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Doom Eternal is a first-person shooter game developed by id Software and published by Bethesda Softworks. Set some time after the events of the game, the story follows the Doomguy once again, on a mission to end Hell's consumption of Earth and foil the alien Maykr's plans to exterminate humanity. Along with the single-player campaign, a multiplayer mode titled "Battlemode" was introduced. In this mode, players can either play as the Doom Slayer or as a demon, and fight until either the Doom Slayer defeats the demons, or vice versa. Another mode, Horde mode , is currently in development. The Ancient Gods , a two-part standalone campaign DLC set after the events of the main game, was released between October and March Upon release, Doom Eternal received critical acclaim, with praise for its campaign, graphics, level design, soundtrack and combat mechanics, though some disliked the increased focus on storytelling and its platforming sections. Players once again take on the role of the Doom Slayer who battles the demonic forces of Hell , from a first-person perspective. The game continues its predecessor's emphasis on "push-forward" combat, encouraging the player to aggressively engage enemies in order to acquire health, ammo, and armor. Melee weapons such as a chainsaw, the "Crucible Blade" energy sword , the Sentinel Argent Hammer, and a retractable arm-blade called the "Doomblade" can also be used. The arm-blade provides the opportunity for a larger variety of quick and violent "glory kill" executions, which drop extra health. The Super Shotgun is now equipped with the "Meat Hook", a ranged accessory which grabs on to enemies and slingshots the player towards them, functioning as a grappling hook , useful both in combat scenarios and environmental navigation. The Doom Slayer's armor now includes a shoulder-mounted Equipment Launcher with the ability to lob grenades and ice bombs. Additional to it is the Flame Belch, a flame thrower which sets enemies on fire with it to drop armor pickups. Finally, killing enemies with the chainsaw will drop ammunition. Like its predecessor , Doom Eternal invites the player to develop simple tactics. As the game gets harder, the player needs to use the advantages of fight arenas, and their bonuses, in more strategic ways. They also need to decide which enemy has to be killed first and how to move on the battlefield. Creative director Hugo Martin has stated there would be twice as many demon types as in the reboot. There are new types of enemies, such as the Marauder and Doom Hunter, while others, such as the Pain Elemental, Arachnotron, and Archvile, have been reintroduced from previous Doom entries. A new system called "Destructible Demons" is featured, in which enemies' bodies become progressively destroyed and deteriorated in combat as they suffer damage. Through this system, certain parts of a demon's anatomy can be destroyed to eliminate their ability to use their stronger attacks. There is also a new lives system. During gameplay, players can collect 1-up items which look like green helmets scattered around the environment. When the Doom Slayer perishes in combat, he will respawn where he died if he has spare lives, instead of restarting at the nearest checkpoint. The game features several asymmetric multiplayer modes, including "Battlemode". This game type is a 2v1 PvP multi-round match where two player-controlled demons take on one fully loaded Slayer. There are five playable demons at launch, with more to be included in free updates post-launch. In addition to regular attacks, each demon has a "summoning wheel", which contains a selection of four additional abilities. An additional mode, Horde mode , is also in the works, and is expected to be released as a free post-launch update. Also new to the game is the hub area, called "Fortress of Doom", which players can visit between missions, containing a number of rooms with upgrades and gear locked behind doors. Players can also unlock a bonus weapon, the Unmaykr, after clearing six challenging Slayer Gates. What remains of humanity has either fled Earth or have joined the Armored Response Coalition, a resistance movement formed to stop the invasion, which has gone into hiding after suffering heavy losses. The Doom Slayer, having previously been betrayed and teleported away by Dr. The priests serve an angelic being known as the Khan Maykr who seeks to sacrifice mankind for her own race's survival. The Slayer teleports to a destroyed city and kills Deag Nilox, but the Khan Maykr transports the two remaining priests to unknown locations, forcing the Slayer to continue searching. After retrieving a celestial locator from the Sentinel world of Exultia, the Slayer travels to Hell to retrieve a power source from an exiled Sentinel known as the Betrayer, who gives him the power source and a dagger that he asks Slayer to use to kill the heart of his son, whose body was turned to that of an apocalyptic demon, the Icon of Sin. In response, the Khan Maykr moves Deag Grav to a hidden location and accelerates the invasion of Earth. Hayden, who knows his location. Upon uploading Hayden's mind into the fortress, he reveals Deag Grav is hiding on Sentinel Prime, the only way to get there being a portal located in the lost city of Hebeth in Mars' core. After reaching Sentinel Prime, flashbacks reveal the Slayer to be Doomguy. Found badly wounded by Sentinels sometime after Doom 64 , Doomguy was brought before the Deags and was forced to fight in a gladiatorial arena. Impressed by Doomguy's ruthlessness in battle, the Deags inducted him into the Sentinels, while the Khan Maykr inquired into Doomguy's knowledge of the demons. In the present, the Slayer finds Deag Grav in the arena, defeats his guardian, the Gladiator, and kills him, but is excommunicated from the Sentinels for murdering Deag Grav on sacred ground and returns to the fortress. Upon the Slayer's return, the fortress is shut down remotely by the Khan Maykr to prevent any further interference in her plans. She reveals her intentions to resurrect the world-eating super-demon, the Icon of Sin, to consume mankind. Instructed by Samuel Hayden, the Slayer uses the demonic Crucible's latent Argent energy to reactivate the fortress and travels to the Sentinel homeworld of Argent D'Nur to retrieve his own Crucible from his time in the Sentinels. Further flashbacks reveal that during the ill-fated battle of Argent D'Nur, a rogue Maykr known as the Seraphim imbued Doomguy with superhuman abilities by putting him in the Divinity Machine , transforming him into the Doom Slayer. After retrieving the hilt of the Slayer's Crucible, it is revealed that the Khan Maykr had made a pact with Hell to produce Argent energy, which is created through the mass sacrifice of human souls. In return for providing worlds for Hell to invade, the Maykrs receive a share of the Argent energy produced by Hell which allows their own dimension, Urdak, to survive. Hayden directs the Slayer through Hell's massive citadel, Nekravol, until he finds a portal leading to Urdak. He finds the Khan Maykr and halts the awakening ceremony by using the Betrayer's dagger to destroy the Icon's heart. Free from Maykr control, the Icon of Sin awakens and teleports to Earth. With the dimensional barrier destroyed, the demons break their alliance with the Maykrs and proceed to invade Urdak. After an intense battle across the cityscape, the Slayer kills the Icon of Sin by stabbing the Icon's exposed brain with the Crucible, putting an end to Hell's invasion of Earth. As the Slayer walks away, King Novik, ruler of the Sentinels, states how his fight is "eternal. Despite having defeated the Icon of Sin and halting Hell's invasion of Earth, the Doom Slayer's victory did not come without cost. The death of the Khan Makyr and Hell's conquest of Urdak have given the demons a chance to dominate all dimensions and reinitiate their invasion of Earth. He uploads Hayden's consciousness into the pod, and it is revealed that he and the Seraphim are one and the same. The Seraphim turns out to be suffering from a terminal illness called transfiguration and tasks the Slayer with retrieving the Father's Life Sphere from the Blood Swamps of Hell, located within the Ingmore's Sanctum, in order to return him to physical form. After fighting his way through the Blood Swamps and passing the Trial of Maligog, the Slayer finds the sphere. However, he chooses to destroy it rather than hand it to the Seraphim and instead retrieves the Dark Lord's Life Sphere with the intent of resurrecting and then destroying him, which in turn will destroy all demons outside of Hell by extension. The Slayer returns to Urdak, which has been corrupted by the demons' occupation, and reaches the Luminarium where anyone who has a Life Sphere may activate it. However, the Slayer is confronted by the Seraphim, consumed by degenerative transfiguration, and defeats him before he is teleported away by the Father. Despite being warned that bringing the Dark Lord into physical form is irreversible, the Slayer proceeds to summon him and discovers that the Dark Lord looks almost identical to him. Having summoned the Dark Lord into existence, the Doom Slayer attempts to kill him but fails as blood cannot be shed in the Luminarium. The Dark Lord tells the Slayer he will be waiting in Hell's capital city of Immora for their final confrontation. In order to reach Immora, the Father informs the Slayer that he must activate the Gate of Divum, the only portal capable of reaching the city. The Slayer heads for the crystal's location inside the World Spear, a massive crystalline alien ship that had landed on the planet long ago. On the way, the Slayer encounters the Betrayer, who has reassumed his original name, Valen, after the defeat of the Icon of Sin. Valen gifts the Slayer with a Sentinel Hammer energy weapon to replace his lost Crucible. Traveling to Immora, the Slayer is greeted by the city's formidable defenses consisting of a massive wall and an army of demons. He is assisted by an army of Sentinels led by Valen who also teleport in and assault the city. While Hell's main forces are occupied with them, the Slayer breaches Immora and follows the Dark Lord's trail to another portal. Teleported to an arena, the Dark Lord and the Slayer fight. The Dark Lord reveals that he was the true creator of the multiverse and that Jekkad later known as Hell was the first dimension. The Maykrs, including the Father, betrayed him and rewrote history to show the Father as the first being, which, in turn, led to the enraged Dark Lord influencing Samur Maykr to turn Doomguy into the Doom Slayer, whose original purpose was to unintentionally contribute to the destruction of the Maykrs and the Father, fulfilling the Dark Lord's revenge. The Slayer stabs the Dark Lord in the chest, killing him. With the Dark Lord's death, all demons outside of Hell are instantly destroyed, finally saving Earth, Urdak, and the Argenta from the demonic invasion. Being also one of the Dark Lord's creations, the Slayer falls unconscious before being sealed inside a stone sarcophagus at the Ingmore Sanctum by the Seraphs. Publisher Bethesda Softworks announced the game at E3 , with the first gameplay footage being unveiled at QuakeCon The game is the first to be developed with the id Tech 7 engine. According to Stratton, the team aimed at making a " Doom universe", featuring larger and more varied locales, including "Hell on Earth", for players to explore. The team decided to remove the SnapMap mode and reassign its resource to develop post-launch campaign downloadable content. Aesthetically, the game aims at having a closer resemblance to the original Doom games, with the enemies' designs having been modified from those in the game to match the designs of the original games. In that video, the person behind the gameplay did not appear to grasp some of the basic mechanics of Doom or even FPS gameplay, which led to some in the player community ridiculing the site. The game is dedicated to id programmer Stephen Ash, who died during development in Mick Gordon returned as the composer. In January , he put out a call for "metal screamers" to participate in a recording session to contribute to the soundtrack. The soundtrack was released for digital download on April 19 for buyers of the collector's edition. Metadata seems to suggest that most of the soundtrack was mixed by Chad Mossholder, id's audio director. In May , Marty Stratton released a statement on Reddit , saying that Gordon was given extensive time to mix the tracks. When Gordon did not complete the mixing before the soundtrack release deadline, Stratton suggested collaborating with Mossholder, which Gordon agreed to. Gordon sent Mossholder about 12 finished tracks. Mossholder mixed and edited the remaining songs together from in-game assets, which were more heavily compressed to compensate for the other in-game audio. Stratton later wrote that id would use a different composer in future. Hulshult had previously composed music for Quake Champions , another id game. Due to the demand expected for both games, and in light of the COVID pandemic , GameStop decided to begin selling Doom Eternal one day earlier, on the 19th, to minimize crowding. Before the game's release, it was announced that two campaign add-ons were planned to be released during the first year after launch. Access to these expansions is included with the purchase of the game's Deluxe Edition. On May 8, , two screenshots were published in the game's official Twitter account, teasing scenes from the upcoming first story DLC. In said trailer, the release date for the first expansion was revealed as October 20, The Ancient Gods: Part One continues the story shortly after the events of the main campaign. Although the Doom Slayer was able to save Earth from the demonic invasion, his victory did not come without cost. Hell's invasion of Urdak has caused an imbalance of power that requires the true ruler of the universe to set things right. The Doom Slayer is recruited to help retake Urdak from demon control. The Ancient Gods is a standalone expansion , not requiring the base game to play. Doom Eternal received "generally favorable" reviews, according to review aggregator Metacritic. Phil Hornshaw of GameSpot gave the game an 8 out of 10, praising the game's combat and platforming, but criticizing the game's story, calling it "overly serious and confusing". He did, however, praise the game's combat, particularly the game's expanded arsenal, as well as the soundtrack, calling it "catchy". He gave the game a score of 9. On its initial release, the version of the game offered via the Bethesda Launcher appeared to have been intended to ship with the Denuvo digital rights management DRM protection software, but it was not set up properly, leaving the game DRM-free. Also, on May 14, , the game was patched on Windows to include Denuvo anti-cheat technology, which operates by installing a kernel-mode driver. This led to users to review bomb the game on Steam over the decision. The game had , concurrent users on Steam on launch day, more than double that of 's Doom. In North America, the game was the sixth-best-selling game of March , though this does not include digital sales. This made Eternal the fourth-highest-grossing console game of March In Germany, the game sold , units as of May From Wikipedia, the free encyclopedia. Mick Gordon. Retrieved August 21, Game Informer. Retrieved August 12, PC Gamer. Retrieved February 4, Retrieved April 11, Retrieved March 19, Nintendo Life. Hardcore Gamer. Retrieved August 11, The Verge. Retrieved October 9, Retrieved May 16, Retrieved November 30, January 10, Retrieved April 24, New York Magazine. Retrieved June 24, August 6, Retrieved August 6, Metal Injection. January 8, Retrieved December 28, Eric is an Oktavist, meaning he has the unique ability to sing very, very, very low. Send Eric some love! Archived from the original on May 5, Video Gamer. Retrieved March 22, Retrieved June 30, Retrieved March 18, — via Twitter. CBS Interactive. Retrieved March 18, Retrieved September 25, May 8, Retrieved September 14, March 7, Red Ventures. Retrieved March 17, Retrieved March 23, Retrieved September 5, Enthusiast Gaming. Electronic Gaming Monthly. Retrieved March 24, Future plc. Ziff Davis. PC Games. Network N. Computec Media AG. March 17, May 17, Retrieved May 22, Retrieved May 20, Retrieved July 22, Retrieved December 15, The Daily Telegraph. Retrieved October 7, Retrieved June 29, Retrieved March 28, April 12, Archived from the original on April 12, Retrieved April 12, Retrieved April 22, Retrieved April 23, May 14, Retrieved May 14, Speculative fiction portal Video games portal. Doom franchise. BFG Cyberdemon Doomguy. Doom engine Binary space partitioning id Tech. Commander Keen Doom Quake Wolfenstein. QuakeCon Masters of Doom. Hidden categories: CS1 German-language sources de Articles with short description Short description is different from Wikidata Wikipedia pages semi-protected against vandalism Use mdy dates from April Pages using collapsible list with both background and text-align in titlestyle Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images All articles with unsourced statements Articles with unsourced statements from February Articles using Video game reviews template in single platform mode Articles with unsourced statements from April Namespaces Article Talk. Views Read View source View history. Help Learn to edit Community portal Recent changes Upload file. Download as PDF Printable version. Wikimedia Commons. Bethesda Softworks. Evan Eubanks Billy Ethan Khan. First-person shooter. Single-player , multiplayer. Game of the Year. 遙遠4神模式培訓師
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