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Cheat left 4 dead 2 single player bahasa indonesia. cheats do jogo tomb raider anniversary · cheats and glitches for left 4 dead 2 xbox Cheat left 4 dead 2 pc lengkap it is very easy method to win any race in gta iv. the elder scrolls 6 - teaser gibt hinweis auf high. Cheat Left 4 Dead Bahasa Indonesia Lengkap. Cheat Codes. At the main menu, select "Options", then choose the "Keyboard/Mouse" selection. Left 4 Dead 2 is a multiplayer survival horror first-person shooter developed and published by Valve. The sequel to Turtle Rock Studios's Left 4 Dead. The second piece of DLC was charged for on Xbox Live and came in the form of a new Campaign entitled "Crash Course," released for both the PC and Xbox on. Left 4 Dead 2 is a single-player and multiplayer co-operative survival These are the default controls of Left 4 Dead 2 for both the PC and Xbox in the folder there is some writing saying "// PC listenserver cfg file - intentionally blank" do i delete this and add sv_cheats 1? The only. › Entertainment › Gaming. Like most PC games, Postal 2 has cheat codes that unlock extra weapons, invincibility, and other secrets. Unlock God mode and more with.
Left 4 Dead is a multiplayer survival horror game developed by Valve South and published by Valve. Development on the game was completed on November 13, , and two versions were released digitally: A downloadable digital version, released on November 17, , and a digital retail disc version, with a release date determined by region. The digital retail disc version was released in North America and Australia on November 18, , and in Europe on November 21, Set during the aftermath of a zombie outbreak on the East Coast , the game puts its four protagonists—dubbed the "Survivors"—against hordes of the infected. There are four game modes: a single-player mode in which allied characters are controlled by AI; a four-player, co-op campaign mode, an eight-player online versus mode, and a four-player survival mode. In all modes, an artificial intelligence AI , dubbed the " Director ", controls level pacing and item placements, in an attempt to create a dynamic experience and increase replay value. Left 4 Dead was well received by the industry media upon its release, with praise given for its replay value, focus on cooperative play, and movie -like experience. Several criticisms were aimed at the limited level selection and the lack of a narrative. As was done with Team Fortress 2 , Valve supplemented the game with free downloadable content. The first, called the "Survival Pack", was released on April 21, Left 4 Dead was released for the Mac on October 28, The popularity of the game led to the development of a sequel, Left 4 Dead 2 , which was released on November 17, In July , all Left 4 Dead campaigns were ported over to Left 4 Dead 2 , with cross-platform multiplayer support between Windows and Mac versions of the game. An outbreak of a highly contagious pathogen nicknamed the "Green Flu" which causes extreme aggression, mutation to the body cells, loss of higher brain functions, and essential zombification of those who catch it begins in Pennsylvania. After narrowly avoiding the new types of infected, the survivors are alerted by a passing helicopter to an evacuation point at the roof of Mercy Hospital. Fighting their way through the city's streets, subway, and sewers, they are rescued from the hospital's roof by the pilot, only to discover that he is infected. Zoey is forced to kill him, causing the helicopter to crash in an industrial district outside the city. Finding an armored delivery truck, the group uses it to reach the small town of Riverside. After encountering a hostile and delirious man in the local church, they discover that the town is overrun and head to a boathouse for rescue. Contacting a small fishing vessel, they are dropped at the city of Newburg across the river, finding much of it in flames. Resting in a greenhouse, the survivors are interrupted by a military C Hercules passing overhead, leading them to believe that it will land at the city's airport. The U. Like the helicopter before it, this plane also crashes, and the survivors find themselves at the outskirts of the Allegheny National Forest. Following a series of train tracks, the group finally reaches a functioning but abandoned military outpost. After answering a radio transmission, they make their final stand against hordes of infected before a military APC arrives to supposedly transport them to Northeast Safe Zone Echo, one of the few remaining safe areas. Instead, they are detained in a military installation, [4] where they learn that they are not immune and are actually asymptomatic carriers who have infected most of their rescuers. Meanwhile, the base is overthrown by a mutiny, attracting hordes of infected. The survivors escape via train and travel south at the insistence of Bill, who believes they can find long-term safety on the islands of the Florida Keys. At the portside town of Rayford in Georgia , they find a sailboat but must first raise a lift bridge powered by an aging generator to reach open waters. As the bridge raises, the generator gives out. Bill sacrifices himself to restart it so that the others may reach safety. While waiting for the horde to disperse, the three remaining members encounter the survivors from Left 4 Dead 2. They agree to help the Left 4 Dead 2 survivors re-lower the bridge so that they can cross in their car. Louis, Zoey, and Francis then board their boat and set sail for the Florida Keys. Left 4 Dead is a first-person shooter in which the player takes control of one of four survivors; if human players are not available, the remaining survivors are filled by AI-controlled bots. They play through campaigns fighting off the infected—living humans who have been infected with a rabies -like virus that causes psychosis. While a shooter, the game focuses largely on cooperation and teamwork, and thus eschews some "realism" conventions usual in other FPS games. Colored outlines of teammates are visible through walls to help players stick together and coordinate their movement. If a survivor's health is depleted, they become incapacitated and can only be helped by another survivor, after which they continue playing with lower health. If they are incapacitated twice without healing, the third incapacitation will kill them. During "Campaign" mode, if a survivor is killed, they will eventually respawn in a closet or small room, but must be freed by another survivor to rejoin the team. Survivors can share first-aid kits and pain pills, and heal each other. Due to control issues and the likelihood of players using a headset, the Xbox version of Left 4 Dead omits the quick phrases feature. All original campaigns are divided into five levels, connected by safehouses; checkpoints where players can heal, re-arm and revive characters who were killed. In the final chapter of each campaign, the players must defend a position from an onslaught of infected until rescue arrives. The Sacrifice is a three-level campaign released on October 5, , with an industrial port-side setting in Georgia. These new levels contain a number of alternate routes to follow with more supplies, helping to create a sense of non-linearity. Both platform versions of the game utilize an achievement system. Each player starts the game with a semiautomatic pistol. If a second pistol is found, the player can dual wield them. At the beginning of each campaign, survivors can choose between a submachine gun and a pump-action shotgun. As the survivors progress through a campaign, more powerful weapons can be found; the full-auto assault rifle , a semi-automatic shotgun , and a scoped hunting rifle. In addition to firearms, a player can carry three other items: improvised grenades either a Molotov cocktail , or a pipe bomb with a smoke alarm, designed to attract the infected ; [14] a first aid kit , which can be used to heal any survivor, and pain pills, which provide a temporary health boost. A melee attack can always be used to shove away any infected within reach. Also available are environmental weapons, such as gas cans, propane cylinders, and oxygen tanks, which explode when shot. These can be picked up and moved by survivors, but this blocks them from using other weapons at the same time. Rarely, there are strategically placed minigun turrets near crescendo events and finales. The infected voiced by experimental musician Mike Patton and voice actor Fred Tatasciore [15] are the enemies of Left 4 Dead , and comparisons have been made with 'zombies' from certain modern films, such as Dawn of the Dead , 28 Days Later , and Quarantine. While they are never seen eating humans, bite wounds and mutilation are often mentioned. In an interview with 1Up. Even though we obviously pushed well beyond the realm of believability with many of our "boss" infected, the core idea of a mind-destroying, civilization-collapsing pathogen is more horrifying to me than magically animated corpses, precisely because it is plausible. Rabies is a good example of a pathogen that can turn a loyal, friendly, protective family pet into a slavering attack machine. It is a virus that reprograms the behaviors of a complex animal — a mammal, in fact. What if something similar happened to humans? Left 4 Dead is one possible answer. The "common infected" are fast and agile, weak individually, but overwhelming in numbers. They display a special attraction to high-pitched sounds, such as car alarms and the beeping device attached to pipe bombs. They will often chase down these noises while ignoring lower-pitched, louder sounds, such as gunfire. They occasionally attack en masse, referred to as a "horde". There are five "special" or " boss " infected, whose mutations grant them special attacks. Each of the special infected have a distinctive sound, silhouette, and musical cue , making their presence easily recognizable by players. There are five special infected in Left 4 Dead : [18]. The artificial intelligence of Left 4 Dead features a dynamic system for game dramatics, pacing and difficulty called the "Director". Instead of fixed spawn points for enemies, the Director places enemies and items in varying positions and quantities based upon each player's current situation, status, skill and location, creating a new experience for each playthrough. Valve has termed this dynamic set-up " procedural narrative ". It was created as a way to keep the soundtrack interesting throughout the game. The music Director monitors what a player has experienced to create an appropriate mix. The process is client-side and done by a multi-track system. Each player hears their own mix, which is being generated as they play through the game; dead spectators will hear their teammates' mix. A far simpler version of the A. Director was previously used for some key battles in Half-Life 2: Episode Two. Left 4 Dead contains four game modes: campaign, versus, survival, and single-player. The cooperative campaign consists of up to four human-controlled survivors who attempt to make their way between safe rooms and eventually to rescue. In this mode, the special infected are controlled by the AI. In a versus campaign, there are two teams of four players each. They play each chapter as both survivor and infected, swapping sides after each round. Dead survivors do not respawn. If at least one player reaches the safehouse, the survivor team earns points, as well as bonuses based on their health, and the health items still in their inventory. These points are multiplied by the chapter's difficulty level, and the number of survivors who lived. If all survivors are killed, the survivor team only earns points from their progress through the chapter and the difficulty multiplier. Survival mode consists of a timed challenge where players try to survive as long as possible against a never-ending flood of the infected, added in April in the Survival Pack DLC. On Xbox , other players can join the same console to turn single player into an offline co-op game. Left 4 Dead can also be played through a system link, or local area network. Players have also discovered a way to do splitscreen co-op with the PC version. Development on Left 4 Dead started in mid A teaser was released with The Orange Box. Turtle Rock Studios announced Left 4 Dead on November 20, , [28] and was acquired by Valve on January 10, , because of the game and long-standing relationship between the companies. Valve also hosted photo contests called, "Dude, where's my thumb? Left 4 Dead uses the version of Valve's Source engine , with improvements such as multi-core processor support and physics-based animation to more realistically portray hair and clothing, and to improve physics interaction with enemies when shot or shoved in different body parts. Rendering and artificial intelligence were scaled up to allow for a greater number of enemies who can navigate the world in better ways, such as climbing, jumping, or breaking obstacles. There is dynamic color correction that accentuates details based on importance, contrast and sharpening to focus attention on critical areas, film grain to expose details or imply details in dark areas and vignetting to evoke tension and a horror-film look. Left 4 Dead underwent many phases of development; influenced by playtesting , Turtle Rock Studios removed many of the features that were originally in the game. In early development, there was another special infected, the "screamer", which had no attacks but upon spotting a survivor would run to a safe place and then emit a loud scream that attracted a horde of infected. This infected was removed, but its ability to attract the horde was incorporated into the Boomer's vomit. This would provide a score to rank a player's effectiveness as a teammate, [39] but this system was removed late in the development of the game in favor of immediate, non-persistent feedback displayed in-game. Another significant element removed was a long introduction between campaigns; because the game is designed for replayability, it was difficult to hold the player's attention for repeated viewings of cut scenes, so they were dropped in favor of a sparse narrative. This led to Valve releasing a series of patches that allowed server operators to remove their server from the matchmaking "pool" of servers or make private servers. To promote the game and provide basic training to players before starting the game, Valve chose to develop a pre-rendered intro movie. This movie was released on Halloween [49] and shows events prior to the beginning of the "No Mercy" campaign. Valve later detailed in their official Left 4 Dead blog how they designed the movie, from a basic animatic in July to the final result for the launch of the game. Early access to the Left 4 Dead demo for people who pre-ordered the game began on November 6, , for both Windows and Xbox It gave users access to both online and single-player play in two "scenes" in one "movie" within the game. This promotion was being offered in addition to the ten percent savings for those who pre-order and applies to all Steam Windows pre-orders and all Windows and Xbox pre-orders from GameStop and EB Games in North America. The demo had many server problems when it launched, primarily Valve's strategy for server management which made it impossible to set up a dedicated private server with administrator controls. On May 1, , the game was released freely via Steam as a one-day trial called "Freaky Free Friday". The trial was then extended to end on Saturday. Left 4 Dead went gold on November 13, , and was released on November 18, , in North America ; and on November 21, , in Europe to coincide with the tenth anniversary of the release of Half-Life. Valve released a server patch in December to stop players on Xbox Live from using PC-style cheats. On February 5, , Valve released details about the upcoming downloadable content pack. The two full campaigns of "Death Toll" and "Dead Air" for versus mode—which were previously unavailable—are included, as well as the survival game mode, where the survivors try to survive endless waves of the infected for as long as possible. On February 11, , Valve announced that the downloadable content for the game would be free for both the Xbox and PC; [62] and on April 21, it was released. This included a new set of plugins that allowed for users to import data from SketchUp , a free 3D modeling program, directly into the Hammer level editor for use in maps. The update included a command line tool for packaging custom Left 4 Dead campaigns to ease distribution. A sequel, announced at the E3 conference and was released November 17, It contains a new campaign called Crash Course , set shortly after the events of the No Mercy campaign, where the Survivors try to get to a Truck Depot after the helicopter they were in crashed. It is available for co-op, versus and survival modes, with various tweaks to game mechanics, and containing new locations and character dialog. The price was amended soon after, and all players who bought the DLC at the higher price were refunded. On November 9, , a matchmaking update to allow for matchmaking between teams of four players in versus mode was released. An add-on campaign for Left 4 Dead 2 , "The Passing", featured the Left 4 Dead survivors meeting the new cast as part of a full campaign. The Left 4 Dead 2 content was set for release in March , however it was delayed until April 22, To connect the events in "The Passing" to that in Left 4 Dead , Valve released another add-on in October for both Left 4 Dead and its sequel, entitled "The Sacrifice"; the events of the add-on take place before "The Passing" and tells how the Left 4 Dead survivors come to encounter the group from Left 4 Dead 2 , and how one sacrificed themselves for the safety of the others. Valve announced a page digital comic that has been revealed in four parts in the weeks leading up to the release of The Sacrifice. The comic begins with Bill, having just sacrificed himself to save the others, taking on three tanks while severely wounded. It then cuts to the finale of Blood Harvest, which is revealed to be one week earlier. In The Sacrifice DLC, any player, whether playing as Bill or not, can choose to sacrifice themselves to allow the other survivors to complete the campaign. In March , Valve announced that it would be bringing the Steam content platform to Mac OS X computers; along with it, they will be providing native versions of existing Valve games including Left 4 Dead and its sequel. The game was released for Mac OS X on October 27, [83] Left 4 Dead support cross-platform play, allowing Mac players to play alongside PC players on the same servers, and is also part of the "Steam Play" cross-compatible and Steam Cloud titles, allowing a player that has purchased the game on one platform to download and play it on the other platform for free. Overkill Software, the developers of Payday: The Heist , a similar game to Left 4 Dead featuring four player co-operative gameplay, announced in June that it has worked with Valve to create a DLC level for Payday in the form of a map mirroring the "No Mercy" level from Left 4 Dead , however, this DLC level is not canon to Left 4 Dead and does not lead to the infection that initiated the events in Left 4 Dead. Downloadable content for Zombie Army 4: Dead War in included the four Left 4 Dead survivors as playable characters as part of its co-op mode. The character of Bill was introduced in the game Dead by Daylight in that game's DLC in , [87] and was given an expanded lore scenario around his time in the Vietnam War in additional content released in Left 4 Dead received highly positive reviews from critics. At Metacritic , the game received an aggregated score of 89 out of for both Xbox and PC. On October 28, , Valve reported that preorders for Left 4 Dead had beaten those of The Orange Box by 95 percent after the Steam pre-order was launched. Left 4 Dead received recognition as one of the best multiplayer and PC games of from various organizations and gaming publications. Left 4 Dead and its sequel created a format for several games that followed that used the same four-player-versus-environment style of gameplay using artificial intelligence similar to the AI Director and encourages strong cooperation between players. Such Left 4 Dead -likes, according to Polygon ' s Josh Rios, included games like Warhammer: End Times — Vermintide and its sequel , and Deep Rock Galactic , but only about a decade after Left 4 Dead ' s release did a large number of titles in this genre emerge. From Wikipedia, the free encyclopedia. For the franchise, see Left 4 Dead series. November 17, WW : November 17, WW : October 27, See also: Dynamic game difficulty balancing. Retrieved February 25, July 3, Retrieved July 14, The things that are happening, all the shit that is hitting the fan and turning everyone into mutant zombies, has gone much bigger than just Pennsylvania, which is where the original game was loosely set. Left 4 Dead November 22, Archived from the original on May 25, Retrieved May 11, Archived from the original on April 28, Retrieved January 23, July 11, Retrieved November 21, Retrieved October 25, August 14, Archived from the original on October 17, Left 4 Dead PC. Elan Ruskin : Each survivor has a large database of lines to choose from based on their present activity and a variety of factors, such as their health, stress level, kind of special infected seen so far, and many others. January 17, July 23, Retrieved July 23, Maximum PC. Retrieved October 26, Retrieved May 14, Retrieved August 11, Left 4 Dead is a game that venerates zombie movies throughout the ages, from George A. PC Gamer. Retrieved January 20, Big Download. December 2, Retrieved December 10, Archived from the original on September 9, Retrieved November 22, The events are trying to give them a sense of narrative. We look at sequences of events and try to take what their actions are to generate new sequences. If they've been particularly challenged by one kind of creature then we can use that information to make decisions about how we use that creature in subsequent encounters. This is what makes procedural narrative more of a story-telling device than, say, a simple difficulty mechanism. Tim Larkin : We took several steps to keep the music interesting enough that the players would be inclined to keep it on as they play. We keep it changing so it won't become tedious; to this end, we created a music director that runs alongside the AI director, tracking the player's experience rather than their emotional state. We keep the music appropriate to each player's situation and highly personalized. The music engine in Left 4 Dead has a complete client-side, multi-track system per player that is completely unique to that player and can even be monitored by the spectators. Since some of the fun of Left 4 Dead is watching your friends when you're dead, we thought it was important to hear their personal soundtrack as well. This feature is unique to Left 4 Dead. Retrieved July 5, The AI director—I don't want to say it fell out of Half-Life 2, but it was definitely a jumping-off point of stuff we did in Half-Life 2, particularly Episode 2. There are a couple of key battles where the number of Combine, and where they come at you from, uses something like that. Archived from the original on December 19, Retrieved December 1, Retrieved December 8, Retrieved May 1, Archived from the original on March 10, Retrieved March 7, November 7, Retrieved August 20, November 20, Archived from the original on October 6, January 10, Retrieved January 10, October 15, November 21, Retrieved November 25, Miles Estes : Since killing zombies is such a big part of this game, we invested a lot of time into making their death animations more dramatic than simple ragdolls. We had a professional stuntman on the motion capture stage perform about a hundred different dying animations from different kinds of weapons and hit from different directions, like from the front or behind. We then combined these mo-cap animations with the physics-driven ragdolls. Phil Robb : We treat the infected horde as a major character in Left 4 Dead , and spend a lot of effort in making their movements believable. This includes hundreds of motion-captured animations that are algorithmically blended with the physics system to create characters that realistically interact with their environment and each other. When they see a survivor, they become enraged, taking off at a full sprint, leaning into their turns, jumping and climbing over everything in their way, trying to get to their victim. We wanted to express this rage in their faces as well, so we found efficient ways for each member of the horde to make intense facial expressions. Matt Campbell : Although it sounds ridiculous to talk about advanced zombie AI, we spent a great deal of time on the AI systems for the common horde. First and foremost is their ability to navigate. The environments in Left 4 Dead are geometrically complex, and littered with breakable and movable objects such as doors or cars. One of the design goals for the zombie horde was that there can never be a place where a survivor can stand that a zombie cannot navigate to. To make this happen required not only robust path-finding code, but also path-following algorithms as well. These path followers have to continuously evaluate the local geometry around them, and decide whether to crouch, stand, jump, climb over, and otherwise navigate nearly arbitrary environmental obstacles. Retrieved September 1, Archived from the original PDF on December 29, Retrieved August 2, Jaime Sue : The screamer was a boss zombie who didn't have any actual attacks; he was bound in a straitjacket. You knew when he was around because of his crazed, maniacal cackling. The trick to the Screamer was that if he saw you, you had a moment to kill him before he ran away, and once the screamer got away from the survivors to a hiding place, he would emit a loud, howling scream that would cause a huge mob of zombies to attack the survivors. While there were several exciting moments of knowing you had to chase him down to shoot him before he screamed, dodging zombies all the way, ultimately it proved too confusing for the survivors to discover how he worked or even to reliably notice him in the crowd. He was cut, and his horde-drawing attack eventually evolved into the boomer attack. Retrieved November 19, Doug Wood : We experimented with a variety of different introductions for each campaign. For "No Mercy", we tried a second fly-in of the helicopter to give the player a more movie-like introduction to the game. Ultimately, we found that such elaborate cut scenes are hard to watch over and over in a game that's built for replayability. Playtesters wanted to get into the game and start playing right away, so we ended up going with a much more streamlined game intro. Retrieved January 19, We actually started out with a single, huge city design with a great many routes for the survivors to take to reach the extraction point. Certain Affinity. February 4, Archived from the original on February 18, August 28, Retrieved August 28, Archived from the original on June 27, Retrieved July 8, November 6, Retrieved February 20, Voodoo Extreme. November 10, Archived from the original on January 29, Archived from the original on January 12, Retrieved December 9, We're currently hosting about 5, game servers for Left 4 Dead on the PC. Log in with wikipedia tempinbox. October 31, Retrieved November 8, Retrieved December 6, Retrieved February 21, Steam News. May 1, Retrieved June 1, October 5, Retrieved October 11, Retrieved February 5, Official Xbox Magazine. Retrieved February 11, Retrieved March 10, Archived from the original on February 16, Retrieved April 24, May 13, Retrieved June 13, June 25, Retrieved June 25, Archived from the original on June 3, August 4, Retrieved August 4, Ars Technica. Retrieved September 23, Retrieved October 2, Retrieved November 11, Retrieved August 21, March 20, Retrieved March 20, Retrieved September 14, Retrieved October 4, GameTrailers TV Episode Retrieved November 6, Retrieved March 9, Game Rant. Retrieved December 20, Retrieved June 22, Retrieved May 3, CBS Interactive. Retrieved April 16, Archived from the original on June 14, Retrieved October 12, Future plc. December Retrieved December 2, Archived from the original on March 5, Retrieved March 5, Game Informer. Retrieved November 18, Giant Bomb. Retrieved December 19, Archived from the original on December 2, Retrieved July 31, PC Gamer UK. Archived from the original on March 23, The motion-capture animation that makes up the varied zombie behavior is incredibly good, with the visuals peaking when a rushing gray-black mass of zombies are climbing up, over and through the terrain to get at you Archived from the original on June 30, Retrieved April 19, Archived from the original on June 4, Retrieved November 23, First and foremost, it's probably the most faithful video incarnation of the zombie genre that fans have ever been treated to. Retrieved February 9, Rock Paper Shotgun. November 4, Over breakfast yesterday — before playing — we were talking about different takes on the zombie game that we'd like to see. One which didn't come up is one which Left 4 Dead grasps completely — its inherent perverseness. Now, it's a constant internet thing to discuss what you'd do in a Zombie Invasion, the implication being that you're smarter than anyone else. Which is fine Retrieved November 26, December 5, Yet it also features four distinct survivors who convey an incredible amount of emotion through their facial animations and the rich amount of voice acting. There's Bill, the grizzled old veteran; Francis, the tough biker; Louis, the everyday dude; and Zoey, the college girl. Archived from the original on January 22, There are games everyone can play—maybe calling them 'kids' games' would be inappropriate—but there's also a deep base of core titles made with movie-industry people that explore the depths of hi-def. I'm addicted to Left 4 Dead right now, but people say to me that that game would never work in Japan. October 28, Retrieved December 14, Game Daily. January 15, Archived from the original on January 17, Retrieved January 15, February 3, Retrieved February 8, September 23, Archived from the original on December 20, Archived from the original on December 23, Archived from the original on December 22, Retrieved December 16, December 28, Archived from the original on February 15, Retrieved January 5, British Academy of Film and Television Arts. March 10, Archived from the original on February 19, February 19, Retrieved February 27, Archived from the original on January 20, Retrieved February 12, Retrieved June 30, Retrieved March 23, Retrieved June 16, Retrieved July 1, Day of Defeat Source. Left 4 Dead Left 4 Dead 2. Dota 2 Artifact Dota Underlords. Left 4 Dead series. Valve Turtle Rock Studios. Categories : Left 4 Dead series video games Asymmetrical multiplayer video games Censored video games Cooperative video games First-person shooter multiplayer online games First-person shooters Horror video games MacOS games Multiplayer and single-player video games Multiplayer online games Post-apocalyptic video games Source game engine games Split-screen multiplayer games Survival video games Valve Corporation games Video games about viral outbreaks Video games about zombies Video games developed in the United States Video games featuring female protagonists Video games scored by Mike Morasky Video games set in Video games set in Georgia U. 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