MINECRAFT AIMBOT命令 - Download Minecraft PE apk. Mods, Maps, Textures for MCPE

( Updated : October 27, 2021 )

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5 best PVP mods for Minecraft Download Minecraft PE apk. Mods, Maps, Textures for MCPE Pixelmon Reforged
5 best PVP mods for Minecraft 1.8.9 Minecraft PE apk
Fabric is a lightweight mod loader and it contains the experimental modding toolchain for Minecraft. A new set of Java tools is able to extend Village-Forge-ModMinecraft源码 [Atum 2] 在下载如何通过Maven获得Atum 2 添加到您的中: repositories { maven { // url of the maven I prefer to play on my Minecraft servers as a regular player but from time to time I need to Hey this mod is very good, can you update it to pls? Download the latest app version of Minecraft and for your phone for free. Best MCPE mods, addons, adventure and textures for iOS and Minecraft + Wurst Client Download - FREE THE BEST MINECRAFT HACK CLIENT / STILL WORKING 在花了一些时间研究之后,我找到了使用HMCL启动器在M1 MacBook上下载并 列表 -> 安装新游戏版本 ,安装版本Minecraft,并同时安装Forge。 Download Official Pixelmon here, The Mod for Minecraft I'm trying to use this plugin for my server right now but whenever I click an item that has a custom enchant, the enchant duplicates on PVP is a massive aspect of Minecraft gaming, especially for players who enjoy spending time on multiplayer servers Download the Aristois mod for Minecraft - now, you can also donate €8 to get access to the donor version of Aristois with more mods

Server: wget -O Pixelmon Feathers Health, Muscle, Resist, Genius, Clever, Swift, Pretty - Wings are now removed from the drop pool, but still exist. We may make use of them in the future, so allow these to fall out of rotation. Mints Lonely Mint, Adamant Mint, Naughty Mint, Brave Mint, Bold Mint, Impish Mint, Lax Mint, Relaxed Mint, Modest Mint, Mild Mint, Rash Mint, Quiet Mint, Calm Mint, Gentle Mint, Careful Mint, Sassy Mint, Timid Mint, Hasty Mint, Jolly Mint, Naive Mint, Serious Mint. Added Zygarde forms and the reassembly machine. You will need a special item to catch well-hidden Zygarde cells throughout the world! Added new functionality to the Old Rod! Have an old fisherman assess your Old Rod and Jump! at the opportunity to try it out! Added quests. You can now have tasks and rewards divvied out by your local villager NPCs! These will be continually added to in order to keep the experience fresh, and servers and creators can make custom quests for you to experience with this system. View Quests Wiki page for more information. You can also share quests! Do so on the Pixelmon Forum. Added a smooth animation setting. This may be taxing on older systems, and is disabled by default. Enable it in the Pixelmon config file if you're rocking enough power to run Crysis. Added rainbow variants of Ho-Oh, Ponyta, and Rapidash. You can obtain them by using a Rainbow Wing on them! Added a "bald" version of Mareep to indicate if it has been sheared. With this, you can now dye and shear Mareep once again! Added Zombie Arcanine, Ditto, Mega Blastoise, Mega Charizard X and Y, Mega Venasaur, Ash Greninja, Mega Gyarados, Samurott. Added new decorative blocks. These include the Cash Register, Workstations, Armchairs, Couches, Park Benches, a Big TV and a Small TV. Some of these are dyeable. Added a special hat for users who boost the SwSh Subreddit Discord. Join here. Added the Nitro Sash, to be given to Pixelmon Discord boosters along with the keystone. This was supposed to come with the keystone, oops. Blame Klaxo :. Added a confirmation screen when attempting to delete an NPC by smacking them with the Editor wand. Also allowed smacking to delete all Pixelmon NPCs for consistency. We now mark the player as active on some battle actions to fix being kicked as 'AFK' on servers with AFK kicking enabled. Pixelmon tooltips can be customized on individual item stacks with the "tooltip" NBT tag. Set it to an empty string to hide it altogether. The allowMoneyMultipliers config option has been split up in to multiple options for Happy Hour, Pay Day, and Amulet Coin. Fixed Lake Trio Rubies checking for original trainer only by name causing them to not work if a player had changed their name. Fixed an unfortunate error where planting a berry tree on the same block a chest occupied cleared the inventory. Who even does that? We have changed from using IDs to Ordinal numbers for Special Textures. Sidemods should take note of this if they interact with textures. Added Pokemon isOriginalTrainer EntityPlayerMP which will check both OT UUID and OT username if there is no UUID set. Older versions of Pixelmon did not store the OT UUID. Pokemon setOriginalTrainer EntityPlayerMP method signature was changed to Pokemon setOriginalTrainer EntityPlayer. Made it so NPC custom player textures don't change when the player it's based on changes their skin. Added item tooltips for loads of items! Renamed the config option allowPayDayMoney to allowMoneyMultipliers and extended it to the Amulet Coin. Fixed the teleport Move Skill sometimes crashing the game. Also fixed it randomly creating neither portals out of the blue. Fixed an issue where the animate button on the statue editor would sometimes cause a animation desync. Fixed an issue where the team selection screen would get stuck open, forcing you to restart your game. Fixed Psychic Terrain blocking moves that had their priority boosted by Quick Claw or a Custap Berry. Fixed an issue when selecting a target in double battles where the wrong move name would show with a z-move selected. View Spawning Changes. Made the following berries plantable finally : Oran, Pecha, Chesto, Rawst, Persim, Lum, Sitrus, Aspear, Leppa, Figy, Mago, Wiki, Aguav, Roseli, Chilan, Iapapa. Added potion brewing recipes that use berries to create Pixelmon potions like Super Potions and Full Heals. Added the config option landMounts. Added the config option requireHM. They can still be ridden even if landMounts is true. Yeah, yeah; Celesteela is technically a rocket. Berry trees no longer take up the entire block for collisions so you they don't feel so silly to walk over. Fixed Kyogre requiring a Red Orb to undergo Primal Reversion outside of battle. How they thought red was for Kyogre is beyond someone on my salary. Fixed the message about items dropping due to a full inventory having a blank space instead of the item name. Fixed a packet exploit that allowed people to buy enormous amounts of stuff from shopkeepers for free. Fixed a packet vulnerability where you can make other players use Struggle to make battles extra easy. Fixed a mod incompatibility with Phosphor, Silent Gems, and many others due to the spawning system handling light incorrectly. Added particle effects to the Smelt, Ignite, Heal Other, and Flash move skills so that they look way, way cooler. Added Electric Seed, Grassy Seed, Misty Seed, Psychic Seed items. Added an outside-of-battle effect to the Poison status, causing it to drain HP. This was actually done in 7. It does make sense. The Ignite move skill now has much longer range; I assume so that you can appreciate the cool effect. Fixed the Forage and Mega Evolve move skills saying that you don't have enough PP despite them not even requiring a move. Fixed the Rain Dance move skill NOT requiring PP when it should. Don't ask me what's going on with this dev. Fixed spawner blocks crashing you when you try to edit them. Sort of defeats the purpose, doesn't it? Fixed the allowExternalMoves option not matching whatever it is on the server, and fixed that option not being respected in enough places. Fixed the animate button in the chisel GUI not sending those changes to everyone else on the server. Fixed a hacking vulnerability that let hackers crash whichever servers they liked. Well, whichever servers they hated. Fixed fleeing or forfeiting a battle giving back consumed held items regardless of the 'returnHeldItems' config option. Fixed a crash when attempting to target an entity that isn't a living entity. Like, say, a furnace on a minecart. Added bikes! Includes both the Acro and Mach bike! You can find the crafting recipes here: Pixelmon Wiki. The Acro bike is not as fast as the Mach bike, but no need to be careful driving off cliffs! It's cushioned well, I hear. Added a new GUI for selecting external moves! Also, renamed those to move skills. Don't ask me why. Added move skills: Find which moves are needed and more information here: Pixelmon Wiki. Rain Dance: In LAN and singleplayer, this changes the weather to rain. If Kyogre uses it, it's a thunderstorm! Smelt: Pours fire into a furnace, powering it. Strong Fire-type moves can instantly smelt some of the contents! Even more thanks to the many players who suggested these in comment sections on YouTube. Some of these are fantastic ideas! It's just a little red dot, but it helps. That's what they tell me, anyway. Added an "animate" button to the chisel GUI so you can make statues animate without doing hard stuff. Added global rarity multipliers to the Better Spawner config. The developer is assuring me it will be useful. Compressed all our model files to binary to shave off some of the file size and decrease model load time. Example: "Pikachu lvl:5 untradeable". Fixed shiny Vullaby and Pikachu not having a different texture to the usual for some strange reason. Fixed party storage sometimes not being saved and unloaded if it was loaded while the player was offline. Fixed another crash from older Forge versions. You should still be on , though! We're watching! Fixed a crash caused by searching a PC without specifying a species, as well as a few other less common causes. Fixed Ethers causing errors and not displaying up-to-date information in the GUI when used outside of battle. Fixed battles force-switching the camera view even if the battle camera is disabled. Fixes Vivecraft issues. So, like, not even a thousand people. Fixed Pokeloots duplicating the item within them if the same item is put in to multiple Pokeloots. Fixed Grass Whistle not being recognised as a sound-based move when a whistle is clearly a sound. Fixed Aurora Veil and Reflect reducing the damage done by Brick Break and Psychic Fangs. Also fixed Aurora Veil's double battle behaviour. Implemented the move effects for Beak Blast, Burn Up, Shore Up, Speed Swap, Photon Geyser, and Spectral Thief. Added in Gold and Silver bottle caps. Removed a bunch of the unused 'rarity' stuff in the NPC JSONs since that confuses absolutely everyone. They can still go through grass like they should, though! Fixed Pixelmon Grass and Spawner Cave Rock blocks being able to interrupt evolution. which is very impolite. Fixed Photon Geyser, Moongeist Beam, Sunsteel Strike and their Z counterparts not ignoring abilities. Fixed Aerilate, Normalize, Pixilate, Refrigerate and Galvanize affecting moves they shouldn't have been, like Multi-Attack and Hidden Power. Added SMD smooth models for Venonat, Venomoth, Magby, Snivy, Servine, Serperior, Tepig, Pignite, Emboar, Oshawott, Dewott, and Samurott. Added the Boosted Necklace Key Stone as a special treat for people who Nitro-boost the Pixelmon Support discord. Fixed the Ultra Wormhole not reverting some GL settings causing bounding boxes to render thicker. Fixed Pixelmon-given items having their display name, lore, etc. removed if the player's inventory is full. Fixed spawning percentages not working properly in world spawning under particular circumstances. Fixed an issue with Apricorn Trees and Berry Trees generating in the same position causing some log spam. Fixed trainers set to Engage allowing you to try to forfeit - only for them to lock you in infinite waiting like some kind of sadist. Fixed changing form mid battle with a temporary level or cap set causing health to revert to non-temporary level values. Fixed the Entrainment battle message for people using non-US English, or as I call it, English English. Restored the SpriteHelper class so outdated plugins don't crash. The methods however do not work properly and should not be used. MegaEvolutionEvent now has a new field for determining if the cause of the event was Ultra Burst. Pre and ApplyBonusStatsEvent. Post can be used to manipulate BonusStats on the fly. Added AttackEvents, with subclasses: StabEvent, CriticalHitEvent, TypeEffectivenessEvent, and DamageEvent. Made Hiroku's Lens impossible to enchant. We probably should've foreseen people putting Unbreaking on these. No more having to hide the JEI screens when interacting with.. well, anything of ours. Fixed the Unown blocks recipe not working. Also, it no longer consumes the photo in the crafting recipe! Fixed Rock Smash not reverting blocks on Sponge servers even when the player is in Adventure mode. The logic for this is surprisingly complicated. Fat chance of that being possible now. What's that ominous music? Fixed interacting with decorative trees causing crashes on servers under particular circumstances. Fixed Synchronize being so easy to cheat with its out-of-battle effect that I'm not mad, just disappointed. Fixed mail being super easily hackable and, if you can believe it, making it possible to cause chunk reversion. No, really. I'm going to very specifically not make a joke about this. Fixed sounds. json loading from the jar instead of resource packs. Fixed an issue with Ranch Blocks accessing data outside of their block bounds causing issues with other tile entities. Fixed the NPC Editor only checking if the user had OP on servers instead of checking for a permission. Fixed Rattata showing up as "Ratatta" in the main config's Ditto transformation section. What even is a Ratatta? Fixed the BattleEndedEvent's results being inconsistent when the Full Heal battle rule was used in the battle. Reworked water surface spawns so that way more places count as water surface, making things like Lapras much easier to find. Increased the duration of dawn and dusk in spawning, which also makes Lapras easier to find. Made legendary spawning much more aggressive so that it will keep trying different players until either it runs out or until a legendary spawns. Allow the healer to be dye-able if there was no data on who placed it. Allows you to dye healers from pre 7. Fixed clocks becoming ever increasingly wrong by each passing mc day. They were just like the ones in my living room. Added new healer models! Healers can now FINALLY be dyed 16 different colors! It only took a few years, no big deal. Added the ability for move relearner NPCs to require items with special NBT data to be present on an item. Fixed Leaf Stone ore creating blank spaces if you're in Spectator Mode, instead of being like normal stone. Fixed trainer NPCs being able to mega evolve more then once per battle. Computers always cheat I tell you! Dobby is not free. Fixed Wingull being exactly as common as Magikarps when you're on a beach. Literally a seagull for every fish in the sea. Showdown called them Alola forms; we call them Alolan forms. Added a bunch of new advancements. Now with wiki pages! See here. Added two cheat items that can only be accessed in Creative Mode: Hiroku's Golden Lens and Hiroku's Silver Lens. Buzzwole can now spawn on the tops of trees. He's big enough that he can't really spawn under them. Fixed Genesect, Hoopa, Deoxys, and Kyurem not holding a Drive, Prison Bottle, Meteorite or DNA Splicer respectively. Whacky stuff! Fixed Silvally not being counted as a legendary due to a typo! and therefore not getting 3 guaranteed 31 IVs. Fixed Litleo evolving into a male Pyroar even if it was originally a female. I was going to make a joke here but I saw what happened to Changelog Guy and I want to live. Fixed the Leech Life TM teaching Aurora Veil, and the Aurora Veil TM teaching Leech Life! Explaining that bug is a long story. Fixed computer boxes not actually saving the name and wallpaper. No Karen, I don't want to talk about it. Fixed rarity multipliers and composite spawning conditions not working properly in pretty much all cases. Fixed statues being really, really good at staying still, making it impossible to move them to where you actually wanted them to be in the first place. Fixed the Soft-Boiled TM saying that it's corrupted for some reason. A bad egg. Please don't fire me this is the only job I could get. Fixed shiny particles not working. You got us. There's no fooling you guys. Fixed the Gracidea flower having a x size texture Sandile doesn't even deserve that high a resolution. Ok, maybe Sandile does. Fixed battles being updated twice as fast as we wanted, causing some lag when a lot of battles are happening. That last one is really funny in Ditto v Ditto. Fixed Belch, Brutal Swing, Draco Meteor, Dragon Claw, Dragon Pulse, Dragon Rush, Dragon Tail, Dual Chop, Infestation, Night Shade, Outrage, Power-Up Punch, Roar of Time, Seismic Toss, Spacial Rend, Steam Eruption, and Twister not being able to become Z-Moves. Fixed an absolute TON of language translation issues with battles on servers, like it not translating things to your native language and instead using the server's language. Added StorageManagerLoadEvent to majorly help with customising the adapter or scheduler for the default storage manager. Fixed some variable declarations in the storage API that cause trouble for attempts at JSON adapters. Healer-use events now have access to the player using the healer tile and the BlockPos of the healer used. Added an "ultrabeast" tag to all the Ultra Beasts for those that want to add a cooldown onto Ultra Beast spawning. Changed breeding with Alolans. Read our wiki on breeding for how this works now, because it isn't like the games! Adjusted Basculin, Necrozma, Dhelmise, Jellicent, Frillish, Wailord, Wailmer, Finneon, Wishiwashi, Dewpider, Toxapex, Mareanie, Decidueye, Bruxish, Dartrix, Drifblim, Swanna, Dragonite, Tranquil, Unfezant, Noctowl, Wingull, Pelipper, Fletchinder, Talonflame, Noivern, Noibat, Swoobat, Woobat, Tropius, Trumbeak, Toucannon and Blacephalon's swimming, walking or flying properties. Fixed the outrageous sizing on Blacephalon, Celesteela, Cosmoem, Cosmog, Litten, Stakataka, and Xurkitree. Fixed Oricorio's wings clipping into the ground during his animations. Applies to P'au, Pom Pom, Baile and Sensu forms. Fixed the evolution into Alolan Raichu, Cubone, and Exeggutor. Having an Alolan in your party at the time will evolve them. Fixed a move-replacing error from spamming your console. To find the exact cause, we've added some debug code. Fixed Araquanid, Avalugg, Axew, Barbaracle, Basculin, Beartic, Alomomola, Qwilfish, Corsola, Masquerain, Delcatty and Chimecho having the wrong base stats or moves. Fixed attempting to catch Wimpod causing kicking due to no catch rate. It's a strange world. Fixed Brutal Swing, Burn Up, Clanging Scales, Darkest Lariat, Dragon Hammer, Fire Lash, First Impression, Ice Hammer, Leafage, Liquidation, Lunge, Multi-Attack, Pollen Puff, Power Trip, Prismatic Laser, Psychic Fangs, Revelation Dance, Shadow Bone, Shell Trap, Smart Strike, Solar Blade, Sparkling Aria, Spectral Thief, Spirit Shackle, Stomping Tantrom, Strength Sap, Throat Chop, Toxic Thread, Trop Kick and Zing Zap having their power and accuracy swapped around. It was opposite day when it was added? You can't prove otherwise. Fixed the Tapus not being counted as legendaries for some things like IVs and announcements and stuff. You can also do that from the PC, now. Fixed Beast Boost checking accuracy and evasion, and so always boosting evasion. Someone didn't read Bulbapedia properly. You did. It now runs after you pick a starter and has the correct text. Fixed some TMs that had incorrect move names. Bubble Beam, Solar Beam, Dynamic Punch, and Dragon Breath all work again. Major caching set up for the Better Spawner which will hopefully prevent the blockages that slowed spawning down. Fixed a bug where pc's would be marked for saving but never unmarked. Causing them to be saved on every save interval afterwards. Added: Rowlet, Dartrix, Decidueye, Litten, Torracat, Incineroar, Popplio, Brionne, Primarina, Pikipek, Trumbeak, Toucannon, Yungoos, Gumshoos, Grubbin, Charjabug, Vikavolt, Crabominable, Oricorio, Cutiefly, Ribombee, Rockruff, Lycanroc, Wishiwashi, Crabrawler, Mareanie, Toxapex, Mudbray, Mudsdale, Fomantis, Lurantis, Morelull, Shiinotic, Salandit, Salazzle, Stufful, Bewear, Bounsweet, Steenee, Tsareena, Comfey, Oranguru, Passimian, Wimpod, Golisopod, Sandygast, Palossand, Type:Null, Silvally, Minior, Komala, Turtonator, Togedemaru, Mimikyu, Bruxish, Drampa, Dhelmise, Jangmo-o, Hakamo-o, Kommo-o, Tapu Koko, Tapu Lele, Tapu Bulu, Tapu Fini, Cosmog, Cosmoem, Solgaleo, Lunala, Nihilego, Buzzwole, Pheromosa, Xurkitree, Celesteela, Kartana, Guzzlord, Necrozma, Marshadow, Poipole, Naganadel, Stakataka, Blacephalon, and Zeraora. Added Alolan forms: Alolan Rattata, Alolan Raticate, Alolan Raichu, Alolan Sandshrew, Alolan Sandslash, Alolan Vulpix, Alolan Ninetales, Alolan Diglett, Alolan Dugtrio, Alolan Meowth, Alolan Persian, Alolan Geodude, Alolan Graveler, Alolan Golem, Alolan Grimer, Alolan Muk, Alolan Exeggutor, Alolan Marowak. Added Generation 7 forms: Lycanroc Midday, Lycanroc Midnight, Lycanroc Dusk, Oricorio Pom Pom, Oricorio Baile, Oricorio P'au, Oricorio Sensu, Minior Core, Minior Meteor, Necrozma Dusk Mane, Necrozma Dawn Wings. Thank you, eva08maicy02, for this spectacular contribution! Added particle effects for hundreds of moves so far in battle! I'm being told by the old guy that this has been requested for 6 years. Alright, well, Santa was running late. Added Ultra Space dimension! Portals spawn in the wild, or you can use an external move of Lunala and Solgaleo to make one! Added abilities: Battery, Beast Boost, Dazzling, Electric Surge, Fluffy, Full Metal Body, Galvanize, Grassy Surge, Liquid Voice, Long Reach, Merciless, Misty Surge, Neuroforce, Power of Alchemy, Prism Armor, Psychic Surge, Queenly Majesty, Receiver, RKS System, Shadow Shield, Shields Down, Slush Rush, Soul-Heart, Stakeout, Stamina, Steelworker, Surge Surfer, Tangling Hair, Triage, Water Bubble, Water Compaction. Chatting NPC: Aqua Grunt Male and Female, Blacksmith, Bride, Cultist, Evil Professor, Gardener, Groom. Jon Snow, Knight, Magma Grunt Male and Female, Mailman, Monk 1 and 2, Pirate Captain, Pirate Grunt, Professor Ras, Rocket Grunt Male and Female, Santa, Tesla. Trainer NPC: Aqua Grunt Male and Female, Jon Snow, Knight, Professor Ras, Rocket Grunt Male , Magma Grunt Male and Female, Pirate Captain, Pirate Grunt 1 and 2, Football Fan 1 and 2, Gardener 1 and 2, Pokemaniac Girl 3, Swimmer Male 2 and Female 1 and 2, Youngster 5. Added the N-Solarizer and N-Lunarizer, and their effect on Necrozma. It's basically exactly what DNA Splicers do, though? Added Poison, Ice, Fire, Rock, Ground, Steel, Bug, Flying, Psychic, Dark, Ghost, Fairy, Dragon, Water, Grass, Electric, and Fighting memory held items. Added Pearl, Big Pearl, Pearl Chain, King's Rock, Comet Shard, Ice Stone, and Ice Stone Shard to Water Fishing Loot. Added the Beast Ball. Technically it's been in for a while, but it wasn't in the creative menu before so now it's added! Gen 1 - Venusaur, Charizard, Mega Charizard X, Fearow, Tentacruel, Graveler, Golem, Tauros, Mega Gyarados, Aerodactyl, Mega Aerodactyl, Zapdos. Gen 3 - Mega Swampert, Mega Camerupt, Flygon, Milotic, Tropius, Absol, Salamence, Mega Salamence, Metagross, Mega Metagross, Latias, Mega Latias, Latios, Mega Latios, Groudon, Primal Groudon, Primal Kyogre, Rayquaza, Mega Rayquaza. Primal forms can now be bosses, and now also spawn. Groudon in arid biomes, and Kyogre in oceanic biomes. If they still did then our particle animations would be off! This is for the good of everyone, believe me. Fixed fences and glass panes from connecting to PCs, trade machines, washing machines, fans, and mowers. checkspawns now. That one was a bit embarrassing. Potentially not though, developers are useless. That's been bugged for years! Fixed an exploit with ranch block upgrades where they could be used without being taken from the inventory. Fixed Gen 6 sprites being a different height to the other sprites. You probably saw this as a bug with the egg sprites. Fixed a possible crash from breaking a cloning machine that's been cut in half by world edit or something. Completely rewrote storage and EntityPixelmon. Every sidemod is probably broken. This will be better, trust me. Added Notice Overlays to API after reworking the existing CustomNoticeOverlay. AddPokemon's result can be used to bypass the new maxCumulativePokemonInRanch config setting. Seems like cheating but what do I know. Added config options for intercepting Pixelmon loot table injection so you can cancel our changes to the loot. Added new, smooth models for Clefairy, Clefable, Gastly , Haunter, Yanma, Yanmega, Electivire, Gligar, Gliscor, Venipede, Whirlipede, Scolipede, Bisharp, and Pawniard. Added animations for Stunfisk, Tynamo, Eelektrik, Eelektross, Durant, Druddigon, Cubchoo, and Beartic. Added Gliscor and Volcanion as flying mounts because it looks great. What do you mean it doesn't make sense? We're doing it anyway, you can't stop us. Thank you?? QAQ for helping us find this! Fixed Sir Doofus III being able to evolve. Fixed modified block spawns e. tall grass causing crashes due to not being spatially aware. We bought them new glasses, it was fine. Fixed Yveltal being a land spawn, instead of an air spawn. It has MASSIVE wings and it was a land spawn. Developers, man. Fixed Unown needing night time to spawn despite spawning in caves. Even Patch Notes Guy knows that caves are dark all day long, and his only qualification is typing. Fixed fishing rods still having a chance to fail despite being able to catch things in that location. Fixed Trainer Cards being able to see what is inside eggs. We gave the Trainer Cards' glasses to the block spawners. Using ',' instead of '. Fixed Rotom having some of its forms moves as tutor moves and getting passed down with breeding due to old mechanics. Fixed Water Stone and Fire Stone tools giving infinite obsidian when used on non-source blocks. Now you get cobblestone like you should. Fixed Mega Slowbro and Mega Blastoise having little chance of spawning due to only being on land in ocean biomes. Fixed Cloning Machines increasing the Mew's times cloned when it's put into the machine instead of when the machine does the cloning. Fixed the mower inventory GUI continuing to work after the actual mower was destroyed. No more dupes 4 u. rocksmash etc. Shrunk computer data file sizes even more, speeding up saving. Also made the shrinking retroactive so when someone logs in their PCs shrink in data size. Fixed wide-reaching spawning performance issues caused by the spawnLevelsByPlayerLevels and spawnLevelsByDistance config options. PostEvolve preEvo is now a much closer clone of the original entity before evolution. Made single-arg PokemonSpec construction do the string separation itself so PokemonSpec "Ralts lvl" works like PokemonSpec "Ralts", "lvl". Added ISyncHandler for forcefully main-threaded packet handlers. Unless you're doing client modding this probably means nothing to you. I wonder what's going in the next version? It's SO unclear. Added all remaining megas: Mega Aggron, Mega Camerupt, Mega Diancie, Mega Heracross, Mega Houndoom, Mega Sableye, Mega Scizor, and Mega Steelix. Zygarde now spawns in Mesas at night. You lot asked for it so you got it. The Zygarde forms from gen7 will come with gen7. You can now make Groudon and Kyogre undergo Primal Reversion outside of battle, same way as Mega Evolutions. Added a special Bidoof, Sir Doofus III, as a rare form. This was purely for our own entertainment. Remodeled Magnemite, Magneton, Magnezone, Camerupt, Numel, Aggron, Lairon, Aron, Salamence, Shelgon, Bagon, Sableye, and Scizor. We got new modelers and animators! SO much better. Added a Badge Case made out of 9 cooked apricorns. Now you have a place to put all those badges you've maybe earned! Added Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, and Shalour Sable. Shopkeepers sell them. Speaking of colours, added white, gray, black, pink, purple, cyan, blue, green, brown, yellow, red and orange chairs. Added a config option for whether the "Drop all" button should delete the drops instead of dumping them on the ground. Fixed Deoxys and Hoopa not holding a Meteorite and Prison Bottle respectively when they spawn in the wild. Fixed Clamperl and Carvanha fishing stuff all erroneously referring to "Clampearl" and "Carvahna", making them impossible to catch. Speling is hrd. Fixed walking into raised Red and Blue Orbs causing suffocation. Also fixed very rare player crashes caused by destroying Orbs. Fixed DNA Splicers being only one time use. I had a heart attack. Ok, so we aren't perfect; sue us. On second thought, please don't. Not again. Pretty much a one in a million chance. There are a couple of those. Fixed Mega Gengar and Mega Banette having dominance over the other night-time megas, spawning way more often. Fixed missing Griseous Orb from boss drops, so you can legitimately get Giratina now. Sorry 'bout that. Fixed Registeel not being capable of spawning. Now it's deep underground in medium-temperature hill biomes. Again, very sorry. Fixed Nurse Joy's name appearing as Nurse John. I would make a joke about this but it's a touchy subject. Fixed Magikarp when fished from lava. What's special about those? I didn't say anything. Fixed Teleport external move not working properly when you're in the same dimension that you're going to. Fixed shopkeepers scamming you and taking way more money than advertised when selling you evolution stones. Fixed buyMultiplier not being visible on clients. Fixed the Little Boy, Policeman, Punk Girl, Rancher, Sailor, Scientist M and Shop Girl NPC textures. John and Joy were on strike. Something about wages, I wasn't listening. json, and not properly removing the removed sets. Fishing rods can no longer be used to pull entities that are unable to be pushed, like stationary trainers and armour stands. Fixed deleting a move and various other things causing more async stuff that Sponge hates. God damn it Sponge. Almost definitely caused by a sidemod problem, but it won't happen again either way. Thank you, VengeanceMC, for giving us the information we needed for this. Added ISpawningTweak for slight adjustments to make it easier to set up slight spawning changes in entity creation. Added ISpawnerCondition for giving programmable conditions on spawns and locations to spawner objects. Added "causes" to SpawnLocation, such that all locations that are oriented towards a player know who it is was. All default spawning has a player cause. Added CreateSpawnerEvent for very easy modification of spawning behaviour for individual players. Added BreedEvent. Fixed Dawn and Dusk Stone ore causing client crashes on servers. Not much of a performance improvement after all. Fixed a related crash on the server-side caused by us having "END" where we should have had "START". Programming is hard. Fixed the default levels of: Rhyperior, Roggenrola, Crustle, Scraggy, Scrafty, Yamask, Cofagrigus, Ferroseed, Skunktank, Shaymin. I know that's confusing. Added Arceus event, the Azure Flute, and the 'Arc Chalice'. Use all the Plates on the chalice to get the Azure Flute, then use the Azure flute near the Timespace Altar. Then battle God. Added Ho-oh and Lugia event. Get a whole bunch of Clear Bells or Tidal Bells, hang 'em up together, and if they start ringing at dawn, come back at dusk later that day. Get ready to fight a legendary. Added Black Kyurem and White Kyurem. DNA Splicers are carried by wild Kyurem when you catch them! The transformation effect is awesome. Added transformation effects for Hoopa and Shaymin too since we were in the neighbourhood and we saw the lights on. Added Primal Kyogre and Primal Groudon. Changelog Guy sir, how do we get the orbs" - Read the next change. Added the Red Orb and Blue Orb. Fish from lava in deserts or water in oceans to get the shards, and place them on the ground to make the orbs! Rotom can now change into his many forms. Throw him out at the specific items to let him absorb their forms. Added Megas for the following pokemon: Ampharos, Banette, Gyarados, Kangaskhan, Lucario, Sharpedo and Salamence. No I think it sounds fine, leave it in. Added Landorus, Thundurus, and Tornadus Therian forms. Use a Reveal Glass on them to change their forms. Added Reveal Glass crafting recipe. You'll need polished andesite, two crystals, a ruby, a sapphire, an emerald, and a glass pane. Check the Pixelmon Wiki! Added Stance Change for Aegislash's Shield and Blade forms. Use a damaging move to go to Blade stance, use King's Shield to go back to Shield stance. Added Zen Mode for Darmanitan. When his health is low, he turns into a weird blue thing, I dunno. Added SMD remodels for Rattata, Raticate, Ponyta! Added some sound effects to the Timespace Altar since it's weird to summon legendaries in absolute silence. Re-added green bosses and non-mega bosses. Those were cool. Mega bosses will still work as per usual. Some drops are only found by beating mega bosses specifically. Added Spiky Eared Pichu and AZ's Floette. Only found using the External Move Sweet Scent. Pro-tip, Flower Forest and Flower Plains biomes only!. Obliterated the traditional spawner. Everything will now spawn in new locations! Now it's way easier to see what you can find in an area. Removed heaps of unused config options from the Pixelmon hocon. There were sooo many we haven't used in years! Added Mega Blaziken's spawning files - they seemed to have "Burnt Out". I guess I'm going to get "Fire-" whoah who are you, put the gun down, sto-. Some legends have had a rethink about where they want to live. We didn't try to stop them. They would squish us if we tried. It was meant to be like this forever but it's been bugged this whole time! The growths of the statue editor are now ordered by their scale so if you have OCD you'll no longer be bleeding from the eyes. Removed the fire particle effects from Charizard since we pretty much have animated fire on him anyway. Fixed dodgy hitboxes on Apricorn trees and berry trees so you don't get angry every time you walk through a garden. Fixed Wurmple not being able to be bred from the Cascoon branch of the evo line. It was a little bit "buggy". I can't believe I still have this job. Would've liked to have fixed its appearance too, but nah, still ugly. Fixed Hidden Grottoes not generating in some forest biomes, both normal and especially from Biomes O' Plenty. Fixed fishing not working when the hook is near the edge of water. You still need deep water for bigger fish though. Fixed the Lure Ball advancement. We definitely didn't forget all about it. This was almost certainly Gabe's fault. No one told us about this! What the heck! Fixed players sometimes getting kicked from Sponge servers when they fiddle with held items. Thanks Sponge. Thanks Spon- wait no this one is on us. Fixed Cobalion, Roggenrola, Zorua, Mega Audino, Liepard, Conkeldurr, Swoobat, Cinccino, Furfrou and Binacle textures. Also cleaned up Rayquaza's texture. Fixed a legendary, pixel-sized error the pink vending machine's texture. So huge. Ruining the game experience completely, I know. Thank you Alstrador, Avery, Drago, Fatyg5, JM Knuckles, LinnRiddikuluss, Lu, Robin Hoot, TheDonStrife, and bigbadgav for the voice acting work! Added Altaria, Amoongus, Audino, Axew, Azumarill, Azurill, Baltoy, Beautifly, Bergmite, Bibarel, Bidoof, Bouffalant, Braixen, Breloom, Buneary, Cascoon, Cleffa, Corsola, Deerling, Emolga, Fennekin, Foongus, Happiny, Haxorus, Kirlia, Klefki, Luxio, Mamoswine, Mime Jr. Updated Blissey, Charmeleon, Croagunk, Croconaw, Drowzee, Glaceon, Magikarp, Phanpy, and Torchic. Added more power to PokemonSpec, you can now register your own additional arguments to PokemonSpec. Added IPixelmonBankAccountManager, IPixelmonBankAccount so the Economy Bridge can be optimised for servers. Optimised even more stuff so you only need 1GB of RAM. Now the THOUSANDS of people on 1. Moved Performance section up to the top of this changelog just this once because we wanted people to see the RAM thing and Changelog Guy has no sense of continuity. Added smooth models for Staryu and Starmie. If you saw Sirud's video, relax, we scaled down Starmie since then. Mostly for our own benefit tbh. Added config option: alwaysHaveMegaRing - When you log in it gives you a Mega ring if you don't already have one. Someone asked for this, so here we are. Made the Better Spawner the default spawner. New installs will have useBetaSpawner turned on initially. The old spawner is shaking in fear. It knows. Made the Lake Trio spawn underwater instead of on the surface. They swim to the surface anyway, it'll be fine. Legendaries spawned by the Better Spawner now take ages to despawn instead of sometimes immediately going poof. Fixed a few problems with PCs and parties on servers. Only tiny of course, bet you didn't even notice. Fixed a Fossil Display visual bug. I wasn't told what this bug was but I'm sure it was huge! Almost definitely Gabe's doing. Fixed being unable to click the first row of recipes in the recipe book because of the Pixelmon inventory GUI being obnoxious. Prevented eggs from being sent out under any circumstances. There was a teeny tiny little loophole where you could. Fixed those new megas not spawning in the wild. We forget this every single time we add megas. We did it this time though. Changelog Guy checked. So exhausting. Probably fixed some mods that add biomes not being compatible with the Better Spawner. Bit of a guess. Put it all on red. Added a Mega Evolve external move so you can admire them without having to be in battle. You can even ride them! The future is now, old man. Fixed eggs not hatching sometimes. Not a huge issue but it was a very old bug! It was probably Gabe. For anyone that cares, this also fixed the PixelmonFaintEvent. Fixed Pokegifts sometimes causing big spammed errors and crashes and chaos and war in the Middle East. Maybe not the last two. Fixed spawn interval seconds being -1 not cancelling the spawns for that interval. Dunno what I mean? Don't worry. Fixed Ash-Greninja sometimes not reverting after battles and fixed Ash-Greninja being considered a mega evolution. We also fixed the command telling you it was successful at unlocking before it even attempted the unlocking. Changed how you get a Porygon. You now have to craft a Porygon with a head, body, leg, and tail. You get these pieces at random when crafting a PC or Trade Machine. Reduced passive RAM consumption by like, 50mb. Can you really trust developers, though? Answer is yes. Reduced the lag spike when joining a world. Also reduced the random lag spikes during normal game play. Fixed a few mechanics that would cause the RAM usage to gradually increase. It should stay lower now. Optimised a lot of our assets. This reduces the jar size considerably. Split up the external JSON config nodes useExternalJSONFilesDrops, useExternalJSONFilesNPCs, useExternalJSONFilesRules, useExternalJSONFilesSpawning, useExternalJSONFilesStructures. This was caused by a typo! Fixed statues being able to have their animations put above the maximum and causing player crashes. Fixed the English Lake Trio ruby interaction messages not knowing the difference between its and it's. Added Valentine's Day Loved Form for Koffing and Weezing - Use a Love Ball to catch one to make it filled with love instead of toxic deadly gas. You can now fly Giratina when it's in Origin form. We need to rewrite riding offsets because the animation makes it downright hilarious. Swirlix and Spritzee now have Whipped Dreams and Sachets respectively as drops since we forgot last time. Shroomish, Breloom, Paras, and Parasect all drop Nether Wart again because someone at some point removed all Nether Wart drops. Phione no longer counts as a mythical. Yeah, I said it. As a consequence it also no longer spawns since that makes more sense. No exploit 4 u. Changed the Camera's crafting recipe to use a redstone torch instead of a cell battery since cells can no longer be crafted. Added back the recipes to get rubies, amethysts, crystals, and sapphires back from block form. Totally forgot about those. Removed allowRareCandyCrafting, allowGemCrafting and allowRanchCreation from the config. Those no longer affect anything. Fixed shifting around moves in your party GUI on a server causing a huge error and player kicking because Sponge won't tolerate our crap anymore. Fixed move-relearners doing the exact same thing as the bug just above this because Sponge REALLY has no mercy for idiots like us. Fixed things like Basculin and Meowstic not having the right abilities. Same issue as the Greninja thing really but he gets his own entry. Fixed Mega-Mewtwo-Y being part Fighting type. He told me he just wanted to be cool like Mega-Mewtwo-X. I set him straight. Fixed the Pixelmon scoreboard when used persisting between servers. Pretty much only one server using it but still. Fixed Shaymin's Sky Form moveset not being used. Had that working at one point. It's all Gabe's fault. Fixed large values for timedLootReuseSeconds not working, and fixed it saying seconds when it's been working as hours the whole time! The database needs to die. It now does proper averages for the two types. Isi's good, but he ain't that good. It now uses the appropriate language. Reworked how animations are calculated, reducing CPU usage by a lot. Improved general performance of the Better Spawner by fixing erroneously frequent spawning attempts. Fixed Trainer NPCs saving encounter information when they shouldn't, reducing the size of the encounter information. Updated the default Spanish gym, shopkeepers and chatting npc langs, as well as its main lang. Muchas gracias, Tokla. Stats will update the ability as well. It really should've done this from the beginning if you ask me. Added public static field SpawnCondition. targetedSpawnCondition to allow custom SpawnCondition classes add your own kinds of condition. Redesigned Pixelmon fishing entirely. Not a useless mechanic anymore. Removed the async option for the Better Spawner because Sponge doesn't let me get away with it anymore. Made legendary spawn-rates Better Spawner x and in some cases x higher. You try tweaking these numbers; it's hard. Gracideas grow x slower because apparently they've been growing like weeds. Pretty weeds, but still. Added "any" as a biome in the Better Spawner to select all biomes without making the set JSON super long. Added 'anticondition' optional field for SpawnInfo. A SpawnInfo that passes the anticondition won't spawn. Allowed spruce, jungle, dark oak, and acacia fences to be accepted as Normal types in breeding environments. Birch, apparently, always worked. Changed the default Spectate key from L to Y so we're not conflicting with Minecraft advancements. Chesnaught, Delphox and Greninja are now ready for a zombie-apocalypse. Added 'special' forms for all three. Added Better Spawner support for the spawnLevelsByDistance config option though I've no idea why anyone would want it. Fixed Fossil Cleaner and Mechanical Anvil blocks with hoppers underneath causing extreme, non-stop lag due to logging spam. Fixed handling the SpawnLocationEvent causing the Better Spawner to straight up stop spawning. Fixed a very very bad problem with the Better Spawner that inhibited spawning in fully-generated chunks. Yeah, I know. Better Spawner only. Fixed Eevee not evolving into Sylveon. High friendship, knowing a Fairy-type move, in a Flower Plains or Flower Forest biome. Fixed Keldeo's form change only happening if you replace a move with Secret Sword, not just learn it. Also now changes back if it forgets the move. Charizard, Blastoise, Nidorino, Nidorina, Metagross, Pinsir, Kabuto, Vaporeon, Bronzong, Seismitoad, Volcanion, Avalugg, Yveltal, Darkrai, Xerneas, Hoopa, Scatterbug, Spewpa, Garchomp. Fixed spawn levels for: Skunktank, Rotom, Shaymin, Darmanitan, Scraggy, Scrafty, Yamask, Cofagrigus, Zygarde, Hoopa. Fixed Relic Song not reverting Meloetta to Aria form if it is in Pirouette form. Genuinely didn't know it did that. Small bug, but it counts. Fixed models for Swoobat, Noivern, Talonflame, Grotle, Mega-Gengar, Mega-Pinsir, Axew, Lickitung, Zorua, Vanillite, Beartic, Spewpa, to name a few.. Removed the legacy support for the numerical item ID data for held items because numerical item IDs haven't been used since 3 years ago. Took me all bloody day to work that out. Fixed Tyranitar being airborne and rotated around in perhaps the most hilarious bug since the Wurmple crash. Fixed yet more Apricorn Tree tile entity errors caused by corruption. When will the Apricorns stop doing this to me. Fixed Garbodor being horrifyingly large. Also fixed my new-found fear of large, overflowing garbage bags. Added Megas: Absol, Aerodactyl, Altaria, Beedrill, Gallade, Garchomp, Gardevoir, Gengar, Glalie, Mawile, Medicham, Metagross, Pidgeot, Pinsir, Slowbro, Tyranitar. Added items: Adamant, Lustrous, Griseus Orbs. Burn Drive, Chill Drive, Douse Drive, Shock Drive, Gracidea, Prison Bottle, all the remaining creation plates which is all except the Pixie Plate. Added an entirely new spawning system BETA! Fixed a crash caused by out-of-sync Apricorn Tree tiles which is definitely a separate bug deserving a separate line in the changelog. Corrupted Apricorn Trees will be automatically purged and the entire fiasco logged. You're welcome! Why though. Sorry about your resource packs. Marked PlayerBattleEndedEvent and PlayerBattleEndedAbnormalEvent as deprecated. Use BattleEndEvent. In partnership with Nodecraft. Version 1. Donate API 8. Changelog Pixelmon Mod 8. Pixelmon Mod 7. Smart phones? All hail Buzzwole. What serious bugs? I don't see any bugs. Updated to Minecraft 1.
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