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Tutorials/Things not to do – Minecraft Wiki
How To Become An Enderman In Minecraft No Mods Get (02:46) (3.8 MB) - Totalmobile Minecraft Wiki
I guess this guy is able to become an enderman and use his powers. Sadly the video doesn't link me to any sort of mod pack or instructions to make this work. How to use the Minecraft Enderman mod В· Spawn a command block using this command: /give @s minecraft:command_block В· Enter the following command. Looking at endermen. If the player's crosshair touches any part of the upper body of an enderman while within 64 blocks of it. Download How To Become An Enderman In Minecraft No Mods MP3 secara gratis di Totalmobile. Detail How to BECOME an ENDERMAN in Minecraft *no mods* MP3 dapat. In this mod your player and every other player you see in multiplayer servers will be endermen! You can also teleport! Just use the enderpearls.
The Minecraft Wiki is no longer considered as official by Microsoft and therefore several changes are required to be made, including to the wiki's logo. Please read this announcement for more information. The Minecraft community has developed some standards of gaming to help new Minecraft players become comfortable with the game. Millions of users have at some point been too inefficient or died unnecessarily. Therefore, a collected list of things the player should not do or forget has been compiled below in order to make the game experience as enjoyable as possible. However, making mistakes is an important step to learn the way of things in Minecraft , so don't feel bad if you follow these suggestions and still make a mistake. In a way, this tutorial acts as a collection of frequent Minecraft mistakes. Regardless of the advice given here, players should feel free to ignore any advice and play the game in their own way. The following things not to do in Minecraft could possibly result in the death of the player. Movement such as sprinting and jumping drain hunger and saturation more quickly than walking. The player should conserve the hunger bar during the first few days, as renewable food production takes time. A player who lets the hunger bar get too low cannot sprint at all anymore at 6 hunger points or less. Without food, it is often best to avoid sprinting except where necessary, especially while fighting hostile mobs. Health drains quickly when the player's hunger reaches zero. On Hard mode, the player can die of starvation ; on Normal mode starvation damage stops at half a heart; and on Easy mode it stops at 5 hearts. It is usually best to sprint only after establishing a good steady food supply. Boats and horses can be used to move around quickly without getting hungry. If the player owns a horse, finding horse armor for it is advised, because ranged mobs could easily end up killing it while the player either advances or retreats on horseback. Be careful when eating rotten flesh and raw chicken as each may inflict the Hunger status effect on the player, making actions drain the hunger bar much faster. However, if in dire need, eating raw chicken, or even rotten flesh, is a viable option if the player takes no action while under the Hunger effect. Eating a spider eye always poisons the player, causing 4 damage. Avoid eating these unless there is no better food available. This makes eating pufferfish not an option almost whatsoever due to the damage from the Poison and the massive increase in hunger bar drainage. However, it is possible to nullify both by drinking milk. After the first few days of work, the player should have some basic facilities for survival e. Many players are tempted at this point to venture farther from their base to look for resources and explore. However, the player should always keep in mind the location of their base. Even a brief moment of activity in an unfamiliar place, especially areas with no landmarks, can confuse a player's sense of direction and result in losing the way home. Without knowing where the base is, the player is in danger of losing valuable time and may have to start over most of the game. It is also much easier to die trying to get back, either from starvation or attacks by hostile mobs. When planning to venture far away from their main base, a player should carry wood, a crafting table, building blocks, a pickaxe , plenty of food, a weapon like a sword or axe , some quality armor , a water bucket , a long-ranged weapon such as a bow or trident , and if using a bow plenty of arrows unless the bow is enchanted with the Infinity enchantment. Make sure to bring wool for beds to set a new respawn point and sleep when it gets dark. When the player gets a large distance away from the last bed slept in, then it is likely time to use another one. Don't break the bed after sleeping in it, or else the player will respawn at the world spawn upon death instead of at the bed's location. If the player runs out of food, they must either locate more or risk starving possibly to death in Hard mode. Passive mobs can be hard to find after world generation, especially in biomes where they do not spawn frequently. In the Nether, running out of food is extremely perilous as the only sources of food are mushrooms to make mushroom stew , which are somewhat rare, and hoglins for porkchops, which are hostile and only spawn in crimson forests. Because of the crimson forest's other hostile inhabitants, trying to find hoglins may end up in death if the player is too low on hunger to heal. Beds in the Nether or the End explode upon attempting to use them. Respawn anchors safely create spawn points in the Nether, but when fully charged explode upon use in other dimensions. There is no way to set a spawn point in The End. Normally, when the player sleeps, they wake up next to their bed if the space around it is not taken. It is important to leave a clear area around and above their bed. If this happens, remove the block quickly to avoid death by suffocation. If the player is killed, they cannot respawn at their bed; instead, they spawn instead at the world spawn, which can be far away from where the player was trying to sleep, along with a message saying, "Your home bed was missing or obstructed". Also, avoid placing transparent blocks such as glass around their bed as the player cannot spawn on a transparent block after waking up. If the player is careless when using lava, this is a possible result albeit a drastic example of such. Lava is a dangerous resource. The player should not keep lava in their hotbar unless they are about to use it. Death can result from accidental use of a lava bucket, as well as damage any builds in the immediate area. Apart from lava, having items in the hotbar which are either not essentials like weapons or food or in use consumes valuable space. Unless the player is going to throw them or has nowhere else in their inventory for the items to go, leaving these items there just clutters up the hotbar, setting the player up to waste time later. During adventures, have a bucket of water on the hotbar at all times if not in the Nether. In the case of an emergency, it can do the following:. Eating suspicious stew can give a positive effect like Regeneration , Night Vision , Jump Boost , etc, but sometimes it also gives a negative effect like Blindness , Poison , or Weakness. However, when taking suspicious stew from generated structures or villagers, there is no way to know which effect the stew will inflict. Although there is a chance that the stew will inflict a positive effect, a player looking to heal and being struck with Poison will only end up in a worse position. Heights are dangerous, and jumping off a structure, especially without knowing how tall it is, can result in death. A risky method would be to place a water bucket just before the player lands; this is colloquially called MLG major league gaming water bucketing. It is much safer to descend mountains or cliffs by climbing down normally or even using water. However, this strategy will not work in the Nether, which can catch newer players by surprise. Make sure to be especially careful on Amplified worlds, which are very vertical, as even netherite armor with Protection and Feather Falling may not reduce enough damage to survive enormous falls. Death at the bottom may make it impossible to reach the items scattered everywhere. If an arrow is shot directly upward, it may fall back down to hit the player. Also, the player should not charge at a target immediately after firing an arrow at them, especially if the player is wearing elytra , as they may collide with the arrow. Death from this method is highly unlikely unless done intentionally. While not as dangerous as lava , fire is still quite hazardous due to its item-destroying abilities. In addition, it spreads every few seconds and can travel across trees. Fire is especially dangerous in dark forest and jungle biomes because the trees are larger so burn longer and closer together, and if too many trees burn up at the same time it can heavily affect the game performance. If trying to clear the forest, it is advised to be careful with the fire and have a quick means of escape such as elytra or a Fire Resistance potion. Once the random tick speed gets high enough, fire may burn so fast that it does not render, so the player may end up on fire without seeing anything. If the player wishes to create a fireplace in a building for decoration, lighting, or disposing of unwanted items , make sure that the area under and surrounding the fire, as well as the four blocks above it, are made of non-flammable material, or use campfires to make it in a compact wood-themed building. A Trident enchanted with Riptide is both a weapon and a means of quick air travel. If the player carelessly launches themselves into the air with Riptide, they can put themselves at risk of serious fall damage and death. The player should be careful not to launch themselves into dangerous situations. Using elytra or a potion of Slow Falling is recommended to prevent accidental death. While it is raining, the player can essentially use Riptide to fly through the air. However, due to its fairly long charge-up time, the player may accidentally fall a long distance if they do not use the trident fast enough, or if it suddenly stops raining. Mining both straight up or down are definitely some of the most risky things a player can do, because both can carry to dangerous and most likely lethal situations. For example, if the player is mining straight down by mining the block they are standing on, there's a high chance of:. Should the player insist on digging narrow shafts downward, they should try to listen for water, lava or mob sounds this can be aided by turning on subtitles. This can alert the player to the presence of a cavern, lava, or mobs. Almost as dangerous as mining the block the player is standing on is mining the block right above the player's head. Dangers of mining straight up include:. A possible way to make mining upward safer would be for the player to place a torch at their feet and keep a block in their hotbar that they can switch to easily. The torch breaks any gravel or sand that falls onto it and if liquid comes out of the hole, they can quickly place a block to stop the flow of the liquid. These precautions are not perfect as there still is the possibility of mining into a cave with mobs or the player not reacting fast enough to a lava flow especially in the Nether where Lava flows as quickly as water. As with digging straight down, the player should be wary of noises mobs, water, lava, etc. The player should never dig straight down in the center the blue terracotta block of a desert pyramid. Doing so results in the player falling directly onto a pressure plate and triggering a concealed TNT trap, which explodes. This can kill the player, destroy their items, and destroy the chests and their contents. There are safer alternatives to get down and back up:. Once at the bottom, the player can safely mine the pressure plate, harvest the TNT, and loot the chests. In Survival mode, blocks take five times as long to break while the player is underwater. Therefore, there is a high risk of drowning while digging underwater, especially if the player is not close to the surface. Digging an air pocket under the ocean floor or placing magma blocks or soul sand to create a bubble column can produce a place where the player can slowly recover their air supply. It takes time to recover the breath meter so players should come prepared. A conduit can also be built if the player expects to be underwater even longer. The player should be careful near ocean monuments , as the elder guardians inflict Mining Fatigue III, drastically reducing mining speed. Finally, players may want to have light underwater. Torches cannot be placed underwater, so it is better for the player to come with full-block light sources such as sea lanterns , glowstone , lanterns , sea pickles , jack o'lanterns , or even a Redstone Lamp beside a Block of Redstone. This is what happens when the player is careless with TNT. Click to play the GIF. TNT explosions are deadly. Should the player happen to have a bow enchanted with the Flame enchantment, they can also remotely detonate the TNT by shooting it. If necessary, the player should find cover to protect themselves from the explosion. If flint and steel must be used, run away as quickly as possible. TNT also affects the nearby environment. If there are multiple blocks of it, the first explosion launches the others in random directions due to them being entities when primed. This means that even placing it a reasonable distance away may still mean your base is partially blown up. Feather Falling reduces the fall damage if you are blasted into the air. There are many risks linked to deep mining operations. Bringing a good supply of common blocks e. It is also essential to have log or wood on hand for crafting. Underground, wood generates only in mineshafts, which are rare. Sometimes diamond ore may be the only block between the player and death. The player should mine away all blocks around diamond ore found while mining. Care should be taken to completely remove or replace any lava around the diamond ore so the player is not in danger while extracting the diamonds. The same principle can be applied to any rare resource the player would not want to risk losing. More common materials such as dirt , gravel , and stone should be gathered above ground, where it is safe, and lava should be collected from the Nether, surface lava pools or an infinite lava generator as it is easier to use a bucket on source blocks in these places. The player should also remember to relight up areas after block light from any removed lava is gone. Assuming the player has found a way to get past the bottom bedrock layer of the Nether or Overworld or has an active portal to the End , they have access to the void. However, jumping into the void results in death. To survive the void, the player would need Regeneration VIII or higher, which is inaccessible in survival. In addition, Totems of Undying cannot protect the player from death if they fall into the void. If the player dies in the void, they lose all of their items. Therefore, do not even think about jumping into the void under any circumstances. Minecraft auto-saves once every 45 seconds, so unless you get unlucky, you will find yourself right back where you started from. Before you do this, though, you should put all of the items including armors in a Ender Chest so that you can access them in the overworld. Note that this will make you lose your Experience without the ability to recover it. It should be noted that the void can then be used to the player's advantage as a means to kill enemies. If the player builds a nether portal at levels near bedrock , they have a good chance of spawning on a small island near the lava ocean, meaning that shelter area may be limited to only a few blocks of space. Lava oceans usually leave a lot of room which can also hide ghasts trying to snipe the player from the lava. This area does leave the player vulnerable to the possibilities of death or entrapment, depending on whether the fireballs hit the player or the portal. It is recommended that players build their portals above Y-Level Any expedition to the Nether should be taken with caution. Even worse, the player may spawn inside a nether cave, in which the player must dig their way out which is dangerous due to the chance of digging into lava pockets or lakes, or the player can spawn right above a lava ocean, meaning that when the player leaves the portal the player falls right into the lava and die. The player can also spawn inside a lava ocean, and if this happens, the lava will destroy the nether portal and the player will die. The Efficiency enchantment can cause problems if the player carelessly mines. If the player drills around in sand or gravel while moving forward, the player may get trapped in the blocks and suffocate the player for a short time. The player should keep their distance with all gravity affected blocks while mining. Block glitches as described most often occurs on laggy servers or single-player worlds played on slower computers, so players are less likely to come across such issues while playing on fast computers or servers. The player should note that death is extremely rare from this kind of scenario; a close call is far more likely. Another note worth taking is to be careful near desert ravines, as there are sometimes overhangs of sand with no sandstone beneath them. These blocks fall as soon as they are updated by a player placing or breaking a block next to the sand. This can result in the sand falling away and dropping the player down large heights. Be careful when building in the desert if you think there might be a ravine nearby. One way the player can stay oriented in caves is to place torches on the walls on only a specific relative side right or left. This makes it so the player can follow the torches back by keeping them on the opposite side of the cave that they originally place them caves are known to split so the player knows which path leads to the surface. Another way to stay oriented is to place blocks as markers in intersecting cave areas. Players can easily get lost in a mineshaft as they have complicated, but repetitive structures. If a player gets lost underground they should mine back up to the surface in a safe manner. Mineshafts are some of the most dangerous places in Minecraft. Have these points in mind:. If the player's crosshair touches any part of the upper body of an enderman while within 64 blocks of it, it becomes aggressive toward the player. Endermen deal higher damage than most other Overworld mobs, and their teleportation abilities make them unpredictable. If the player provokes an enderman and is unprepared to continue to engage it, the player can use water to keep the enderman at bay. As of 1. If the player wants to hunt endermen without fear of provoking them prematurely, a player can wear a carved pumpkin instead of a helmet to prevent endermen from becoming hostile when looking at them. While this is an effective way to approach an enderman safely, the pumpkin also makes it more difficult to see other monsters and fight them, unless using third person camera view, though this too has its disadvantages if one is not accustomed to it. However, this view hides the player's hand and hotbar. If the player's armor is of high quality, such as enchanted iron, diamond or netherite armor, a normal helmet may be used instead of a pumpkin as the boost in defensive armor may allow the player to fight more efficiently. If the player does not have a carved pumpkin or high-quality armor with which to fight an enderman , a simple strategy is to build a small roof two blocks high, and take refuge under it while fighting the enderman. The player can enter a space that is two blocks high, but an enderman cannot, as they are three blocks tall. Hiding under the roof and striking any enderman with a sword is an easy way to dispatch the mob without taking damage, although most other mobs can still hurt the player. Alternatively, constructing a pillar four blocks high and attacking from the top of it produces roughly the same result, as an enderman cannot attack the player from that height. In all cases, the player should still be cautious of other wandering mobs, especially skeletons which can shoot players off of pillars. Yet another option is to trap an enderman in a boat before attacking it; this makes it unable to move or teleport, and it can only hit you if you're right up against it. This rule applies to almost all mobs, however, results may vary depending on how the mob in question attacks: It's basically useless to trap a skeleton, but you can stop a creeper or baby zombie in its tracks. Whatever you do, don't get in the boat. If the player does end up provoking the enderman they can jump in a source of water nearby if there is one. If the player does not have a water source they can place a bucket of water in front of them. If all else fails then they should get their back up against a wall and punch the enderman from there. The player should stay away from creepers as they can deal large amounts of damage from their explosion. The danger of a creeper to an individual player depends on the game's difficulty setting and how prepared defensively the player is. If the player hears the hissing sound of a creeper which sounds similar to primed TNT they should immediately back away. If a creeper surprises the player, the player's first goal should be to gain distance from the creeper. Any bit helps, as the player moves faster than a creeper even at walking speed. When fighting a creeper, the player should maintain distance. The best option with this strategy is to use a bow , as this allows the player to kill creepers from beyond their explosion range. A creeper must get close to the player before exploding, enough so that the player can build a 5 block high pillar by jumping and placing a block underneath their feet to allow the player to safely shoot a creeper wandering around the base of the pillar without fear of the creeper exploding. While fighting a creeper using melee attacks, the player can use a sprint attack by hitting the creeper while sprinting. This attack hits the creeper farther away than hitting it normally. Usually, this distance is enough to keep the creeper far enough that it doesn't explode, but if it hits a block while being knocked back by the player's attacks, the creeper may not be knocked back far enough. This or missing an attack on a creeper could leave the creeper close enough to explode. Using weapons with Knockback or Punch may help keep a creeper away from the player. Shields are effective against creepers. When all else fails, the player could at least get the creeper to explode as far away from themselves as possible. Ironically, this is the easiest to do on the " Hard " difficulty setting, since creepers are less likely to cancel detonation from further distances in harder settings than easier ones. It is even possible in some situations to persuade a creeper to explode without causing any damage to the player at all. Their explosion causes damage to the environment unless the creeper is partially in water or lava. Thus, ideally, the player may want to move the creeper into the water before it explodes to decrease damage to the environment. Sprinting away to attempt surviving the blast should be the player's highest priority, unless they have a shield, which can block the damage from the creeper explosion, in which case they should turn around and use it. In the worst case, if a player finds themselves without a shield or any way to flee away and a creeper begins hissing nearby, the player should try to place a solid block between them and the exploding creeper, right in front of the player's legs. If done correctly, this will highly reduce the explosion damage, although this tactic requires perfect timing and huge precision. Another way to survive is to immediately jump into a nearby hole, or to any space at least 1 block below the creeper to protect their low hitbox and reduce damage. Trying Minecraft in Hard difficulty may sound fun for beginners, but new players may not have enough experience to do well in hard difficulty. In hard difficulty, mobs deal more damage, players can starve to death if they run out of food, certain mobs gain additional abilities, and some status effects last longer. New players have less experience dealing with these hazards and may not get the enjoyable experience of exploring and experiencing Minecraft in a manageable difficulty for their experience, which may ruin the game for the player. Normally, the first nights are used to gather more resources, because the player is not well-equipped yet. The player should stay away from anything that can kill them during the beginning of the game, as the player does not have much in the way of resources such as armor , food , or weapons. For some experienced players, this is not a problem, as it provides them a challenge that they are experienced enough to handle. Players playing on Peaceful mode do not have this problem. If the player plans on spending nights outside, certain biomes such as plains are safer than others such as forests and jungles as the player can see monsters coming from a distance. An area with lots of barriers can be dangerous because the player can easily be surprised by a hidden mob hiding behind a barrier, or be cornered by mobs. Shields should be used when exploring, as they can help you get out of situations where there are too many mobs to kill. A good melee weapon, such as a sword or axe , is a player's best friend when in dangerous situations. One of the worst places to forget a melee weapon is in a cave. In underground places, players come across mobs in tight spaces, making ranged attacks difficult. It is important for the player to be able to kill mobs which are near the player. A wall is an excellent means of defending a certain area, either as a way to keep monsters out or for players to shoot enemies from afar without posing any danger to themselves. However, if a wall is designed incorrectly, spiders can easily scale the wall and make the wall far less effective. Spiders treat all vertical surfaces as ladders , allowing them to climb any wall with ease. However, they cannot pass through a block that is directly above them, so building an overhang on the outer side of a wall prevents spiders from climbing any further. The player should be careful to make walls tall enough because spiders can jump over walls shorter than three blocks tall. Note that enemy players can ride horses to jump up to 5 or 6 blocks tall, or wear elytra to fly over walls completely. The purpose of a shelter is to protect the player from the outside world. Leaving any sort of opening in that shelter defeats the purpose of having one, as monsters can walk right in and attack the player. The player should make sure that their house or fort is secure from all monster attacks, and only has entrances that can be defended easily. If the player wishes to see what is going on outside of their shelter while standing within, windows made out of glass or glass panes are always better than just punching a hole in the wall as an uncovered hole allows skeleton and pillager arrows to strike the player from outside of the house, and allow mobs to path find to the player. If a creeper sees a player next to such a hole, they can explode from the other side of the wall. The player can also use a collection of partially transparent blocks as windows such as wooden gates, stairs, slabs, or trapdoors as hostile mobs cannot see through them. If the players must have a hole and not a window, for instance, an arrow slit, a block such as stairs can be used. Two upside-down stairs facing toward each other in the wall leaves a space almost impossible to shoot through, making it safe from skeletons. A trapdoor also works great for this purpose, as the trapdoor can be flipped closed when the hole is not in use. It is difficult to identify a creeper hidden within sugar cane. By the time the player may recognize the threat, the creeper may already be about to explode. If the player desires a sugar cane farm near their house, make sure it is completely safe with the correct precautions to prevent mobs from spawning or wandering into the area. Sugar cane does have its uses, such as the fact that a player can hide from mobs within the middle of a 2-block tall sugar cane. This may help the player avoid dangerous mobs, but it is not a perfect method. Iron golems can be a reliable source of iron, but getting this iron the wrong way may lead to major trouble. They only drop iron ingots when they are killed while making it requires 4 iron blocks 36 pieces of iron. Attacking village iron golems is not a good idea either, as this causes them to become hostile toward the player. They are significantly stronger than the player in both health and damage, to the point of being able to kill a player in one hit. In addition, killing a village's iron golem lowers the player's popularity with a village by 5 points, note that this is for Bedrock Edition only on Java the popularity is unaffected. If the player's popularity with the village drops to , iron golems become indefinitely hostile toward the player, until the player's village popularity is restored to a higher amount, as well as causing villagers to significantly increase their prices. However, if you do not want to trade, you can get on a 3-block tall tower and hit the iron golem from above. Make sure that there is no block for the iron golem to climb onto next to your pillar. This does not mean players cannot harvest iron from iron golems, but it is safer and more efficient to construct an iron golem farm , where the iron golems technically are naturally spawned and are not killed directly by the player. It is just that the player must provide conditions for the "natural" spawning of iron golems. Withers can easily destroy any structure, except those made of indestructible blocks. If the player is planning to fight the Wither, they should move far away from important land and buildings, such as their house and farms. Withers make huge explosions when spawned and shoot out wither skulls that explode, all of which will cause destruction to the environment. In addition, the Wither will attack any players as well as the majority of all mobs in the game, including villagers, animals, and even many hostile mobs. The player cannot stop the Wither from dealing damage to the world. The Wither will still take a large number of hits to be defeated even with the most powerful weapons and enchantments in the game and potions of strength. Even worse, if the player dies while fighting the Wither and the wither destroys the bed they slept in, they will respawn at the world spawn point which could make it difficult for the player to get back to their base. If the player spawns the Wither in the Nether , the Wither could destroy the floor, opening up holes to lava or large caverns and thereby increasing the chances of the player falling into lava or a pit, as well as the ceiling which could result in lava pouring down from above and possibly onto the player. If the player knows the placement of the soul sand and wither skulls , they may try using the top bedrock layer in the Nether to help trap the Wither during the fight. This is not that hard, but has disastrous consequences if done incorrectly. Additionally, if the player defeats the Wither near a lava ocean or lake, the nether Star it drops will likely fall into the lava and be destroyed, so the player will have fought the Wither for nothing. If the Wither is spawned in the End, it could create holes in the end stone, increasing the chances of the player falling into the void. If the player spawns the Wither during a fight with the ender dragon , the player has to deal with two bosses. The player may attempt to have the Wither kill the Ender Dragon or distract endermen, but for most players, killing the Ender Dragon is easier without the Wither being there as the Wither often is more of a hassle to the player than the Ender Dragon. So, if the player is planning on fighting the Wither in the End, they should do so after the Ender Dragon is defeated. In this case, battling the Wither could make things easier for the player. Since there are a lot of endermen in the End, the Wither will focus more on attacking the endermen than on attacking the player. Additionally, the endermen will retaliate against the Wither, thereby assisting the player in the fight. However, the player should be careful about spawning it near an end city because the Wither will fly up the end city to destroy the mobs there, which means the player will likely have to climb up the end city to reach the Wither. For most players, the Overworld is the most ideal dimension to summon the Wither in. However, the player should still think carefully about where to fight it. It is usually easier to fight the Wither in caves than it is to fight it above ground since the ceilings in the caves will prevent it from flying high which will make it easier to it. The most effective strategy to fighting the Wither is to create a very long 1 by 2 hallway and a small 3 by 3 room to one side of it. The player should then summon the Wither in the 3 by 3 room and then immediately back off into the hallway before it explodes. The player can then shoot the Wither safely from the hallway because the Wither will not be big enough to fit in the hallway and will therefore not be able to reach the player. Once the Wither reaches half health, the player can then run forward and finish it off with a sword. If the player uses this tactic, they could defeat the Wither easily even with iron armor, a little bit of food, and a few healing and strength potions. On Hard difficulty, zombies can break down wooden doors and attack the player while they are within their base. There are multiple ways to protect a wooden door from zombies in hard difficulty such as placing a block front of the door anytime they are not using it, using an alternative door fence gates , iron doors, trapdoors, etc. Another way to block zombies from doors is to place the door sideways, so when the door is open it closes off the doorway. The zombie's A. Using a sword enchanted with Knockback on a skeleton knocks it away and gives it more time to attack the player, making it harder to kill the skeleton. There are exceptions, such as when the skeleton could be knocked back into a position which kills it or removes from where it can harm the player, such as over a cliff. They would likely die from the fall, and if the water broke their fall then they would not be capable of attacking the player if the cliff was high enough. Also, a player with a shield could protect themselves against its arrow if the player was using a sword enchanted with Knockback. This is also true when attacking a Drowned that is using a trident a ranged weapon. If the player finds an End Portal , has the soul sand and skulls required to make the wither , or finds an ocean monument , and the player decides to defeat these bosses, that player must bring enough equipment as well as the right equipment. These are some suggested items for boss fights:. Once the player attacks a silverfish in a stronghold , it awakens all other silverfish in the vicinity, meaning the player has many silverfish to deal with. If the player uses a weapon that can kill it in one hit, or if deals damage through indirect means for example by lighting a fire with flint and steel , the silverfish does not call reinforcements. A diamond sword, or an axe that is stone or better, can kill a silverfish in one hit. Note that the sweeping effect from a sword could damage nearby silverfish without killing. Because of the fact that snow layers count as a block, any snow layers next to the bed a player slept in may result in the player waking up standing on their bed, and chancing waking up inside a block if the player's ceiling is only 2 blocks above, which may result in suffocation damage to the player. The player may also not respawn at their bed if they die, because it is obstructed. To avoid this, keep Snow Golems away from player beds. Also, if the player must sleep in a snowy biome, the player should remove any nearby snow blocks. Ocean monuments are dangerous to an unprepared player. Guardians spawn in them, which do 4. The proper equipment for some players is:. While they contain plenty of chest loot and are absolutely massive, the woodland mansions also contain illagers , which are hostile versions of villagers. Two kinds are found: vindicators and evokers. Both are extremely dangerous to fight. These structures are designed for the end-game, so make sure to bring the best gear. Witches are dangerous. They throw negative splash potions at the player such as poison, instant harming, weakness, and slowness. Players should never go unprepared when fighting a witch, because no matter how strong the player's armor is, it does not protect the player from the potions. Lava, flint and steel and Fire Aspect weapons are ineffective against witches because they can drink a potion of Fire Resistance to negate these effects. Witches are also impossible to drown since they drink potions of water breathing. It is suggested the player use a bow to kill a witch, as the bow has a much further range than the witch's potions. Using good armor enchanted with Protection is a great help as well. A player's popularity in a village determines the prices that villagers offer when trading. The lower the player's popularity, the higher the price. Attacking or even accidentally hitting a villager causes the player to lose 1 popularity see Village. Killing one results in a loss of 2 popularity, which is not worth anything to the player as villagers drop nothing. Attacking a baby villager results in the player losing 3 popularity and killing a baby villager results in the player losing 5 popularity. In bedrock edition, if the player kills the village's iron golem , the player loses 10 popularity. In Bedrock Edition, the reputation system works differently. Just attacking a villager provokes the iron golem. Getting out of range helps because iron golems have a short memory. Dying also pacifies the iron golem. In Bedrock Edition, prices do not depend on reputation; they depend on the villager's demand for certain items. If the player's popularity is or lower, any naturally spawned iron golems attack the player without being provoked. Also, the village popularity does not reset when the player gets killed and the only way the player can get their popularity back up is to trade with villagers. So the player should only attack villagers or iron golems in special circumstances. If a villager or iron golem must be killed for some reason, the player should contrive to use natural damage such as fire , lava , or dispensed TNT. Iron golems do drop iron ingots upon death. The player can also build an iron golem farm specifically to collect iron ingots. Remember, villagers are the player's friends, not their foes! If the player must remove unwanted villagers, it is recommended to use environmental damage, like fire or drowning damage. Dozens of zombies spawn regardless of how well-lit or walled-off the village is. A few good sieges can easily wipe out the player's local village, and it is extremely tedious to try to repopulate it with zombie villagers. Staying out of the village boundary is sufficient to prevent zombie sieges from occurring, but it is still advised to stay farther away from the village, in order to prevent random zombie spawns. Remember that wolves can also be allied with the player. If the player attacks them, all the wolves around get angry also, and when wolves are angry, they cannot be tamed, similar to zombified piglins. Also, wolves do not despawn on Peaceful mode, but they damage the player in Bedrock Edition and do not damage the player in Java Edition and the Console edition on Peaceful mode. Also, wolves do not drop anything, so there is almost no use in killing wolves; it is much better of an idea to tame them instead. Polar bears are neutral mobs, but they can deal up to 9 damage per hit on Hard mode, and are also incredibly easy to provoke. An adult polar bear which is with a polar bear cub attacks the player without being provoked. If the player does not throw a splash potion with a negative effect far enough, they become affected by the potion. The player may then be adversely affected. Therefore, the player should make sure that if they are throwing a splash potion at an enemy, they should throw it far so that they do not get affected by their own potion. Creepers submerged in water cannot destroy blocks and structures by exploding, but the slowing effects of the water make it especially tricky to kill them effectively. Unless the player wants to make it explode to get rid of it quickly without affecting the terrain, the player should use a trident or bow instead of a melee weapon to kill a creeper submerged in water. Ideally, the trident should have Loyalty to allow the player to throw the trident without having to swim to retrieve it. As the carved pumpkin severely impairs the player's vision, it may not be a good idea to wear it and fight the dragon head-on, even if it prevents endermen from attacking the player. However, if the player uses a resource pack , third-person view, or removes the GUI to remove the impaired view of the carved pumpkin , the player can see the entire screen, and endermen cannot become provoked by the player looking at them. If the player would rather use a diamond helmet and they are confident they can keep their crosshair away from the endermen, using a diamond or netherite helmet might be a better idea. On a Peaceful level of difficulty, this is not necessary. If the player does not watch for hazards at their feet while moving, they might fall off into a ravine, lava lake, or a patch of mobs, or instead, fall off a mountain. Keep an eye on the ground while moving Even if it is pressing F5 twice to change the camera view. This is not quite so obvious, but if the player mines the blocks directly in front of them while being close to the block, several negative things could happen. The player could walk into a ravine, walk straight into a monster spawner, or even worse, have lava flow onto them. The player should use ambiance noise to their advantage. If the player hears mobs, lava, or water, they should proceed with caution. Subtitles may be used to highlight such sounds if the player cannot turn the game volume up high. One possible mining technique to fix this may be mining two blocks forward at eye level, then digging out for feet. Do this twice and almost all chances of lava or water flowing in can be noticed before they harm you. Hardcore mode should not be played by beginners. Once the player dies in hardcore mode, the world becomes unplayable in survival. Players in Hardcore mode need to be extra careful to keep dangers away from them, such as by lighting up dark areas or preparing equipment for fights against mobs. The player should avoid dangerous situations, such as mining, if they do not have the proper tools. A player must be able to fight mobs properly. If the player really wants to dig, they may want to stay safe and build a quarry. It should be remembered in Hardcore mode that there is absolutely no point in safe-keeping important items from dangerous places because the player respawns on Spectator mode if they die and cannot collect their items. Players should not try Hardcore mode until they are familiar with the game mechanics by playing a few games on lower difficulties first. Thunderstorms are a particularly dangerous form of weather , as the sky darkens enough for monsters to spawn, even during the daytime. An unprepared player with few supplies can be killed quite easily if a thunderstorm begins and monsters start to spawn. While thunderstorms do not occur often, it is always a good idea for the player to make sure that they have enough supplies and weapons to survive should one happen. Additionally, a biome with extensive vegetation, such as a forest or jungle, is at additional risk during a thunderstorm, as a bolt of lightning could set trees ablaze and destroy large areas of forest. These bolts are also nearly lethal to the player if they are hit by one, so standing outside during a thunderstorm is always a risky prospect. And, if that was not bad enough, lightning bolts can transform pigs into zombified piglins , villagers into witches, and creepers into charged creepers. It also has a chance to spawn skeleton traps. Overall, thunderstorms are a dangerous situation. Note the player can sleep in a bed during a thunderstorm. If the player goes at least 3 nights without entering a bed , phantoms have chances to spawn high above the player. The more nights the player goes without sleep, the higher the chance for phantoms to spawn in greater numbers. To avoid phantoms, the player doesn't actually have to sleep through the night; they just have to enter a bed for any amount of time. However, if the player wants to obtain Phantom Membrane s to repair an Elytra or brew Slow Falling potions, it is necessary to avoid sleep. If the player is seeking Phantom Membranes, they should be advanced enough to be able to fight off Phantoms efficiently. Another much easier way to obtain phantom membranes is by taming a cat. Put the cat in a minecart or boat, with a hopper and chest underneath. This way, the cat gives you a gift every morning, which is put through a hopper into a chest. There is a chance to get phantom membranes from this. The vast space inside the Nether , along with its environment, comes with many more risks and hazards than one would expect from the Overworld. However, unless the player is on Hardcore, they should leave their more valuable equipment such as diamond items at home: an inventory-incinerating death in lava is far more likely in the Nether than it is in the Overworld. The player should only bring along one or more iron pickaxes and an iron shovel unless they plan to farm soul sand to plant nether wart in the Overworld as tools, and torches, at least a stack of food, flint and steel for relighting the player's nether portal if something happens to it, and two to three stacks of cobblestone. If the player does not want to risk losing anything else, then they should not bring anything else. If the player is not playing on Hardcore mode, and wants to preview the Nether, they may want to equip some cheap weapons just in case the nether portal spawns in a lava ocean. A ghast firing at a player after entering the Nether. Note: This is true of any diamond pickaxe or netherite pickaxe with Efficiency II or higher, any iron pickaxe of Efficiency III or higher and any type golden pickaxe. The player should avoid bringing highly enchanted pickaxes with them. The Efficiency enchantment is useful for breaking blocks quickly, but using it in the Nether when mining netherrack may lead to death. Netherrack is a soft block and high efficiency is not only not needed, but it will also mine netherrack so fast by holding the mine button that the player could drill out large quantities of netherrack quite quickly. Players digging recklessly in the Nether environment, where lava flows as fast as water in the Overworld , can dig themselves into lava pools or rivers. Also, netherrack has limited use and could end up wasting durability of the player's Efficiency pickaxe. A player without active fire resistance must make any nether tunnels at least two blocks wide with one side of the floor a block higher than the other, so that if the player does hit surprise lava, it will be channeled to the lower side. The player should always stand on the high side of this type of tunnel. This advice is more relevant for more risky ventures in the Nether, where the player is likely to catch on fire. Of course, the player cannot get the ingredients for fire resistance potions without first entering the Nether. Witches drop this potion rarely if killed while drinking it, so it is best not to rely on them. If the player has not gotten blaze rods or magma cream or started brewing yet, it is best to have some spare food and have a full set of iron or diamond Armor on with a bow or tons of snowballs to kill blazes, because when they set the player on fire, it is hard for the player to extinguish themselves as they cannot place water in the Nether. When the player enters the Nether , they could look for piglins to rarely barter for a potion of fire resistance, which could then help in future Nether expeditions. Enchanted golden apples cannot be crafted in Java and Bedrock Editions, and can only be found in loot chests in generated structures making them less available for their fire resistance effect. Horses are useful in the hilly Overworld , or flat plains, but the Nether is no horse paradise. There are many cliffs horses can fall off of especially in the Basalt Deltas , ghasts to shoot the player into a sea of lava , magma blocks and soul sand, and the place is one big cave. Players do not usually take a horse when they go mining because it is dangerous, and the Nether should be thought of the same. If the player must use a horse or donkey in the Nether they should take several precautions:. Alternatively, if the player is making a transport system in the Nether, they can create a pathway exclusively for the horse to effectively create a " horse subway" that will travel extremely fast with the combined speed of the horse and the distance reducing effect of the Nether. This is less convenient for the player while traveling through the nether but it does take much less setup than a minecart system which is less tedious and less dangerous to use, but harder to build. Even if the player secures their portal , there is always the possibility that a ghast will de-light it not destroy it, as obsidian is only destroyed by a player or the wither. If this happens, the player cannot return to the Overworld easily, which is why the player needs their flint and steel to re-light the portal. If not, the player would need to do one of the following activities, many of which are dangerous:. If the player is trapped in the Nether, they can also kill themselves to respawn in the Overworld provided they don't have a Respawn Anchor with too many charges left. It is advised that players place their items in a chest if possible first. The player can return to the Nether hopefully with a flint and steel this time to retrieve their items. The player should remember that they will lose most of their experience if they do this. It is possible to ride a strider in the nether. You need a warped fungus on a stick to do so. However, if the stick runs out of durability midway in the lava , then the stick will turn into a normal fishing rod. Then the strider will not move where you want it to go and instead return to its normal AI behavior, making you stuck in the middle of the lava ocean. Even if you dismount, you will land in the middle of the lava and burn to a crisp. So, it is a good idea to check your stick often. If you do get stuck, you may use an ender pearl or a fire resistance potion to escape. Alternatively, you can bring a spare warped fungus on a stick. However, don't shift-click it into your hotbar, as pressing shift will make you dismount. Gold armor is useful for avoiding piglin attacks, but if the player is to bring 1 piece of gold armor to raid a bastion, this results in a trade-off: less defenses depending on the armor piece in exchange for keeping piglins from attacking on sight. Of course, this trade-off also exists if the player wears gold armor around piglins normally, but the benefits are less likely to last long in a bastion. Piglin brutes are always hostile and deal very high damage, and attacking one of these will provoke all nearby piglins and brutes, no matter the tier of armor the player wears. In addition, hoglins, magma cube spawners, holes in the floor leading to deep drops, and lava at the bottom layers provide additional hazards depending on the type of bastion. It is advisable to wear a golden helmet or boots inside a bastion, which will only slightly reduce their protection but may reduce more depending on the enchantments on the player's regular armor , which the player may trade out for a stronger piece if they think they may meet a piglin brute, but they must be careful doing so around normal piglins. It is recommended to wear boots with a high level of Feather Falling or placing a hay bale below the player's feet to reduce damage from falling through a hole in the floor, or placing a slime block but this may bounce the player into another hazard or bringing potions of slow falling to eliminate fall damage. A potion of fire resistance can help if the player finds themselves near the lava layers. A flint and steel is also recommended because piglins, piglin brutes and hoglins are not immune to fire. TNT can kill brutes in an emergency. For extracting items from chests, a hopper placed underneath will pull them out without attracting the piglins, but gilded blackstone often generates under bastion chests and angers piglins when broken. Pistons are recommended to pull it out before placing a hopper in its place. The End, with its barren wasteland, easy access to the item-destroying Void and deadly mobs, is extremely dangerous, and even more so if you bring the wrong equipment or run out mid-travel. Endermen are formidable enemies that can catch an unsuspecting player unawares, and especially if tunneling between islands, can easily fling you into the Void. This would be bad, considering that if you are in the End at all, you would be in your best armor. Always bring food, because the only source of food in this dimension is the somewhat hard-to-collect chorus fruit , and you need food to heal sustainably, as well as sprinting and not starving. Bring plenty of materials - which endermen should not be able to pick up - to make bridges between islands, staircases and pillars to get to higher ground and avoid being hit by angry endermen and extra tools if you need them. As well as that, it would make returning much easier if you place a lodestone on the main End island, or the End gateway you came out of, so that you can align a compass to it and always be able to get back home. These things not to do will probably not result in death if the player does decide to do them, but will waste resources, sometimes valuable ones, unnecessarily. If a player is mining, they should bring at least a few stone pickaxes with them, or the materials to make them and a crafting table. Mining stone with an iron pick is fast but consumes a lot of durability, and it is quite possible that the pick will break before diamonds or any other precious mineral is found. Note that this is not much of a problem when at lower y-levels, as it is likely to encounter more iron before your pickaxe breaks. If you have an iron farm or can get iron pickaxes from villager trading, feel free to ignore this, and use your iron pickaxes to mine stone. A log smelts the same amount of items as a plank 1. The player can craft 4 planks from 1 log, and then use the planks as fuel to get 6 smelting operations from one log. In Bedrock Edition , a wooden slab burns the same amount as a log, and one can craft 3 logs into 12 planks and then into 24 slabs, giving 36 smelting operations in total, equivalent to 12 operations from one log. Charcoal , which the player gets from smelting 1 log, smelts 8 items. Smelt logs to make a long lasting and efficient fuel source. One log split into planks Java Edition or slabs Bedrock can make enough fuel to smelt several more logs into charcoal, each of which provides 8 operations. Rabbit stew restores 10 hunger, making it seem like a great food source, as it restores more hunger than any other food that can be eaten all at once. However, the 3 edible ingredients the cooked rabbit , baked potato , and carrot combined restore more than 10 hunger. Therefore, crafting rabbit stew results in a net loss of 3 hunger, not counting the mushroom and the bowl used to craft it. Rabbits are also hard to catch, which wastes the resources on the stew. Plus, rabbit stew does not stack, so it will hog up the player's inventory. This does not mean the player should never eat rabbit stew - it restores a lot of hunger, can be obtained from butcher villagers, and conserves up to 3 inventory slots as opposed to keeping separate ingredients. These base potions awkward, mundane, thick potions have no effects on the player. The player will instead consume nether wart and other potion ingredients, which are all valuable for brewing useful potions. Therefore, the player should avoid drinking awkward, mundane, and thick potions altogether. Drinking the latter two, however, empties bottles for reuse. In addition to having no effect on the player, mundane and thick potions cannot be brewed into anything. All useful potions, with the exception of Weakness, stem from the Awkward potion. By conserving materials in their original forms, the player can save several slots of inventory and chest space. The player may also need to recollect the original item if they need more of it later. There are exceptions, such as how a player can "compress" 9 ingots into a single block and change the block straight back into 9 ingots. Note that nether wart blocks, packed ice, blue ice, partly or fully oxidized before oxidation is removed or cut copper blocks, and blocks of amethyst cannot be crafted back into their respective components. If playing on a PC, holding Shift while crafting items will craft as many of that particular item as possible. If the player does this accidentally, they can end up wasting a lot of resources unnecessarily. For example, if the player has a lot of diamonds to craft a full set of diamond armor and they accidentally craft 10 diamond boots, the player would have wasted a large amount of diamonds on armor they don't need. If the player does not have a high enough level pickaxe for the block they are mining, no item will be dropped when the block is destroyed. A good indication of if the player is mining with the correct pickaxe is by the amount of time it takes for the block to be destroyed. If the player has been mining a block other than obsidian and ender chests for a long time, then the block will likely drop no resources when destroyed and the player will just lose the item they tried to mine. The player can just memorize which pickaxe is at least needed for each block over time. The player should never break stone with their hand unless they absolutely have to break stone and do not have a pickaxe, as it will take longer to mine and will not drop anything. Diamond and netherite items last long enough that they are as likely to be lost to an unlucky death as they are to wear out, so the player must ask themselves when and where they are willing to risk their more valuable tools. The player should never craft iron unless they have an iron farm , gold, diamond, or netherite hoes unless you want to show off or get the Serious Dedication advancement , as the only gain is durability and faster mining for certain blocks leaves , hay bales , sponges , nether wart blocks , warped wart blocks , etc. All hoes till land instantly. In fact, golden tools have just over half the durability of a wooden tool. Of course, if a villager weaponsmith, toolsmith or armorer sells diamond tools, that makes diamond tools much less costly as the player can trade renewable resources for emeralds , and then those for iron and diamond tools. The player should also remember that time is another valuable resource in Minecraft. However, if the player does not have many diamonds, do not waste them on unnecessary tools, such as shovels and hoes. The same goes for netherite, which is much more difficult to come by and requires diamond tools. A Mending pickaxe that is used to mine ores that give experience will never break because the experience from the orbs will repair it instantly. With the current villager job rules, it's possible to change the job of your villagers to one of your choice, and reset them until they have a desired trade, making it a lot easier to get the Mending enchantment. The player should always carry a good melee weapon with them. Many tools cause less damage to mobs than a sword , are slower, and lose durability quickly when used for combat. An axe deals high damage and can also chop wood faster. Many axes deal the same amount of damage, meaning any axe, even below diamond, can deal at least as much damage as a diamond sword, and if enchanted, possibly even a netherite sword; however, axes are more expensive and have much slower attack speeds than swords, so the player may find them less useful if they often miss their melee attacks. Axes have another use in the ability to disable shields temporarily for any fights the player ends up in against another player. Shovels deal 1. Hoes were useless until 1. For more details on what weapon causes what amount of the damage, see " damage ". Even though golden tools do work faster than netherite excluding stuff that golden tools cannot mine such as obsidian and most ores , and are much easier to enchant than diamond or iron, or even netherite, they have poor durability. Instead, the player should use gold to barter with piglins , or craft golden apples , golden carrots , glistering melon slice for potions or food, or powered rails. The exception to this is if the player has a gold farm. If they do, then gold becomes an easily renewable resource. Zombified piglins drop gold ingots and nuggets upon death, making gold renewable. Gold is also better than leather armor in all cases, so if the player does not have enough iron to make a full set of armor, gold is good for their armor. However, the player is likely to get more iron than gold, unless they find a badlands biome, where gold can be found near the surface. Another exception is a golden helmet or boots if you plan to spend large amounts of time near piglins. Using a tool on leaves is a bad idea, because it will drain the uses the player's tool has. If the player were to use a tool on all of the leaves on a tree, not even an iron tool would last long. It is just as fast for the player to use their fists or any non-tool items on leaves as it uses a tool other than a sword or shears on a leaf block or grass. The player should use shears on leaves or grass if they want to collect leaf blocks as an item. If the player will be cutting through a lot of leaves or cobwebs, they may choose to make a few disposable stone swords to use as machetes. If the player is on version 1. It is a great idea to enchant this hoe with Fortune, as that will increase the drop rate of sticks and saplings, as well as apples from oak trees. This is an especially good idea when trying to obtain jungle saplings, as their drop rate is much lower. Breaking a bed with an axe takes just as long as breaking with one's hand. It will also use the durability of the axe. Either way, a bed can be broken quickly with a fist, just as with another tool. The player should not use a pickaxe enchanted with Fortune to mine stone as they will not get any extra stone than the normal one stone each and will waste their enchanted pickaxe's durability. A good idea is to bring an iron pickaxe to mine stone, andesite, or diorite because these are not affected by Fortune. No player wants to use tools that are about to break, so many players just throw low-durability tools out, even if they are valuable. It is a big mistake to throw away low-durability tools and armor, as it still has some use. An item with low durability can still be used, so throwing out these items is wasting the potential use they could be used for. The player can also use old tools to repair them. Low-durability items could be kept in a chest in case the player dies and loses their stuff. Any scrap tools or armor made of iron or gold can be chucked in the furnace to obtain a nugget and old wooden tools and weapons can instead be used as furnace fuel. The downside of using objects with low durability is that they may break while being used, forcing the player to craft new tools or carry extra tools. This is a problem, especially for weapons and armor. The player could instead store low-durability items while new items are being used so the pieces of equipment can be combined later. Fortunately, the Mending enchantment enables one to repair any item they are holding in their main hand, offhand, and any currently worn armor using experience from any source, even if some may not consider experience for 2 durability a good trade. Note: All of the said items need an individual Mending enchantment in order for this to work. Most players do not want their chests and inventory clogged up with less valuable items such as rotten flesh or seeds. However, players should consider before throwing away items of any value, even almost seemingly useless items, as the items may come in handy later in the game. For instance, rotten flesh is not only an efficient food for wolves , but it also makes a great emergency food for players. Also, if the player wants emeralds , they can use rotten flesh to trade with villagers for emeralds clerics. Another example item is cobblestone. It can be used to create great emergency tools, smelted for experience points on demand, be crafted into many different things, or used as a useful, everyday building block. Seeds can be used to make bonemeal in composters, or can be fed to chickens to breed them — providing a healthy source of experience points in the process. The player should always think about what they are throwing away before they do. No matter what, chests are cheap to craft. As the player's experience level rises past a certain point, the experience orbs the player collects count less toward the next level each time they level up. In other words, each level takes more and more experience to fill up. Since the player will never be able to enchant anything at a level higher than 30, they should make sure to enchant as soon as possible as otherwise, the player will be wasting much of the experience that they gained after that point. Even worse, if the player dies, they will lose the majority of their experience permanently. For example, when the player first defeats the ender dragon , they receive 12, experience points, which is enough to bring their experience level from zero up to level This is a high amount of experience, but a large portion of this experience is wasted because so much of it is used to achieve higher experience levels. To aid in efficiently using experience levels, the player should create means to have easy access to books and tools for enchanting. The player will also need bookshelves if they want to have access to high-level enchantments, something which is necessary to allow the player to not be forced to either spread low level enchants across cheap gear, put low level enchants on diamond armor and tools, or waste experience from going far past level 30 and possibly dying. Diamond is the best candidate for enchantment in most circumstances, so if the player has enough diamonds, it is always good to enchant diamond armor and tools first. Level 30 enchantments are usually the best since they usually output the highest levels of enchantments. Enchanting pickaxes early on can greatly help the player, as they could get the Fortune enchantment on their pickaxe which would increase their diamond output when they mine. If the player has run out of diamonds to make into gear and enchant and they do not want to waste their experience, a good candidate is a bow or a fishing rod. Since these items do not have tiers, the player is still making sure that they make the most out of their experience points. And then when they do get enough diamonds, they can use those. Netherite and gold-tier items, and iron tools, have a higher enchantability than diamond, though. Lastly, if the player has an efficient mob grinder or villager trading hall with appropriate farms, they will not need to worry as much about efficiency of using experience points as the player will have plenty of experience points and will be able to enchant all of the tools and armor they use with enough patience. If the player uses these items well, their in-game activities will be much easier and efficient, so the player should make sure to make the most out of their experience points. Try not to over-enchant tools and weapons, as over-enchanting them will increase the risk of not being able to repair them. This is because the anvil has a limit of 39 levels for a task, so even if the player has enough levels, the anvil will still declare the repair work "too expensive" if the task costs more than the anvil's limit. The player can avoid increasing anvil costs by not renaming items early on, or combining other items and enchanted books with the item. The player can circumvent issues with high anvil costs by enchanting tools with the Mending enchantment, removing the need to repair these tools using an anvil. If a player does not have access to mending books, they could also enchant items with Unbreaking to increase the time between needing to repair items in an anvil. The player should try to avoid throwing away tools that they think they do not need anymore, as they might need these extra tools as backups, in case any of their tools break. The exception to this is wooden tools. Wooden tools are slow, they break easily, and the player usually still has a few from their first day lying around. It is not a bad idea to get rid of those; however, the player could put them in an item frame as a trophy to remember they survived their first day or they can use those as fuels to smelt ores and cook food pretty much conserving coals, for later use. Also, stone tools are also slow, can only mine coal , iron ore , or lapis lazuli , and are usually only good for mining in bulk or establishing a strip mining field. Same goes for golden tools. They mine quickly and are easily enchanted, despite the extremely low durability, so if the player finds these as loot or crafts them with an otherwise valuable resource , they may serve as work tools for mundane tasks such as mining stone, while the prized ones are saved until repaired, enchanted with Mending, upgraded in the case of diamond , or replaced with higher-end ones. Shears are made for collecting plants like leaves , vines , and grass , but the player should avoid collecting too many, as the extra items will clog up their inventory. The player should instead collect a number of items slightly above the amount they need for their projects instead of collecting large amounts of items for no reason. It should also be remembered that shears lose durability from breaking blocks, so if the player collected several stacks of leaves and did not know what to do with them, the player would have just wasted two iron ingots which could have been used for something else. The player has a limited amount of space in their inventory , so they should keep from carrying items they do not need everywhere and can collect more of the items they do need without much hassle. Many times, the player will think that they have enough space in their inventory, but in fact, that player may find many more important items and not have any room. The player should consider organizing their inventory for quick access and perhaps a professional feel to help themselves keep track of what is necessary and what is not. Organizing also helps cut down on the time it takes to find items the player needs or just collected. If the player needs to, they can increase the items they have on hand by using shulker boxes and ender chests , which retain their inventory when picked up. In addition to this, the player is recommended to not store items that have no use other than being crafted into something e. During travel, the bundle can be used to store stray items like flowers, seeds or other items that you have in ones or twos but still fill an inventory slot. Tropical fish are pretty much useless apart from restoring one hunger point. Despite this, the player may want to keep some as an emergency food source or for giving to cats and ocelots and to tempt and breed axolotls. It will best to save any tropical fish you have. Wherever you are, make sure your base cannot be destroyed by endermen, as they can pick up some blocks, and preferably use strong, blast-resistant materials unless it interferes with the aesthetic that you care about, so that neither creepers nor griefers can blow it up. Lava and lightning both have massive destructive power, so if you don't have a lightning rod and "Fire spreads" is on, try not to use flammable blocks like wood or wool. If the player has a flint and steel , they should not use fire charges to light casual fires. Fire charges require far more expensive materials to create than flint and steel and unlike flint and steel, each fire charge only has one use. Under normal circumstances, it is not worth wasting those hard-earned fire charges when the player could just use a flint and steel. However, if the player gets trapped in Nether without flint and steel, they can be useful for re-activating the portal, since all their ingredients appear naturally in Nether. Gunpowder from ghasts , coal from wither skeletons and blaze powder from blaze rods obtained from blazes. It can also be used for redstone contraptions, such as automatically lighting portals and ranged firebombs. Except for Ancient Debris, ores can only be obtained using the Silk Touch enchantment. The player will always gain more experience from mining ores with the correct pickaxe to collect the raw material than from smelting the ore. Additionally, the player misses out on the chance to collect multiple items from each mined ore, especially if they own a pickaxe enchanted with Fortune , or if mining redstone ore or lapis lazuli ore. The only exception As of 1. Potion of weakness can be brewed by adding a fermented spider eye to any of the following potions:. By using a water bottle, the player uses the least resources, so using a water bottle is the best option for the player. A potion of healing can be brewed into a potion of harming, but is far too valuable to waste on attempting to harm enemies. This is especially true if the potion is a lingering one, which is much stronger at either tier and far more expensive to brew. Instant Damage heals all undead mobs, including the wither, so the player must never corrupt a healing item in a situation where doing so is counterproductive. In a pinch, it is possible to throw a splash or lingering potion of healing into a crowd of undead mobs to hurt or kill them and receive the effect if close enough. Lingering potions of both healing and harming at both level I and II inflict their respective effect at half power, but once per second at a total of five seconds, meaning any entity in the cloud will receive the effect a total of five times, making such a lingering potion up to 2. Lingering potions can only be acquired by brewing their respective splash potions with dragon's breath, which can only be obtained at the ender dragon fight, making them extremely expensive. If the player wants to inflict lots of damage on other players or living mobs without damaging the environment with lava or TNT, a potion of poison can also be corrupted into harming with far less wasting of valuable resources. A coal block burns for 16 thousand ticks, which is equivalent to seconds 13 minutes 20 seconds. A piece of coal burns ticks- that means a coal block is giving out an equal energy and burning time of 10 coal, despite the fact that a coal block is crafted with 9 coal. This may seem like a good deal, but however, one coal block is able to burn 80 items; that means if you do not have 80 items to smelt, you will run out of items to smelt, and you'll be wasting some of the coal. If you plan to smelt fewer items coal blocks should be crafted back into coal first. You can get more info here. Charcoal is made from logs, not from planks; if you make planks from a log you will not be able to use them as the top ingredients to get charcoal. If the player is already carrying flint and steel while they are hunting, they should save themselves some time. When hunting a mob that yields meat porkchops, chicken, steak, mutton, rabbit , using a flint and steel cooks the meat for the player. This is especially useful on chickens , since they are easy to kill and the fact that raw chicken is not as useful, as it can inflict food poisoning. The player will save furnace fuel and time they would have spent cooking it, and also, a flint and steel cost less to make than most weapons, so it is even more efficient than Fire Aspect or Flame. When using this tip, the player should be careful not to set fire to themselves, or to try it on mobs near water. The player can also be more efficient by setting multiple animals on fire with the same flame. The player should watch out for wooden houses or trees while using this technique. Lava also works similarly to flint and steel except that it does not have any durability and it spreads, requiring the player to quickly remove it. Also, lava is more damaging to the player than regular fire, so be even more careful when using lava. It could also burn the dropped meat by the animals. The player should be careful using these methods in an animal farm since this tactic would kill the player's entire animal farm, and at least 2 animals are needed for reproduction. A good idea is to let a few of the animals out of the pen and then set fire to those animals. If the player has a sword with the Looting enchantment, they may want to use it for killing animals as it provides a higher drop rate than regular weapons. Some may deem this far more useful of a tactic than the other suggestions due to the ease of collecting furnace fuel. The player should not use flint and steel or lava for killing animals if they want the experience points earned from killing animals or the raw form of an animal's meat. In the Java Edition, swords have a sweep attack that can hit several targets at once. This is useful when fighting monsters, but can cause problems when slaughtering animals, especially in a crowded ranch. When trying to kill one mob, the player may accidentally hit or even kill another mob standing next to it, particularly with Sweeping Edge. This can be avoided by using an axe instead of a sword, which has the added bonus of getting the job done in fewer hits. The player should remember that an axe hits slower than a sword. However, there is a benefit to using a sword instead of an axe to slaughter animals when the sword is enchanted with Looting or Fire Aspect , as these enchantments are unavailable to axes in survival and can cause additional resources to drop from the animals you kill or cook meat without having to do so in a furnace, respectively. To avoid doing a sweep attack with a sword, either attack the animal while sprinting or jump and attack the animals in midair, as doing either of these actions will prevent a sweep attack from occurring. In addition, attacking animals while falling after a jump will cause a critical hit , which can provide enough of a damage boost to kill the animal in a single strike. When fighting magma cubes, it can be a good idea to use sweeping edge or the sword sweep attack to kill multiple tiny cubes in one hit, but that can cause problems when you are near zombified or regular piglins. An accidental hit will make the other piglins angry at you and both types of piglins are very powerful, especially if you anger a piglin brute and they can finish you in a few hits if your armor is not good enough. Sheep can only drop one block of wool when the player kills them. If the player has shears , they can right-click on a sheep with shears which will give them one to three blocks of wool. Also, if the player right-clicks a sheep with a dye in their hand, the color of the sheep will change to that color. If that same sheep is sheared then eats grass to re-grow their wool, it will have the same color of wool as the player dyed it earlier. This makes wool of any color renewable. Note that baby sheep cannot be sheared and will not drop anything when killed. If the player plans on killing a sheep, they should shear the sheep first before killing them, as it will increase the wool gathered before the player kills the sheep for experience points and mutton. Also, the only essential use for wool is a bed, so the player should avoid killing more than enough sheep to collect the wool needed to make a bed on their first few days. Mooshrooms drop 5 mushrooms of their color when sheared, turning them into cows. However, the player can get infinite mushroom stew out of them by right-clicking them with a bowl, meaning "milking" them with a bowl is more efficient. In addition, mooshrooms never grow back their mushrooms when sheared so the player needs to find another one in a mushroom fields biome. If the player has enough mooshrooms to breed them, then shearing extra mooshrooms could be used to get cows and mushrooms. However, if the player plans on killing the mooshroom for beef or leather , then it is okay to shear them beforehand if the player needs mushrooms, as killed mooshrooms do not drop any mushrooms. When in a dungeon , mineshaft or Nether fortress , don't try to break any spawners. With the exception of the Sliverfish spawner found in the Stronghold. A spawner will drop only 50 experience points when broken, but a working spawner can be used for mob farms to gain more experience and rare drops. The spawner should simply be disabled by placing a torch on one side, except for blaze spawners, which require many torches within a couple blocks of it. An exception may be the stronghold, since it may be annoying to try to set up a silverfish farm and the player may wish to just get experience other ways. While there were historically different ways to obtain spawners as items legitimately in Survival , the majority of players will create worlds in much newer versions, and as such actually obtaining a spawner by breaking it is no longer possible in said new versions. For a similar reason, avoid breaking budding amethyst blocks, as their supply is similarly limited. Many players use torches to break gravel after having built a large tower of it. Unlike gravel, sand , and the dragon egg , if anvils fall on torches, the torch will be destroyed without dropping itself as an item, and the anvil will deal damage to the player if it falls on them. Use different non-solid blocks such as slabs , signs , cakes , and soul sand to break anvils, which will all make the anvil drop as an item. If the player needs to move bookshelves , they should use a Silk Touch enchanted tool to do so. Breaking a bookcase normally yields 3 books, which is results in the player losing 6 wooden planks this can add up quickly. Using a Silk Touch-enchanted tool gives the player the actual block back, saving resources and time. Woodland mansion libraries generate lots of bookshelves, so ignore them until you have a silk touch tool. Ender chests will only drop eight obsidian blocks when destroyed, meaning that the player loses an eye of ender. Ender chests will not ever lose their items, as all ender chests are linked for each player. If the player wants to not waste eyes of ender, they should use a Silk Touch pickaxe so the ender chest drops as an item instead of eight obsidian blocks. Glass does not drop itself when broken unless the player uses a tool enchanted with Silk Touch. Thus, players should be careful where they put glass, as if they place it in the wrong place and break it, they will not get it back. For this same reason, the player should also avoid holding glass in the hotbar, unless they plan to use it soon. This same advice is recommended for glass panes and glowstone. Do not shoot these items. They count as entities, and as such, they can be hit off walls by arrows, using the arrow in the process. In fact, an armor stand will be destroyed and not drop as an item if shot. If the player wants to practice archery, the player should shoot somewhere else. A Target block is a much better option as it does not consume an arrow and can be linked to a Redstone Comparator to show more precise accuracy. A button made of wood can also serve as a nice and cheap target if the player does not have the resources to craft a target block. Stone buttons also work, but it's better to use the stone for something else unless you have a lot of stone. Creepers explode when close to the player, and if armor stands are destroyed in the explosion, they will not drop as an item. Therefore, it is important to keep armor stands away from creepers, preferably inside, far away from any mobs. If the player cures a zombie villager when other zombies are around, the cured villager will be attacked by the other zombies, reversing what the player just did. Even if the cured zombie is safe from zombie attacks, it will take longer to be cured, so zombie villagers should be kept away from zombies as they are being cured. Also, the player will have wasted golden apples and potions of weakness, losing gold and other valuable materials. This also applies for illagers , since they attack villagers and not zombie villagers. Unlike cobblestone , stone and stone bricks cannot be used to make tools, should the need arise. In addition, having to mine stone out again after having smelted it will again leave the player without cobblestone, and the player will have wasted any fuel they used to smelt the stone unless they mined it with a Silk Touch tool. It is always a good idea to keep a decent stock of cobblestone on hand, in case the player requires it for various reasons. Many players want to show off that they killed the Ender Dragon , but many have lost the dragon egg , which is the trophy of the End , and it will be lost forever, because any subsequent dragons will not drop an egg. If the player gets too careless, they may send it back to the Overworld. When collecting the dragon egg, the player should cover up the portal with blocks and use a piston to push the egg, or make it fall onto a torch. Here are some of the things the player should not do:. Also, never leave it where players can obtain it in a Multiplayer server. There are multiple players, and someone might see it and steal it from the player. The player should place it in a safe place such as an ender chest and only display it if the player is playing with friends or is in eyesight of it. If the player wants to build a house in the End, the player should not use anything other than End Stone and Obsidian because the Ender Dragon will destroy it. End stone is best because it is easy to mine. Obsidian is not recommended, as it takes time to obtain, unless your pickaxe is really good. This is important for people who are purposely hunting for ender pearls. Fire Aspect will cast the enderman on fire and make it teleport repeatedly, which means the player might never see that enderman ever again. Also, do not fight them near water, lava, or fire. This makes it easier for them to get distracted and teleport away, as all of those things make endermen teleport away. On the other hand, if the player does not want to fight an enderman and they've accidentally looked at it, they could go into water or rain, or use Fire Aspect on it. This is simple theory knowledge. Emerald ore is actually much rarer than diamond ore , and emeralds act as a currency between villager trades and on some Multiplayer servers. There are multiple uses for emeralds such as beacons and villager trading , meaning this item should not be wasted. However, it is a bad idea to use rare materials like diamond or netherite. Iron and gold farms are easy to make and emeralds are easily obtained from cheap trades. Use those to save rare materials for other things. The player should not use golden apples to breed horses, as golden apples are hard to obtain. Instead, using golden carrots to breed horses consumes less gold as a golden carrot costs 8 gold nuggets while a golden apple costs 8 gold ingots. The player should avoid using enchanted golden apples on horses even more since they are uncraftable and can only be found in loot chests. The player should never trade emeralds for anything that can be obtained in the near future or will only be needed for a short amount of time, except if they are doing that in order to increase a Villager's skill level. Some villagers want hard to obtain materials, and will give you a low number of emeralds. Some of the cheapest trades for obtaining emerald are trading sticks to fletchers, trading crops to farmers, giving rotten flesh to clerics, etc. You should only sell hard-to-obtain materials if you are trying to level up a villager's skill level and you already have a lot of that resource. Curing villagers can make them reduce prices and make things cheaper. It is a good idea to cure a zombie villager when you have the resources. If the trades are very expensive, cure them multiple times, like infecting them and curing them. Until the player has a large collection of arrows , has built a mob farm or skeleton dungeon grinder , or has the Infinity enchantment on their bow , they should use their arrows sparingly. Arrows are best used for more dangerous mobs such as skeletons , creepers , and witches. Enemies such as zombies are not as hard to kill with melee combat so the player can save their arrows by not using them on these easier mobs. Sometimes, exceptions should be made with easier mobs, such as when a zombie is burning or their sword is enchanted. Situations such as these in which the player is in extra danger may warrant the need to use a bow. Passive mobs pose no threat to the player and thus have no need to be killed from afar. A special case is the enderman , which will always teleport away from arrows before they get hit, which makes bows and arrows useless against them. Nine pieces of coal burn for seconds in total, while a block of coal , which can be crafted with 9 coal, burns for seconds. This gives the player one free coal's worth of burn time. Besides, blocks of coal are more efficient for the inventory. This is also called compacting compacting also works for diamonds , redstone , lapis lazuli , gold , iron , emeralds and more. Do not use blocks to smelt only a few items. Whole blocks are consumed at a time, so only use coal block when you are smelting more than 64 items. For only a few items, it's a good idea to just put in any number of coal. Effectively, this will heal the player's horse an extra 2 health. Plus, just like how blocks of coal store 9 coal, hay bales act as a storage unit for wheat, as 9 wheat can be crafted from one hay bale. The only exception to this is if the player's horse lost only about a few health points, they should not feed the horse hay bales and instead feed it wheat, as the horse does not need the extra health. Some players who have lapis lazuli will use it for dyeing, but lapis lazuli is mainly used for enchanting. Blue dye can be obtained from a simple cornflower , not from a lapis lazuli, which can be only obtained from mining underground dangerously. Cornflower can be found nearly everywhere, from grassy plains to flower forests. They can also be grown by using bone meal on a grass block, which has a chance of sprouting a cornflower other than grass. The following things to not do in Minecraft do not fit any of the categories listed above. Still, they are equally important. When doing a survival world, the player should avoid creating a superflat world with water as the only block preset. This setting does not generate land. The player will swim and eventually drown, or run out of food and starve to death. A superflat world with just water can be boring. The player should only use this preset if they are making a Creative Mode world, enjoy painful experiences such as Dark Souls, or have set certain structures to spawn within the world. It is possible to set a spawnpoint in the End using commands. However, doing so will provide no easy way out. Dying or going through the portal will result going back to the spawnpoint, which is the End. The only way to get out is by executing a teleport command in the Overworld or the nether or by going out through a nether portal placed by commands , since nether portals are disabled in the End. The player should avoid building with dirt , sand , snow , and netherrack , because they are weak materials with a low blast resistance , unless it's a temporarily structure or as a base that won't be used long and for quick survival creepers cannot blow if there is a one block wall between the player and the creeper. They are easily destroyed by creepers or TNT. Instead, the player should use cobblestone , which is a cheap, abundant, and tough alternative. Later on in the game, the player may want to make their main base out of more varied blocks. A list of low blast-resistance materials can be found here. Players with the ability to have infested blocks in their inventory such as in creative mode should be careful not to use them for most building projects as they release silverfish when broken. Wooden houses are quite flammable. It is a common sight to see a Griefer burning down wood structures on Minecraft servers. Although wood is flammable, it has a decent blast resistance and is efficient to collect in large quantities. A stack of wood blocks can be harvested at the same time as a stack of cobblestone, but yields four times as many blocks when crafted into wooden planks. For large constructions, such as mob traps, wood planks are a good choice. Wooden roofing may be easy and look nice, but it is vulnerable to being set on fire by lightning. Either the player should make the roof in a fireproof material or have a fireproof layer beneath to limit the spread of fire. Obsidian is a blast-proof block which provides great protection but takes a lot of time to collect. The time requirement for collecting obsidian makes it difficult to use in large quantities. Also, despite the fact that obsidian has a high explosion resistance, it can still be destroyed by blue wither skeleton skulls from the wither. If the player is concerned about protecting valuables from explosions, they do so in an efficient manner to use less obsidian. In some multiplayer war games, the player may want to build the exterior of their base out of obsidian because most explosions have no effect and it takes time for players to mine into it. It is time-consuming to rebuild TNT traps. Instead, the player may want to use a more explosion-resistant material such as obsidian. Even using cobblestone helps, even if it is not fully explosion resistant. The player could instead use water to avoid terrain damage all together as water has the ability to absorb the destructive aspect of an explosion, but not the physics or health damage, which means that the target will still be damaged and launched as normal. If you want to build using fire in a wooden house, make sure that no flammable materials are nearby, otherwise, your house will burn down. The new campfires can provide the look of flames without a fire hazard, though you still need to be careful not to walk on them. If the player wants to play with any other items that cause explosions when used, they should not do so near their world spawn point. If the player dies after blowing up the world's spawn point and lose their spawn point from their bed or respawn anchor, the player will spawn at a now cratered area. This will make it very hard for the player to get out since they will have no tools or blocks. To help avoid this, the player may want to mark the world spawn point when starting a new world. Some biomes are better to live in than others. This also goes for the desert and non-plateau badlands biomes; while both are devoid of trees and generally flat biomes, they are the perfect setting for pyramids and other exotic builds. The swamp and mountains biomes are not recommended as build sites due to slime spawns in the former and extreme heights and few trees in the latter. Also, in mountains biomes, there is also the danger of finding a silverfish block underground disguised as stone or its variants. However, a mountains biome makes a great spot for building an epic house. A water bucket , Feather Falling boots, and elytra are recommended if a player chooses to live in a mountains biome. The snow biomes will periodically develop a layer of snow over dwellings, which can be annoying for some, or desirable for others. The jungle and dark forest biomes, while full of trees, are hard to build in because of the dense foliage, and can be dangerous to navigate at night. The plains , birch , flower , and standard forest , savanna , giant tree taiga , and taiga biomes are typically recommended for beginner players due to the availability of resources and spawn rates of friendly mobs. Many biome variants and technical biomes are suitable too. See biomes for more. Mushroom biomes are deceptive. No monsters can spawn, and mooshrooms make infinite food sources with bowls, but the player cannot grow trees easily and mobs can still cross over from other biomes. Also, mushroom biomes are rare, making them difficult to find. Biomes with more vegetation and hills create greater risks of the player being killed at night as mobs can be hidden behind blocks and the player can become damaged from being knocked off edges. Terrain with lots of water can slow the player, making it hard to run away from some mobs. Deserts and snowy biomes will spawn husks and strays respectively, which are much more dangerous than their zombie and skeleton counterparts. If living in a forested biome, it is a wise idea to clear cut any trees near your base to increase visibility and prevent mobs from hiding under them during the day. Dark forests are especially dangerous, as the extensive shaded areas can shelter many mobs throughout the day. A tamed wolf can be useful as it can give the player a hand when fighting mobs and keep the player company when lonely. It can be easy for the player to forget to make their wolf sit down when not needed, which could prove problematic if the player hits an entity they do not want their wolf to fight. Also, even if sitting, when the player is attacked by a mob or another player , the wolf will stand up and come go to its owner. After the player spends enough time with their wolves, the player is less likely to make those mistakes. The player may want a couple of wolves to ensure that they can have a new pet wolf if one dies. Also, the player should beware of walking on ice, because if they are too far away the wolf will teleport to the player and end up trapped under the ice where it will drown. If a player who owns a wolf is farming sheep for wool and wants to keep them alive, make sure the wolf does not teleport to the player while they are inside the enclosure, because wolves attack sheep. Similarly, wolves attack rabbits, so if you have a wolf and a rabbit, make sure to keep the rabbit away from the wolf. And this applies to foxes as well. It is important to be prepared if the player wants to go adventuring. There are a few things that the player will always need to carry with them when they leave their base:. Horses, donkeys, and mules are quick and some can give the player a place to keep excess items. The player should always keep a lead and a fence on hand when out with their horse to tie it up if the player dismounts it. If the player is going far, they may want to take a mule or donkey to help carry food and resources while providing a ride. The player should never dangle their horse from a high place with a lead. The player should be careful not to hit a horse if they own wolves, as the wolves may kill it. The player can name similarly-colored horses to help tell them apart. Villages are great places to live. They provide you with free food, resources and shelter. However, you may want to take some precautions when settling in. This is important for people with villagers in their base. If your base has lots of fortifications and you are experienced enough to tackle a raid without losing any villagers, it may be a good idea to do a raid in your base. However, for other players, it is not the best idea. If you are fighting near your spawn point and get killed by your spawn point, you will be stuck in a death loop because you respawn and get killed by the raider again. This is not as much as a problem for experienced players If you have to do a raid, consider blocking those things off and summoning as many iron golems as possible, especially near crop farms and villager trading halls, as the raiders can destroy it. GTA 5故事模式有多少任務
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