hitman 3 contracts all cheats [ZA3]
( Updated : October 23, 2021 )
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hitman 3 chongqing surveillance
hitman 3 chongqing surveillance All Hitman World of Assassination Levels Ranked Best to Worst All Hitman 3 Mission Stories and assassinations
Likewise, there's an extra objective where you must hack the ICA facility's core. ?Action & adventure?. In this HITMAN 3 walkthrough we'll. Hitman 3 Mission Stories: Chongqing - End Of An Era the added bonus is your drone hacking allows Olivia to hack the data core remotely. Kill Hush in his "relaxing chair," electrocute Royce and shoot both with one bullet. Hack the Planet. Reach Chongqing Mastery Level Want to clear Hitman 3's Chongqing mission on a Silent Assassin, Hack the doors of the core, head in, and wait for Olivia to give you. Assassin's Creed Playthrough - Suit Only - Coin, Lockpick, melee weapons, In Chongqing use the Train Station start so you have to do the core hack. This is a remote start and keyless entry system. Bypass FRP Samsung S7 Via Hushsms method. 3 Access Ways Following this list, "1" through "6" takes. Welcome to HITMAN III, the third and final installment in the World of of the ICA facility and get into the data core room to hack it. Now that Hitman 3 is here, Agent 47 fans can play the entire World of Assassination trilogy inside of a single game. Hitman 3 (stylized as HITMAN III) is the eighth game of the Hitman series by IO a nightclub in Berlin, Germany; a visit to the city of Chongqing, China;. the Sichuan Fine Arts Institute in Chongqing, China, that depict a People's of all cyber espionage data breach cases were attributed.
Set almost immediately after the events of its predecessor, Hitman 3 continues the story of Agent 47 and Lucas Grey as they hunt down the Partners, the elusive leaders of Providence. Hitman 3 offers six locations at present; among them is a skyscraper in Dubai , United Arab Emirates; an old manor in Dartmoor, England; a nightclub in Berlin , Germany; a visit to the city of Chongqing, China; a vineyard in Mendoza, Argentina and a moving train in the Carpathian Mountains. In addition, following in the footsteps of 2 , both that game and are included as Legacy Packs for 3 , and unlike 2's implementation of its Embedded Precursor , progress does transfer over to the new game. Not to be confused with Hitman: Contracts , the actual third entry into the franchise. Community Showcase More. Follow TV Tropes. You need to login to do this. Get Known if you don't have an account. Death Awaits. Acceptable Breaks from Reality : While the AI is quite smart, much like the other two games in the trilogy, it is still able to be manipulated into doing certain actions, such as luring a guard away from the area with a dropped weapon or the briefcase. Blunt objects only knock the target unconscious. In real life, blunt objects with enough force applied onto them can kill from blunt force trauma something which Blood Money portrayed accurately. Of course, if there were no objects that knocked people out, the game wouldn't be balanced, and collateral damage would be much more frequent among players, so this is a nice middle-ground to give players some more options to get rid of pesky guards. Like with Hitman 2 , , Absolution , and Blood Money , closets and bins are never checked for bodies, so you'll always have the opportunity to take care of at least a few pesky NPCs. No one makes a note of any disguises lying on the ground, so you can change to them when you need them. Guards don't get suspicious if they escort you out for trespassing repeatedly. So as long as you're willing to go back to the start of the exit, you can try as many times as you need to sneak through a trespassing zone. Like in and 2 , this does void a Silent Assassin run. You can poison somebody with rat poison, follow them to an isolated area, and then knock them out; they won't die despite the stuff remaining in their bodies nor can they drown in their own vomit. When 47 has to talk to someone while disguised as someone specific, his targets almost never notice that the person's voice has changed, even if they know them personally. Even if one-of-a-kind characters are killed in public, you can still take their clothes and pretend to be them. Not even the guards who bagged the body will question their sudden reappearance. Like in the previous entries, once your target dies, Diana, Grey, Olivia , and 47 will immediately know about it, no matter how impossible for example, poisoning someone's food and walking to the nearest exit to wait. If 47 had to see his target's body, it would slow the gameplay down considerably. Shoving targets over ledges and poisoning them count as accidents, although they would look like obvious murders in real life. You only have to disable a surveillance system once on a map. It doesn't matter if there are multiple locations with no logical reason for all their systems to be connected; you don't have to worry about the cameras anymore. Likewise, a guard will only investigate if they actually see or hear you sabotaging the security system; they won't wonder why their monitor screens are suddenly blank or what happened to a destroyed camera if they discover it later. People screaming in pain and shouting for help draws little attention Colorado and Hawke's Bay in the Legacy Packs are the sole exceptions, where a Target Lockdown is triggered. In Berlin, Jiao only notices than an agent has been taken out if they are killed, so you are free to knock agents out without them going radio silent or evacuating. Despite there being several areas where photography is forbidden, the player is still able to use 47's camera to do just that. This makes it possible to use the camera's secondary function it's the closest thing the game has to a photo mode without bothering the player. Acoustic License : Unless you are really far away from the person in a conversation, their voices become noticeably clearer when really close to them, no matter if they are in a nightclub or near a radio. No weapon in-game shares its name with its real-world counterpart. This was either to avoid copyright issues, or to simply put the money that would have been spent on licensing to other uses. Alone with the Psycho : The psycho being you, of course. Like in the previous games, this one also lets you have extended conversations with your target or a notable NPC, so 47 can disguise himself as someone else such as the target's accomplice, a lawyer, butler, you name it , and lure the unsuspecting target into an isolated room or area for a little chat before killing them. This can even be a Dead Person Impersonation , if 47 killed the real person to get their clothes. An Aesop : No one is Untouchable. And Your Reward Is Clothes : The inventory system from the previous games has been carried over wholesale, which includes the ability to change 47's starting outfit. Having the Hitman or Hitman 2 Access Passes nets you the suits added in both of those games see those games for their respective lists. While some costumes are exclusive to their level, getting full mastery in a level unlocks a variation of that levels' unique location-specific suit to your starting inventory Except Carpathian Mountains as you cannot bring in a suit , something which previously required Elusive Target completion on a given level in prior entries. You can then use them in any level you see fit. Some suits can also be gotten through challenges, escalations or level completion - those tied to specific content will be listed on it's folder. As of this writing, they are not available for purchase and remain pre-order exclusive. It was added to the game as free reward in patch 3. The rewards for beating elusive targets - with or without a silent assassin rank - are still the same as in the previous two titles. Owning the Hitman content also gives access to the Requiem suit from that game. Animation Bump : The cutscenes in this game are all over the place. From ICA Facility to Hokkaido, they have actual fully animated cutscenes, and partially animated briefings, while interestingly, the reverse has happened in 2 ; the story cutscenes are mostly still images with minor animations and with dialogue over them, but the briefings are fully-animated including Sniper Assassin briefings. From "Golden Handshake" onwards, the cinematics are rendered in-engine, with the cinematics starting from Dubai's briefing being of much higher quality. It's a bit of an Anti-Frustration Features : The game adds keypad locks into the mix with unique codes. Going into a frisk zone then immediately as in, less than a second later exiting will retain silent assassin. Frisking is only done once per disguise on a given entry point, meaning if you're going from one floor to the next and then back again, you don't have to stop to get frisked constantly. It's disabled on Master difficulty, however. Upon death, NPCs drop their items, while in Blood Money they remained on the body, making them irretrievable in some cases. This way, if you push someone out-of-bounds, their items can still be picked up. As in Hitman 2, if you're carrying something that would raise suspicion if it's found during a frisk, the game won't let you get frisked until you get rid of it. Like in the previous entries, NPCs don't care about doors opening on their own. If they did, then that'd raise suspicion, and frankly would make stealth crawl to a halt. There are a few items only obtainable by beating a certain amount of Featured Challenges. Fortunately, they will be marked as beaten even if you ignore any or all optional objectives, and beating the mission is enough to count. There are a few contracts that have forced objectives and are trickier than usual, but the great majority of them consist mainly of optional objectives. On the Casual and Professional difficulties, completing challenges and acquiring their rewards doesn't actually require you to complete the level. For example, You can complete the wine tour in Mendoza, load a save made before you completed said challenge , and carry on with another challenge like killing Yates with a grape crusher. Master Mode averts this, however, as it expects you to play the level with only one save slot as a fallback. Unlike in Blood Money and older games in the series, running isn't suspicious to NPC's, and it barely makes any additional noise, sparing the player from the need to go through large parts of the game at a glacial pace. Similarly, crouching in plain view of NPCs will attract casual attention and comments, but won't raise suspicion or out you on its own. If the player walks into an NPC for long enough, 47 will pass straight through them, to prevent NPCs from blocking mission-critical passageways. A detonator's wireless relay, the ones accompanying every remote device like the explosives and the electrocution items have infinite range on a level. The sole exception is in Hokkaido available via the Legacy Pack, in which the Curator has his own remote to control his neurochip that can only be activated when within immediate range of him as it's for his own personal use. Unlike in or 2 , the game no longer requires players to do the "Silent Assassin" or "Sniper Assassin" challenges once per difficulty; doing a Silent Assassin run any difficulty will net the achievement and challenge for that level. Normally, once you begin completing objectives during Elusive Target contracts, you can't restart or quit anymore. However, if you're disconnected from the internet, you can restart from the beginning without penalty. Fire Pokers and Lead Pipes are now able to be carried around in any disguise without causing suspicion, whereas the previous two games made them an illegal item without a security disguise. Sniper rifles have been tweaked once more, and can now be openly carried around as long as 47 is wearing a specific disguise, such as the point man in Colorado, a biker in Berlin, or as a mercenary in Mendoza. Something to note is that this only works on doors, and not safes, grey cabinets, or other locked items. Artificial Atmospheric Actions : The games' NPC's have realistic conversations, which flesh out the game world, allude to future or past events, or act as intel for the mission. The AI is usually quite smart about how it reacts to you doing weird things, like bumping into them or trying to enter somewhere restricted. Artificial Brilliance : As per usual, IOI has improved the notoriously bad AI that plagued the older games: NPCs can see reflections in mirrors, so you have to duck if you want to take out the target washing his hands instead of standing up. If 47 is found trespassing, he will be escorted out, except in certain situations. If the alarm is triggered, the target s will be escorted to safety. If the safe point is compromised, they will be escorted elsewhere. Guards will flank 47 if given the opportunity. Any firefight can end in quick death if there's even one way a guard can get behind 47, as they will use it while others keep 47 occupied. If 47 is taking cover in a different room, the guards might not enter and instead take cover and refuse to leave unless 47 escapes through another route. If 47 pokes his head out of the room, they will open fire. Guards will pick up any firearms they find, and civilians will tell the nearest guard if they find one. They'll also disarm explosives unless they look harmless. Guards can tell which direction a silenced sniper shot was fired from if they see someone getting shot. They will then investigate the origin of the shot. Guards will now use flashbang grenades in combat if you stay in one area for too long or enough guards gather in the area. If you release a winch to drop something or shoot someone but the guards don't witness it, they will still know it was you if you hang around the vicinity. While you can still hide inside closets, chests etc, guards will now realize that if you entered a room and disappeared without a trace, they'll stay a little longer to try and coax you out of hiding. Naturally, staying put is the better option. If the player drops a gun within the sight of another guard while disguised as one, the guard will initially berate 47 as he should always keep it holstered. Even if 47 disappears from that character's sight, the guard will get suspicious and chase you. However, if you drop a gun when the guard isn't looking, they will later treat it if it came out of nowhere, wondering where it came from. Leave a briefcase lying around, and they will be reported to the nearest guard and is taken to a safe location - it could be rigged to explode, after all. Leaving your briefcase behind in the view of a guard is treated as a hostile action by guards for this reason. Ascended Fanfic : The Goldballer pistol was originally a mod for Blood Money and added to this game, initially found in Mendoza, but later added as a reward for completing "Untouchable". Awesome, but Impractical : Basically any of the SMG's, shotguns or other pistols that aren't silenced. Their only real use in a silent run is to distract guards by triggering a target lockdown, or by using them as a gun lure to get them away from a specific area. Badass in a Nice Suit : 47 has many options to choose from when it comes to suit selection; Classic Suits with a tie, as with the signature suit , Formal Suits that are for parties, or are otherwise more complex, such as The Cashmerian , Coats suits with a coat, like the Winter Suit or the Snow Festival suit , Casual shirts and trousers, or loose fitting suits, such as the Smart Casual suit or the Summer Suave suit , Tactical suits that aim for more purpose points than style points, such as the Freedom Phantom suit, or the Raven suit , and finally Themed miscellaneous suits that don't fit into other categories, like the Santa 47 suit, the Lynch suit, or the Arkian Tuxedo. The Suit Only challenges involve completing an entire mission in a suit. There are two variations: Suit Only complete the mission without changing out of your suit , and Silent Assassin, Suit Only complete a mission without changing out of your suit, and do not get spotted. Bland-Name Product : Besides brands made specifically for the game's lore see below , there's thinly-veiled parodies such as Fountain View in place of Mountain Dew, Dr. Popp in place of Dr. Pepper, Franz ketchup and Hanz Ketchup being stand ins for Heinz. Bookends : The first game of the "World of Assassination" trilogy started with 47's initiation into the ICA, while the Grand Finale third entry focuses on how their long-lived partnership ultimately ends. Even better, Erich Soders's initial dislike towards 47 means that 47's time with them both started and ended on hostile terms. Briefcase Blaster : Briefcases can be used to conceal sniper rifles or other large firearms. Taking sniper rifles out from the briefcase no longer takes upwards of ten seconds either, as it did with most rifles in Blood Money the W is the exception as it was practically instant. Instead, most rifles takes a more reasonable five seconds to unpack, again with the exception of the Sieger series the w's , which are near instantly unpacked from the briefcase. The "Seven deadly sins" DLC packs usually contain various flashy items - see their folder below for details. As of July patch, beating the final mission gives you the ICA19 Goldballer, a golden recolor of 47's signature weapon. Continuity Nod : Unusually for the games, 47's face makes him look a fair bit younger here, and he bears a striking resemblance to his Agent Birth of the Hitman design, as seen here. Lethal Joke Weapon : Muffins, soap, and apples. When thrown, they knock NPC's down, but it does not pacify them. However, sneaking behind an NPC and decking them in the back of the head does pacify them. The rubber duck explosives. On one hand, they attract some attention, NPCs can pick them up by accident, and they cannot be planted on walls or equipment, but they are also surprisingly silent; their noise doesn't carry outside the room you detonate them in, so you can use them for relatively easy unnoticed explosive kills. The concussive variants are arguably even more useful, as you can use one to knock out entire groups of guards without alarming NPCs - although with the threat of one guard seeing another one go down before losing consciousness, ruining a Silent Assassin rating. Loads and Loads of Characters : As can be seen on the characters page, the game has around 50 notable characters; spanning both game targets, level NPC's, or any other characters of note. And that's just from this game, there are a few that return from and 2 too! This was, of course, done to make the places you visit feel like real places, with unique people and mannerisms to find and help you get to your target. As with previous games, all NPC's save for the crowd filler with dumber AI have a unique name attached to them, which can be seen in Contracts mode. Loophole Abuse : As with and 2 , there's never technically been a game called "Hitman 3" until now - ''Contracts" has a subtitle. Master Mode averts this, however, as it expects you to play the level with one save slot. Loads and Loads of Characters : As can be seen on the characters page for the game and this trilogy, as characters return from previous entries too , the game has a huge amount of targets and other notable NPC's. Like in Absolution , , and 2 , each NPC save for the crowd filler with dumber AI have a unique name attached to them, all of which can be seen in Contracts mode. Men Are the Expendable Gender : Averted. The only differences are that 47 cannot take their clothes as a disguise, and female guards are not present as Word of God admitted that it's a balance measure. The tech crew in Dubai has a notable population of female employee's, which may be a response by the developers to this complaint. Mad Lib Thriller Title : Escalations are named in this fashion; the titles are usually obscure references, a foreign language pun, or a play on a phrase. There's specific location examples in each folder. Make It Look Like an Accident : Just like in previous games, this is a viable way of eliminating the target s. Even if the body is discovered when the target gets killed in an accident or with poison, it doesn't count against the "Bodies Found" section in the post-mission scoring. Master of Disguise : Agent 47, natch. Mission-Pack Sequel : As with the previous game, you are able to import any locations you own into the newer game , only this time, it's the entirety of Hitman and Hitman 2! It's notable that the PC Version had a very unpopular form of this specific functionality on launch for and Hitman 2 locations note The original method of transfer was to buy an access pass on the Epic Store, essentially re-purchasing the game again, which became so universally loathed in the fanbase that Tim Sweeney and IOI promised to change it , and rework the transfer system after launch many suspected Warner Bros. Not only that, but the entire trilogy on is about 55GB, shaving almost GB off, while also including the third game to boot, which is nothing short of some impressive engineering and compression. Mooks but No Bosses : In keeping with the rest of the "World of Assassination" trilogy, there are no boss fights or tougher-than-normal assassination targets, unlike the earlier games in the series. However, unlike the previous 2 "World of Assassination" games, there are a couple enemy types with unique behaviours or higher stats, namely the ICA Agents in Berlin and the Elite Mooks in the final level. Mundane Utility : As with and 2, in addition to being used as distractions or improvised weapons, certain items can be used for their actual intended purpose - coins can be used as payment, wrenches and screwdrivers can be used to make legitimate repairs, etc. New Work, Recycled Graphics : As with Hitman 2 , This game reuses a lot of game assets from the previous entries, such as the cherub candle statues that appear in Paris also appear in Dartmoor. Weapons, as well as objects you can interact with, such as hammers, knives, cups and glasses are also shared though this is more to do with player familiarity and game logic. NPC in-game dialog is also shared, but that's downplayed, as the NPC's have different accents for each location, with guards and scared NPC's being when they break from that. Nintendo Hard : Master mode is very tough and will likely require players to retry several times to get the hang of the new rules. In short, IOI looked at possible tactics most players would use for each level, since most routes have at least one new obstacle specifically to make it more impractical to those trying it. No "Arc" in "Archery" : Subverted for most weapons, as shooting where you aim at will kill them, this includes Sniper Rifles, even at long distances. The only weapon to play this straight is the Kalmer 2 tranquilliser dart gun, which has an arc that you need to learn in order to use the weapon effectively. No-Sell : Guards or NPC's who have white dots over their heads will get suspicious of you if you enter their line of sight while wearing their disguise, as they know everyone in the level with that particular outfit. No-Gear Level : About half the game this time around, at least on the initial playthrough either play this trope straight or downplay it. Except for the latter case, this can be subverted by selecting unlocked alternative infiltration points, allowing to carry in gear as needed. Not Even Bothering with the Accent : Averted. The only exception to this is Berlin. Not Completely Useless : Lockpicks. They're not weapons, briefcases, poisons, or bombs of any kind, but are among the most useful things in your arsenal as they unlock conventionally locked doors and most levels have such locked doors. Breaching charges tend to make way for keycard hackers or the aforementioned lockpick due to their single use, but they are invaluable if you need to make a quick, unnoticed kill across the map or a player-made contract requires an "explosive device" kill without being detected. Just knock the victim out, drag them somewhere quiet, and drop a breaching charge next to them - the thing has a very small lethal radius and is silent to boot. Our Lawyers Advised This Trope : The game opens with a disclaimer similar to the ones from the Assassin's Creed series , indicating that the game was made by a multicultural team of various nationalities, religions, genders, and ethnic backgrounds. At no point does the game touch on any sensitive real-life religious, political, or racial controversies, so one does wonder what the purpose of the disclaimer is meant to achieve. It's possibly a response to the internet backlash the previous game Absolution received for including latex-clad dominatrix nun assassins as enemy characters, or the much older controversy from Hitman 2: Silent Assassin where one of the levels a luxury hospital was architecturally based on a real-life Sikh holy site. Only Six Faces : As with and 2 , this is a Downplayed Trope , as the game has upwards of to NPC's per level for context, Marrakesh has around NPC's so it's not going to take long until reused faces start appearing. However, the pool of face swaps is far larger than the six or eight of older games like Blood Money this trope otherwise covers. Hitman 3 has about face models for each gender, ethnicity, race, and varying hair styles and facial hair. It's even less likely for two NPC's to be in the same clothing. Palette Swap : Some of the suits are identical to one another in all but color, the "Phantom Suit" is just a greyscale-variant of "The Undying Look", while the "Midnight Black" suit is a black version of the Marrakesh suit from the Access Pass. The "Winter Coat" suit gotten from the Hitman Legacy Pack's Old Save Bonus is identical to the one in this game in all but a tiny pin on the breast pocket. Averted with location-specific suits, which have minor model changes normally gloves that stop them being direct swaps. The Trinity pack items are reskins of each other in white, red and black, referencing the Color Motif of each game in the trilogy. Their inventory descriptions also provide meta commentary on each game. Seems to be a response to player complaints where characters and targets who explicitly know each other are somehow fooled by This makes it more believable. Perfect Poison : There are three poison types in the game that can be used, all of which have pill bottle and syringe variants: Lethal Poison: This kills any one person on the spot. Emetic Poison: This makes the victim throw up, and they will head to the nearest toilet or bin to spew their guts out. The Sieker 1 dart gun can make people throw up from a distance. Sedative Poison: This sedates people on the spot, and will make the victim immediately be put to sleep. They can, however, be woken up again, so use with caution. The Kalmer 2 tranquilizer dart gun can sedate people from a distance. Punny Name : The poison weapons all have puns associated with their intended effects: The Kalmer 2 Calmer, as in, to sleep and Sieker 1 Sick, as in to throw up. Pragmatic Villainy : Since the ICA is supposed to be a neutral organisation, its agents generally do not take a stance in the morality of their missions or their targets something which Montgomery in Apex Predator says to an undercover In the end, the ICA is only concerned with completing its contracts, and the fact that most of their targets happen to be very unsavoury characters is just a small bonus. Replay Value : The game has a lot of it. Part of the appeal of the series is to do the same level over and over again to find the best routes, fastest completion times, kill your targets in various eccentric ways, or just to listen to the background lore of the crowds and the target. Rewatch Bonus : There are a lot more overt references to the Agent Birth of the Hitman comic series in this game than that of Hitman 2 which was more vague and less obvious , and a great deal more than Hitman which sets up comic events. Grey repeatedly references parts of the comic to 47 and the audience, and a Mission Story in Mendoza even has 47 give a cliffnotes description of the comic itself. Listening to the background lore of the crowds and the targets nets you with a surprising amount of connections to past missions. Real-Place Background : As per tradition with the series, the levels are designed to represent the culture and architecture the real life location would inhabit and have. Chonquing for example, has appropriate accents for most of its denizens, there are neon signs everywhere, and the buildings are small and cramped together. Save-Game Limits : While in combat, the saving system is disabled. Elusive Targets, Custom Contracts, and Escalations don't allow saving at all. Scenery Porn : As shown here , The lighting has improved across the board in the levels and when light hits the models, the god rays from the suns are improved, mirrors project higher quality images, and Screen Space Reflections have been added to almost every shiny surface imaginable, which reflect a decently accurate image of the surroundings. You can place a coin on a ledge, throw something to get someone to investigate, and push them off once they notice and try to pick up the coin, for example. They're not idiots though, so trying this while they are watching won't work. Shoot Out the Lock : Continuing from Blood Money , many doors can be shot open with adequate stopping power - as in, almost anything that isn't a pistol Unless they're The Striker or El Matador. Any explosives, from the intentionally destructive bombs to humble fire extinguishers, also work quite well if you're out of options. Stun Gun : The Kalmer 2 tranquilliser dart gun. It has two darts, and acts like a long range sedative poison gun. Suddenly Always Knew That : Mission Stories basically exist as partially to maintain some Rule of Funny , and to show off 47's impressive skillset. In this game, he is able to: Become a Private detective, and search for clues as to who murdered someone, although admittedly Diana helped a bit here. Know how to operate a DJ table, and drop a beat at the right time "Apex Predator". Present a detailed history on an incredibly rare bottle of wine, of which only five bottles remain , and in a similar vein, know what the various types of machinery in the distillery do "The Farewell". Super Drowning Skills : Anyone will die the instant their face makes contact with water, even if it's a tiny puddle. Played with in the case of Vanya Shah, where part of her routine has her wash her face in her own personal water pond, but cannot be exploited with electricity traps. You can, of course, still dunk her head into said pond to eliminate her. And of course, there's also the general fact that none of the NPCs in the game can swim. If you shove them off a ledge into water, even from a small height, they will drown. There is one specific exception: there is a certain body of water Rico Delgado can be thrown into and he'll be shown swimming Unconscious characters will remain so permanently unless awakened by another NPC, but will display no ill effects if revived. Technicolor Toxin : Lethal poison is colored Red, Emetic Poison is denoted the color green, and Sedative poison is denoted a yellow-orange color the vials are blue, however. Throwing Your Sword Always Works : The throwing mechanic is lifted from the previous game wholesale, which itself was reused from Absolution, and it locks onto NPC heads. Lethal items will always kill them , and blunt weapons will always knock them out , walls, stairs and corners be damned. Title In : When you load any location from the beginning, the game will give you one of these to indicate the mission name, the city, and the country. On Top of the World. Dubai: "On Top of the World". Alexa Carisle, however, vacates the premises at the last minute in order to attempt damage control, leaving only her other colleagues: Marcus Stuyvesant, in charge of real estate and banking, and Carl Ingram, an oil baron. Grey disables the elevators and leaves 47 to finish what they started. And Your Reward Is Clothes : By default, 47 wears the "Ashen suit", which resembles his usual attire but in grey, with a black tie clipped to the shirt. Getting full mastery gets you the "Ashen Suit with Gloves", a gloved variant of the default suit. Ascended Extra : It's not the same individual, but the al-Ghazali family — first mentioned during the Paris mission in Hitman — returns as a major figure. Chute Sabotage : An option to get rid of both targets: If 47 has a knife, he can slice parachutes that both targets will use. However, it takes a bit of work. Continuity Nod : To Agent Birth of the Hitman : Grey narrates over the first half of the briefing, and references how they and 47 were used as mere unthinking tools to do Providences' bidding "at the flick of a pen", which is in reference to their time at "The Institute for Human Betterment", an outlet for Providence to kill people they wanted dead, like Tor Halversom a business tycoon and Martin Lohrmann and Severin Weiss two German advisers to Alfredo Stroessner. Grey goes onto to say that its taken 20 years to get to a stage to bring them all down. While parachuting down, Grey admits to 47 he did not think this far ahead, and 47 dryly remarks "You never do", which in turn has him respond with a deadpan "Well, looks like someone's got their memory back". This exchange is in reference to when they both attempted to free the other clones from The Institute, and away from Providence and Ort-Meyer. However, they were overwhelmed by the increased security as Grey was completely blindsided, and their plan went down in tatters. In turn, Grey was forced to feign his death and leave 47 behind, which leads to 47's memories being altered to hate Grey instead of see him as a brother. Sebastian Sato, Sanguine's chief designer from "The Showstopper", can be found in the tower in a rather orange suit. A pair of guards can be heard discussing the safety protocol that requires two people. One asks what to do if the other needs to use the bathroom. Judging by the windows, Diana is still using the same office as in Blood Money. Carl Ingram can be eliminated with an explosive golf ball, much like how Silvio Caruso could be in "World of Tomorrow. Continuity Cavalcade : Getting Grey to talk to Partners has Ingram rattle off a few of the hits: Eugene Cobb whom Grey murdered before the events of the game. Viktor Novikov One of 47's targets in Paris, and the first mission in the trilogy. And finally the outing of Providence mentioned in Mumbai's briefing in Hitman 2. Disney Villain Death : There are opportunities to throw both targets off the side of the world's tallest building. You can also sabotage their parachutes before triggering an evacuation and they jump to their deaths. Easy Level Trick : Possibly unintentional, but if you begin in the atrium lobby, you immediately have line of sight towards both targets, each standing on different balconies, but exposed enough to snipe them out if you have no regard for stealth. It's completely possible to complete the mission legitimately in less than 10 seconds through this method. Gimmick Level : For the camera. Ingram requires you to send him a photo of someone he wants dead if you disguise as a hitman he's hired, while the main mission story for getting both Ingram and Stuyvesent in the Guest room requires extensive use of the camera to hack open windows. Instant Costume Change : A uniquely scripted if not quite diegetic case for the series; in starting through the default method of skydiving, after sneaking around through the maintenance vents and entering into the public atrium, 47 dramatically swooshes through the curtains, instantly changing out from his skydiving equipment to his signature look. Joke Character : Once you unlock the ability to start in the building, the wardrobe will have a duffel bag in which you can wear the Skydiving suit 47 and 6 use to enter the building. A challenge even asks you to exit the building after killing the targets by using that suit. Mad Lib Thriller Title : The names of the below escalations are named in this fashion: "The Sebastian Principle" is all about killing Sebastian Sato in various accidents. Noodle Incident : Listening to the briefing in the staff conference room has the manager tell the employees not to taste any of the food, due to an incident that happened before at the opening ceremony of Omar's solar panel plant. Apparently no one wore white for five months after. Rejecting the Inheritance : While meeting Cornelia in-person for the last time, Marcus will discreetly offer his role in Providence to her. Cornelia, who already disapproves of her father's criminal activities and is still upset by her father's faked death, passes up the offer. Rule of Symbolism : There's a lot of biblical symbolism in this level. The tree in the Penthouse atrium has two apples underneath it, the heavenly vantage point from atop the tower, while Carl Ingram even compares Edwards to the Eden serpent in one of his recordings. The whole location is also a giant allusion to the Tower of Babel , which was also a product of mortal hubris that offended God. The builders of the Tower of Babel were making it in the hopes of avoiding another flood by the hands of God - itself reminiscent of The Partners running to the top of the world trying to flee from 47 and Carlisle bailed to be with family. Scenery Porn : The game wastes no time in introducing the player to just how high up the level is set in, with the default starting point being a skydive to the outside balconies and facades of the Sceptre. If you decide to look out, the camera will pan far out to give a gorgeous view of the enormous cloudy sky and various superstructures below you. Something Completely Different : The level is set inside a high rise tower called "The Sceptre", and a great majority of the level is set inside, with 47 only going outside if he's entering the building for the first time, or to get higher up, and even then, that is a rarity. Due to the claustrophobic level design, it play quite a bit like the previous games' "Golden Handshake" mission, which did not allow the player to leave the bank. A: Lucas Grey. Tampering with Food and Drink : You can poison Ingram's whiskey. Interestingly enough, he'll only drink it in front of you if you drink the wine he offers. However, if you poison his whiskey, talk to him and leave, he'll drink it later and die, leaving you to only worry about offing Stuyvesant. Stuyvesant himself is a whiskey afiociando and you can poison him just before he meets with his daughter, or if you find a special 60 year old bottle in one of the pantries. The Television Talks Back : Grey wants to confront the Partners directly and let them know why he's destroyed them and their empire. You can set up a fake meeting for the two Partners in the Sheik's panic room; you can then activate the panic room and lock the two of them inside, at which point Grey will appear on the giant television screen in the center of the room and give the Partners a short "The Reason You Suck" Speech before 47 kills them: Ingram: "What did we ever do to you anyway? Grey: "You specifically? Providence made me. And at the flick of a pen, Providence broke me. I'm just Providence has ruined the lives of countless people, expecting and facing no consequences for its actions. You take for yourselves, and those that support you, and you burn everything else to the ground from the comfort of the shadows. No More! Dartmoor: "Death in the Family". Alexa Carlisle, to the surprise of most of her family, has seemingly returned from the dead. However, she knows this will not be for long, and has quickly started to contain the Constant's efforts to control Providence. In the midst of all of this, however, her brother Zachary has been found dead, poisoned in his own bed and having apparently committed suicide. Alexa is adamant this isn't the case, and has hired a London private investigator in order to solve it. You are required to kill Alexa Carlisle, as well as retrieve a case file on Arthur Edwards. Adult Fear : Imagine your life's work , something you murdered to protect, came to naught. Your money and your power that you wanted to pass on are all gone. That's the position Alexa is in. One ending when you "solve" the case involves a suicide. If you identify the killer directly, she gives 47 a blatant opening, fully aware of his identity. All for Nothing : Emma's plot to kill Alexa and Zachary is pointless because the Carlisle family is now bankrupt as well as out of Providence. There is literally nothing for her to inherit or pass on to her child. Ambiguously Gay : Two manservants will fawn over Edward's admittedly very skillful piano playing, one even describing that "plays the strings of my heart with my piano" And Your Reward Is Clothes : By default 47 wears the "Classic Cut Long Coat", a rather casual outfit that consists of a plaid green long coat, a black shirt and dark gray pants. Buried Alive : Averted. The Butler Did It : The butler is a suspect for the murder. He didn't do it, but gathering enough evidence can convince Alexa that he did. Call-Back : One possible exit for 47 is a hearse parked outside the mansion. The design of the hearse is the exact same as Absolution , minus the hood ornament. Sure, even if 47 makes a lot of the deaths look like accidents or leaves no evidence, the world is going to get suspicious by the sudden and successive deaths of multiple influential members of society, no matter how they died. Driven to Suicide : Alexa, if you collect enough information to wrongly suggest Zachary actually did commit suicide. This involves discovering a long-hidden letter from the murdered oldest brother Montgomery stating he was going to let Alexa run the family business anyway, as he had no talent for business and she did. Overcome with guilt herself at realizing she murdered Montgomery for no reason and believing she's also partly responsible for Zachary's death, Alexa walks outside and jumps off the balcony. If you tell her the truth and ask for the Constant's file, she recognizes 47, hands over the file, and tells him to make Edwards hurt before killing herself. Dramatic Irony : Emma has been plotting for her entire life to take over the Carlisle family fortune and has married, had a kid, as well as committed murder in order to seize it. However, by the time she does, the family fortune has already been wiped out by the Constant. Here, he's doing research as to what Arthur Edwards stole from Alexa , and will periodically check up on him. Easily Forgiven : Alexa, if falsely told that her butler killed her brother, says that he did it to protect the family and declares that there won't be any more consequences other than his guilt. Easy Level Trick : Sure, you could engage in the elaborate "whodunnit", solving the murder yourself and getting the file on Arthur Edwards directly from Alexa herself, or you could knock her out and break her neck as soon as you are in the same room as her while she explains the case to you, and then spend a few minutes less if you know it beforehand in her office and unlocking the safe with the file within , before leaving undetected. While getting to the case file stealthily is still difficult, fixing the garden's chemistry set and then adding the missing fuse cell to trigger the photo shoot results in Emma poisoning Alexa's drink , saving the need to kill her. The Bulldog walking cane breaks the case wide open , as you can use it to access all of the secret passages in the mansion , including one that nets you an achievement for discovering it, meaning you can conclude the case in less than 5 minutes with nothing more than an initial scan of Zachary's room, and using the walking stick to access the letter hidden in a secret room in the library. Fake Difficulty : Much like Hitman 2's Whittleton Creek level, you are forced to do a mandatory objective; in this case find the file on Arthur Edwards. You cannot skip this as it's required to leave the level. However, the file is placed in a safe, of which the code; , never changes , meaning getting to it is not nearly as frustrating as it was traipsing around Whittleton Creek. Family Portrait of Characterization : One of the Mission Stories involves setting a family photo and has many of the characteristics: The family is well dressed rich and dignified and has perfect posture, but they don't smile much and there's a fair bit of distance between the family members as they don't really care for each other. The grandson's clothes are much more informal, and Alexa sits in the center emphasizing her role as head of the family. Feedback Rule : After completing both objectives, Diana's microphone is cut off by Grey to warn 47, resulting in this. Green Thumb : Zachary, Alexa's brother, was known to have a fondness for plants and grew exotic species in the greenhouse. When Emma finds them, she gets the plan to kill Zachary and Alexa with them, and fixes up chemistry equipment to make it happen. Heroic Sacrifice : Lucas shoots himself in the head to prevent 47's cover from being blown. Irony : When interrogating Patrick Carlisle while disguised as the PI, he jokes that he's lucky that his father married his mother for her intelligence and not her pedigree, saving him from the inbreeding common of old money families. As it turns out, Emma is actually Gregory's cousin, thus making Patrick inbred. It also turns out the brother Alexa murdered to get control It's Personal : Emma wants revenge on Alexa and Zachary. She has taken it on the latter, and might be able to take it on the former with help from Because they killed her father, Montgomery Carlisle. They talk about football drama, the Royal Family going on a European tour, and a famous celebrity dressing up in costume at an event in Paris hosted by the Margolis Foundation, a war orphans charity. The latter of which is a reference to Dalia Margolis, a target from Kissing Cousins : Emma, Gregory's wife, is actually the illegitimate daughter of Alexa's oldest brother Montgomery and a local woman, which makes her Gregory's cousin. She married into the family as part of an elaborate revenge plan to avenge the death of her father, whom Alexa and Zachary killed, by murdering the two of them so Gregory would inherit the family fortune and she'd become the new head of the Carlisle family. Know When to Fold 'Em : When you solve the mystery rightly or wrongly for Alexa, you can either ask her for money or the Arthur Edwards file. If you ask for the file, she immediately deduces that you're Agent However, instead of panicking or alerting the guards, she compliments you on the subterfuge and peacefully hands it over. Meaningful Name : While the name of the level refers to the murder mystery, it's also a reference to the death of Lucas, who was the closest thing 47 had to a brother. The Password Is Always "Swordfish" : The password to Alexa's safe is , which is engraved near four random objects a clock, a telescope, a moose's head and a fireplace. It's the year she murdered Montgomery, which happened 46 years prior to the story. Retirony : At the start of the mission, Grey asks 47 if he's thinking about the future they'll have when everything's all over. At the end of the mission, Providence tracks him down and tries to capture him, and he kills himself so 47 won't die in a futile rescue attempt. It's named after a Running Gag in their videos whenever Jane encounters screwdrivers; and named it "Screwy" , "All gone a bit Mike" So named as Mike has a tendency to go into levels with all the subtlety of a bulldozer , and it asks you to kill 5 specific people with a shotgun without changing out of your starting outfit. And "Lazy Bones" Kill 5 specific people who are not doing their jobs, such as the flirting guard and maid upstairs. Something Completely Different : The level is set up like an Agatha Christie -esque murder mystery whodunnit, taking place in a single opulent mansion in the middle of the countryside. It's not strictly necessary, but the game encourages you to play detective literally by disguising 47 as the actual Private Detective who was hired to solve the mystery , investigating the house and the people in it for clues as they unwind the mystery surrounding Zachary Carlisle's death. Playing your cards right will eventually net you opportunities to complete your mission to kill Alexa, including one scenario where a certain revelation leads her to off herself for you. Surprise Incest : Emma and Gregory, though the fact thankfully never gets out to Gregory. Tampering with Food and Drink : You can inconvenience the detective by poisoning the macarons in the dining room. Alexa could get poisoned by some whiskey. If the chemistry equipment in the garden is fixed, Emma will do this for you. Uncanny Family Resemblance : The private investigator notes that Emma bears an unusual resemblance to Montgomery, and his picture can actually be scanned. That's because she's his daughter. Villain Ball : Unlike many targets, Alexa is smart enough not to ask her guards to leave when she needs to discuss extremely sensitive private matters with 47 disguised as the detective. She also deduces 47's identity immediately if he asks about Arthur Edwards, and will even give 47 Edwards' file as a reward for helping solve her brother's murder. So far, so good. However, Alexa then walks out on her balcony to think about what 47 has told her, and her guards make no objection if 47 follows her out there despite Alexa having just outed him right in front of them , giving him a prime opportunity to throw her off the mansion in the same way she murdered Montgomery. Almost like she's a Death Seeker. Berlin: "Apex Predator". With Lucas Grey having committed suicide to protect 47, he contacts Olivia, only to find she's being pursued by several agents from the ICA. Getting full mastery gives you a gloved variant of the above. Completing the challenge "Rave On" unlocks the suit of the same name. It is the same outfit worn by 47 in the secondary starting point, consisting of a black vest, sunglasses, and a dopey hat. Anti-Frustration Features : The level's gimmick of having to uncover your targets only happens if you start on the "Bus Stop" starting location. Picking any other location adds all targets to your map from the start. Assassin Outclassin' : In this mission, 47 has to find and assassinate several ICA agents that were sent to hunt down Olivia. Their appearance and number is unknown posing an extra challenge for 47 who has to be attentive to pick up the right suspect among the crowd of dancers and bouncers. Bowdlerize : The club is based largely on the real world Club Berghain , and while the game replicates the heavy amounts of booze and drugs used by its patrons, the real club is fairly loose about sex and where people can have it. Understandably enough, this aspect was left out. Call-Back : The passcode to the safe in Rolf's office is the year the Berlin Wall was torn down; This is not only a neat historical reference for people who didn't know this, but also something that 47 and 6 made happen in-universe as seen in the Agent Birth of the Hitman comic. Challenge Run : It's completely possible to kill the targets without an earpiece, and while it does have some questionable artistic license in that 47 can somehow hear everyone over the loud music , targets still reveal yourself to you, even without Jiao in your ear. Continuity Nod : Florida Man from H2 returns as a random clubgoer, and his disguise can be worn again. It's based on the famous Berghain club , known for its prominence in the techno scene. Deadly Gas : Downplayed in that a block of cocaine can be thrown into the dance pit's fans, causing everyone there to immediately get sick. A challenge requires making Chamberlin sick from doing so. Easter Egg : Snapping a specific piece of graffiti near the club and calling at the garage's telephone lets you exit via a UFO Beam! Placing the Gold Idol from the club's bench on an armchair north of the club's exterior causes a hippo to appear from a lake and tell 47 not to trust anyone. Easy Level Trick : The targets in the Bus stop route don't automatically show up in Instinct, but since no disguise works against them, they always have a dot above them, even if no one if the area should be suspicious of For best results, this is most obvious in your suit where very few people would be suspicious of you. And if there's an enforcer you aren't quite sure about, sometimes it's possible to just knock them out and see if they can be hidden - the game blocks you from shoving unconscious targets into containers. As soon as you complete the default route Bus stop , you are able to bypass some of the levels' gimmick of having to uncover your targets manually, as picking any other location adds all targets to your map from the start. The evacuation of the ICA Agents can be prevented by subduing them before killing five agents. Foreshadowing : Some of the posters around the club were actually some foreshadowing to the in-game "Berlin Easter Egg Hunt" event, which wasn't revealed until March , about 7 weeks after launch. Gameplay and Story Segregation : The scoring system is still present in this level, even though 47 has no handler to judge his performance or rein him in. Genre Savvy : The targets in this mission are quite a bit more intelligent in that in other missions; not only are they actively hunting you, but they're familiar with many of 47's tricks and are a lot more competent than the average target or bodyguard you've encountered in the "World of Assassination" games which makes sense as they're ICA agents. They even wizen up on the main key that will get you halfway through the mission, namely being able to listen in on one of their fallen comrades' earpieces; after three kills, they realize you've been listening to them all the time , and they quickly go radio silent outside of target eliminations. Gimmick Level : This is one of two levels in the trilogy to be structed quite differently, in that the people you're after are not sanctioned targets by the ICA; the targets are ICA Agents sent to kill you and Olivia. The mission is to kill any 5 of them, and then exit the level. High-Voltage Death : Both Banner and Montgomery can be fried during the light show finale by sabotaging the power supply. Doing so causes Jiao to freak out. Just One Man : After you assassinate four of the targets, one of the remaining targets says "He is only one guy! Kent Brockman News : Interpol are investigating the deaths of Alexa Carlisle, Marcus Stuyvesant, and Carl Ingram noting that their seemingly unrelated deaths are being treated as one case as they had all already been declared dead months prior. The COVID Pandemic is referenced as being contained in certain countries, while a second wave hits, meaning a second lockdown will ensue. They note that countries still believe it's hoax, despite the deaths piling up a clear Take That! Know When to Fold 'Em : After the fifth kill, Jiao orders the remaining agents to drop everything and leave. Given the nature of the mission , this works for and against you: the sheer volume of people will make it hard for you to identify and inconspicuously eliminate your targets, but it'll also make it harder for them to do the same to you. Whereas Celebration is likely referring to the club. Mission Control : Inverted Trope , if anything. The closest we get to that is 47 listening in on Jiao, the ICA's handler for the assassin team after him. Oh, Crap! She begins to freak out. While the level has noticeably less reflective stuff than in other levels, the club still has several mirrors probably for balance reasons. Precision F-Strike : You only need to kill five targets, but if you get all eleven, Jiao says, "Expertly done, Expertly fucking done. Something Completely Different : The Targets in this mission carry a unique set of gimmicks: all of them are actively hunting for 47 , all of them are legitimate hostile threats, they can spot 47's identity regardless of disguise, and you start off not being able to identify any of them, even with Instinct. And there's eleven of them though the player only needs to kill five. Putting 47 on the defensive, the mission is all about determining who's out to get them and killing them before they kill you. Tampering with Food and Drink : Swan will sidle up to the juice bar and can be dealt with that way. Lowenthal has ordered some takeout that can also be tampered with. Davenport also occasionally drinks from a cup near the juice bar. Video Game Caring Potential : It's possible, albeit completely counterintuitive, to not kill Price at the default start of the mission, and you can run past him if you're quick enough. Chongqing: "End of an Era". The file on Arthur Edwards is useless; the Partners had spent much effort into making sure the Constant was utterly untraceable, and with the ICA hunting 47 and Olivia down with their backing, it seems like its only a matter of time before the two lose. However, 47 decides the path of least resistance to avoiding such a fate would be to whistleblow the ICA, utterly destroying the organization in the backlash. To do so, however, he must infiltrate the ICA's primary data facility in China and eliminate its two supervisors to bypass a biometric lock: 'Hush', ex-Khandanyang state security turned cyberterrorist for hire, and Imogen Royce, data analysis head with transhumanist ambitions. Ambiguous Situation : When 47 wipes his and Diana's profiles and contracts from the server, it is unknown whether it also erased the records of the clients of the contracts. And Your Reward Is Clothes : By default, 47 wears the "Neon City Suit" an outfit consisting of a white shirt and red tie, black pants and a dark blue raincoat. Getting full mastery unlocks the "Neon City Suit with Gloves", a gloved variant of the default suit. Anti-Frustration Features : The objective of wiping out the ICA is only necessary on the first playthrough, and it along with the lengthy escape sequence afterwards is only present if you choose to start at the train station. Much like Mumbai, there is a sniper present in the level, thus nullifying the need to bring one into the mission. Bigger on the Inside : As explained by Chen Ting during the facility tour, the underground ICA facility and its massive core is contained underneath abandoned buildings that have been marked for demolition, and the entrance to it is a shipping crate. The set itself can even be deconstructed in less than 12 hours if the facility gets compromised. Beleaguered Assistant : Junli attempts to convince Hush not to go ahead with his experiments due to the stress it induces, and will abort the resistance experiment before it can reach its maximum power. Taking her out of the equation results in the apathetic Sister Lei amping the power up, which will kill Hush. It's also the place where 47 officially destroys the very same organization. The Chessmaster : One of the targets, Imogen Royce, fancies herself one. She is pretty good at predicting how people do things. Continuity Cavalcade : When 47 searches through the Sanctioned Targets results in the ICA files, he finds most of the mission targets from the previous two games, all but one of 's Elusive Targets, as well as most of the targets from the Patient Zero campaign. Some interesting notes here is that sandwiched between these files is Renzo and Orlando Caruso , both of whom were famously cut from the games' Elusive Target roster. Gary Busey is notably absent though image rights could be the reason for that omission , Sister Yulduz and Klaus Lieblied from the "Patient Zero" campaign are also missing from the database the images used for the Patient Zero campaign are from when the targets were intended to be part of the Elusive Target roster , Sophia Washington is using her in-game code name of Serena , none of the Hitman 2 Elusive Targets or Wazir Kale are in the database, and neither are the Bonus Episode, the Special Assignment, the Sarejevo Six, or the Sniper Assassin targets on the list, which are very odd omissions despite being canon events referred to in-game. Contrived Coincidence : 47 can make one happen to get rid of one of his targets, Royce: first, you fire a guard, which causes him to seek solace with his buddy, Imogen's bodyguard; second, you fire an engineer, who gets angry about it and disables the failsafe she worked on a failsafe she can only disable because the guard at the door was just fired ; third, you fire a different engineer who runs the purge before she leaves the purge normally has a failsafe which means it can't hurt anyone, but the failsafe was disabled because the 1st engineer was fired. Crazy Homeless People : Near the stairs leading to the train station is a vagrant camp where a man suffering from amnesia warns about "the machines". Another man describes being attacked by a woman who accused him of stealing her past. These people are most likely former test subjects for Hush's inhuman experiments who were released back into the city afterwards. Cyberpunk : The level gives off the atmosphere of a cyberpunk game. Firstly, Chongqing's streets are dark and dirty, with neon signs covering the skyline. Besides, it's rainy , and the neon reflects off the wet surfaces. Secondly, drones are patrolling the streets and 47 will be able to visit very advanced facilities where one of the targets, Hush, is pioneering a way to transmit commands to another human being. Finally, the level's music, especially the theme that plays inside The Block, is glitchy fast-paced techno. Developers' Foresight : The masked variant of the Facility Guard disguises, which only appears after exposing the ICA , does not count towards the "Chameleon" challenge. Disposable Vagrant : Hush uses the homeless population as lab rats for his experiments under the pretense of paying them money. Scanning it with your phone leads to this image of some of the devs waving. You use it to open vents and to activate blinds in the ICA hub, and is also neccesary to send information to Olivia so they can piggyback on a drone's signal to Royce's comms. Irony : The ICA, an extremely secretive organization, operate a data farm underneath one of the most heavily surveilled cities in the world, something that Hall notes at the start of the mission. The Key Is Behind the Lock : The Board Members hotel room holds the password combination on an answering machine, but to get to it, you have to climb into the room in a semi-convoluted manner. Similarly, the ICA underground base has dongles to allow you to access parts of the facility, but tier 2 and 3 dongles are considerably harder to get, and can only really be found within rooms that requires that specific dongle to open said room to begin with. Kill the Poor : Hush disdains the poor of the city, and considers them only useful fodder for his experiments, not caring if they die or are traumatized. Mad Lib Thriller Title : The names of the below escalations are named in this fashion: The Jinzhen Incident uses the word "Jinzhen", which refers to needles. Morally Ambiguous Doctorate : Sister Lei, who would murder a thousand if they screamed back some empirically relevant data before they died. Similar to Colorado from , this can be avoided after one playthrough of the level, as Olivia will extract the data remotely instead. Nostalgia Level : Downplayed. While the map layout and its main mission bear very little similarity to the China missions from Codename 47 , the DLC escalation "The Lee Hong Derivation" requires 47 to recreate certain elements from that game - such as taking out the police chief note Although non-lethally this time , killing both the red and blue lotus the former with an explosive , sniping a man inside a restaurant, and poisoning a target's plus-sized bodyguard. Meanwhile, the password for the ICA facility is Self-Deprecation : One of the data facility guards discusses how the frisk search has never caught anything being smuggled into the facility, yet the frisking system security measure is still being used. This is a nod to Hitman 2 , which removed the ability to be frisked if 47 has any weapons or illegal items on him. Imogen Royce is doing research into how people think, as well as setting up a project which accurately predicts how people act to the millisecond. She even describes it in more technical detail to 47 if he disguises as a board member, which essentially boils down to everyone having routines and act in predictable ways, and with time, predictablility of a target's routine can be used to an ICA Agents' advantage. Sinister Surveillance : Olivia describes Chongqing as one of the most heavily surveilled cities in the world, with millions cameras and surveillance devices installed to keep track of the population and make the concept of privacy a thing of the past. In addition, Royce actively spies on her employees and Hush as part of her prediction experiment. Teeth-Clenched Teamwork : Neither Hush or Royce like each other, primarily due to Royce believing that Hush's secrecy is an attempt to undermine her own project, and has set up drones around his facility. If 47 shoots them down, Royce will immediately believe Hush has destroyed them and set up more around The Block. Shoot those down, and she will summon him to a meeting on the rooftop. Transhuman : Both targets, but especially Royce, are avid fans of transhumanism. Video Game Caring Potential : The balcony starting location starts with a woman asking 47 if she's seen her friend and 47 replies with "no". If you decide to stick around, you get treated to an extended conversation with her as she talks about how they were planning to go out for drinks and expresses some worries about the state of their friendship, to which 47 will offer some comforting advice in the hopes of keep them together. There is no benefit to following this conversation other than for listening to 47 be nice to an NPC. The Key Is Behind the Lock : In order to get the form to access the ICA tour, you have to get into a nearby hotel, the code of which is on the answering machine within the room you're trying to access. The solution is to climb up to the room, and climb into an open window from the other side. We Need a Distraction : After accidentally triggering the facility's alarm exposing the ICA, Hall overheats the core, causing a fire to break out and giving 47 an oportunity to escape. Wham Episode : 47 takes down the ICA by leaking their entire database to the press , making a massive change to the series' status quo. Wham Line : After eight games and 20 years, 47 echo's one of the more popular lines from the World of Assassination trilogy, if not the series, to Olivia in the cutscene prior to the mission: I will Mendoza: "The Farewell". She accepts, then lures 47 to the mansion of Don Yates to inform him of her plan to destroy Providence from the inside out. And Your Reward Is Clothes : 47's default outfit here is the "Black and White Tuxedo Set", a tuxedo that consists of a white closed coat and black pants. Getting full mastery rewards you with the "Black and White Tuxedo Set with Gloves", a gloved variant of the default outfit. Bad Boss : The Don will flip out if you sabotage the wine pumps. Being upset is understandable, but his sarcasm-laden freakout is not. Banana Peel : While banana peels are common in other levels, Mendoza offers grapevines, which do the same thing. Bookends : The last big sandbox level of the World of Assassination trilogy is very much like Paris, the first big sandbox of Hitman - 47 dons a tuxedo to infiltrate a social event at sunset. Can't Hold His Liquor : A man is drinking wine in the wine tasting bar, but keeps getting sick. However, they keep going back to the wine on a loop , despite knowing it makes them ill. There's no in-game justification for it either, as their suit is not a disguise one can even use, so the player literally has no reason to take advantage of his bouts of sickness. It might be a sly pun on the phrase "Ad Nauseum" doing something repeatedly and "getting sick of it". You also get one for scanning all of the QR codes around the vineyard. Call-Back : In the final cutscene, Diana repeats a piece of dialog from one of the last pages of Agent Birth of the Hitman , about how she saw him as a blank page, and that she could use him however she saw fit. Continuity Cavalcade : This level is filled with continuity nods, and it's bordering on Continuity Porn. The nods towards past events and people turn up in very unexpected places in the level too: To Hitman: Blood Money : The level takes heavy influence from the first sandbox level of Blood Money ; "A Vintage Year", as 47 kills a white-suited old man on their South American vineyard during a public event referring to Don Fernando Delgado , and even notes that this isn't his first visit to a winery "A Vintage Year" is based around a winery in Chile. The Yates's marriage was in , which is also when Blood Money first released. The phrase "A vintage year" is written on a sticky note as a clue for the wine freezer's vault passcode lock To Hitman : One of the party planner waitresses on the phone will be surprised at the amount of orders for the Bare-Knuckle Boxer at the party. This was the drink Viktor Novikov wanted in "The Showstopper", one you could make and poison him with as a way of killing him. Helmut Kruger has a reservation on a table in the party. The man himself, sadly, does not appear, but according to Martin Ansdel level designer for Mendoza in this discord conversation , there were plans to get Portman and Kruger to finally meet each other, but they ran out of character budget. One of Don Yates' guards used to work for Silvio Caruso and was aware that he kept hair and skin samples inside his safe. Dexy Barat returns alongside Heidi Santoro, and can be found on the upper courtyard of the vineyard. One method of killing Don involves using a Branson-MD2 microphone set to a high voltage when they make a dinner speech, the same microphone that could be used to kill Jordan Cross. Don Yates was the business partner of Ken Morgan, the "Club 27" missions' secondary target. He can also be pushed off a balcony by his wife during a confrontation, exactly like how Morgan could be by Jordan Cross. One of the woman seen dancing during the ball is Ellinor Westrup, Zaydan's Honey Trap girlfriend from Apparently they had to barbecue while blindfolded which is odd as none of the chefs and waiters are blindfolded when you visited the island in 2 , and there's also no barbequing equipment either , and it comes off as them embellishing the story, as the chef also casually mentions being blindfolded on the way in and out of the island which isn't an unreasonable claim, it is a secretive and remote island after all, and the band on the island were blindfolded. One party guest discussing the ICA data leak to his friend tells him to hire Agent Stone, one of the two multiplayer characters from the previous game's Sniper Assassin mode. You next see him on the train in the final level. Miscelleneous: On the first loop around the party, Tamara will recall every previous target from the entire trilogy, and even notes Yates won't be happy about Ken Morgan's' death. While walking around with Diana , Tamara may discuss the various people 47 has killed from past games, including Alvaro D'Alvade from Blood Money , Beldingford from Codename 47 , and Blake Dexter from Hitman: Absolution the last of which is oddly claimed by Diana to have happened in a parallel universe. Once Tamara is eliminated, Diana will proceed to engage in friendly conversations with the other guests. One of them is Dolores Powell, an ex-ICA handler who was forced to leave after a disastrous contract. Her agent Jaguar thought it would be a good idea to try a esque kill during a hit at a Christmas party, but managed to kill everyone but the target! This is a reference to Overachievers , a side story made in that is all about this exact event from the viewpoint of ICA Cleaners. Disguising as Aron Ford Jr. The lawyer outside the party and then meeting with Don to give him Diana's ICA Case file has 47 give a cliff notes introduction of her bio, in that she was orphaned when she was young and tried to fight back against Blue Seed pharmaceuticals with various exploits. He will also rattle off two of the hits from the past two games Whittleton Creek, then either Dubai, Sapienza, or Bangkok. Ford Jr. Disguising as the Wine expert and finishing the tour has 47 note that the security in the Barrel room prevents access to some of the more precious wines on display, and that you'd have to be "the Sparrow" to get in. The Sparrow is the codename of Kalvin Ritter, who was a thief so notorious that the ICA made a training simulation based on one of his handoff events that functions as the tutorial for this and the past two games. Continuity Snarl : For some reason, Aleksander Kovak Leader of the Yardbirds is confirmed to be have been a target prior to Mendoza, which is a little odd as Aleksander Kovak was the one that contracted the ICA to kill his former partners in crime in Austria's "The Last Yardbirds" sniper assassin level. Hitman 2 already confirmed to have been sent to jail after foolishly converting the sum of the Shamal Casino score into bitcoin. Cosmopolitan Council : Completing the tour has all the heralds meet up in a secret bond-esque basement to talk about outing Diana, given all the trouble she's caused for them. Cutting Off the Branches : One of Diana's conversations with Vidal confirms that 47 canonically passed "The Final Test" using the ejector seat opportunity. Developers' Foresight : While playing the mission for the first time or by selecting the Winery Viewpoint as the start location, briefcases and sniper rifles cannot be brought, likely to prevent Yates from being killed at the very start of the level. That being said, it is still possible to shoot Yates from a distance. If Don Yates is eliminated before meeting Diana , the dialogue will be slightly altered to say that one step ahead of her. This is notable as it's extremely difficult to pull off this kill as you cannot leave the hill Diana is on , otherwise the conversation cannot be triggered again. One of the winery workers makes a comment about Valentina being a vegan. If the asado is served, Valentina's seat is the only one missing a cut of meat. You can kill Don Yates after Diana stabs him by ignoring the prompt to finish the job and running off. Diana has dialogue for being shot, where she begs 47 to stop, and being held at gunpoint, which she will call " deja vu ". Dramatic Shattering : When Vidal is shot dead during the secret meeting, the force of the shot will slam her into the Grand Paladin wine bottle , breaking it. Has fruity undertones that underscore her femininity. Easter Egg : Almost none of the themed suits will let Diana and 47 tango. Turns out their words of "Dress Appropriately" were not for laughs. Eiffel Tower Effect : Invoked by As part of his character fabrication, Tobias Rieper has a no-followers social media account where he posts extremely dull, stereotypical pictures of world landmarks implied to be doctored stock photos in the countries he's visiting, "from the Sphinx to the Easter Island statues". He doesn't appear in any of them. Et Tu, Brute? This enrages her enough to murder him. At the end of the mission, Diana betrays 47, poisoning him with a neurotoxin. It turns out to be a repeat of Hitman: Blood Money , as Diana gets 47 in a position where he can strike at the next mission's target. Vidal is immediately suspicious and checks in with security to verify his identity. After two more encounters, Vidal will accompany 47 to a now-guarded cinema room, revealing she knows who he is as 47 continues to play coy. Interface Spoiler : The Yates' bedroom has a letter opener on the desk that can't be picked up. Ironic Echo : During the "Closing Statement" Mission Story, Yates points out how Edwards must be out of his mind to allow Diana to join Providence given all the grief that she and 47 caused them , proclaims that "this woman will be our downfall" and orders his men to kill her. Yates will still do some Evil Gloating before the deed though, giving 47 time to position himself in the room to handle Yates' guards Diana : By the way, you were right about one thing. Yates : Yeah? I'm all ears. Diana : [Stabs Yates] This woman will be your downfall! Carpathian Mountains: "Untouchable". Following Diana's poisoning of 47 , the Agent must learn to accept his past and make his way through the Constant's heavily guarded train to bring an end to Providence. One year later , he agrees to Diana's offer to resume operations. There will always be people like them. So there will always be people like us. Still clinging on to your self-image? Agent 47, the apex predator. Always hiding behind the headlines. Was perfection its own justification, or a willful distraction? A wall built contract by contract to shield you from the uncomfortable truth: you're exactly the tool they bred you to be. Quite a piece of work you are. How could you possibly function on your own? You never ever even had a name. Until I gave you one. Never again. Seven Deadly Sins. A set of seven content packs themed around The Seven Deadly Sins. Always Someone Better : The cat in Envy details how 47 isn't the best assassin, in fact, there's someone else who's much better. The Pride pack gives you the "Narcissus Suit", a similarly over the top silver suit with inlaid mirrors and an eye motif. The Sloth pack gives you the "Lotophagic Suit", a blue suit that looks like it's covered in snail mucus, and has a loose shirt and tie. The Lust pack gives you the "Scarlet Suit", an ornately designed red suit, with 47 wearing a black turtleneck underneath, red fingerless driving gloves and a pair of aviator sunglasses. The Gluttony pack gives you the "Profligacy Suit", a black and copper-trimmed suit complete with elegant cape with a fork and spoon in a crossed sword motif. The Envy pack fives you the "Odium Suit", a green track suit with jagged black and white stripes that look similar to a cat scratch. Animal Motifs : Each pack is represented by an animal: Greed has a very large frog. And to gain prizes in the escalation, you have to feed gold coins to the frog. Pride has a peacock. Sloth has a snail. Lust has a serpent, although this one is downplayed, as while the serpent is present in the items and suit as well as the reveal trailer , the person talking in the previous packs was a statue of the animal, whereas here it is a woman, albeit one who wears a serpent-patterned dress and sporting a snake tattoo. Gluttony has a pig. A pig so fat it can't move. Envy has a cat. Anyone who sees it will eat it: They're full of sedatives. Further, the world is awash with loads of food, with more dishes of food that can be poisoned, and props full of pizza boxes, bread rolls, sausage links, cheese wheels, noodle bowls, and crates and crates of beer. One of the prizes 47 can gain from the frog is the ICA Goldballer, a gold-plated gun. This gun was later released as an unlockable during Lust. The Pride pack has a silver suit adorned with mirrors, a silver sniper rifle with a peacock motif, and an elegant silver pirate saber. The Lust pack comes with a snake-draped crossbow and a silver ring that looks expensive, but is actually a remote explosive. The Gluttony pack has a gold-trimmed shotgun. Color Wash : There is a thematic color for each of the different sins. The edges of the screen will be washed in the color, and it will be more pronounced when completing one of the Escalation's steps. The Greed pack escalation "The Greed Enumeration" renders Dubai's already mostly golden color scheme into a combination of dull grays and excessive yellows. The screen's edges will wash in gold. The Sloth escalation, "The Sloth Depletion" doesn't have the color washes of the other two when it comes to light sources, but the edges of the screen are washed in steel blue. The Gluttony mission, the "Gluttony Gobbler", similar to Sloth , has a color wash at the beginning of the map in a copper and orange rust wash. The Envy mission, "The Envy Contention" has a green filter. Costume Porn : Many of the packs have very ornate looking items: Greed offers a gold cane, Pride offers an elegant silver saber and peacock-motifed sniper rifle, Lust offers a silver ring and an elegant crossbow, Gluttony offers a gold-plated sawn-off shotgun, and Envy has a jagged knife and sniper rifle. And of course, the suits are extravagant. Sloth, however, given it's name, has more Stylistic Suck to its appearances, although they are ornately detailed. Easy Level Trick : The 2nd and 3rd Pride missions can be very challenging because of their factors: The 2nd requires that 47 never be seen and the 3rd requires no pacification or subduing of anyone, and only targets may be killed. However, these restrictions are applied when 47 chooses the weapon from the peacock, and not applied retroactively. Further, the targets aren't spawned until the weapons are chosen, which means the player can safely ignore the peacock, clear out the location, and come back to get the targets much easier. Easy-Mode Mockery : It is possible to end the Greed mission after the first target, but the frog will berate you for it. The Pride escalation gives the player two choices, an easy one and a hard one: The peacock will insult you if you pick the easy options. If the first hard mission's bonus objective hiding all bodies is not completed, the peacock will also berate Gluttony will mock 47 if he doesn't give extra food to the pig grapes for the appetizer, meat for the main course, and bananas for the dessert. Femme Fatale : The serpent-woman of lust certainly exemplifies both forms of her sin: She lusts for her secret admirer, but the six other hopefuls Large Ham : Fittingly enough, the large pig in Gluttony. Upon receiving food it wants, it enthusiastically asks for more with a loud, booming voice that causes the screen to shake. Lethal Joke Item : The Bubble Queen gum follows the sedative rules, meaning if someone who was knocked out by it is found, it doesn't count against you. This means you can essentially knock out anyone without the fear of losing your cover and without having to sneak behind them like with the sedative syringe. Hell, you can actually remotely kill Yuki Yamazaki by emptying the sauna, tossing the pack in, and waiting for her to pass out in the lethally hot room. Mad Lib Thriller Title : The "Greed Enumeration" is named for the constant collection of money, which you get from the targets. The "Pride Profusion" is the name for the pride contract. And the peacock certainly offers an abundance of pride if you complete the difficult tasks, with a Studio Audience providing applause as well. The "Sloth Depletion" is named after the vitality meter used in the escalation; where you have to act slowly, and must think carefully as to how you complete it. The "Lust Assignation" is the Lust mission. An assignation is a secret appointment, typically made by lovers. Which fits perfectly for lust. The "Gluttony Gobble" is named for voracious eating. The "Envy Contention" is named after the role of 47; racing against another person to be the best assassin. Mythology Gag : The Greed pack lampshades how some of the earlier titles especially Blood Money used to revolve around making money over more personal stories. Only Smart People May Pass : Completing the Lust mission requires the player to piece together clues to find Lust's secret admirer: The first will mention if the admirer smokes or not. The second will mention if the admirer dances or not. The third will mention whether the admirer drinks whiskey, wine, or champagne note Since the wine can be white wine, determining whether or not the admirer drinks champagne requires looking at the glasses: Champagne is in flutes. The fourth will mention whether the admirer is a man or a woman. The fifth will mention if the admirer has a beard if a man or whether or not the admirer wears furs if a woman. The sixth will mention hair color. Pink Is Erotic : The lust level is decorated with pink and red. Seven Deadly Sins : Each content pack is themed around one of these. Something Completely Different : All the escalations are usually structured differently, and quite a bit more experimental in their mission design: The Greed mission grants the player coins for each target killed, escalating with each target slain. The player can also carry these coins into later missions. Also, it is possible to feed the coins to a golden frog in order to gain items to make the escalation easier. The Pride mission gives the player two different ways to handle the assignment, with different targets and execution methods, as well as hinting that one will be more challenging than the other. The Sloth mission provides a vitality bar that will drain when 47 does any action other than stand still, and moving when the meter is at 0 will harm This meter turns off when the stages are complete. The Lust mission, in addition to only having one stage rather than the 3 of most escalations, also requires 47 to gather clues about a secret admirer to the target. Once 3 are obtained, Lust provides a bouquet for 47 to give to the lucky man or woman. Namely, it is one of the few missions 47 takes in which killing is completely optional. The Gluttony mission, unlike the other missions, has no specific targets and instead requires 47 to kill specific guards marked by wearing colored pig masks with specific weapons to make them drop a piece of food. However, these people are considered targets so they can be killed without penalty, and must be dead before stuffing them in lockers , even if the food they drop isn't requested by the pig. The Envy Mission tasks you with killing a target before the AI can. It's essentially a repeat of Ghost Mode, but against the computer instead of another player. Studio Audience : The Pride escalation is structured to have one, as, if the player chooses the "hard" path, there is applause for every kill. Stylistic Suck : The Sloth pack plays with this - its escalation is just as complex as the previous two arguably moreso with the stamina meter , but its items seem to have been designed to look lazy in-universe and out. The suit has some detail, but is also a very loose fit for 47 and has some very simple texturing, while the "Slapdash SMG" is just a reskin of a concealable Hitman 2 SMG but in worse condition. The third - and arguably most useful - item of the pack A sleep mine disguised as a ceramic snail is ornate but also described as "the bane of any garden sale". Tampering with Food and Drink : Not unusual for the series, but Gluttony provides a unique, already-tampered with item with the Bubble Queen gum, which will immediately knock out an enemy after they pick it up and eat it. They stalk. Prey runs. Envy : Agent 47, so cool, so calm, so self-assured. You're not a god. You're not even the only assassin out there, not even the best one if you ask me. Berlin: "Berlin Egg Hunt". This level is not a location in of itself, rather, it was released as part of some seasonal Temporary Online Content for Berlin as part of the Easter holidays, which features an easter-themed redesign. And Your Reward Is Clothes : Beating the escalation gives the "Raver suit", a yellow neon hoodie covered by a longcoat. The gameplay has expanded to include custom NPC's wearing masks, egg throwables with specific poison effects, and has been made less linear. Easter Special : The escalation is rabbit themed, with oversized eggs that emit a weird sound, poisonous eggs that can sedate, kill, knock down, pacify, or make people throw up. While people in the level are partying with rabbit masks on. Insurmountable Waist-High Fence : A tree blocks off the route to the petrol station, and on a related note, the biker gang has moved out and the club itself is shut, only the outdoor areas remain open. Shaped Like Itself : While the other eggs describe their effects, the description for the yellow egg is "This egg is an egg". Serial Escalation : Like most other Escalations, the requirements as to complete each level get harder: Follow the white rabbit into the club, pacifying guards if need be with special eggs, and killing a blue rabbit Technicolor Toxin : Lethal poison eggs are colored Red with spots all over the shell , Emetic Poison eggs are denoted the color green with a wavy jagged pattern on the shell , Sedative poison eggs are denoted the blue color with a smooth wavy pattern on the shell. Yellow eggs act as muffins and knock someone down with small spots in a V-shaped pattern on the shell , while the Birds egg acts like a rusty crowbar and pacifies and shattering after use. Dartmoor: "Dartmoor Garden Show". The client, one of the competitors, and the judge in favor of that exhibit must not be eliminated. Ambiguous Time Period : According to the guards, the house is closed while the garden show is going on, and the owners are out of town. The gravestones in the cemetery suggest this takes place after the main campaign is over as Alexa's grave is fully decorated, but not much else is said in-game. A getup consisting of a black shirt, sunglasses, watch and a white jumper around 47's neck. It's largely based on Ajit Krish's attire from Hitman 2's "A Silver Tongue" mission, which itself bears similarities to Silvio Caruso's outfit from Caring Gardener : The entire point of the garden show is for the gardeners to show off their garden exhibits, so some level of this is required. The Cameo : Cornelia Stuyvesant, Lucy Phillips, and Sebastian Sato are walking around the garden show giving comments to the garden pieces on display. At the 3rd stage, two of them become targets and one of them becomes a VIP. Continuity Nod : Alexa Carlisle's tombstone is completed, and can be found covered in several flowers. Cornelia tells Yazdani that his Middle Eastern-themed display "brings back bad memories", referring to the events of Dubai. Easter Egg : The pineapple and sponge easter egg from Miami's Bayside aquarium can be found in the water fountain in the Marrakesh exhibit. One of the guards and staff can be seen kissing out of sight of others. Kill either one of them, and they will mourn over their body. Make It Look Like an Accident : There are potential electrocution traps of various kinds all over the place notably most are missing electrical elements needed to cause an accident , Cornelia and Ken actively stand near water which they can drown in, Evelyn, Gulshan, and Lucy can be poisoned, and there are hanging baskets in Ken's exhibit one can invoke Death from Above. There's a lot of accident kills one can do here is where we're getting at. New Work, Recycled Graphics : The escalation reuses a bunch of in-game assets from all over the trilogy. It's a Justified Trope to some degree as the entire point of each exhibit in the garden show is to encapsulate the look and feel of each country, and that would of course require reusing assets from past locations. Marrakesh, for example, has a fountain outside the Shisha den, which is also used as the centerpiece of the Marrakesh exhibit. The English exhibit meanwhile, reuses the music piped into the Swedish Consulate, while also using the flower arches from the gardens of Caruso Manor. The level music is taken directly from Whittleton Creek the loudspeaker music is also from the garden party too. Removing the Rival : The escalation revolves around eliminating three of the four competitors while keeping one of them, the escalation's client, alive. In addition, 47 must also take out two of the opposing judges. Serial Escalation : Kill one of the competitors randomized between Manon Beaulieu, Gulshan Yazdani, Ken Takeuchi or Evelyn Crane , and do not harm the client one of the four competitors Scenery Porn : It is amazing how much detail there is in this level, with certain countries being represented within garden exhibits, and they all look stunning. The lighting being changed to be much more sunny, and in general, just looks like a lovely summers day in England something which Sebastian Sato didn't want, amusingly. IOI Clemens on IOI insider even admitted to walking around the exhibits because of how nice it all looked , and encouraged players to do the same when it released. Something Completely Different : This is the only escalation in the series to be accessible within Contracts Mode, essentially acting as a user-generated Bonus Mission of sorts. You are able to skip the escalation entirely once you've played through it once, with a separate starting location; "Deterministic Mode", unlocking at that point. Determinstic mode keeps the same missions as the base game, but removes the specific targets, allowing 47 to kill any one of the four targets in stage 1, killing two of the targets in Stage 2, and killing any two of the judges in stage 3. The Peeping Tom : A challenge called "Voyeur" asks you to snap a photo of the maid and bodyguard while they kiss. Whether or not this was intentional on the developers' part is unknown, given her gravestone in the main mission prior to the update that added this escalation was spelled correctly. Show Spoilers. How well does it match the trope? 如何拯救Minecraft Story模式
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