god of war 3 chaos mode tips [GE6]
( Updated : October 23, 2021 )
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chaos mode god of war 3
God of War III – Boss Guide
Have you played God of War III? Do Quadruple Damage. This is Great for speed purposes. The negative effect, is that he. General Strategies for Getting Through Chaos mode. 1) EVERY BATTLE REQUIRES MUCH MORE PATIENCE THAN BEFORE, don't lose your patience and. God of war 3 chaos mode stuck I remember parrying the clones' attacks and then countering wiped them out. Just a quick tip. Don't attack Gaias heart. Zeus tip: Learn which of his attacks you can counter and which you can't. Counter and dodge. Never use a combo unless he is knocked down. In God of War, Kratos gained the Rage of the Gods ability after he leveled up the Blades of Chaosto Level 2. Full Guide . Before Creation If you like our. To get thru chaos mode, you have to have an unwavering amount of patience. You absolutely cannot go into battle all guns blazingcause if you.
Feel free to use this FAQ and reproduce it for private use. User must receive permission from and me and credit me if used for anything other than private use. This FAQ is going to provide strategies on how to beat Chaos mode, but is also applicable to every other mode. This FAQ is NOT going to cover how to do puzzles and get from point to point since you need to know how to do all of that to unlock Chaos difficulty. Instead, I will provide strategies and tactics for those difficult enemy swarms and boss battles that need them. Some basic enemy encounters won't be covered, or will be mentioned briefly for continuity. I will also be providing my opinion of the best way to upgrade weapons and magic. Keep in mind that Chaos mode can be played through with a variety of methods despite the high difficulty. Bosses will be described in phases since they are usually quite distinct. For example, Hercules with all his armour, without his helmet, without his Cestus. Regular chests will give Kratos fewer orbs than lower difficulties. Chests later in the game give Kratos more red orbs. QTEs on the fates sentries will allow you to grab them and rip them in half. Tossing them knocks back the target s and deals a good amount of damage. Grabbing enemies and pressing square is even more useful than tossing them because it turns them into a fleshy battering ram which allows you to specifically target which enemies you want to ram into and deal significant damage to. Grabbing and breaking an enemy has two other great benefits. This will be super useful later on against the Scorpion boss. When Kratos is climbing walls and you want to grab enemies; don't move toward them, but jump toward them instead to get close. Grabbing enemies while hanging is easy since Kratos' grab range is huge while hanging. It has to be in the vicinity of the enemy, but experiment with these attacks and see how far you can get the attacks away from the enemy's body to register a hit. Use this to your advantage because keeping your distance is a good thing preferable except for when trying to grab the enemy. The range is surprisingly huge. Use it whenever you can since you have an infinite item bar that recharges itself. It's great for extending combos and when fighting certain enemies and bosses. You start off the game facing a bunch of grunts. The main goal here is to not get hit so start by grabbing an enemy right away and pressing square or triangle and repeating this. Ripping enemies in half repeatedly will guarantee no hits, but takes a while. Before lifting up the tree, you may need to kill a few more grunts. After this, I like to grab any of the three upcoming enemies and running forward, it's just faster. I don't think it matters how many red orbs you get here since you lose all your powers hmm, that seems familiar when you fall into the River Styx. So when the horse tentacle monster thing pops up, get off a PoP and it'll do its fire hose attack. The best way to avoid this is to stand in front of it in the left or middle-left side while it's rearing its head back and then roll to the right and hold block. You shouldn't get hit unless you're in the middle of the water blast. This is the only attack it does. Nearing the end of the blast, roll towards it and get off a combo, either the PoP or SPoP if you're quick and then repeat the evasion tactic. About 2. This part's pretty easy. Remember to move quickly by pressing X. Stay around the centre platform and keep hitting it with light attacks. I find the heavy attacks take too long to complete so it's too risky. The attacks are very telegraphed so they're easy to avoid. If you're somewhere around the centre, just quickly move left when it raises its right claw and vice versa. It's not uncommon to come out of the first two phases with full health. Start by jumping up towards it. Start attacking it with heavy attacks since those are quick. This phase is fairly easy. This phase is similar to the first one except the horse has a few more attacks. Besides the fire hose, it will do a multi-clawed crush which is avoided by moving to the back. It also does a single claw slam with either left or right claw. You can actually continue attacking it if it does the single claw attack, just stay on the opposite side of its chest while attacking and Kratos won't get hit. It's riskier doing this with the multi-claw attack so I suggest rolling back. Avoid the fire hose the same way as in phase one. It's okay to use a bunch of magic here if you can't get out of the way of any attacks on time since it's a big pain to die here and start all the way back at phase one. These bunches of enemies are fairly straightforward. Just grab and press anything except circle. The archers are a bit of a pain. I suggest facing the wall below them and using magic once or twice to kill them. You'll get a refill later anyway. The next bunches of enemies are best taken care of with various grab attacks as well. The battering ram works well to quickly get to the archers in the back. This horse centaur guy is pretty annoying. He uses a charge attack which initiates a QTE. From what I've seen so far, it's always a half-circle from 12 o'clock to 6 o'clock or at least it was the same sequence for this particular centaur. If you fail the QTE, you won't take too much damage. The best way to go through this part with the least heartache is to grab every grunt you see and charge the centaur until you can grab him, do the QTE, and rip his guts out. You'll know when a battering ram hit connects because the controller rumbles for every hit. The centaur keeps spawning grunts until you kill him so that's convenient. So this thing has a bunch of different attacks. You can block most of them, which is awesome. Run right up to it and start hitting it with light attacks. I suggest using the PoP as the heaviest attack since you need to be able to block quickly. It will initiate a three-hit combo with either its left or right claws. The one started with the left is very quick so be careful. It also does this big slam attack. You need to roll back at least once immediately. The other attack it does is this crawling attack which won't damage you. It will use its three claws on either side to creep towards the back. These can't hurt you so feel free to keep attacking it. Then once it gets to the back, it charges up a super attack. You need to damage it a certain amount to get it to rear back, otherwise the attack is unavoidable besides using magic. I suggest getting off an SPoP while it's charging up. You can get an SPoP after preventing it from doing its super attack and also after it recovers from doing its slam attack. You will soon have a chance to grab it and do a QTE. From what I've seen, it starts off with its fire hose attack when you run up to it. You should be able to avoid any damage by running back to at least halfway and holding block. Get back as far as possible before blocking anyway. You'll probably have to use magic once or twice to avoid the fire hose since it's easy to not run back on time. You can block the combo attacks it does and keep wailing away until you get a chance to do the QTE. After opening up its weak point, go to the broken claw, grab it and send it flying for massive damage. It's fairly straightforward here. Grab any enemies and use the battering ram to get through this section quickly. When climbing out of the chest, use the heavy attacks to climb up and attack at the same time, this will stun any enemies above you, making it very easy. Start off with either side. I suggest using light attacks only and tapping L1 to interrupt them. Roll away if you see the camera change to show you that the big tentacle attack is coming. If you see the blue electricity charging up on the ground then you need to roll away or double jump and float to avoid it. Here, you need to just keep attacking Poseidon. You can block both types of his fist attacks: the backhand and the slam. You can parry them too if you'd like, but it's not neccessary. His backhand windup and one of his trident attacks looks similar. If he covers his face with his forearm while winding up then he's going to do his backhand attack. If you see more of his trident then you need to get away quickly and climb up the vines. Climb up the vines for either of his trident attacks. The one where he holds his trident with both hands has a longer windup. Try to attack the claws closest to you farthest from Poseidon. There are two types of lightning attacks, one that bisects the battleground vertically and one which has three phases. I found that rolling away works. The three phase one is easier to avoid. Wait until it hits the middle portion and then roll towards it just after it ends and you should be able to avoid the final portion. He also still uses the big claw slams and they seem to be faster than before so be on your toes. Again, use only light attacks. It's also possible to just use magic to avoid his lightning strikes since you won't need magic after this. I believe there is enough for five uses. This makes it extra easy. So after this and a bit of Tarzan action, there's a pretty sweet cutscene along with perhaps the best QTE in the entire game. I expect this type of boss kill to be shamelessly imitated a bunch of times in future games. Your goal here up until Hades is to get enough red orbs to upgrade the blades and Apollo's Bow once each. This is one of the nicest looking parts of the game. You can take a very scenic ride here by putting the controller down and letting Kratos drift through. It's got a spiffy new paintjob too. After talking to Athena, swing over and land on the lower platform where the chests are. You'll want to use grab kills on these lost souls for a free five orbs. Roll into groups of enemies and use the AoS, don't just keep spamming it. You might get hit a few times depending on your timing here. The grab attack gives you invulnerability as well. For the first gorgon fight, grab all the lost souls to kill them which gives you 5 orbs each and invulnerability. The way to maximize red orbs here is to reflect the gorgon's freeze attack by parrying and then pressing the button that comes up on screen. Try to roll around and trigger the freeze beam from the gorgon and then parry it you can just keep tapping L1 then press the proper button that comes up on screen and you'll get a quick freeze on every nearby enemy. Kill as many stoned enemies as you can except for the gorgon. Keep doing this until it's just the gorgon left and shatter it. After releasing the cerebus, keep hitting it with light attacks and PoPs when you can. Block whenever you see an attack coming. The QTE will come shortly. Phoenix Feather 1: If you don't know how to get this, move the bramble pot beside the steps and against the wall, then jump and float up with the wings and into the hole. The harpies are much, much easier compared to previous God of War games. Gorgon Eye 2: After killing the harpies, it's in the climbing section you need to take a left instead of a right. Gorgon Eye 3: Before starting the trials, there's a broken staircase to the left of the pedestal that you're supposed to read. Jump off it and you should land on a platform with the eye and two red chests. This is one of the first battles in the game where you must face tons of enemies without any break in between. Something something about lost souls. Grab everything and you'll get a decent number of red orbs at the end about for this section. I suggest letting all the lost souls hit the fence so that they turn into grunts. Avoid directly fighting the minotaurs. Grab the grunts and use the battering ram against the minotaurs and this fight turns into a joke. The harpies are a pain in the butt when combined with the gorgon so you can use the grab attack to kill them right away or if you want to maximize your red orbs here, just wait until the gorgon uses her stone attack and reflect it. After killing all the harpies, a minotaur will pop out. Concentrate on getting the gorgon weakened enough until you can grab her, but don't kill her yet. Instead, use a reflection to stone and kill the minotaur. The bow is pretty useful here for hitting the gorgon from a distance. Now grab the gorgon and kill her, instantly killing all the harpies and stoning the minotaur. Finish off the minotaur with a SPoP while it's stoned. There are two minotaurs upstairs. You can soften them up by exploding one of the pots when they're nearby. I believe you get more red orbs by doing the QTE kill on them. Minotaur Horn 2: Take the hidden portal around the corner to the right after killing the two minotaurs to get this chest. In the next few sections you'll face some magic dealers. Run up to them and keep grabbing them until they die. A cool way to kill these ladies is to launch them by holding triangle until Kratos himself jumps too and then grab them in midair and keep hitting circle. Phoenix Feather 2: After dropping the bramble and lowering the platform. Jump on top of the platform and open the gate here. Use cyclones on the arms. Start by going through and doing air cyclones to the end of the tunnels and turn around and keep doing cyclones on the ground without breaking the combo. Now keep doing cyclones wherever there are arms to maintain the combo. It's very possible to achieve a hit combo. These guys are pretty cool; I like fighting them. Here you're going to have a ton of room to fight these guys. You can go back around the stairs if you'd like, but they don't follow you down the stairs. Start off by backing up and getting a SPoP as the one closer to the stairs comes off the pedestal. Keep hitting them with PoPs and avoid their attacks. When you roll away to avoid their attacks, you can bust out the bow and pelt them whlie walking towards them. Then use your BoE attacks again and avoid the next attacks. Rinse and repeat. After killing one, you can continue the combo with the bow if you're good. For the last one, there are a bunch of grunts that pop out so if you want to make it easy, just grab them and use the battering ram attack against the talos. In the next area after spinning the platform, if you keep grabbing the dogs here, you'll get a decent number of red orbs. It's also the easiest way to kill them since they won't be constantly jumping on Kratos' back. After this, upgrade the BoE whenever you can until it is max. Don't upgrade anything else. So these things are called Hades Cerebus Breeders. Whatever you want to call them, they're damn hard enemies, and you got two to boot. If you've upgraded your BoE and bow as you should have then this fight is a lot easier. Make sure you know how to roll cancel check section I, iii. Stay away from both dogs during this fight and just keep using your bow on them. You will need to block incoming attacks frequently as they will charge you many times. When they get close, you can get off a PoP at most, but it's best to roll away again. You can block every single attack except the pin attack where you'll need to shake the left stick. The QTEs come surprisingly quick with the bow attacks and occassional PoPs, just keep dodging and blocking. Here, you'll fight some harpies first. After this, there are some minotaurs. Try to grab the dogs whenever possible, but otherwise just roll away and use the bow a lot. You can block all the minotaur's attacks. You can also use up all your magic here to make it pretty easy since there's a blue chest there and another one upstairs that you probably won't even use. Run up to him and start wailing away. If he lifts his foot then roll away and bust out the bow. Empty the whole item bar on him and then start attacking him again. If he attacks with his chain then you can block both of them or parry and hit square for a return. If you do a return on the second hit then he will be stunned without having to do anything else. Keep repeating this entire pattern here. If you hold one combo then after about 85 hits, he'll move into his second phase. Hades will jump up to the ceiling and smash down in the back centre of the room. Stand to the right or left of him and do a double jump float to avoid the damage. After he lands, try to go behind him from either side and stay there. You should be able to do two per jump and then jump again and repeat. He won't be able to hit you with any of his attacks. Occassionally, he may be able to hit you with the first part of his two hit combo, but just reposition yourself if this happens. This phase will pass quickly. You need to do air cyclones only because if you stand beside him, he'll likely grab Kratos and toss him to the front of the room. After the QTE, if you need health then keep doing the cyclone attack on the arms while making sure you hit his pectoral with the tail end of the cyclone attack to keep him from recovering it. Keep doing this until the pectoral dies. If you don't need health then just keep using PoP on the pectoral. After the last phase, you'll need to avoid the chains. Stand in the middle of the room just below Persophone's face and wait for the safe zone to pop up and go there quickly. Okay, now this part is actually pretty difficult. After the chains, Hades will do one or two smash down attacks from the ceiling. Avoid this as you have before. When he lands, start attacking him. He'll do one of these attacks:. An alternative to the above strategy is to keep your distance from him and only use the bow to attack him. Here you'll have to be aware of his two and three-hit combo attacks. This phase can be passed the same way as phase two except he may use a soul summon attack skulls. Stop doing the air cyclones and wait for a soul to approach Kratos and parry it tapping L1 usually works. After a short time, you will be able to begin the QTE. He will either summon cerberus souls or he'll brandish his hooks and then call upon chains that pop out of the ground. The souls can be parried. It's easier if you run up to them and press L1 rather than wait for them to come to you. After about five bars of arrows, you can begin the next QTE. This attack is usually done in twos or threes. As you fight on, you will slowly be pulled towards the river, but you can move back by pressing back on the right stick. Stay right in the middle in front of his belly and spam the triangle attack. If he raises both arms then evade to the very right and start firing your arrows. A few more heavy attacks after this and he'll be stunned. The hardest attack to avoid is the palm slam. You need to evade to his opposite hand as soon as you see it coming. I have not been able to avoid it consistently. After he is stunned, he'll do a charge up attack, keep hitting him and press R1 at the last moment to swing behind him and keep attacking him. After the fourth or fifth stun, you'll be able to do the final QTE on him. During the magic demonstration, just grab every grunt and to kill them. You don't want to lose any life here because there aren't any health chests between this battle and the next one, which is pretty tough. Rotate the platform a little bit and then let go. Try to get off a SPoP on the first talos here. Follow the same strategy as in the first talos battle, use your arrows frequently. The best thing to do here is to get both taloses weakened to where they both have the O-prompt above their heads. Weaken the first one quickly by attacking it as it spawns then roll away before it attacks while pelting it with arrows. Now keep attacking it for a SPoP, it will be stunned while you're in the middle of doing the combo so you can finish it. Now keep attacking and evading it like normal. To weaken the second talos without killing the first, it's best to keep your distance while using arrows. Attack it with the BoE only when the opportunity presents itself. It doesn't take too many arrows to chip away at it. This way you'll only have one talos to worry about. It's much easier to evade it while grabbing the dogs. If a dog does get you then try to shake it off as quickly as possible before the talos comes and hits you. I would recommond using the AoS if things get hairy here and that will get rid of most of the dogs. After this battle, there will only be some archers between Kratos and the Hyperion Gate so just use arrows or get up close to them and grab kill them. Make sure to break the pots along the way for some red orbs. After shoving Gaia's large behind off the cliff, you'll come across some tough enemies. So this is the first encounter of these enemies in this game. They block and attack quite aggressively in Chaos mode. The best thing to do here is to kite them all into one group and use PoP so that they all flop around and keep doing this. When you can grab one, do so and use it as a battering ram against the others and more O-prompts should appear. It would be nice to be able to maximize orbs here, but being too pretty will quickly lead to death. After killing one legionnaire, a bunch of dogs will pop up. Kite everything into one group and use PoP whenever you can. If there are too many dogs coming towards you then start grabbing away. Try not to grab a dog too close to a legionnaire otherwise Kratos may accidently try to grab a soldier and become stunned for a second. Just remember that if you can land a PoP before a legionnaire lands its spin attack on you then your attack will hit first and stun the enemy. Keep grabbing and ramming and using PoP here, not getting too fancy and this battle will go by without too much trouble. Inside the cave, remember to open the red chest in the canyon with the two harpy queens. You can milk the harpy queens for red orbs by killing them repeatedly. They stop giving out red orbs after killing the same one multiple times, but you can get about extra here. Gorgon Eye 5: After crossing the gap with the two harpies, turn around and wait for the second harpy and kite him over to solid ground as far as possible. Now latch onto the harpy and fly over the canyon to the high ledge. Wow, this battle's pretty tough. For some reason, the AI seems to be tied directly to what the camera is showing on screen. For this reason, I like to stay in the corners here and deal with one legionnaire at a time. The quickest and safest way to get the O-prompt on one is to hit it with a PoP and then shoot some arrows at it so that it's juggled. After using up all your arrows, perform a PoP again and keep repeating. The legionnaires have a special light wave attack that it does. It will hold up its sword and then send a light shockwave towards Kratos. This attack can be interrupted with arrows or a light attack so it's pretty rare to be hit by one. After grabbing it, use it as a battering ram towards the centaur. Now go up the ramp that leads to the chimera and ballista. Stay near the bottom. The camera will show the backs of the enemies as you move toward the bottom of the ramp and a little bit onto the flat ground. The trick here is to find the spot where you can see the enemies, but they won't hit you back. Perform a SPoP, but you only need to land the final mega hit, which deals a lot of damage. Keep doing this around the sweet spot and you'll eventually kill all the legionnaires. You don't need to grab any, but you can if you want; it's a little risky. If the enemies aren't coming close enough then go out and kite them towards the ramp; they won't go up the ramp. Once you get the centaur by himself, he's pretty easy. Stay far away from him and attack with arrows. If he initiates a QTE on Kratos then rotate the left stick from 12 to 6 o'clock. I would not fight him up close since his attacks are hard to parry while you're attacking with the BoE. Finish him off with a QTE after you've softened him up enough. The first form of this guy is pretty easy. Start attacking it right away with PoPs and keep doing this. Every PoP hit will stun it so you can keep attacking. Once you get to 30 hits, the O-prompt will appear. For the second form, you need to let it attack. It will usually do the fireball attack. Stay away from the final fireball while charging up your SPoP and land the final hit after the chimera lets the last fireball go. If it does the two-hit swipe attack then it's even easier to avoid and you should still have time to charge up a SPoP. After landing a SPoP, unleash a bar of arrows on it. About 3. The final form is the toughest. I recommend staying far away and using arrows. Sometimes the chimera will circle Kratos, just roll away and keep your distance. Its two main attacks are the charge and firewave. They both have similar charge ups except the chimera will show a small flame in its mouth when doing the firewave attack. You can block everything it does except the firewave and for this reason I suggest keeping your distance. It's not easy to differentiate and react in time to the two attacks. If you get close to it, it will usually do a swipe attack or small charge which can be parried. Patience is the key here. Sometimes, the chimera will stay at the edge of the screen doing nothing. Here, you can charge up a SPoP and hit it with the final blow. Try to keep it at the edge of the screen most of the time. You can deal with these guys as outlined above, but it's even easier this time since there are no dogs or centaurs. Inside the building, you can grab some grunts and use them as battering rams to quickly deal with this large group of enemies. If you want to build up a large combo then using multiple PoPs is the best way to go. The biggest obstacle here, quite literally, is the cyclops. Keep your distance and use PoP when you can. He'll charge forward often so be on your toes. The foot stomp is easily avoidable and allows you to build up a heavy attack, even a SPoP if you feel up to it. Otherwise, keeping your distance and using arrows is not a bad strategy. After doing the QTE and riding the cyclops, go right up to the shielded guys and use a heavy attack, this will break all their shields. Now use light attacks on all the enemies until the cyclops expires. Here, you just have to be careful. Grab a grunt for a battering ram when you can, but otherwise just deal with the legionnaires as you have before. Gorgon Eye 6: This chest is to the left of Kratos when you're first introduced to the Path of Eos area. In this area, go straight towards the wall and use Helios' head on it, go inside and wait for the harpies. There are about five harpies to kill. Before fighting these guys, make sure to get the two red chests across the broken bridge and one hidden below. These guys are a pain and they have one of the most annoying attacks in the game. This move is literally a godsend in this game. The easiest way to deal with the wraiths is to use the hyperion ram all the time and then grabbing them. Keep pressing O after grabbing one and Kratos will keep slamming it. The only thing you need to watch out for is a burrowing wraith about to pop up while you're slamming one of these or if a wraith is about to use the boomerang attack. This attack is so incredibly annoying since it hits Kratos four times if you don't block or evade it. Just make sure to stop slamming the other wraith in time to avoid these attacks and you should be fine. You can also use arrows here to keep your distance if you prefer to fight them that way. There are two more wraiths up the path. Target the bramble pots in the distance first to kill the archers and then deal with the wraiths. Gorgon Eye 7: This one is hidden in the area just before the bridge with the wraiths and archers. Go right up to the wall and use Helios to reveal it. Phoenix Feather 5: After defeating the final two wraiths on the bridge, there is a blue and red chest. This chest is hidden behind some debris to the left of these chests. Walk up to it and you should see an R1 prompt. Don't jump here until you're ready to go! There's a hidden red chest behind the chain, make sure to get that first. Now you can fly. For some reason, people have trouble with these flying parts. Personally, these parts are a lot of fun for me. It makes your brain think differently if you try to look at it that way and it may help. Besides these suggestions, it's about memory and reaction times. In chaos mode, you'll only be able to take about hits before dying. Phoenix Feather 6: This one is easy to miss. It's on a platform between flying segments. After you've swung on a few hooks with R1 and the lengthy wall-climbing segment avoiding the falling boulders. It's on the first platform after this wall-climbing segment; use Helios to reveal it. Make sure you get it before resuming the flight upwards. Okay, this is pretty hard, but it's not impossible to not take a single hit here. The hardest parts are the rocks falling through the plates and having to guide Kratos through the small holes. Staying near the chain is a good idea when navigating the criss-crossing planks of wood. I find that moving Kratos down to the bottom of the screen obstructs my vision too much so try to avoid doing that. For the final segment of avoiding all the flaming boulders, using the quick dodge moves is almost mandatory right stick. Minotaur Horn 5: This one's hidden in the bottom right hand corner of the box that you land on. Use Helios to reveal it. So after you release the second box from the brambles, get ready for an incredibly long battle with no checkpoints. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Would you recommend this Guide? Yes No Hide. Send Skip Hide. Message Sent. Boss Guide by RealtimeGamer Version: 1. Page 1 of 2 Last Page. Table of Contents I. Weapons, Magic, and Various Attacks i. Abbreviations and Descriptions of Attacks with BoE iii. Enemy Names i. Harmless ii. Soldiers iii. Female Enemies iv. Shielded v. Flying vi. Gorgons vii. Minotaurs viii. Talos ix. Cyclops x. Cerberus xi. Creatures xii. Gaia and Poseidon i. Riding Gaia ii. Mount Olympus iii. Ares' Tomb iv. Gaia's Chest v. A Tour of Gaia vi. Poseidon VI. Realm of Hades i. The River Styx ii. Stroll Through Hell iii. The Three Judges vi. City of Olympia i. To Helios and Beyond ii. The Caverns i. Fighting In the Squared Circle ii. Hermes iii. Upper Chamber of the Flame iv. Hercules IX. Poseidon's Chamber i. Poseidon Princess Would You? Tartarus i. Gates of Tisophene ii. Pit of Tartarus iii. Chronos XI. Gardens of Olympus i. Upper Gardens ii. Garden Maze XII. Skorpinok ii. Daedalus' Box iii. Realm of Hades Revisited i. Epically Hard Battle 2 iii. The Three Judges iv. Zoos i. Zeus: Street Fighter ii. Zeus: Street Fighter EX iii. Zeus: Final Fight XV. The Caverns IX. Upper Gardens Daedalus' Workshop ii. Zeus: Street Fighter Round 1 Round 2 ii. Performed by pressing Square, Square, and Triangle to use it. Available at level 1 BoE. This is your bread and butter attack, I recommend using it a lot. Super PoP SPoP Technically, this is done by pressing squarex5 and then triangle, but I just repeatedly press square until Kratos does the upswing part of the combo where he swings both his blades vertically while twirling and then pressing triangle during this animation for the big finale. This is the big hitter move that you should use whenever you have room to pull it off safely. You don't need to be able to land every hit to use this effectively. If you build up the combo away from the enemy and only land the big, final hit then it's still one of the best attacks in my opinion. Practice makes perfect. Valor: Valor of Hercules. Performed by pressing triangle, triangle, square when you have at least level 3 BoE. Spirit: Spirit of Hercules Performed by pressing triangle three times when you have at least leve 3 BoE. Launch Launching an enemy into the air by pressing triangle and holding it. Hold triangle longer to make Kratos jump as well. Attack and dodge Using the regular square attack 2 times 3 at most to hit an enemy before rolling away for safety. Very useful new move, especially against harpies and wraiths. Hyperion Fury Performed by holding square. Not terribly useful on chaos. Grab Grabbing an enemy by pressing circle. Grab and toss Grabbing an enemy and pressing square instead of circle to toss them into another enemy. Targets are indicated by a light illuminating the enemy. Targets can be changed by using the right analog stick before the enemy is thrown, but usually in the heat of battle, switching targets isn't very practical. Failing the QTE will lead to Kratos taking damage to varying degrees, depending on the enemy. Essentially you are telling Kratos to roll and then immediately attack when he is done rolling, but you can cancel the attack by rolling again. If you are good at this, you will not even see Kratos begin his attack. Practice this because it helps you get around much quicker in big areas and is essential for dodging enemies in many situations. Argo's Revenge Pressing L1 at the right time before an attack will charge up Kratos' blades and then pressing square will unleash a knock back attack. Need level 2 BoE to do this. Harmless Olympia Citizen: Grab for health orbs. Woman of Olympia: Grab for health orbs. Lost Soul: Found only in the realm of Hades, grab for health orbs. Soldiers Olympus Sentry: "Grunts". Olympus Legionnaire: Tougher soldiers that have a jump attack and can't be grabbed right away. Cursed Remains: "Grunts" of Tartarus. Siren Seductress: Floating magic users with varied attacks and can counterattack. Can steal magic from Kratos. Olympus Sentinel: Olympus Legionnaires with shields that can only be destroyed with the Cestus. Flying Harpy: Flying enemies that are best killed with grab attacks. Harpy Queen: Flying enemy that Kratos can latch onto and fly short distances with. Gorgons Gorgon: Uses tail attacks, spin attacks, and can freeze Kratos. Gorgon Serpent: Larger variant of the Gorgon. Uses tail attacks, spin attacks, can squeeze Kratos, and can freeze Kratos. Minotaurs Minotaur Brute: Basic Minotaurs with no body armour encountered early in the game. Minotaur Elite: Axe-wielding Mintotaurs. Labrys Minotaur: Stronger version of the Elites found only in the Labrynth. Talos Stone Talos: Basic Talos that can be chipped away and eventually killed through normal damage. Bronze Talos: Talos that can be chipped away and killed by keeping up a constant flow of attack. Cyclops Cyclops Enforcer: Armoured and has a large spiked ball for a right hand. Can be stunned with PoP and great attacks. Has very large range attacks. Cyclops Berserker: Unarmoured club-wielding cyclops that cannot be stunned and has short range attacks. Can be ridden and controlled. Cyclops Remains: Found on Chronos, similar to the Berserker. Cerberus Cerberus Mongrel: Fire-breathing, three-headed dog that can be ridden and controlled. Chimera: Enemy with three distinct forms and set of attacks. Skorpius Spawn: Large scorpions that can be grabbed and killed. Others Wraith of Olympus: Dual crescent blade-wielding enemies that can burrow underground. Satyrs: Goat-man enemies that can burn in hell and die very painful deaths. Phase Four: Horse Tentacle Monster Thing This phase is similar to the first one except the horse has a few more attacks. Mount Olympus These bunches of enemies are fairly straightforward. Ares' Tomb I don't know why Zeus needed a tomb for his disgraced son, but here we are. It also still does the super slam attack so follow the instructions above for that. I guess there's nowhere else to go. Phase One This guy loves his tentacles. He even has a crown of tentacles. After getting rid of both sides of claws, jump onto Gaia's arm and continue on. Phase Two Here, you need to just keep attacking Poseidon. This fight is pretty easy, he'll use his fist attacks more often than his trident attacks. Phase Three This part's pretty annoying because of the lightning attacks. Realm of Hades Your goal here up until Hades is to get enough red orbs to upgrade the blades and Apollo's Bow once each. The River Styx This is one of the nicest looking parts of the game. Stroll Through Hell Meet the new blades, same as the old blades. Gorgon Eye 1: Around the corner of this lower platform. There are two red orb chests after you drop down to the lower ground. Gorgon Serpents For the first gorgon fight, grab all the lost souls to kill them which gives you 5 orbs each and invulnerability. Apollo's Bow After this battle, there are two red orb chests in the hole in the ground. Kill all the enemies here with the cerberus since they disappear after you burn Perithous. Harpies Make your way into the next area. Minotaur Horn 1: behind the burnable bramble. The Three Judges Gorgon Eye 2: After killing the harpies, it's in the climbing section you need to take a left instead of a right. The Trials of Erebus This is one of the first battles in the game where you must face tons of enemies without any break in between. Trial 1: The Condemned Something something about lost souls. Trial 2: The Lost Okay, finally a bit of a challenge, well, not really. Trial 3: The Chosen Destroy everything Now wait for the rest of the enemies to come out. Hades Housecall So now we're on the path to Hades' humble abode. Sorceresseses In the next few sections you'll face some magic dealers. Stone Talos These guys are pretty cool; I like fighting them. Dogs After talking to Hephaestus Gorgon Eye 4: Don't forget this gorgon eye by the big door the left of Hephaestus. After this battle, open the gate and grab all the enemies inside to have a fun time. Palace of Hades Here, you'll fight some harpies first. Hades: Phase One Man, this guy talks too much. This part's the second easiest. Hades: Phase Two Hades will jump up to the ceiling and smash down in the back centre of the room. Hades: Phase Three After the last phase, you'll need to avoid the chains. He'll do one of these attacks: Two-hit combo: This combo is initiated with his left hand. These are both blockable, but parry if you can. If he isn't stunned by the return then be prepared for the three-hit combo which will ALWAYS follow the two-hit combo. If you block the first attack, but parry and return the second one, he will be stunned so you can avoid the three-hit combo that way. Three-hit combo: This combo is initiated with his right hand. You must parry one of these if you're standing in front of him because the final part of this combo is unblockable and does a ton of damage. After some practice, you can get the timing down and it's not too bad. If he hits you with the first hit then you can still recover and parry the next one. You can avoid the final part of this attack by rolling to the side, well-away from the direction that Hades is facing. Soul steal: He'll only do this if you're standing a certain distance away from him so it's not too common, it won't do any damage, just finish the QTE. Foot stomp: Same as the first phase, just avoid and attack him with arrows while moving back in close. From what I've seen, the three-hit combo will always follow this attack unless you stun him. Ceiling smash: This isn't too common if you're standing up close to him and attacking, but it's easily avoidable as well. After enough damage, he'll do a smash down in the back-middle of the room. Hades: Phase Four This phase can be passed the same way as phase two except he may use a soul summon attack skulls. Follow the same strategy as above for this piece of meat, his abdominal. Hades: Phase Five After avoiding the chains, Hades will stay in the back-middle of the room. Hades: Phase Six This is pretty interesting. Hades: Phase Seven Just keep grabbing all the grunts after you get the hooks and Hades will eventually pop back up. He also does a forearm sweeping attack, just evade to the opposite side of his attack. A Nice Swim During the magic demonstration, just grab every grunt and to kill them. Talos Talos Talos Rotate the platform a little bit and then let go. The last talos by itself will be a piece of cake then. To Helios and Beyond Make sure to break the pots along the way for some red orbs. Legionnaires and Dogs So this is the first encounter of these enemies in this game. Minotaur Horn 3: Same location as above. Centaur and Legionnaires Wow, this battle's pretty tough. Chimera The first form of this guy is pretty easy. More Legionnaires You can deal with these guys as outlined above, but it's even easier this time since there are no dogs or centaurs. After this, make your way up to Helios. Helios I guess you don't really fight Helios although killing him is quite fun. Harpies In the Darkness In this area, go straight towards the wall and use Helios' head on it, go inside and wait for the harpies. Phoenix Feather 4: Below where the rope starts. Cross the rope and grab the grunts on here for easy kills. Wraiths Before fighting these guys, make sure to get the two red chests across the broken bridge and one hidden below. Chain of Balance: Superman I Don't jump here until you're ready to go! Chain of Balance: Superman II Okay, this is pretty hard, but it's not impossible to not take a single hit here. The Caverns Minotaur Horn 5: This one's hidden in the bottom right hand corner of the box that you land on. Keep me logged in on this device. Forgot your username or password? 使命召喚4 MODS下載PC
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