divinity original sin 2 cheats [3EI]
( Updated : October 23, 2021 )
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Paired with accelerated movement regardless of class or skills. More so skills that cost ap seems to only cost the A.I 2 ap without. › app › discussions. I'm convince the AI cheats. The problem is that the AI can frequently cast spells, shoot arrows and throw grenade (and hit me) from. The AI is cheating even more than before. Psychic enemies are almost the least problem to have now. Triggered conversations nullify the fighting. 2 Divinity - Original Sin 2 - Suggestions and Feedback Combat AI an AI that seems smart than one which is just blatantly cheating. Difficulty Modes in Divinity: Original Sin 2 determine the level of challenge Classic mode has a rule bending borderline cheating AI. HDGamers brings you the best Divinity Original Sin 2 commands with which Enabling this cheat does or does not provide AI for all NPCs. Divinity: Original Sin 2 is the best turn-based RPG I've played in years. A trainer is a program that adds cheats to the game. a na mea pa?ani e hana ai i ka wa e ho?omaka ai lakou i ke pa?ani ?ana i ka Divinity Original Sin 2. Contamination is geomancer skill in Divinity: Original Sin II. Pick your tracks or playlist from Spotify or iTunes and let our AI DJ help you create a. 8 The Shadow Prince's Signet. divinity: original sin 2 daeyena. Pick your tracks or playlist from Spotify or iTunes and let our AI DJ help you create a.
Combat AI is "too smart". Joined: Sep Buzzy OP. I really love the way combat mechanics have improved from OS1 to OS2, but there's 2 things that really bothers me about the AI. They're both related to each other but I find it appropriate to point them out seperatly. The AI knows everything. For example: [i]if I equip an amulet that prevents me from being shocked, it will never even TRY to shock me. It just knows I happen to be wearing this and will seek out other characters. The problem with this is that it limits my options. Which character am I going to put this on? Id' like to put it on my fighter, but by doing that, all of my enemy's shock spells will immediatly target other targets sometimes causing them to remain stunned for big chuncks of the fight. Right now it'd only be useful to use it as a means to remove shock agro from a person. It's a minor annoyance, but it ties into point 2 [b]2. The mastermind controlling these groups is always the same person be it a pack of dogs or band of assassins. Take the encounter with the dogs in Fort Joy for example. The last thing I'd suspect is that Bruno the dog is smart enough to not fire poison arrows at my undead party member. Not that they fight to the death over a sometimes trivial matter like an insult. Like a group of spiders could try and seperate party members in order to incapacitate and capture them. Perhaps not even attack at all. But perhaps not only do these characters need a "tactic" during a fight. They'd be more interesting if they have a goal in mind when fighting. Or better yet, have the AI set up to follow a plan when fighting. Say that character stats and skills should compliment their party's strategy and goals. As I'm typing this I do realise that this is easier said than done. Especially with a 6 action point limit on characters. Reason: changed sentence. Copy Link to Clipboard. Re: Combat AI is "too smart". Joined: Jan The markup is disabled on new accounts because of spammers. Post 10 times or ask in this thread to get it enabled. Some players might be rabidly against anything that would be considered "dumbing down" the AI, but I agree - I think it's more fun to play against an AI that seems smart than one which is just blatantly cheating. I'm using a mod that reduces the enemy's Loremaster according to whether the type should actually be that knowledgeable basically everything the game has 5 Loremaster, minus a few minor enemies. I also run Stench on my squishies. The game is far more fluid now, and far less 'delete the squishies no matter the cost'. Smart AI? Game Quality Control. Originally Posted by CameronHall. But I'm trying to convey that I feel that there's a lack of personality to the combat that kind of makes all encounters feel very similar. Kelp Dunatrim. Sometimes AI makes ridiculous mistakes, like trying to run through character with Opportubist talent with no chances to survive a hit on Tactitian mode. Yes, what annoys me the most isn't the AI doing things like auto not hitting your stun immune guy, or always going for the kill because they can see hp bars. It's things like animals not acting like them in combat, and the like. Make animals fight using numbers and brawn, people with smarts and tactics, making things fight differently can add a huge amount of variety in the game. Having a single mastermind is at best lazy and at worst incredibly boring. Found HERE. Joined: Oct Location: Germany. It's also my main problem with the AI, because they are mostly to smart and also pretty much the same in behaviour. Joined: Apr Hassat Hunter. Sadly enough, it's pretty much 2-ways. The armor system makes it so we generally don't do risks either and have similar combats all the time. Damage, cc, repeat. But yeah, it's kinda silly to have Fane keep getting healed by enemies first round, although they are very bad in detection opportunist. I do think adding character to enemies would add a lot to the game. Joined: Jul Divinity - Original Sin 2 - Hel Divinity - Original Sin 2 - Bug Divinity: Original Sin 2 - The M Divinity - Original Sin 2 - Fin Divinity - Original Sin - Lates Default Style UBBT77 UBBT77 - Dark ubbthreads dark blue ubbthreads dark purple ubbthreads divinity2 ubbthreads larian ubbthreads larian dark ubbthreads light blue ubbthreads old larian boards Vom's test style. Powered by UBB. Forums Calendar Active Threads. Previous Thread. Next Thread. Print Thread. Joined: Jan Stabbey veteran. Stabbey veteran Joined: Jan Joined: Sep C CameronHall apprentice. CameronHall apprentice C Joined: Sep Joined: Sep Roamer member. Roamer member Joined: Sep Joined: Sep M Mebi stranger. Mebi stranger M Joined: Sep Originally Posted by CameronHall But I'm trying to convey that I feel that there's a lack of personality to the combat that kind of makes all encounters feel very similar. This is a really interesting post. I love the new AI, but i would also love to have a fight with an overpowered beast that's doing very stupid things in combat. Or having enemies fleeing from combat. Joined: Sep Kelp Dunatrim stranger. Kelp Dunatrim stranger Joined: Sep Joined: Sep HUcast apprentice. HUcast apprentice Joined: Sep Joined: Sep GreatGuardsman journeyman. GreatGuardsman journeyman Joined: Sep Joined: Oct Location: Germany Kalrakh veteran. Kalrakh veteran Joined: Oct Location: Germany. Joined: Apr Hassat Hunter veteran. Hassat Hunter veteran Joined: Apr Joined: Jul rumpelstilskin stranger. Switch to Threaded Mode. Show Likes. View Profile. Private Message. Follow User. Forum Posts. 暗黑破壞神3冒險模式賞金裂縫鍵盤
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