Fallout New Vegas 2021 Mod列表 - Top 25 Best Fallout New Vegas Mods []
( Updated : October 27, 2021 )
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Top 25 Best Fallout New Vegas Mods []
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Amazing community effort went into that, I'm sure. Glad to read NMC's is not on the Avoid list, as this mod reignited my F NV craving in › fallout-new-vegas ESO and Ultimate Immersion presenting the new Fallout New Vegas mod list. A compact, gameplay friendly mod list with a solid core and engine fixes is a fallout new vegas mod list ( Updated : October 23, ) DOWNLOAD LINK Top 25 Best Fallout New Vegas Mods [] Installation guideS (ENB) Rudy ENB 10 Apr Top 25 Best Fallout New Vegas · New Vegas mods. A World of Pain · Weapon Mod Menu; Unlimited Companions · Yukichigai Unofficial
Bethesda did it again - they re-release same Skyrim at It's called surprise Skyrim Anniversary Edition. It's the same Skyrim SE, just with some CC content inbuilt Creation Club, Bethesda's own mostly paid mods, all of which have free, and often better, analogues. Only players to consider it are PS4 players who have utterly limited modding capabilities thanks to Sony being Sony. What does this mean to PC players who mod SE: - It's [not] a separate game, like Skyrim LE and SE are. It's a forced [update] for Skyrim SE. Thousands of functions are changed or deleted. Other its "content" is a paid option, but game will still update itself. Mod authors will have to support "pre" and "post" AE version of the mods, which is tedious. What you can do: - Even if you not gonna buy AE which has close to no sense for PC - as it's an autoupdate disable Skyrim SE updates till 11 November in Steam settings like shown here , make sure to back up your game. Please do not harass Bethesda or its representatives on forums or social networks. It's only a precautionary measure for modders. This project is completely free. Still, it takes insane amount of my time to build and expand it - the modding guides and other related modding content already took me over working hours in total. The more independent I will fee myself as an author - the less stress and more free time I'll have - and so, the faster new updates and modules will arrive, and new projects will appear as well. But support only if you really want it and able to:. Minor update 4. For the changelog of the update 4. Tired of Fallout 4 and Fallout 76? Take a look at this promising spiritual successfor of classic Fallout games:. Between the next few mods, namely the Fallout Character Overhaul, Fallout New Vegas Redesigned 3, Brave New World and Dragbody NPC overhauls this is not a single mod, but rather a collection of similar mods for different factions and NPC groups from a same author - it's recommeneded to use only one. While purely technically you can combine them, it will require a decent amounf of manual work in FNVEdit to make them work together properly, and one will still majorly overwrite each other, so the effectiveness of such a procedure will be pretty minimal. Now, a list of mods which is meant to be used together to mostly substitute Project Nevada features with a better script optimization. This "difficulty rebalance and abilities" module consists of various gameplay-altering mods - combat, AI, various overhauls, magic related mods, realism and some other, but with a specific goal - to give you a good setup of different gameplay changes so the overall difficulty, be it combat or economy, would be nor casual neither hardcore, but somewhere in the middle to appeal to most of tastes in general. If you want more things, and things to be more challenging, but you're easily overwhelmed when there's too much new stuff, this module is a great setup for you. It will partially cross with others, but what differs it from them is the exact pick of some mods in situations where you have the choice, to maintain the difficulty balance mentioned. You can combine it with other modules as you wish. Stability Graphics section Gameplay section. Skyrim Ultimate Modding Guide: Graphics Skyrim Ultimate Modding Guide: Gameplay Skyrim SE Ultimate Modding Guide Witcher 3 Ultimate Modding Guide Oblivion Ultimate Modding Guide: Gameplay Sinitar's Mods Hub Divinity Original Sin 2 Ultimate Modding Guide About Questions? Sneak peeks? Join our Discord. Buy best games Cozy chatting Support my work. Ever wandered which modding capabilities Witcher 3 has? Dive into ultimate TW3 modding now! Biggest update ever made as for today. A demonstration of how New Vegas can look like with U. Also remember that everything about graphics - lighting, saturation, brightness, shaders, like on new water look in the video , depth of field, letterbox "black bars" - can be configured or disabled:. Now, the first and most important rule. Keeping it will load your gun with super bullets and give you stable game even with hundreds of mods installed. First of all, make sure your system is prepared: Make sure you have latest game version and all DLCs. Most of mods require DLCs to work properly - if you won't have DLCs, your game simply won't launch when using many dozens of popular mods. Graphics mods mostly will work fine with any language version, but many gameplay mods will not work properly with other languages and I won't be able to provide troubleshooting support in this case. Also disable automatic Geforce Experience game optimization for NV or similar feature for AMD GPUs. Follow the guide and use only what's recommended here. To install, just download and run the file. For modding, a new game is required. No exceptions. Smashing tons of mods on existing save just won't work properly. Make sure you don't have the game installed in Program Files. If you have it there - reinstall it on another drive, or at the same drive, but out of Program Files folder. Overwriting - guide is written with a proper installation order in mind this is mostly relevant to stability section and graphics section , so generally simply overwrite everything when asked if you're using NMM or give bigger priority MO. The order of mods in the list is also the proper order for installing them. In some cases when you will need to overwrite certain mods and not overwrite other ones - I'll mention that and provide clear instructions. Before you'll start, watch the video below. Don't pay attention that it's recorded in Skyrim - all the terms and base principles are literally the same in both games. Watch this video completely, from start to finish. Even if you know most of terms explained in it - you'll still find something new, and for modding newcomers it will answer on most of basic questions:. Disable mouse acceleration: In your game main directory where game. This mod is technically a utility mod initially, but with the more and more updates to is, it started to cover vast amount of gameplay moments too, and now it's just an incredible huge collection of tweaks to all possible things over ! It can and will make your life in NV much more comfortable and more realistic, if you wanna. Disable pip-boy in combat, make weapon realoding manual and skill requirements matter for muh realism if you wanna. Remove annoying delays between hacking attemps, choose between key and lockpick for the lock, hide quest items from inventory to not clutter it, improve pickup promt and pickpocketing mechanics, and over hundred of various utility and gameplay tweaks plus bugfixes. Just browse the mod page to see how actually huge it is. And with all this fully configurable! features amount, it doesn't even take a plugin slot. Amazing, isn't it? You can configure it yourself or use my personal. ini file configuration for the guide from files tab. But wait, if there are few hundreds of features in it, how can I be sure your pre-configured inis are balanced and will fit my taste? This plugin expands New Vegas plugins limit, allowing a maximum of plugins to be loaded, similar to Skyrim. If you're aimed on heavy-modded game, this will still not "save" you from merging - so you'll have to learn about merging later in the guide anyway. But for small mod lists, this plugin is pretty useful. Hey ho! Let's rock! Reason is very simple - "Vortex" button it's not related with Vortex itself, if you're using NMM or MO, you only need to once choose "remember my choice" to browser when asked with which app you want to open such links and that's it is downloading so called "default" version of the mod which is the first from top in Files section - but this "default" version of the file is not always what you actually need. Always download mod files directly from "Files" section. Thematic Load Screen Pack Replaces generic vanilla loadscreens with about 66 thematic screens. I know you're hungry to get that tasty graphics! We'll start right now :. Choose and install the ENB preset. Rudy ENB for Fallout New Vegas One of my favourite ENB presets for NV - as mentioned above, it has great balance between improved visuals and vanilla-friendly look, preserving the desert look on NV worldscape. If you love the original color scheme of NV and want to keep it but also make much better - Rudy ENB is a great choice. It's also the most up-to-date ENB preset on NV nexus, carrying the latest ENB features. If you love the desaturated visuals - try it for sure. Note : don't forget to install "Fix for dark regional weathers" file from Update Files section. On of my 3 favourite ENB presets ever and one I'm currently using now in my own walkthrough. Note : if you want to have a Letterbox "black bars" effect with it, just copy the "effect. txt" and "effect. This will add Letterbox and allow you to control it directly in game, via ENB GUI : Seven Sins ENB - Cinematic Highly Compatible Preset This is ENB preset I made combining Rudy and Dreary, taking cinematic exteriors look from Dreary and interiors look from Rudy, with my minor edits. It's also fully compatible with all "visions" and has compatibility versions for Realistic Wasteland Lighting, Interior Lighting Overhaul and both of them together. Note : this preset is also very performance-friendly itself, and I additionally made "ultra-performance" version which may help owners of low-end rigs. Onix ENB Really well-made preset with a touch of "photorealism" - bright and sharp look, at golden middle in terms of saturation. Nevada ENB - Edition Pretty similar to previous preset, but still a bit different at the same time, also with a bit more saturated interiors. DYNAMO ENB A beautiful, saturated vintage preset. The ENB of the Apocalypse - New Vegas "Bleached" and high-contrast one. ENHANCED SHADERS - ENB Old but good, balanced preset and pretty much vanilla-friendly. Viradia ENB - Colors and Lighting enhancement This preset can be best described as "Vanilla Plus ENB". Overgrowth ENB A bleak ENB preset, similar to Dreary in some way, but much more bright and not that much desaturated. Zenith and Xenith ENB Remastered Another one "Vanilla Plus" preset, with a bigger saturation level. Exotic ENB A really good mix between cold and warm tones at the same time. Old World ENB A preset between vibrance and realism, with a bit of vintage touch. Forlorn ENB Pretty original preset - almost without any colors in it at all. Midhrastic ENB for Fallout 3 Yes, this preset is hosted on Fallout 3 Nexus, but it [does] work for New Vegas without issues. png, enbpalette. bmp, enbseries. ini and enbsunsprite. tga into your NV folder, don't grab other files. This one also will be a good option for owners of low-end rigs. Mojave Dreams ENB A really well-made preset, vibrant and wamr, trying to make Mojave looking more alive. My personal favourite between similar presets. Bright Vision ENB One more realism oriented, bright preset. Now, we can go to the main part - improving the look of textures and models themselves. Go to Files tab : download and install MEDIUM files, namely the "NMCs Textures NV MEDIUM Pack Part 1 of 2 FOR NMM" and "NMCs Textures NV MEDIUM Pack Part 2 of 2 FOR NMM". After that, install "NMC New Vegas Patch for ALL Sized packs" file. That's an important detail here - even if you have a monster rig, still install MEDIUM pack - you'll see no visual difference in regular gameplay compared to LARGE version, but save a lot of VRAM. If your GPU has less than 3GB of VRAM - install the SMALL version, namely the "NMCs Textures NV SMALL Pack SINGLE FILE FOR NMM". Lastly, now also install the "NMC's Texture Pack compatibility" patch from Asterra's Many Fixes mod. OJO BUENO Texture Pack Go to Files tab : download and install HIGH version of the mod. Pretty much the same as with NMC, you'll see no visual difference in regular gameplay compared to ULTRA version, but save a lot of VRAM. After you've installed the mod itself, make sure to install "Ojo Bueno Vending Machine Update ULTRA" from Optional Files. Yes, exactly the Ultra - it's a texture for only 2 objects, so even with best possible textures this won't affect your performance in general, and those Nuca Cola machinces deserve the best! Now, about the mod versions. There are 3 of them - Fertile, Dead and ESP-less. I'm personally the Dead version - it completely preserves the original look, but it's completely a matter of taste. Fertile version adds more flora with more beautiful trees and plants models, but as can be guessed from it's name, there are more trees and many of those trees are green and more "alive"-looking. If your GPU has less than 3GB of VRAM - Fertile version may hit your FPS more noticably, so choose between it and Dead version for performance sake.. Before actually using it in walkthrough, go to some places with noticable amount of trees and mark your fps there, save and exit. Install the Dead version and check fps again with it. If, depending on your GPU, you will see noticable fps hit - remove the Dead and install ESP-less version, it should be fine. Installation instructions for each version: Dead version - Install "Wasteland Flora Overhaul Dead 3. ESP-less version - Install "WFO - ESP-less version 1. The only "disadvantage" this mod has is it's not compatible with the Wasteland Flora Overhaul mod above - so you'll need to choose one or another. The only animated plant you can use from this mod is "Animated Pansy Plant" file. Now, let's go for weapons, armors, creatures and effects: HD Hi-Res World View Weapon Textures A base weapon retexture pack which we'll overwrite with others listed below - it's still needed as it covers some textures not covered by other mods. Weapon Mods Expanded - WMX This mod is actually mostly a gameplay one, bot for proper work with other mods together, we need to install it now. WMX is absolutely essential mod that adds modifications to each and every weapon in the game which was not possible in vanilla and many weapons simply didn't have any modifications at all [including] melee weapons as well. Also, make sure to load WMX after Asurah Reanimation Pack if you'll be using it. Lastly, grab a WMX patch from optional files here. Install the mod itself first, then overwrite with Compatibility Edition file. EVE - Essential Visual Enhancements A mod from the same author that covers huge amount of various effects - fire, shooting effects, weapons, explosions etc. Also make sure to install "EVE Fiery Fix" from Optional Files, and grab this neat patch for it. Note : after you've installed this mod, install WMX EVE patch you've already downloaded it from WMX page, choose "WMX-EVE-AllDLCMerged" option in installer. You can also optionally install laser rifle recolor. Enhanced Blood Textures Amazing mod retexturing all blood visuals. EXE - Effect teXtures Enhanced Badass mod from author of Impact and EVE - all 3 mods from this author are "crossing" in coverage of some textures, and installed in this exact order will give you the best result. Important moment : install "Weapon Retexture Project" version 1. Using the "old" version doesn't mean it's bad - it simply covers a bit less than latest version, [BUT] - the main point here and in exact installation order of mods starting from WMX till this one is simple - one can have either not all mods listed here and so, much lesser coverage, or follow certain installation order and few more simple instructions to have the biggest retexturing coverage and everything compatible. In the end, you'll have the biggest coverage and the best quality. Now, the special instructions nothing hard, don't worry : go to this page and follow the instructions showed on screenshot here just in case. Basically, you need to install 4 separate retexture mods, then delete retex. Lastly, make sure that "WMX-ArenovalisTextures. esp" plugin is loaded in the very end of your load order after Bashed and Merged patches as well, when you'll be building them. That's it! IHWT - Improved Heavy Weapons Textures Overwrite everything BESIDES WMX and WRP, also install EVE and WMX patches after, namely the "IHWT - GatlingLaser for EVE" and "IHWT - Tesla WMX Patch" files. Critters Retexture Pack A simple base retexture mod for creatures with attention to details. Hall Of Equipment Base retexture mod for clothing and armors. Also install all DLC addons from Opitonal Files. Reinforced Leather Armor Female Mesh Fix Tiny but great fix for vanilla armor. aMidianBorn NV Book Of Water Amazing armors and creatures retexture mod from Cabal, whom you surely now if you've modded Skyrim as well. Install both "BOA NV The Book Of Flesh" and "nov book of steel" files. Now, attention: install this mod also install Lonesome Road file. Now, DELETE the next 2. esp files - "boa ncrpahelmet. esp" and "Boacombat2glove. esp plugins in own one. Also install this little addon. MGs Neat Clutter Retextures A big mod of great quality that's aimed on clutter retextures - meaning various smaller objects in game world. Important note : do not overwrite Wasteland Flora Overhaul "No to mod" option regarding WFO in NMM, for MO users - hide this mod file conflicting with WFO. DMR dead money retexture A crisp 4k retexture mod for Dead Money. PM's HD Legion Overhaul 2k version is strongly recommended. PM's HD Ranger Outfits Same here - get 2k version. Laser RCW and Big Meltdown Install only first 2 files - "Laser RCW 3rd Person Textures" and "Laser RCW Retexture". Metal Armors Metalized - 2K Metal Armor Re-textures I personally recommend Black Edition. Shifting Shadows - 2k Assassin and Stealth Suit Retextures Chinese Stealth Armor Retexture Service Rifle Remade Install the WMX version. Improved Robots Textures Install all 3 main files. Do NOT approve overwriting "No to all" option in NMM to only get lacking retextures for MO users - hide all conflicting textures from this mod. Hi-Res Typewriter Magazine Redux HI-RES Chems and Health Re-Texture Do NOT approve overwriting to only get lacking retextures. PM's Med-Textures - HD Chems and Venoms Install Med-X Texture and Sebastjin's Normals files as well. HQ Dust Storm FX Conor's Cool Doctor's Bag Conor's Coffee Mug Replacer Transparent Nuka Bottles Overwrite ONLY MESHES "yes to folder" for meshes folder and "no to folder" for texture folders if using NMM or hide this mod textures if using MO. Semi-transparent Door Glass Also, now install the Asterra's Many Fixes patch for this mod. Its a Dogs World - Dog Texture Overhaul Improved Cyberdogs Textures Optionally install camouflage addon from files section. HD Mist Brahmin Variant Redux Neglected Clutter and Other Things - Retex Use only "Neglected Clutters" file - when overwriting, overwrite all mods mods [besides] OJO Bueno. PM's HD Ammo Boxes Super Mutants HD - 4k Retextures Use "Super Mutants HD - 2k Low" version. Pause Menu HD Cherry Bomb HD retexture and remodel Install only texture file, don't install the model. High Res Vanilla Posters and Graffiti If you like Old Vegas more "sinful" look of posters - do NOT overwrite it to have new look of posters, if you didn't like - overwrite to stick to retextures vanilla ones. Colorized Securitrons Note: This mod is OPTIONAL. Matter of taste. Lakelurk High-Quality Replacer Amazing retexture of all lakelurk types from talented Dragbody. Clipboards Retexture. We're done with textures and models! Now lets spice our game with some neat lighting additions. For the first 5 mods listed, choose only ONE of them. Using more then one from those 5 can and will cause random visual issues. For the rest of mods below - you can use any or all of them on top. It almost doesn't changes anything in terms of technical work of weather, but makes lighting itself and vanilla weather more photorealistic and fresh. Really great implementation and no performance impact. It also has several really great ENB presets made for it in mind, listed above in the ENB presets section. Note: If you have "landscape texture in sky" bug looking more or less similar to this this - make sure that 1 the mod files were downloaded fully and correctly without corruption - reDOWNLOAD and reinstall the mod 2 the mod is loaded close to the very end of your load order 3 you're using my ini files for ENB. Lastly, if you're sure about all three, try to install optional "RWL - Alternative Sun - Lens Flare" file from mod's Files section. It's a very rarely happening bug, but it should fix it. Thanks to PrinceMinusA for pointing on this : 47 Weathers Mod My favourite weather mod atm. Simple, non-intrusive, yet giving a really fresh touch to Mojave weathers, including even rainstorms. To get the mod: download "Oxide ENB 1. In addition, author also offers a qualitative ENB preset tweaked especially for this weather mod - but, you can practically use it with any other ENB preset though by default lighting and brightness level may look not as intended sometimes, so you'll have to tinker with ENB GUI of your preset a bit to reach the plausible result. Note: Make sure to use the "Non TTW Version" of the mod. URWLNV Ultimate Edition v2. It still has great variety of weathers. It can affect your fps a bit, but won't affect your game performance or stability in long terms. Mod is hosted on ModDB, not on Nexus, but there's nothing bad in it - don't be afraid of downloading from there. How to install the mod : unpack the archive and add "URWLNV Ultimate Edition v2. Then proceed with FOMOD installer. Note 1 : if you'll be using Interior Lighting Overhaul mod - do not use this mod interior plugin. Note 2 : in second archive inside the main mod folder, there's an ENB preset - you don't have to use it, but ofc you can try it : Note 3 : make sure to read the mod's readme and manual text files for better usage of the mod. M0rk's Lighting - Better Wasteland Lighting Simple mod with no performance impact that makes Mojave "tone" more vibrant. May give or not give weird lighting together with ENB presets. Rainy Days Simple and great mod - it adds rainy weather to Mojave. Rainy weather has own chance to appear or you can trigger it anytime via your pip-boy. Also, don't forget to install YUP patch for it. Colorado River Weather Tweaked Changes the weather in Colorado River area, making it less grim. Load after other weather mods if using them. High Noon Restored Restores the intended High Noon imagespace, which means the middle of the day won't have the orange tint, which seems to have actually been unintentional. Lighting and lights in direct meaning: For the first 2 mods listed, choose [one]: Simple Street Lights Really well-made street lights mod compatible with everything as it only activates many from originally-existing lights. Choose only one. esp file to isntall - file names are pretty much self-explanatory. I'd recommend version without extra lights. In other case if you want more light, just use Electro-City. Also install this fix for it. Get the "Westside Street Light Restoration" file from Files tab. Good, now interior lighting: Interior Lighting Overhaul This mod is real masterpiece. It overhauls lighting in each and every interior of the game, making lighting more logical and game in interiors look much more ambient. Vaults, caves, buildings - all this now will fell much more immersive, and places that should have been scary will be such now. Besides that, it fixes tons of vanilla lighting bugs, adds new features like light switches in hotels and safe houses, and covers all DLCs as well. Imprortant note : due to some details, we'll install this mod later, in the end. Don't worry, I'll remind you. Uninstall after testing. If you'll like what you see, install the mod when it will be mentioned again in the guide. My Seven Sins ENB preset also has version tweaked for it. Fallout Character Overhaul Amazing overhaul for characters making them look significantly better and still immersive and keeping the original style. It also has great support in terms of compatibility with other mods, having patches for almost every well known mod listed below. Also install this and this fixes for it to eleminate minor glitches here and there. Note - for some reasons, mod installer often installs patch for Russel even if you didn't choose it - just delete it manually if that's the case. Also grab this Brave New World A "successor" of the mod above from the same author. Same as NVR3. it foucses on most subtle NPC changes possible. The unique feature of the mod is it re-voices over NPCs in the game, using the voiceovers provided by various voice actors who contributed to the mod. This feature is double-sided. At one hand, it's a really great dedication, and the voice acting quality is mostly really good. At the other hand, the purpose will be not clear for most of players - revoicing the iconic characters would be a great idea in case the original voice acting would be really bad, but it's vice versa in case of New Vegas. So, to pick this mod or not is purely a matter of taste. Dragbody NPC overhauls Absolutely unrivaled in quality, NPC overhauls by Dragbody are on a brand new level of characters look. New, high-poly characters models and HD textures will give a look that's not quite possible for other similar mods. All this author mod together cover the next: NCR both named and generic characters , Legion same , Great Khans same , Fiends and other Raiders same , Powder Gangers same , Boomers, Brotherhod and many other neutral named characters. In other words, almost whole game. Some characters may look too different from their original appearance sometimes - but you can easily revent characters look you don't like back to vanilla by deleting these characters records from the mod plugin in FNVEdit. NOTE: For these mods to work properly, you must have both legal copies of Fallout New Vegas and Fallout 4. These mods also require new game to be started for proper NPC look. PipBoy HD Retexture Keeps vanilla look with better textures. For those who prefer pure vanilla look, but want better quality. Pip-Boy Mk VI My personal favourite atm. Has both standalone and replacer versions. Official Pipboy Readius - New Vegas Edition A NV port of popular Pipboy Readius mod from FO3. Don't forget to install a fix for it. You may also be interested in retextures for it here and here. Nuka Pipboy Colorful and original pipboy mod. Also has a retexture version for Pip-Boy mod - so be attentive and choose only one to install. This means the Stealth Boy is instead worn on the hand as a glove and uses the same effect as the Chinese Stealth Suit. Now, one more fresh and absolutely genius mod! Universal Pip-Boy Customization Revolutionary pip-boy mod that allows a wide customization of your pip-boy. Hide it completely when you don't need it, disable pip-boy glove, make customized skins and even swap between different pip-boy mods straight in game! Besides that, it already supports plenty of popular pip-boy mods and will support more in future. And few other pip-boy related mods: SmoothLight - Pip-Boy light enhancer Changes the Pip-Boy light: Increases magnitude distance from 15 to 45 to illuminate a greater area. Changes color from subtle green to subtle halogen amber for a warmer, more natural lighting effect. Quicker PipBoy Light Simple as that. Pip-Boy Counters For Rads And Hardcore Needs Adds visible counters of rads and hardcore needs to the side of your Pip-Boy. Supports Pip-Boy , , A, Readius, and Pimp-Boy 3 Billion. Nuka-Cola Pipboy Limited edition Pipboy for you! Note: Will properly work only with vanilla model of it. Fallout Classic Font With Accents Changes your ingame font to a classic Fallout looking one. Uncut Wasteland Absolutely essential mod that restores huge amount of cut scenery details all over the game world. Note 1 : It's recommended to use the main version which doesn't add NPCs, for better compatibility with many other mods. Note 2 : If you'll be using "The Living Desert" mod listed below , make sure Uncut Wasteland is loaded [after] it. This is very easy to make by adding custom load order rule for the mod in LOOT, like shown here. Prerelease Restored Similar mod of smaller size that's fully compatible with Uncut Wasteland and all mods in this section. Highly recommended. It greatly improves the overall look of many ingame generic areas that were looking just flat before, adding immersive details like rocks, fallen trees, rubble piles and so on. There's also one more and also standalone, choose one or another version available here. Note: This mod may and most likely will result in some clipping if you have a heavy-modded game, especially with lots of settlement mods - so test your game with it installed first to see if it's fitting your personal setup. New Vegas Roads Reborn A simple yet great mod that's focused on improving the generic look of NV roads adding varios clutter around here and there - small abandoned buildings, burnt trailers, broken rusty cars and so on. Note : for mod proper work, download and install ALL the files in order from oldest to newest. You can also easily merge them. Take into account that mod it's not properly navmeshed, which is not dangerous to your game but can cause minorly weird visual cases from time to time. Mojave Sandy Desert This mod installation is optional. It truly lives for its name - making FNV worldspace to look even less diverse and even more barren. It also gives the same "sandy" look to most of landscapes textures that previously were different. It also removes some of Wasteland trees and flora to achieve that. It's really a matter of taste, but if you ever wanted to give the game even more deserted look - it may be a great choice for you. Note 1 : Install "Main File 2. Note 2 : If using this mod, make sure to use "no esp" version of Wasteland Flora Overhaul. A Wasteland in Bloom This mod installation is optional. A grass mod from talented Vurt, a divine of flora mods. The wasteland is no longer void of plant life. In this, more lush wasteland, you will encounter many new plants and grasses like cacti, agave, yucca, various flowers and grasses. The mod also retextures all the default grasses, the prickly pear cactus and the creosote bush. Read the mod page carefully for installation instructions and ini settings. Groundcover Overhaul This mod installation is optional. New mostly lore friendly groundcovers and plants! Including cacti, agave, thistle, yucca, dead flowers, grasses and shrubs. Default version has hi-res textures but the mod has medium and low-res addons. ini files available. A Wish For A Nuclear Winter This mod installation is optional. It overhauls the Mojave Wasteland to that Nuclear Winter Wonderland that the NCR have always wished for. Mod aims to change many things in the Mojave Wasteland. Things such as landscape, armors, flora, signs, and things alike. Patrolling the Mojave almost makes oh wow. You can see my showcase here. Good job! We are done with the first part of U. Now, the gameplay part [OR] you can skip it and go to straight to MODULES section if you don't want to go through the whole list or don't have time - it offers various pre-made mod lists for any taste, carefully compiled by me personally. ADAM Reborn A must-have, definitive Ranger armor mod. Choose Complete Version in installer and choose YES in "NCR Tropper Module". You may also be interested in some optional files for it: Desert Ranger armor retexture for ADAM Reborn ADAM Reborn Helmet Shadow Glitch Fix Project Nevada patch Use only if you'll be using Project Nevada ofc. Note: If you you want fully balanced version of the mod, choose custom installation in installer and do not tick the Outcast and Nemesis options - the armor sets themsevels are amazing same as all others, but, these options will place new armor sets in the Mojave - they have almost top-tier close to Elite Riot Gear defence values, and you can get them pretty early in the game, which may ruin the difficulty balance. Courier Ranger Armor - Customisable In Game Absolutely fantastic and original armor mod which main feature is incredible customization possibilities - read mod page, browse images and you'll understand. PN patch available. Tammer's NIF-Bashed Armor and Clothing Pack Adds a handful of new armors and outfits to the game, made using base-game resources. Note: After the installation, keep only ONE plugin per your choice, and delete 2 others. HD Advanced Power Armor for New Vegas A mix between Enclave and Tesla Power Armor. Armors are based on T, T, Enclave, and Tesla armor. Graham's Armor A mashup between Joshua Graham's Armor and Ulysses' Duster. It's standalone and has the same stats as Joshua's armor. Shogo Heavy Industries Adds a new vendor with advanced weapons and armor based on Japanese design. The company is called Shogo Heavy Industries and they produced experimental weapons and armor for the Japanese government before the Great War. Grab this fix. Project Nevada patch available. Leather backpack With some extended functionality. Note: Included in Project Nevada equipment module. Advanced Recon Stealth Armor Hi tech hybrid stealth armor. See them before they see you. Air Force Power Armor Tc New Power Armor. Mojave Express Courier Uniforms Basic uniform and a two upgrades. Short Sleeve Vault 21 Jumpsuit Changes the generic Vault 21 jumpsuit you receive from Doc Mitchell to one with rolled up sleeves. Secret Agent Retro Secret Agent Retro is designed for role playing emphasizing skills and very light armor, and provides five character templates inspired by '60s television serials with special abilities and equipment which will be available during character creation. Leeloo Outfit Port MULTIPAS. Damaged Prototype No Longer - Vanilla Stealth Suit MK II Helmet Takes that taunting damaged prototype from X13 and lets you wear it. Weapons of the New Millenia Biggest an best New Vegas weapon mod ever made. Ingegrated into leveled lists meaning enemies can use the new weapons, you can find them in containers, but from traders and so on. All of them can be easily merge together into one weapons-related. When installing these standalone mods, do NOT overwrite anything when asked choose "No To All" when asked about overwriting if using NMM or hide the conflicting files in these mods if using MO. These weapons are: IMI Desert Eagle Also install this fix. It has 2 version - for vanilla animations and for Asurah Reanimation Pack, use only one. Winchester M Codename RU Colt M16A2 PKM CZ BREN FAMAS F1 Dragunov SVU - OTs IMI Galil TOZ Steyr Scout Walther WA Serbu Super Shorty Suomi M Browning P35 Beretta 87 Target OTs Pernach Nice, now some other great weapon packs and standalone weapon mods: Classic Fallout Weapons - New Vegas Beautiful mod that does exactly how it's called - adding a lot of weapons from previous Fallout games to NV with leveled lists integration. Also install some bugfixes for it: Classic Fallout Weapons - G11E G11 Loudness Vindicator Minigun L30 ALL FIXED Install all 3 main files Classic Fallout Weapons New Vegas CFWNV Realism fix Alternatively, you can install this reworked version of it standalone, original mod is not needed , but take into account it doesn't include Fallout Tactics weapons. Tesla Weapons Pack My favourite energy weapons pack. Make super-sure to install a bugfixing patch for it! Photon Laser Weapon Pack Badass laser weapons from the same author. Recon Laser Weapons Turbolaser Weapon Pack A great alternative to previous 2 mods but can be also used together. Asurah S. Weapons and Armor pack Note : delete the CALIBER. esp file. Ruger SR Also try various retexture files for it. I'm personally using "4Echo Alternate Textures". If you'll be using Arurah Reanimation Pack, install a compatibility patch for it after both mods installed. Tactical Laser Rifle Super-useful mod for those who wanna focus on energy weapons but be able to snipe. Widowmaker - A Unique Lever Action Weapon Hunting Revolver and Ranger Sequoia Gives fancy look to named vanilla weapons inspired by popular FO4 weapon mod. Remington Make sure to check out author's profile for more badass weapons! MNK-RHINO Gauss Revolver The XM4 RAW - A Gauss Rail Assisted Hybrid Weapon Heavy Plasma Repeater I strongly recommend to check other mods from this author, his works are really nice. Forge Beyond SA80 - L85A2 Walther WA Kriss Vector Check out author profile for more great weapon mods. Benelli M3 Super 90 Glock 17 Gen 4 Tactaghoul's profile Alien Isolation - Magnum Revolver H-K G36c M60 - M60E3 FNV Barrett 95 Anti Materiel Rifle Franchi SPAS M24E1 Alien Isolation - Flamer Kar 98k and Type 99 Cynthia Cal MP5K Mossberg Special Purpose Shotgun Holorifle Re-Projected - 2K Textures - Custom Sounds - Stats Tweak - OWRRP Technically and basically this mod changes the vanilla weapon, but it also tweaks its stats and adds new custom sounds, that's why it's in this section and not in retextures section of graphics section. kusmitch profile For dozens of different, high-quality weapons mods including some melee weapons and weapon decodation mod. nickheggo profile For multiple badass standalone weapon mods, ported from popular shooters. Lewis Light Machine Gun Adds the classic Lewis Gun to the Mojave, complete with custom meshes, 3 sets of 4K textures, sounds, and icons. A gun sure to put the Hun on the Run! Weapons Of The New Millenia And MTindle COMPLETE Pack Probably the biggest weapon pack ever made for NV, consiting of weapon from mentioned authors. The Right to Bear Arms - NCR Weapon Expansion More weapons to NCR, seamlessly added to leveled lists so you can obtain them too. Laser Musket Adds a new weapon to the Mojave Wasteland, the Laser Musket from Fallout 4. MD1 Molecular Disruptor - The Little Doctor A multi-purpose, powerful energy rifle that alters itself in various ways with different ammo types, complete with a quest to obtain and immerse it. Optional Fallout New California support. with full animated blade. CheyTac M Intervention Mod features popular CheyTac M Intervention Sniper Rifle to New Vegas. NV Experimental Dual Minigun Turret This mods adds two portable experimental dual minigun turret with its own animations. Explosive Mini-Turret This mod adds a schematics for two new weapons: a mini-turret that can be thrown as a grenade and a mini turret that can be placed as a mine. AR This mods adds an American ArmaLite 10 with hiqh quality textures and model. x01x profile For a few badass rifles mostly ported from FO4. Type II's Western Rifles Type II's Colt Revolvers Type II's Smith and Wesson Revolvers A few quality weapon mods from the same author. Arsenal Weapon Overhaul - Light Machine Gun Replaces the Light Machine Gun with new models and textures from Insurgency Sandstorm and comes with three attachments, extended magazine, scope and synthetic furniture. Chinese Assault Rifle Adds a fully moddable Chinese Assault rifle to the game with full leveled lists integration. Cowboy and Western Outfit pack Adds a plethora of western-themed outfit for males. Weapons of The Heroes Mod adds numerous unique firearms, zappy-guns and melee with the vanilla look and feel in mind. Rotary Grenade Launcher A semi-automatic 40mm grenade launcher. Gyrojet Carbine MA3 Springfield PTRD PA3 Hybrid Shotgun MA1 TAR Ruger Mini Remington Wingmaster Shotgun Re-release Bioshock Rapture Pistol Plasma Boomstick PlasmaSMG FO1 Alien Blaster Choose between replacer and standalone version. Maschinenpistole model of BayK's Weapon Pack Also install fix patch for it. Inf Files section of the fix page, you can also find Project Nevada patch. Tammer's Standalone Weapons Mega-Pack You may also want to browse same author's profile for standalone mods if you don't want them all. Also install WRP patch for it. Gun runners arsenal Expanded Camon and Scottmack Weapons - Compatibility Edition Note : read mod page carefully - you'll need to install few other weapon mods, linked on the mod page and then disable their. Mare's Leg - A Short Solution to a Long Range Problem Adds a shortened Lever Action Rifle to the game world. Balanced and lore-friendly. Project Sledgehammer Rumors are going on about deadly Gun Runner's Project Sledgehammer. Unveil the new masterpiece coming directly from the Gun Runner's factory, if you can. LWRC M6A2 PSD LWRC M6A2 PSD Assault Rifle. Mid-poly mesh, multiple 4K, 2K, 1K textures, two custom quests, custom sounds, custom UI Icons, fully scripted game integration. The Z Hazard Immolation Device This mod adds in a unique version of the Heavy Incinerator, called the Z Hazard Immolation Device, which can be acquired following a brief stop at Big Mt. Rikku's NCR Duster and Plasma Sniper Rifle Adds a NCR Duster and Plasma Sniper Rifle to the game. Locatin - look at mod page and screenshots. Star Trek Assault Phaser Get ready to 'waporise'! This mod adds the Assault Phaser, as seen in Star Trek 5 and 6, to your game for much pew pew fun. Stabby stabby A powerful not way overpowered Bowie knife. Let's fix and upgrade everything related to weapon animations. There are a few choices for that - use [only one]: Weapon Animation Replacer This mod can be considered a "vanilla weapon animations plus". It fixes bugs in vanilla animations and slightly improves them here and there. If you want the vanilla animations without glitches - this mod is an option for you. Though, the mod folder structure is not suitable for mod manager installation, and for instructions of how to make the mod mod-manager compatible, proceed to this page instructions and files needed are in Files section - download the "NMM Version" and "NMM Version USER MANUAL" and read the User manual. rtf, it has really step-by-step easy to make instructions. Note : when installing and asking about overwriting, overwrite everything besides Weapons of New Millenia mod. Asurah Reanimation Pack Badass and updated, simply the most stylish animation mod for FNV. While it's no longer updated, it's absolutely functional an great. Animations are beautiful and super-smooth. The main advantage of Asurah mod over any other similar mods is the exactly how smooth the animations are. This is done by huge amount of efforts put into each animations. How to explain that in simple? Each animation is a complex movement that consists of several smaller movements, an iterations. And if vanilla animations have let's say X amoutn of those iterations per animation, Asurah mods has like 3X of them - and that's animations are looking that good. The downside is that as all animation mods released before kNVSE which was released in , this mod directly replaces vanilla animations, so it needs compatibility patches for other weapon-related mods, and has couple of inconsistencies solutions for which are listed here though. If you're not sure if you want to spend some time installing it properly and adjusting the mentioned inconsistencies, you may want to look on one more alternative below which uses kNVSE - but, most certainly, it still provides the best animation quality compared to every other animation mod existing on the stage. Installation instructions: - Install "Asurah Reanimation Pack 0. Overwrite everything if asked. Note: If you want to try a mix between old and new animations, you can install the "Asurah Reanimation Pack main" first and then overwrite it with the newest main file, but take into account this is up to you as more compatibility questions may emerge in this case. Overwrite when asked - Then, install all files from Update files section. Overwrite when asked - From the Optional File section install the EVE patch. Install patches for separate Millenia weapons mods only if you have those mods ofc. Unpack it. Now, here's the way of properly installing it: It's quite easy! Sadly, files structure in the patch folder on the mod page is quite a mess without any instructions - but we can make a proper mix we need. Also, take into account this way is only if you've installed all 3 mods - WMX with all DLCs ofc , WRP, EVE and their respective patches in correct order, as per guide. So, the steps: - Download the patch archive, unpack it. You'll see many. esp files and folders there. In other window, you'll be taking files needed from other folders. Windows will ask about overwriting - confirm. esp" file and place it to your "WMX Patch" folder. esp" file. Now jsut select both folder and. esp file and arhive them. Name the archive how you want, for example "Asurah WMX Patch for EVE and all DLC", and add this archive to your mod manager. Animated or not Cigarettes Smoke cigarettes with or without animations but always with style! Faster Pip-Boy Animation Modifies the Pip-Boy animation to be 2x or 3x faster than default. Works with most Pip-Boy mods. New California is hard even to call a "mod", in general. It has a size of a complete game and it's done on amazingly high level of everything - from wordlspace design to character voices and narration. Basically, an independent game itself. You can also watch my complete review of it, as well as 4k scenery showcase. New California is an unofficial but lore-friendly prequel to New Vegas and I'm strongly recommendeding to play it. You will be stunned, shocked in a good meaning and absolutely amazed. Installation : simple af. Download the file, unpack it. Run the. exe installer, navigate to your NV folder. Note 1 : NC is a [prequel] to New Vegas, so the best option is to actually play it before your NV walkthrough. Current mod version has a "bridge" to NV worldspace, but my personal recommendation is just to play it, and then start new NV walkthrough itself, because if you'll appear in NV worldspace after NC, you'll be already very strong and NV itself will have close to no challenge for you. Note 2 : in "recommended mods" list, you already have all the mods besides only Project Nevada and Robco Certified. Note 3 : make sure to read the list of incompatible mods. It's not big, but still, read it. Note 4 : New California is such a huge mod that it has dozens of other mods made [for it] by various authors. All those mods are not obligatory to have - but many of them are really good additions to already amazing NC itself. List of such mods is available as a standalone "New Californication" module, in modules section of U. It also contains my personal recommendations of mods NV mods that are playing great together with New California. Once again, it's recommended to play NC before NV walkthrough, and to either play it without any mods besides "recommended" at NC page, or only with mods from "New Californication" module, and after you finish NC, change your mod list for an actual NV walkthrough. Autumn Leaves Absolutely incredible, DLC-sized quest mod with multiple endings, nonlinear walkthrough, over of fully-voiced dialogue lines and generally amazing mood, inspired by classic RPGs like Planscape Torment and Arcanum, and of course, new items and plenty of new unique perks as rewards. Also, if you'll experience rare bug when James won't appear in the last part of main quest, look here for a solution. Now, a series of quest mods from one talented authors. All his mods have a real charm and in total, will give you many dozens of hours of walkthrough. The Someguy Series This mod does nothing on its own, but it's a [required core] for all other Someguys's mods. Install it. Now, the mods themselves: New Vegas Bounties I New Vegas Bounties II New Vegas Bounties III Almost iconic series of "bounty hunting" mods with dozens of various quests where you need to track outlaws - everything with own backstories, challenging fights, humoristic moments and new worldspaces. The Inheritance Fully-voiced, lore-friendly storyline from the same author. New Vegas Killer Ever wanted to work as an assassin for hire? Think no more. Lastly - check out other mods in Someguy's profile - you may find some more mods that will fir your taste a lot. Deimos A fully-voiced mysterious quest from author of award-winning "Falskaar" mod for Skyrim. Beyond Boulder Dome A complete new land with own creatures, spirit and quests, giving really great presence feeling. Also grab this fix. Tales from the Burning Sands Complete A story-driven quest mod, deeply based on narration, storyline and puzzles. Project Nevada patch is also available. Zion Trail An adventure in a completely new big worldspace, lore-wise and with a great level design. The New Bison Steve Hotel and Lucky Casino Old but great and roleplay-wise quest mod to restore named hotel and casino. Quests, encounters and more - everything is voiced. Afterschool Special Small and great mod from the same author. Take into account that it may be or not be compatible with Goodspings overhaul mods. The North Road Remastered New and really-well made quest mod with a new worldspace. A couple of fixes available. The Rockwell Pursuit You can also play this mod prequel , but that's on your own choice - it's pretty bugged. Pursuit is a great one, stable and voiced. Sympathy For the Devil Short but intense and voiced quest mod that makes you make a moral choice. BenTuttle90 profile For two small, but atmospheric quest mods. Legion Quests Expanded The Couriers Cache Peace in the Valley Kazopert's quest mods Various little but well-made mods, a great example of "quantity above quality". My personal recommendation to play. New Vegas Stories Amazing collection of 5 different quests touching different factions - in places where game lacked some content. Greatly written and choice-driven. Highly recommend. War Trash - Quest Mod Mod has minor conflicts with AWOP listed below. NPCs from both mods spawn in same places sometimes - but nothing game-breaking. Snow Globe Quest Adds quests to help you find all the Snow Globes. Mysterious House Headhunting A mod with self-explanatory name. More bounty-hunting sidequests, if you still need some. Some moments in it may be not really lore-friendly, or better to say, obviously "inspired" by other titles, but the encounters are well done. If you was a big fan of New Vegas Bounties series, try this mod for sure. Dreams Of Sulphur and Poetry This mod adds an unorthodox adventure filled with interesting visuals and some alternative gameplay. It consists of three quests, all followed by one another. It adds four new weapons, several outfits and craftable beverages and three possible player homes. Note: Some players were reporting crash in the same place while playing this mod, while some others not. I've tested the mod and this cell myself - no crash happened. So try yourself and see - most likely, crash was reported by people on weak rigs and with not proberly set up stability aspect of the game. MD Trilogy Remastered Adds 29 dungeons, 3 boss gauntlets, a quest and many new items to NV. The Unholy Lands Adds a detailed, grim, atmospheric new world to explore with dungeons, voiced characters and more. Of Truth and Lies Become an official gunslinger and wield new weapons and armours in this new quest mod. A Golden Opportunity - Legion El Dorado Quest The NCR soldiers guarding the El Dorado keep saying that the Legion would love to shut down the substation, yet nothing ever happens! This mod fixes that. Ultimate Lairs Sever new pretty hard dungeons dungeons to battle your way through, each with their own distinct look and atmosphere. Operation Virgo A series of quest mods size varies, from tiny to bigger ones with great narration, fully voiced and often connected to each other. Morgan Town Mod A whole new lore to semi-lore friendly town for you to explore, with settlers and almost lines of voiced dialogues. The Hollander Hotel and Casino Would you venture inside one of New Vegas most haunted casino? Five Aces Stop by Freeside's dedicated Merc shop where you can stock up on supplies and find work. The Initiation The Initiation is a fully-voiced quest-chain centered on the idea of doing odd jobs for the Great Khans. Do well enough, and they might let you join up Z Crystal Observation Facility Adds a new location to the Big Mt complete with detailed interiors and a new unique weapon. esp" plugin and delete the others. Note : if you'll be using SGO look below in General Gameplay Changes section below , this mod is not needed Improved Traits Small balancing mod for some vanilla traits and 2 new ones. Perk Rework Balancing mod that rewords some of useless or underpowered perks. Note : while having correct archive structure, mod for some reasons doesn't have mod manager installation button, so just download it manually, add to your mod manager and install as usual. Some Perks Very simple, but effective perks. Note : if you'll be using SGO look below in General Gameplay Changes section below , this mod is not needed Lessons Learned Overhaul Original, unique and lore-wise overhaul of one of the most useless perks in the game. Note : if you'll be using SGO look below in General Gameplay Changes section below , this mod is not needed Baddarkl Perk Overhaul A complete overhaul of many others poor vanilla perks as well as some new really cool perks and traits. Also adds new trait for absolute hardcore lovers. This mod is from previous mod author and it includes Lessons Learned Overhaul as well as his other minimods, so if you'll decide to go with this one, you don't need previous mod or any other his separate mods. Also don't forget to grab Project Nevada patch if you'll be using it. Note : if you'll be using SGO look below in General Gameplay Changes section below , this mod is not needed Pacifist Perks Immersive and non-immersive at the same time, but very original mod. A Trait Mod One more simple but neat trait mod - 6 new trais available at character creation. The Blind Courier Adds a new Challenge Trait to the game that makes the Courier legally blind. On practice, not much for a complete walkthrough but still, really fun. Dine or Dash - Dine and Dash Animation Skip - JIP Modifies the Dine and Dash perk into Dine or Dash, skipping the eating animation when you choose to "Dash" since you don't gain anything from eating. Automatic Artisan - Shotgun Surgeon for machine guns Adds a perk that grants you the ability to ignore 8 points of an enemy's damage threshold when using automatic weapons. Note: If you're using SGO, this mod is not needed as it has own similar perk featured. Holdout Heister Similar simple perk for holdout weapons. Same as with the mod above, not needed if you have SGO. Karmic Balance - Karma Consequences Really immersive karma mod that adds pleasant, but balanced bonuses and karma consequences system. Note : if you'll be using SGO look below in General Gameplay Changes section below , this mod is not needed Karma Perks This one is a similar mod that adds even more karma bonuses, but without immersive consequences as in previous mod. Bonuses or second and third perks can be a bit too strong, as for me, but that you can always adjust in FNVEdit. Note : use either this or previous mod - not both. Note : if you'll be using SGO look below in General Gameplay Changes section below , this mod is not needed Karma Fix A mod with simple idea but immersive change - it changes most of NPCs karma values in logical way. It also disables Karma gained from killing bad guys - in vanilla game it was riduculous value for Evil character while Very Evil was giving you 2, so most logically Evil should give 1. Mod set this to 0 - if you don't like that, change in FNVEdit or use next mod in addition Note : if you'll be using SGO look below in General Gameplay Changes section below , this mod is not needed Evil Character Karma Tweak Simply fixes that one utterly ridiculous karma bonus for killing evil NPCs, setting karma bonus for killing Evil NPCs to 1 instead of You will still have small, but pleasant karma rewards for killing bad guys. Note: YUP does the very same fix, but sets Karma reward to 5 - this mod is for more hardcore lovers or just for people with a huge mod lists with greatly increased population. Note : if you'll be using SGO look below in General Gameplay Changes section below , this mod is not needed Negative Karma for Grave Digging Simply a must have in my opinion, makes so much sense. Note : if you'll be using SGO look below in General Gameplay Changes section below , this mod is not needed Beyonds Tweaks Take Powderganger Stuff No Karma Loss Removes illogical "steal" karma penalty for stealing from powdergangers, a ver logical and needed mod as well. Steal - less Karma lost Losing 1 karma instead of 5 when stealing - I'd also recommend to set this to 2 in FNVEdit though, for a better "golden middle". Note : if you'll be using SGO look below in General Gameplay Changes section below , this mod is not needed Calculate Karma Simple as that - see your Karma numerically in immersive way without need to use a console. Karma Neutralized If you don't want to deal with karma at all, this may be a good solution for you. Requires new game to work properly. Cannibalism - no negative karma This particular mod makes no sense for me personally - it's very logically to gain negative karma for eating people, but still, maybe someone will find it useful. First of all, let me present you three most all-embracing, well-made and just great "major" overhauls to NV gameplay. Project Nevada Probably the most and well-deservedly known FNV mod ever. It not only balances most of main gameplay aspects, but also add new gameplay features, while keeping them immersive and those features are mostly just for your game comfort. It's core new and immersive features are: super-cool "bullet time" mode slowing time while consuming AP, a great alternative to silly VATS system , dynamic crosshair for more realistic shooting, sprint, hotkey for grenades, immersive first-person overlays for visors and helmets, enhanced stealth field and special visions, immersive pripary needs for hardcore mode, chargeable energy weapons and few more. Besides that, PN offers really well-made core rebalance of the game - attributes, damage, stealth and combat options. Lastly, it adds really cool implants features, some new perks, and a lot of new, lore-friendly armors and weapons carefully distributed into leveled lists. The only downside of PN is that it was made really long ago, when certain script foundations like JIP LN didn't yet exist - thus, it's pretty heavy script-load-wise - always test your mod setup for a few hours to see game is working fine if you have a somewhat heavy modded setup. With this in mind, there's an alternative approach - in the last 2 years, various mod authors released many we can even say most of main PN features as a separate standalone mods, using more optimized scripting. Look as the list of the mods below PN part here and see if maybe you can be satisfied with a combination of those instead of using PN as whole. Note 1 : Project Nevada should [NOT] overwrite MCM during installation process. Note 2 : If using the mod as whole with all options ticked on during installation , install the addons from the mod pages below: Project Nevada Patches Grab EVE and WMX patches and install them if you're using respective mods ofc. DLC patches are included in mod below, so you don't need DLC patches from this page if you'll be using "Extra Options". Project Nevada - Extra Options This addon installation is optional, but recommended. Adds some more new features to PN, balances some parameters in it and fixes minor bugs, polishing the mod greatly. In installer choose all recommended options. Note: Even with this addon, there's a bug that sometimes happens when using Med-X - if you become addicted to it, withdrawal effects appear instantly which is wrong , and you also may have "Ignore Crippled Limbs" effect stuck forever with you which is ofc cool and everything, but still a bug and kinda immersion ruining - to fix this, use this tiny mod. Chargeable Tesla Cannon This tiny mod fixes not even a "bug", but likely and "overlook" in the mod - but it's a great addition! Project Nevada - Enhanced Vision Standalone Enhanced Vision from Project Nevada. Cyberware Standalone Cyberware from Project Nevada. Project Nevada - Immersive Primary Needs Standalone Immersive Primary Needs from Project Nevada. Quick Grenade Hotkey Simple grenade hotkey mod. JBT - Just Bullet Time A customizable Bulelt Time mod slowing time, alternative to V. Food Items Do Not Heal Removes the healing offered by all food items in New Vegas and it's DLCs. NOT needed if you're using Project Nevada or SGO. For this, you need to download and install GECK - dw, dw - it won't bite! Run it, load the healing mod. esp in it and open scripts section. Find "aaForceHealDebug" script and open it. Inside this part of script, you'll see the next part: pltarget. cios stimpak pltarget. forceflee endif DELETE this part. Now, paste this instead of it: pltarget. playidle 3rdpspecialidlestimpak set justHealed to 1 endif Save and close GECK! Stamina Incredibly underrated mod. You'll get tired while doing normal actions, like run, sprint if PN is installed, instead than using APs , swimming, grabbing items, wearing heavy armors or heavy weapons, shooting because of recoil etc. Unfound Loot Standalone mod for "Unfound Loot" features - i. Highly recommended for hardcore walkthroughs and to keep economics balanced. JIP Fast-Travel Anywhere with Random Encounters This mod enables fast-travelling to ANY point on the world-map - you will no longer be limited to marked, discovered locations. Moreover, your journey may be interrupted somewhere en route by a random encounter with enemies. It has some glitches here and there and may be not realistic, depending on your own view, but it's definitely a neat one and may interest many players. Dead Money Overhaul Overhauls Dead Money to be a more enjoyable experience without sacrificing the core gameplay elements, and allows you to return to the Sierra Madre after completing the DLC. Burrowing Creatures Little, but absolutely amazing mod that adds a new layer of immersion to the game - Fallout 4 burrowing functionality to NV creatures such as Radscorpions, Bark Scorpions, Mole Rats, and Cazadores. This comes complete with an MCM to toggle parts of the mod you do and don't want. Simply Uncut - New Vegas A new, really massive cut content restoration mod with simply dozens of things put back into the game. Home On The Wastes Aims to add cowboys that herd packs of mole rats, brahmin, and Bighorners from settlement to settlement. Also adds cowboy camps throughout the Wasteland. Intimacy Overhaul This mod is an overhaul of the way "love workers" in Fallout New Vegas. Are you sick of the screen simply fading to black? Assuming it even works? And what's even the point? But most importantly, what HAPPENED in that time? NEED THEM? Well here you go. Text boxes, gameplay effects, and patches for many mods included. Poisonous Poisons Complete overhaul of how poisons work in the game. Should be now much more dangerous and force you to always carry antivenoms and antidotes if you don't want to perish to them. Gives more enemies the ability to poison you, restrictions to weapon poisoning, and a new perk for you to silently poison anyone. Vanilla Sprint Simple sprint mod. Drains action points based on armor class none, light, medium, heavy , and will increase dehydration in hardcore mode this is unfortunately not configurable. Aim View Switcher Essential mod for 3rd person lovers - when you're aiming, it automatically goes to 1st person, but as soon you end aiming, it's getting you back in 3rd person Med-Tek Trauma Kit A medical mod for healing crippled and injured limbs and body parts in more hardcore way. Optional tweaks available. NAWEMO - NPCs use Ammo Variants and Weapon Mods Such a tiny, but simply genius mod aimed on realism and more challenging gameplay - an essential one to have for challenging game. Super Mutant Overhaulord Logical bump to all super mutants in the game, very recommended. It conflicts with Vicious Wastes a bit, but that's easily fixable in FNVedit in favor or one of the mods. Melee Reach Fixed Why the pipe had twice longer reach that two-handed baseball bat or greatsword? No sense. This mod is fixing all those ridiclous weapon reach values and balances others. Use scripted version. Note : if you're using Nevada Combat or SGO, you don't need this mod More Conditions to Fast Travel A mod for true immersion lovers. Will be especially effective in Hardcore mode. Mod currently has minor bug that thrown weapons also become degraded, but works just great besides that. Skirmisher - Throwing Weapons Expansion Skirmisher adds a bunch of new recipes that will allow you to make and improve throwing weapons, and three new perks that will help your character specialize in throwing weapons, and unlock even better recipes. No second chances fixed A mod to make even the saves system more hardcore. Atomic Wrangler Sex Workers Despite the name, this mod doesn't contain any nudes, but only adding NPCs to make Atomic Wrangler more immersive. Take Chems Make Fiends You can move freely among the Fiends of the Mojave with the Day Tripper perk if you wear Raider armor and a Fiends helmet. Better Armed Bright Followers Gives the Bright Followers better weapons, rather than limiting them to Laser Pistols. Mojave Travel A simple, lightweight, and compatible alternative to conventional fast travel. Use a motorcycle to get around the Wasteland! Mojave Train Travel Redux This mod overhauls the entire Mojave wasteland railroad tracks, it adds a new immersive Fast travel, aka the trains. Recon Under Armor JIP LN NVSE Allows characters to equip Recon Armor under their Power Armor. Works on the player, followers, and all NPCs. A Crime Against Nature Absolutely brilliant new mod whic converts cannibalism into a skill which must be mastered, and which can be taught to one's companions, gives new visual effects and more! Cannibal Reborn One more cannibalism overhaul with immersive gore effects - and playing a great synergy with the mod above. If using them both, get the "Cannibal Reborn Compatible with A Crime Against Nature " version here. Big Guns Skill Complementary mod for the previous one. It's enabling back the functionality of the Big Guns skill, and implements it into the gameworld in as a complete fashion as I can figure out for the time being. Armor stat changes Changes the stats of some vanilla and DLC armors - making some nice-looking yet previously useless armors more protecting, and nerfing few others. Spoils to the Victor Interior Ownership Gives Courier the logical ownership of interiors when the local faction is gone i. if Van Graffs are gone in Silver Rush, taking items there won't count as stealing, etc. Cowboy melee req reduced Reduces the melee requirement for the cowboy perk from 45 to Tesla Cannon Chaining Upgrades the Tesla Cannon so that it can now actually CHAIN between targets, as it was suggested from the game files but which doesn't actually happen the way it would have been intended in Broken Steel. The Tesla Beaton Prototype is turned into a continuous beam attack weapon, as I imagined from its name. Dead Money Survival Rebalanced A simple yet making sense little overhaul to make Dead Money DLC not only a harsh combat experience, but a harsh survival experience, as you run around strung out on chems, unable to sleep without being poisoned to death by the cloud. A true insomniacs nightmare. On-Fire Damage Reworked If still feel that burning damage is underpowered - get this mod. FPS Throwable Lobbers The mod adds the feature of pushing live projectiles lobbers from the ground away from the player, like in modern fps games. Just Mods Assorted Collection of many neat little mods merged into a single one and with customization menu available. Dynamic Crosshair, Hit Marker, Hit Indicator, Visual Objectives, Hold Breath, Sprint, Bullet Time, Weapon Wheel, Loot Menu. This mod is not needed for those who are using Project Nevada and Solid Project, but if you don't use them, this mod will be incredibly useful and almost essential. Jamming Fix and Optional Tweaks Fixes the on-fire jamming for automatic weapons and adds option for how often weapons jam via ini file. Classic Fallout Gameplay Overhaul - CFGO A few simple changes that make some base parts of gameplay more similar to Fallout 2. Most of changes don't make much sense in New Vegas, but some player may find them interesting though. And Stay Back Improved The fewer projectiles shot from your shotgun, the higher the knockdown chance per projectile hit. Most food items are actual products from the 50's which brings a more realistic feel to the game. A patch for these new foods to [not] heal is available. Doctors Heal Companions Doctors heal companions and ignore robots for 50 caps a person. Hand Loader - Vigilant Recycler Allows creation of a plethora of new ammo types, and even allows the crafting of ammo types in-game that were previously uncraftable. Future Fallout Chems Adds in Fallout 4 and Fallout 76 style chems to FNV, with some unique custom ones as well. No Stealing After Repair Fix the stealing exploit after vendor repair. Helmet Overlay Adds helmet overlays similar to those found in various S. Significantly Cheaper Vendor Repairs Never again will you have to fork over a thousand caps to do a simple repair of your rifle. Courier's Stash pre-order items Scattered All pre-order pack items are removed from your inventory and scattered to different locations. Book Menu Restored Engine modification restoring and enhancing the Book Menu functionality left over from Oblivion. Create books, notes, scrolls, posters etc. Loot Unconscious Victims Lets you open the inventory of any equipment-carrying enemy who has been knocked down, knocked out or paralyzed. Also lets cannibals get an early start on their victims. Asterra's Lore-Friendly Challenges Adds several challenges aimed at exhausting what the game has to offer. Medicine Nerf Reduces the healing offered by Medicine items and reworks Super-Stimpaks. Cutting Room Floor- Camp Golf Confrontation Restores a cut scene where Mojave Inhabitants try to steal water from Camp Golf. Coins A mod that adds quarters and dimes to the Mojave. It does not replace bottlecaps. Mojave Emperor Scorpions. Cloaked Scorpions Two new radscorpion types from the same authors, to make your exploration more interesting and unexpectable. The True Revival of Luxury - An Ultra-Luxe Overhaul The Town of Vice - A Gomorrah Overhaul The Mogul Mausoleum - A Lucky 38 Overhaul Three beautiful and fresh overhauls from the same author. Lucky 38 one is also compatible with mods that change Presidential Suite player home itself. Note: If using "Lucky 38 Lights Redone" mod, do [NOT] overwrite its files. Iguazu Shopping Center - A Mall in The Strip A beautiful new interior with fully voiced NPCs and something hilarious. Compatible and plays well together with previous mods. Jewel of the Desert- Urban Strip Overhaul Simple yet immense look-changing overhaul for Strip exteriors. Adds a load of static buildings to make New Vegas feel like an urban center and make it appear more similar to the concept art, without hurting your FPS much. Medical Clinic Expanded Can be used in pair with next mod for better results. Just add the archive to your mod manager and install as usual. Less Empty Primm - A Primm Town Overhaul Little Fair in Primm Fully compatible and recommended to use with previous mod. Goodsprings Reborn Beautiful mod but with great balance - nothing lore-unfriendly or too much added. Note: Use the version 3. Non-intrusive and great. Novac Reborn Make sure to choose version you need depending on some other mods you have. Keep in mind it's incompatible with Willow companion mod you can delete the conflicting cell record in this mod. esp to make it compatible. The only thing it has as flaw are some dirty records so just clean it with FNVEdit. You can also use the lite version instead. Can be used together with the mod above. New robots, photos, signs, posters and structures. Nipton Rebuilt Absolutely great mod that allows you to actually rebuild the town. Also install flags pack addon for it. Compatible with AWOP, NV Interiors and ILO. In a heavy-modded setup, it will, though, almost surely conflict with some other of your mods here and there, but most of conflicts can be easily got rid of by deleting respective CELL records - you can watch a simple tutorial with an examples of how to do this here example is being given with Skyrim mods plugins, but the process is all the same. The only to me downside is what's pretty much often preset in many similar mods - too much of a free money and other items free to loot in the upgraded cells which you easily can tone down using FNVEdit though. Powder Ganger Camp North Overhaul Vault22 flora overhaul - UPDATE Cal-Nev-Ari A brand new settlements, really well-made. Will be especially useful for snipers : Strip Wall Billboards Better Doc Mitchell's House More like a "useful" overhaul for this starting cell. Moves stuff around, adds clothes to his dresser, adds a workbench and reloading bench and replaces weapons found in his house etc. But once again, it's really worth the time : Primm Garrison V2 After you take over Primm for the NCR, it seems they never send over that extra squad. This mod adds that extra squad. Note: Currently, mod it not compatible with Less Empty Primm. Windows of the Mojave Fresh and amazing mod! Devil in details in its finest. Ever noticed how some buildings in the game have no windows even though on the outside they're covered in windows? Like what kind of presidential suite doesn't have windows? Well, this mod tries to fix that by adding windows into those interiors. Vault-HQ1 NV - House On The Hill One of if not simply the biggest player home mods. The Overlook - An Interactive Player Home TIny yet highly interactive and lore-friendly player home. NV Novac Apartment One of the most beautiful and cozy overhauls for vanilla players homes and my personal fav mod for Novac apartment. Cloverpass Probably not much realistic, but really original mod. Adds a waste treehouse north of Molerat Ranch. Aegis Oil - Oil Rig An offshore player home in the form of a pre war oil rig. It has storage facilities, adds three new weapons and one outfit, a power armor training pod, an elaborated alcohol menu and more. Cole's Hideout - A Sierra Madre Safehouse A safehouse for the Courier located in the Villa main square. Includes lots of lovingly-crafted details and a backstory. Goodsprings Shack - Replaces Victor's Mod completely changes the inside of Victor's Shack turning it into a lovely little starting player home - without giving you too much. Contains a bed, radio, plenty of storage and lots of homely decoration. Wastelander's House Simple player home with storage and workbenches. Primm Overlook Small, rustic player home near Primm. Radio mods: Radio Hotkey Adds a new hotkey that can be used to turn the Pipboy radio on or off, and change stations. Hotkey can be changed in MCM. CONELRAD - Civil Defense Radio The most endorsed radio mod on NV Nexus - and in this case, that's absolutely deserved! Enjoy the 55 new tracks sustained greatly in style of original game radio - feels like a native part of the game, but adds so much variety and awesomeness! Platinum Radio My personal favourite and very underrated radio mod - it's different but still in the same syle, adding a lot to original radio songs variety. Installation note : first, install the "Platinum Radio Ver. Music Pack for Radio NV - Songs Simple as that - a huge pack of !! radio tracks, with vastly majority of them being very lore-friendly. Wave Radio Pretty original radio mod that adds a lot of tracks from 30s, 40s and 50s. Note : it also adds a small cell and new NPCs with certain interactions in Freeside and Strip, so check these cities on separate save if you have overhauls for them before using this mod in actual walkthrough. Old World Radio Mod adds 11 new and very different radio stations, with great diversity of broadcast type. Radio New Vegas Everywhere Self-explanatory - makes New Vegas radio available in DLC areas as well. Enclave Radio Remastered A new dose of patriotism for your Wasteland! Lore-friendly ads. Easter eggs. New little and a custom texture and sound weapon as a pleasant bonus. Cool blues, swinging jazz and a risque ditty or two. Papa Joc's Radio New radio station with over 40 new songs and custom dialogue lines. Milwaukee Mojave Radio Simple mod adding a radio station that plays the soundtrack of an obscure game. Tune into Milwaukee Mojave anywhere in the wasteland. Lone Wolf Radio - MCM Custom Radio Station Customizable radio station with all songs from the game included. Select your own personal playlist in MCM with as many or as few songs as you want and enjoy listening to the music. No Repeating Songs in Mysterious Broadcast The Mysterious Broadcast radio station plays songs randomly, which can result in the same song playing several times in a row. This mod adds a small script that checks the last 3 previously played songs so that the songs don't repeat so soon. DSOAL - True 3D Sound for Headphones Enables 3D positional audio in Fallout: New Vegas. You'll be able to hear if sounds are in front, behind, above, or below you in a full degrees. Higher Voice For Veronica Several flavors of higher-pitched replacements for Veronica's voice. Higher Female Protagonist Voice Several flavors of higher-pitched replacements for the vanilla female voice. Companions themselves: Willow - A Better Companion Experience The most and deservedly known follower mod for NV with more than voiced dialogue lines. Willow reacts on events, surroundings and just always have something to say. Also install this little improvement patch for her. Note : if you're using FCO as well, re-install it so you can choose patch for Russel it's a general advice for this section as FCO installer has patches for some popular follower mods as well, such as Russel, Deliah, Niner etc. Russell A fully-voiced male companion from the creator of New Vegas Bounties with own story and over voiced lines. Robco Certified Best complementing mod for science walkthrough ever. It allows you to build your own robots army and will greatly add to your gameplay diversity as well as roleplay capabilities. Also install this little fix for it and FCO patch only if using FCO ofc. One more optional addon is available. Vanessa Vulgar, smart and attractive female follower with also over voiced lines and unique functions. Delilah- Mojave MD Over voiced lines, own storyline, new quests and much more other useful scripted gameplay features in this original follower mod. You can also isntall an optional but actually great, I'm personally using it alternative voice acting pack for her. Niner "Sociopathic junkie friend simulator". Nothing possible can describe this companion better. Mod has several minor bugs, but they are not game-breaking. Eliza A new companion for you to go on adventures with, a bunch of new quests and characters, a new town, and as always, at least one snazzy hat. All fully-voiced and really seamless. A visual overhaul of Eliza is also available. Tammer's Customizable Companion - Jessica Custom female companion - fully voiced, can be leveled up and customized by the player. Milton and Hans A business radroach companion mod. Yeah, you heard it right. DUST Survival Simulator This mod is a huge and great, made by author of popular FROST mod for Fallout 4, a "whole game" overhaul, from combat and economy to hardcore survival and combat aspects and sort of survival horror atmosphere, but has plenty of glitches. Has many "matter of taste" features aimed on realism. DUST changes game drastically - gives own story and disables most of vanilla questlines, changes perk system and ocmbat completely, changes game world and so on - you'll be not actually playing and not playing New Vegas at the same time. It's a great mod, just be sure that game world will be changed according to author's taste, so choose yourself - it's about either ths setting fits your wishes for gameplay. I also personally recommend to try DUST ENB with this mod. AWN - After War Nevada - Complete Overhaul Mod Another "whole game" overhaul. AWN takes inspiration from classic Fallout games and some from Stalker series, and same as previous one, it's aimed on much more challenging gameplay and harsh survival. It almost tripples the amount of perks and traits in game and chances each and every gameplay mechanics in own way. This said, AWN does not "transform" the game - weathers, locations etc, unlike DUST does. It also has some bugs, which is nothing surprising knowing it's size and fact it was done by a single person. It was reported for crashing game as well, but not that often as DUST does. It also has better compatibility with some big mods - compatibility patches are available for YUP , Project Nevada , AWOP , NV Redesigned and Spice of Life. From these three huge overhauls, After War Nevada is my favourite one as it doesn't change game world itself and it's still much better compatibility-wise, so if you're hungry to try "all-in-one" overhaul, my advice is to try AWN first Fallout Days Of Chaos Third "whole game" overhaul which is pretty original as that transforms Mojave into some sort of horror survival simulator. This mod has less crashes reports compared to previous two overhauls. Though, some changes, especially visual ones, are [really] subjectively-made. But who knows, maybe you'll like them? Also take into account this Days Of Chaos completely removes main quest from the game and massively changes factions and many quests. Stimpak Hotkey Adds a configurable hotkey for automatically using Stimpaks, Super Stimpaks, and Auto-Inject StimpaksAdds a configurable hotkey for automatically using Stimpaks, Super Stimpaks, and Auto-Inject Stimpaks. Hotkey itself can be configured in. ini file. Turbo - GRX Hotkey Allows injection of Turbo and use of GRX with the press of a button. Configurable in ini file. Simple DLC Delay Delays DLC until you meet certain requirements, no more quests and messages as soon as you step out of Doc Mitchell's house. Tutorial Killer Mod name is a bit misleading - it doesn't skip tutorial, but "kills" all that annoying messages that are attacking you first few minutes of the game. RPM - Remove Pre-order Messages Guess what? It removes preorder messages! CASM with MCM Redesigned CASM Cipscis Automatic Save Manager now using the MCM for configuration. Includes several of the optional save conditions from the Fallout 3 version of the mod. Hotkey Scroll Wheel JIP LN NVSE Super-useful mod! Adds configurable keys to the game that enable the player to cycle through and use their hotkeys. Using the default hotkey interface, which is normally accessed by holding down a hotkey, the player can quickly move through there hotkeys, and select the item they would like to use. Wild Wasteland Checklist Keeps track of which Wild Wasteland events have been experienced. Gear Lists - MCM MCM lists containing all playable weapons and armors, even those from other mods. Show information like FormIDs, calculated DPS, and all supported ammo. This mod is ofc sort of "cheating" one - so use it fairly ; But it can be extremely useful for testing purposes. Quick Search Seach any item by its name or part of its name in your inventory. For real! JIP MiniMap One of the best mods released in Adds a customizable mini-map to the HUD display. Also highly configurable in MCM. You can change all values in ini file. Pip-Boy Light Colours Gives the user options to customize the Pip-Boy light. Allows to change light radius as well. Convenient Fast Travel Markers A vice versa case of "realism" mod, but may be very useful for people who actually love fast travel and want to improve it. This mod adds numerous map markers to various parts of the Mojave Wasteland, with the intention of reducing the amount of walking required to get to certain locations. The inspiration for it, as per author, was playing hundreds of hours of New Vegas and getting really bored of always having to walk up The Fort just to talk to Caesar. Note: Make sure to setup custom load order rule in LOOT and place Uncut Wasteland plugin after this one. NVMMP - New Vegas Map Marker Project With default map markers sometimes lacking in placement and efficiency, this mod adds numerous convenient map markers to the Mojave Wasteland particularly in the Vegas area. Camp McCarran Map Markers Adds eight new locations within Camp McCarran. Improved Transportalponder - Old World Blues Makes the Transportalponder remember your last location in the Mojave Wasteland, gives it a teleport visual, and allows it to teleport companions with you. Drag Things to other cells Simply drag things to another cells. Now you can. Toggle Aim Aim down sights with the press of a button, rather than holding it. Note : this feature is already implemented in Project Nevada, needed only for those who aren't using it. Also install the improvement patch. Share your designs with others! Glowing Star Bottle Cap Makes Sunset Sarsaparilla Star Bottle Cap to glow. Faster Terminals Speeds up terminal type rate. No more waiting for login and text display. Faster Player Death Reload Time Decreases the time it takes for the game to automatically load your last save when you die from 5 seconds to just 2. Show Pickpocket Success Rate Adds a note at the bottom of the pickpocket menu indicating the pickpocket success rate for the highlighted item. Inspector Small in-game tool to retrieve few useful informations about the objects that surround you, useful both for modded game testing and making mods. Install the update file as well. OneTweak for FNV In very rare cases, ENB borderless mode doesn't work for some players. You can try OneTweak instead. Hide Immersion-Breaking Items Lets you store and retrieve the immersion-breaking clutter added to the inventory by various mods as their interfaces. GECK Extender Project to extend GECK functionality and bug fixes. Grand Tour of the Mojave Not actually a mod, but a beautiful pictorial tour of the Mojave done in screenshots and photos - comparisons between ingame places and them in real world. Various tiny mods - these can tehcnically belong to any of categories above, but are usually really tiny or matter of taste ones, so grouped here. Buy or Steal Buy the items that are on display in any shops across the wasteland and includes an optional module that does not let you grab items that are not owned by you. Swimming and Rebreather Restoration Restores the swimming sounds and the unused rebreather sound. Any glasses with any mask Now you can wear any glasses with any mask. Genius, isn't it? Worn Backpack A small mod that adds a new backpack to the game with custom model and texture. If you want more carry weight bonus and don't want to download additional plugins, you can easily modify bonus via FNVEdit in Object Effect section, Magnitude value. Motion Sickness Destroyer This simple mod removes all motion blur, double vision, and other nasty nauseous effects. Witcher Style Dual Rifle Back Holsters Adds a dual rifle holster set similar to Geralt's back scabbards from the Witcher games , one for your currently equipped rifle and the other which has a static rifle so it makes it look like you always have a rifle on your back even when you pull out a sidearm. Cowboy Holsters Add new holsters for rifles and revolvers. Some Recipes This is a mod that contains a few recipes without altering any thing, was mostly meant for usability of certain items like duct tapes and wonderglue. Empty or Not Empty Tiny realism mod. Prevents the player from "magically" knowing if a container or a corpse is empty or not before having checked it. Empty Bottles This mod adds empties for items that are consumables. Realtime Player Death Makes player's death realtime without any slowmotion. Plays greatly in team with the next mod. More Frequent Merchant Restock Makes merchant restocking slightly more frequent - from 2 days per week up to 3. More Mutants at Black Mountain Ever thought that ascending Black Mountain was too easy? Not Anymore! Old World Blues - Keep Big MT Active Keeps enemies respawning in the Big MT even after you have completed the DLC. Also optionally re-enables the random announcements from the Think Tank and Doctor Mobius if they are not all dead. Old World Blues - Path Lighting Turns on all the blue garden lights in the Old World Blues DLC. They turn on at and turn off at Honest Hearts Letter With this mod, a letter by Daniel or Graham will be added to the item box at the end of Honest Hearts. Boulder City Super Showdown Mod makes some small but effective changes to make the Boulder City Showdown quest a bit more like an actual showdown. Beyond The Beef Tweaks A few small changes to the Beyond The Beef quest aimed at improving options and making the conclusion more fulfilling. Honest Hearts Workbench Crate Luck Forces the Honest Hearts workbench crates the only source of skill books in the Honest Hearts DLC to obey the player character's luck as opposed to generating random loot. This eliminates New Vegas's only random factor in handcrafting a character build. More Usable Furniture - FNV and TTW Swaps several static pieces of furniture with usable versions. Dusty distance Makes the in-game fog start closer to the PC. Remove Forced Sunny Smiles Removes the automatic Sunny Smiles dialogue the first time you enter the Prospector Saloon. Working Vending Machines Vending machines now actually sell drinks. Sierra Madre - Prewar Money from Vending Machines A simple recipe that allows the player to purchase PreWar Money from the Sierra Madre vending machines. The Truth Is Purely for roleplaying purpose. For an absolute perfectionists. Goodsprings Scrap Dealer This mod adds a lore-friendly merchant and his guard north of the Goodsprings Gas Station. No Pure Water in Goodsprings Town Turns pure water sources of Goodsprings into slightly dirty water. Goodsprings Source wells is untouched Chemistry Set Cooldown Adds a 3-day cooldown to use chemistry sets. ALL THE NO MORE CHARACTER RECREATE AT THE MIDDLE OF THE GAME NAO No more character "respec" after you leave Goodsprings area. NCR and Legion Suppliers Overhauled Makes the Camp McCarran NCR supplier Daniel Contreras and the Legion supplier Dale Barton actual NCR and Legion suppliers. NPC Project - Bitter Springs Adds several NPCs refugees to Bitter Springs to enhance the feeling of being in a refugee camp and tweaks some other minor things in this area. Burning Campfire REDONE When you activate a campfire, you will actually light a fire - now performance friendly, light effects and sounds. You can get all of them separately. Skill Books - Readable Excerpts Adds readable skill book excerpts to a crate outside Novac. Have you ever wondered what skill books are about? Now you can take a look at their contents from the comfort of your Pip-Boy! NV Monorail Project This mod adds a functional monorail that travels between the Strip and the Freeside north entrance. You can travel on it or just watch it passing by. Rex Brain Swap and Overhaul Have Dr Henry or Calamity swap between different dog brains for Rex, and improvements to their different effects on your good ol' mecha-doggy. Powered Unarmed - Fist Weapons use Ammo Makes Ballistic Fists, Displacer Gloves and Zap Gloves use ammo. Prevents their regular effects from triggering unless you have ammo available for them, and upgrades these effects to be a bit more devastating. Detonator Overhaul Selectively detonate your C-4 charges by aiming your Detonator, and make other explosive weapons able to be remotely detonated. Less Assertive Raul Speech Check Want Raul to remain a mechanic without you being a dick about it? Then pick up this mod! Sunset Sarsaparilla Robots Gives the Sunset Sarsaparilla HQ robots a new, thematic look. Dogs Heads Will Explode Too Don't beat me! I know it's cruel. Not using this one personally. But well, everyone on their own. Caravan Card Control Check out whether you already have a card before buying it. Mojave Outpost now you can unlock gate Allows you to open the gate on Mojave Outpost with lockpick skill Extended Dialogue - Vulpes Inculta Corrects a few dialogue mistakes and re-incorporates missing dialogue to Vulpes Inculta when meeting him in Nipton. Game designers left this out so everything is fully voiced. Hotkeyed Weapon Scrolling This mod does exactly what it says on the tin; adds the option of scrolling through your hotkeys using your mouse scroll wheel. This mod is lightweight, simple, quick, and effective, a single script does the entirety of the work. Improved version of the original mod. WND - Weapon Name Display A simple mod that displays the name of your weapon when you want. Can now also display the weapons attached mods. No PipBoy in Power Armor Does exactly what it says, it will remove the Pip-Boy when equipping a Power Armor and restore it when using any other armor! Power Armor uses the West Tek Holographic Control Panel to navigate menus. Also a Pip-Boy Glove Remover. Get Both Alien Blaster And YCS Lets the player experience both the alien and merc special encounters, if they use the Sink Auto-Doc to add or remove the Wild Wasteland trait. Legendary Difficulty Modifies the "Very Hard" difficulty so that it matches the settings for Skyrim's "Legendary" difficulty. Deathclaws Dismember When Deathclaws kill something, it now causes the target to decapitate a lot of the time. Doc Mitchell Easier to Impress Forces Doc Mitchell to judge the player character's S. on a 1 to 9 scale as opposed to 1 to 10 and to prioritize higher values. This enables players who dump Charisma to 1 to hear Doc Mitchell comment on something other than their awful Charisma. Mojave Express Storage Reworks Mojave Express dropboxes in to a universal storage system with additional mechanics. ALL THE CHETS SLEEP IN BED NAO Now Chet has a bed, 9 years after. Multiplas Rifle and Tri-Beam Laser Rifle Reworked Rebalances the Multiplas Rifle and Tri-Beam Laser Rifle with a focus on making them play more like close range shotgun-type weapons. Both weapons have also been added to the Shotgun Surgeon perk and, as a consequence, the And Stay Back perk if the player has Dead Money. Eddie Hears An Explosion This mod attempts to fix one of the clunkier moments in the game that had mistimed sound related to NPC action during the quest. Test it and decide if you need it or no. The issue it fixes is still only a cosmetic one though. Service Rifle Mesh Fix Needed only if you're not using "Service Rifle Remade" mod. Harvestable Cave Fungus Allows you to harvest Cave Fungus and Mutant Cave Fungus from a variety of previously static objects. Covers all DLCs. Honest Hearts Rain Script Fix Never saw a rain in your game? This will help. Debt Collector Quest Fix Fixes a bug in the "Debt Collector" quest which potentially resulted in multiple rewards. New Vegas Bush Fix Fixes a subtle vanilla bug that plays bush rustling sounds when it shouldn't. Fix for the Caesar Legion Armors This mod fixes the problems of the Legion armors. Enslaving Arcade fix Makes it so you can give Arcade to Caesar if you miss the first chance. Useful mod for "bad guy" walkthrough. Legion AI-Combat bark fix Makes all legionaries use the same speed as each other that were not already set, does not affect legion NPCs with their own speedoffset for story elements. Nightkin Scripts Corrected Nightkins' scripts corrected. Additional scripts related to REPCONN HQ and "Come Fly With Me" quest also corrected. Ghouls Glowing Spell Fix Glowing spell of Glowing Ones and Reavers will not dissipate when they are dead. Sometimes their spell won't trigger at all. That's a fix. Read mod page and decide which version of mod you need. The Professional Fix Now perk will work as intended - even with custom created weapons. Old World Blues Implant Y-3 Fix Corrects the named perk. Flechette Muzzle Flash Fix Gives the 12 gauge flechette ammo from Gun Runner's Arsenal the same muzzle flash as every other 12 gauge ammo. Deathclaw Pro Hunter Challenge Fix Forces all adult deathclaws to qualify as valid for the Deathclaw Pro Hunter challenge. Whiskey Rose Perk Fix You still have to cure Alcohol addiction with doctors, even if Cass is your companion. Fixer And Doctors Cure All Addictions included. Dead Money Stealth Fix A fix for Dead Money to make sneak more feasible by changing the ghost people's perception, available in 3 variations. Note: After installation, keep only one plugin "Easy" one is recommended for intended effect of vanilla game. Also, if you're using SGO, this mod is not needed. Double Barrel Fix Adjusts sawed-off shotguns and PN's double-barrel to fire one shell at a time. Dead Money Toxic Cloud Fix This mod changes the scripts that are responsible for the damage you take from the cloud in the Dead Money DLC. Primm Trooper Approaches You Makes the trooper guarding Primm get a little closer when approaching you. Susalona's Patches and Beyond A few handful patches that you may need FCO, PN, TLD, Spice of Life. Caleb McCaffery NPC and Hat Bug Fixes Fixes all the bugs related to Caleb McCaffery and his hat. The Atomic Wrangler's room become player's property after finishing the quest. Lonesome Road Roughin It Bedroll Kit Fix The Roughin' it! Bedroll kit is no longer an ingestible item, it will become an inedible item "Misc" category. After loading your last save, the "ingurgitable" item will be removed from your inventory and replaced with the "miscellaneous" item. Door to Zion Advance Year Fix Fixes verious time-related bugs regarding this. EMP Effect Pulse Slug Incendiary Ammo Fix Fix for not granting XP when using Pulse Slugs and Incendiary Ammo. EMP effects against robots "de-nerfed". Better Bleed Me Dry Allows the eggs to be collected without waiting for Red Lucy to ask for them. No Glowing Vultures for ENB's Some ENB presets can cause vultures to glow. This simple texture fixes that. EVE - JIP Ash Pile Tweaks Updates EVE's ash piles to follow rules similar to the vanilla ones thanks to JIP. No more collision or looting issues, they will stay put. Better OWB And DM Stealth Suit Continuity Fixes a few continuity Errors between the Assassin Suit and the Stealth Suit Mk II like armor type and weight. Note: Not needed if you have SGO, it has similar and many other armor logic changes included. Sierra Madre Exterior Fixed A mesh replacer that fixes the messed up textures on the Sierra Madre exterior. AWOP patches Note : obviously, this is needed only if you have AWOP itself. If you don't have AWOP, skip this step. Interior Lighting Overhaul Note : this is needed only if you decided you like ILO previously and want to have it. If you don't want it, skip this step. Now, finally, run the ILO installer and choose compatibility patches for all mods you have from the list offered. Consistent Pip-Boy Icons Amazing mod that retextures billions of icons, and also has support for more than 50 popular mods. During installation, be careful and choose options for mods support only if you have these mods. DiDisaan's Patch Emporium - Yukichigai Unofficial Patch - YUP This amazing manly man made just insane work on making patches between YUP, various known mods and dozens of other mods. Carefully look through all patches and install ones you need. Note : these patches are fixing minor conflicts and none of them are essential, so you'll be absolutely fine without them and it will take some time browsing them to pick which you need, but it's worth for the best compatibility possible in smallest details if you want that. Open files section, go through it, read carefully and grab patches or combinations of patches useful features of DiDisaan's work that fits your mod list. When finished, check author's profile , visit each separate mod patches page and go through them and pick up some patches that "YUP" page didn't cover. Mojave Patch Outpost Few more patches for YUP that you may need. Cleaning the mods This step is optional - unlike in Skyrim, FNV DLC plugins should not be cleaned and only some mods may need this. Open LOOT and see if there are any notifications in it about that related to certain mods. If yes - visit each of that mod page and read carefully - sometimes these records are made for reason and are harmless. But if you will not find any information stating this - clean the mod using FNVEdit. How to do so - looke here.
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