how to teleport deacon fallout 4 [KNB]

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Do you know how to summon followers in the console? | No Mutants Allowed
Do you know how to summon followers in the console? Lost Companions Solution With Console Commands (PC)
What are some options for finding my lost companion Veronica, besides a manual search? fallout-new-vegas. I've just lost my companion Veronica, she's nowhere to. › PC › Role-Playing › Western-Style. you can use a console command to teleport them to your location. open console and type 'tme e32aa' for Veronica and 'player. when i clicked on him, the companion interface didn't work. Go to Vault 22 and use the central elevator (which you may need to repair at a skill level of 50). Take the elevator to another level. Your missing Companion(s). The console is a debugging tool in the PC version of Fallout: New Vegas. as a companion, you will cause him to question the Courier, or just leave. Summon your companions trick - posted in New Vegas Technical Support: This tip/trick might be something thats well known to a lot of people. › newvegas › mods. Only teleport. - Companions Commander - Requires NVSE , work with any companions. Provides many features. You can use Commander & Teleporter. Kills all NPCs and creatures in the area. Teleport coc Teleports the player to a specific cell location. Fallout console commands.

The map marker for Cass was totally off map on the local map, in an inaccessable null area. I had given up on getting her back. But, several missions and levels later, when I used the lockpick to break into Red Lucy's room off the Thorn, suddenly Cass re-appeared inside Red Lucy's room. I've been looking for ED-E for 2 weeks using every tip possible to no avail. Player deleted patch data and elevator trick still didn't work, so there must not be a connection between the patch and the trick. ED-E just hates the player and refuses to come back. Didn't notice they were gone until i got back to my suite at Lucky Tried the elevator trick but it didn't work. What did work was going to the dismissal terminal at 38 and choosing to dismiss all companions. A hassle but it's not bad since I could fast travel there. Hope this helps. Note: Happened on July 11, on PS3 with latest patch. I used the wait function for 24 hours, and it stopped waiting, then my sompanion just walked right behind me. ED-E is just stuck in place that you can't see him or even talk to him. He's just stuck in a wall, and there's nothing I can do about it. I had same problem and it has to do with upgrading E DE if you start to realize that EDE isnt shooting at enemies 1 inch away and getting stuck in the air basically ,means not moving at all remove him as a companion send him to lucky 38 or back to primm and get rex or something else because EDE will randomeley dissapear. After returning to the casino I realised ED-E had disappeared I tried all the tips above and nothing worked. About 2 months later Today ED-E has strangely re-appeared at the casino. He is good as new. Happy to see him back again. E-DE is a bitch. He ran off with all my food and water and stimpacks and such. He was my floating fridge and since I'm playing hardcore its pretty much a pain in the ass now. He got lost in vault34 I didn't want to keep looking behind because of him when I'm constantly getting radiated, Lilly got out fine though. I tried everything above but nothing works so I will just peacefully starve to death. Are they stuck at the level you recruit them? Only Veronica seems to be level-locked at 12, which makes her rather deadly as a follower for low-level players Lily seems to start at level Also - are companions "Skill" limited? If I buy a gun that requires a Gun skill level, will my companion use it well? Or just as poorly as me, with my 65 Gun skill? Because seriously, this needs to be cleaned up. Hopefully if I put it here it'll be spread across the rest of the companion pages. Companions are not essential unless they are actively following you. If you walk up to Boone at the top of the Dinky Dinosaur and blow his head off, he will die. If, however, you hire him first, he'll only be knocked unconscious. If you hire him, shoot him in the face, wait for him to stand up, ask him to leave, then shoot him in the face again Because he's no longer following you. Obviously the whole thing is rendered moot on Hardcore, where companions are not essential under any circumstances. I hereby proclaim the above to be true to the best of my knowledge. Zakrael , October 26, UTC. I just wanted to throw this out there, but Raul may only be a temporary follower. Shadow , February 15, UTC. The weapons he uses are most likely a lead pipe for melee, and some type of rifle. Why would he only be a temp? And his firearm is a. Haven't looked into what he has for a cqb weapon though. Regardless he is best with pistols. Before and after the war he was a gun slinger. Theres a new way to communicate with companions as can be seen here. From thos pictures it seems that New Vegas is pretty similar to FO3 especially in appearance which was to be expected. Considering that there's been a recruitable dogmeat in all of the main fallout games before, there will probably be one in New Vegas right? Ok so companions in Fallout 3 healed instantly after battle. Will it be the same for New Vegas? And there is the option for them to use a Stimpak, if you're playing on hardcore mode will it heal them over time too? God damn ghouls , May 29, UTC. Most likely. Stimpacks do provide an insta-heal for companions in hardcore, as you'll see their current health jump up by the total amount when you choose it in the companion wheel. Maskedmustelid , October 30, UTC. I've been seeing, even in hardcore, that companions heal to full health after all local enemies are dispatched, unless they're being damaged by lasting effects poison is a BITCH with the stimpack OD glitch. Thorgold -- I read that if you give him somekind of jerky he'll cough up a key needed for a mission and he'll follow you after that but will he be a temp. Where did you hear that? I didn't even know he was supposed to be in New Vegas. Please give us a link to where you read that because I don't think that is real. He is not in New Vegas,only Rex is. I noticed Victor is on the list of companions now. Has it been confirmed that he'll be a companion? If so, please provide a source 'cause I haven't read that anywhere. Victor is not technically a companion as far as i know, he just follows you around until you reach the lucky 38 by jumping between different securitrons, which he has the unique ability to do. It's over the course of the game and more than likely multiple playthroughs. The devs already confirmed that you may only have one humanoid that includes robots, super mutants, and ghouls , and one non-humanoid like that cyborg dog that The King owns. You can have all companions at once. Once you've hired a companion, have them wait at the Lucky 38 rather than dismissing them completely. When they are waiting there, they aren't technically fired. Once all companions are either waiting at the Lucky 38 or following you, you should get the achievement. You CAN only have one non-human and one human companion following you at one time, however. Munin , October 25, UTC. Also, the wiki says that Arcade Gannon is indeed a permanent follower, but I got the achievement without recruiting him. It seems that it might do a count on companions hired, but may be one short, causing this "gang" to only be mostly all there. You know, like Fawkes, unkillable, and has an extremely powerful weapon? All these people seem weak. And it really depends on your playing style. I, for instance usually hang back and use long range rifles to take on enemies, so Craig Boone works well for me. I can't stick him in the middle of a firefight, but I can rely on him to have by back when we're taking them out from a distance. Cass with heavy armor and a shotgun and clam heart perks becomes the best tank in the game. Surprisingly better than Lily the Nightkin I kinda wish Veronika scaled up properly like the other followers, she's a beast when you can get her into some power armor with a high-condition balistic fist Saves me a fair chunk of ammo against guys that get too close, and she makes a great body guard against guys that just 'pop up' from behind since i lost the floating alarm clock -. I swear i saw in several places that companions were essential in the normal game mode non-hardcore. Anyone else see this? Frantruck , October 18, UTC. My companion, Craig Boone is essential too, I play on I play on the and I have noticed that on casual mode, NONE of the will companions die while following me, they only become unconscious Default , October 31, UTC. For you people who are saying you can kill your followers in casual, if you use console commands or something like them it negates the whole "unkillable" thing. Yes, yes, yes! This is confirmed for PS3 and PC unmodded of course. It worked for Raul , Veronica and Craig Boone in their standard clothing. How do you get companions to equip armor? Simply putting it in their inventory doesn't seem to work, unless I'm overlooking something. I end up having to load old saves. PC Version: I had initially lost Boone after telling him to wait for me at the I waited for like a week in game for him to show up, checked Novac I had originally dismissed him from Mojave Outpost. I found him clipping on a rock and fighting radscorpions like a mile north of it and reenlisted him. I hope this helps. XBox I had this happen to me. I had Boone and ED-E at the same time. Saved and quit the game. Came back to it later and found that both Boone and ED-E were gone. I still had their perks, though. During this period of "mysteriously missing followers", I had problems with Legion. They were still listed as Neutral, but attacked on sight. I believe that either ED-E or Boone must have automatic aggression with the Legion Faction and that, though not present, the fact that I still had their perks suggests that the game still "thought they were there. Sure enough, the perks were gone, too. I believe this happened at an area-change load. I went back to town for ED-E and, sure enough, he was there. I re-enlisted him with no problem. I haven't checked on Boone. Companions may sometimes disappear, while playing i lost Veronica Santangelo , but several quests later she reappeared for some reason mid-way through the quest "there stands the grass", i have recently lost the companion " ED-E " after completing the quest "guess who i saw today", ED-E has returned!! I still have his perk and he keeps respawning to every location I fast travel. There is a glitch when dismissing companions, no dialog option is given to have them return to The Lucky The companions instead return to the original location and can be recruited later. It is unknown what triggers this glitch and no solution has been found as of yet. Just dropping this section off, I'd delete it, but eh. I'll wait till the article actually gets serious. Aryeonos What!? It seems that companions like to disappear the odd time, or wait for no reason, as I lost both companions while doing an arena battle in The Thorn, lost ED-E while doing Bleed me Dry and going to bittersprings cave, and nearly lost boonie when I was in Lucky 38, but went back and he was waiting there for some reason didn't tell him to wait or dismiss him. But hopefully that vault 22 elevator trick will get ED-E back for me. I've lost " ED-E " as well. I dismissed him to the lucky 38 but he never showed. I waited and waited but he still hasn't arrived. I tried Fallout Wiki 22 elevator trick, but since he isn't technically in my party it didn't work. I went to Primm to check and see if he was there, but nothing either. Any suggestions would be very useful. He's still a "companion," I've got his perk and the Boomers mention "my robot problem. Fallout Wiki 22 elevator trick didn't work. This happened well after getting his quest upgrade from the Brotherhood. He was packing some important stuff for me, and I'm worried this will also prevent me from recruiting Rex. Since it's on the , I can't use the console commands. Kinda p! This is the first time playing one on the , though, and these retarded bugs were fixable with hacks. I'll add a note here if he spontaneously shows up, or if I can recruit Rex, etc. I have tried sending both ED-E and Rex back to the Lucky 38 and in both cases they just vanished en route. They don't return to their starting locations and they aren't waiting where I dismissed them or anywhere in between. Rex was dismissed while standing directly in front of the Lucky 38, I watched him walk up to the door and disappear and he still managed to get lost. The only work around I have found for this is to manually walk them into the presidential suite and dismiss them there. It's a hassle but it's better than the hours I lost twice to yet another glitch. I haven't seen ED-E for about 3 weeks real time now. Getting pretty annoying, he had some valuable stuff on him. He's still my companion, as I have his perk and people comment on him all the time. Vault 22 doesn't do anything. Its been so long I can't remember where I actually saw him last. I haven't gotten into new vegas so I can't tell them to wait at the lucky If I want to get a new follower but I already have one with me. If I fire them will they be waiting where I found them? And if so, can I rehire them? Can anyone explain to me the stat or equation the companions use for equipping items? I'm currently using Boone and seem to have some odd results with his items. First I put the Ratslayer and some ammo in his inventory and he equipped it but that dosen't make sense because his original rifle is significantly more powerful; do they always equip weapons you give them over their own? Do they have some stat we cant see like the followers in fallout 3? Companions dont wear faction armor. They have to use neutral gear. Only person that does wear faction armor is that sniper dude from that Dino-town. But his gear is unique and he gets it when you do his personal quest. Also, last I checked, Ratslayer was a weakass gun. I have Veronika running around in Brotherhood T armor at the moment and I was quite surprised when she actually put it on after dropping it into her inventory instead of on the floor. Sounds like Boone will wear NCR faction armors from what you're saying, I'll test him with various NCR armors and see what I get hopefully he will wear the vet ranger stuff. I have a question. For example reviewing it in a companions inventory I had in my inventory, say, ammo. I am sort of confused! I apologize if it was explained already. Why does Raul insist on using his default weapon when I give him "That Gun" with ammo? Is this article wrong when it says that DPS is checked? Or is it possibly based on the class of weapon being checked? BTW this is Raul prior to the completion of his quest Old School Ghoul, not that that should matter since neither weapon is affected by his Old Vaquero perk. Holythirteen talk , November 8, UTC. I've been noticing that companion health pools don't seem to be static - when originally recruiting Lily around lvl 13 or so, she had about hp listed on the companion wheel, and now that I just hit 20, she's just shy of hp, which seems to indicate that they at least partially scale with level. I'm not entirely sure if it's an automatic scaling to whatever level you are, or if they only get the health boost if they're present with you when you level though. Also, I've only had ED-E and Lily as companions so far, and despite playing on hardcore, never really seemed to ever need to heal them after battle, even if they were knocked down to low health during a fight. But since finally getting enough speech to recruit Arcade, he seems to never recover any health between battles. For some reason Boone and ED-E always look like they're in danger. Boone will take out his weapon and say things like Watch out! And ED-E will keep playing cowboy music. And its not just them! Sometimes when i go around people they run away in fear! Generally, it is a good idea to look around. I've sniped ghouls from half a mile away, and when they come towards me E-DE still makes sounds. Either that, or it's just because Bethesada was too lazy to clean out the bugs from the Fallout 3 engine. My companions just up and disappeared. I have the perks they give me, but they are nowhere to be found. I just gave up looking for them after a while and kept on playing, I figure the real reason I had them was for their perks anyway But I do want them back now, they are good mules. Anyway, if there is a console command to bring them to me or something that would be awesome. Any help is appreciated it thanks. Easy enough with the console! First use "prid xxxxxxxx" - using the ref ID for whatever companion in question, listed on their wiki pages, which will show up at the top of the screen in quotation marks. Then follow up by "moveto player" and they'll appear right on top of you, regardless of where you left them. Maskedmustelid , October 31, UTC. Any ideas? Anonymous user - AislinCade. Before i rescued Raul I had Lily. It may have something to do with the way I recruited them:. Also no modding was used. It was on a hardcore play through and the order that I recruited them was:. I did what you have told about Lily. She refused in the end, so, you must have done something different I'm on a ps3, though. For some reason, when I'm in the Lucky 38, dismiss a follower to the suite, then recruit another back while I'm there, they'll say the party is full, and the game will notify me that "you may only have one companion at a time. Anyone else have this problem? Kinda sounds like you're dismissing Rex or ED-E and trying to recruit another humanoid companion, given that you can only have one humanoid and one non humanoid with you at a time. Maskedmustelid , November 17, UTC. Pc user here. I currently have 3 companions. My first companions were Rex and Veronica. I did all the related quests to them. And I went to Arcade and found out that you "can only have" 2 companions at a time. And also, I was heavily allied with the Legion. Later on, I changed my side to NCR This could have something to do with it and dismissed all of my companions. I had "good" relations with Followers of the Apocalypse. I have had 4 companions at a time Arcade EDE Boone Lily i have xbox no mods 1 recruited Boone 2 reparied EDE did his quest line and upgraded him at the BOS bunker 3then went to old mormon fort and talked to arcade using low intellegence :p 4 then went and did guess what i saw today and talked to Lily and she DID say the whole 3 is a crowd thing but ended up following??????????? Glitch maybe idk???????????? When I talked to her she wouldn't come back. Can she come back? I've had Boone, Raul, Cass shoot off over 10k rounds of various rounds of ammo. The weapon codes for new vegas followers were listed in the bugs section because of the casino stripping glitch Whoever thought it wise to remove this section please put it back, or otherwise list ED-E's weapon codes somewhere otherwise people get stuck with a floating garbage can. Looking back at previous edits, you had to target the companion in the console and use the additem command on them, rather than giving it to yourself as they're apparently untradeable. Cass's caravan shotgun was listed as E55 Ed-E's electrical zap as B94 , if that's any help. Haven't had this happen to me yet, so can't confirm that it works properly or whatnot. Maskedmustelid , November 6, UTC. Not once, but twice I watched them pluck rare Nuka-colas from where I had them placed for visual appeal in the room , plus I just noticed the couple of nuka-quartz I had stored in my Sunset machine where missing Its getting to the point that I'm considering relocating all my stored loot to another safe house since I'm storing ALOT of consumables and I can't keep track of what's going missing if they're actually using them -. They don't seem interested in the plethora of weapons I have placed around the master bedroom for whatever reason though For the time being, I'm sending all followers to their starting locations so they leave my shit alone - The Godchild -- Annoyed Update : Seriously, the follower AI is geared towards stealing your items, I dropped a nuka quartz in my Sunset machine, then about 2 minutes later after checking all other containers to make sure they hadn't moved stuff around I threw both Cass and Veronika out of the Lucky 38 to avoid any further thieft issues. I went to check my Sunset machine for something So far I've lost at least rare nuka-colas, and god only knows what else they've been taking. I did something posted up: I let all my rare nuka colas at the cocktail lounge. When I was there, I noticed some empty bottles, and some whisky, vodka, etc. So, I'm thinking putting the lucky 38 back in business, so I'll need people, and by people, I mean teddy bears sitting, talking, drinking, etc. I use ED-E as a floating storage area. He carries all my nuka cola, chems, doctor bags, food, water, etc. That should solve your problem. I can open my companions inventory but nowhere do I see weight limit or current weight taken. I haven't given them much, mostly looted stuff I plan to sell. Maskedmustelid , November 12, UTC. Companion refers to people in the game that follow the player, not people in the game that are essential to quests and require you to follow them. Neil is not a companion as he does not follow nor fight along side you and cannot be given items and can also be killed at any time. Sunny isn't a companion either, but serves as a guide during a quest. I no longer have the option to have them return to the lucky Any suggestions? I'm having this problem too. I want to be able to send all my people to the Lucky 38, but I don't get the option to anymore. Then I killed Ceasar and Mr. I didn't think much of it at the time, but now I can't send any companions to the Lucky I don't know if it is because I killed Mr. House, killed Ceasar, or played the DLC. So now, I have to travel to their various starting locations to re-recruit them. I suppose I'm just being lazy, but I'd like to have them all in one place to I can recruit them easier. Also, any companions that were already in the Lucky 38 stayed there, but if I re-recruit them, then dismiss them, they go back to their original start too. I need help. I dismissed Lily at trading post to recruit Veronica and asked Lily to wait for me in Lucky 38 but then she went missing. Waited for days and still not there. I need Lily back!!! Help is very appreciated. Never mind,after weeks she returned. You may need to have been asked by a Legion guy forget his name after finishing part of the main quest where you find Benny in The Tops to travel to the fort before you can go, i'm not sure. Otherwise, you just step on the raft and press 'Travel to the Fort'. And that terminal screen thing happened to me too except with rifle scopes, rage. I just reset the console and it was fine. Do they: A. Level up each time I level up? Or B: They level up when they have gathered enough xp on their own? Companions stay the same level until their companion quest is completed, at which point they gain a lot of levels. I am having some difficulty trying to find my companions. I have recruited all of them, and had sent all of them back to stay at the Lucky 38, except for Boone who is in Novac and I no longer bother with and Arcade Gannon whose quest line I finished. However, upon arrival at the Lucky 38, I could only find Cass in the suite. I presume that they died on the way. I had sent all of the companions back before the patch came out. If it is relevant, I play on I have also checked various places like the King's School of Impersonation and Trading Post for Rex and Veronica and they are not there. EDIT: Something weird happened. Veronica returned to Trading Post and, as a test, I sent her to the She arrived there normally. I also forgot to mention that I did leave Lily in Jacobstown and had not sent here to the When I did send her she arrived normally. Is this just a bug that happens with sending companions to the 38 and THEN downloading the patch? I you talk to boone and make him kill someone outside the Dino-Dee Luxe,come and talk to him after it and then pickpocket him and place a grenade in his pocket,then you will see "Magicial Comapanion Ammo" -- I have the following question: If i would tell one of my companions, let's say Boone, to wait somewhere where it's safe, for example inside the abandoned bunker near the Yangtze Memorial, exactly how long will he wait there until he returns to Novac? And the waiting time of the other companions would be useful as well. This just happened to me on the PC. Used a stimpak on Boone and Rex when they were poisoned and they both instantly died. I added the PC icon to that bug. I'm not sure if this was included in the latest patch or what, but current companions show up on my map in my pip-boy now. It has a little blinking arrow with their names under it, which will be great for finding lost companions. This might be worth including on the overall page. Jazzlizard , December 24, UTC. I gave Boone 6 Legion Faction armor sets, he proceeded to drop one, and wear the one in best condition. Can anyone else confirm doing this? Does it work with any other companions? I am in the middle of testing this, if anyone else wants to help, feel free. Troy , December 26, UTC. Shouldn't it be noted on the page that, unlike Companions in Fallout 3, these companions give the player experience regardless of if the player fights the enemy? It happened for me just now, I never even saw the enemy or got to shoot at them and yet got the experience for the kill. With 1. Waiting for several weeks, the vault 22 elevator, and manual searches of recently visited areas all failed to find him. He does not return to the Lucky 38 or Primm. I do still have his Perk, but all other traces of him seem to have been removed from the game. The vanishing act took place mid-play, with the last place I know he was with me being the RobCo building during the BoS questline. Stops between those locations included Hidden Valley went inside and walked near Black Mountain and Nellis Air Force Base first visit, with bombardment. I had the same thing happen after patch 1. I was running along the far left side, avoiding the barrage, Ed E and Veronica both got knocked unconcious during the run. Not at Primm, Lucky 38, or my safehouse in Novac either. I tried the wait hours trick and Vault 22, no luck. This is pissing me off as I am in the middle of the Kings' quest lines and cant take care of or recruit Rex. Both ED-E and Boone have gone missing in my game, presumably after they may have been knocked unconscious. ED-E followed me through Caesar's camp after I freed Benny and the whole Legion started attacking us, but instead of a popup notifying me ED-E had been knocked unconscious, I simply looked up and he was no longer there. The ED-E marker on my map has vanished too. Boone had followed me when trying to enter the Boomer's camp, and again, no popup notice of him being unconscious: just no more Boone at all. NPCs still react as though I have both as active companions, and the perks for each are still active. Reverting to a previous save does not fix the problem, instead Boone and ED-E disappear from that save too! I'm not playing on Hardcore mode, and I've tried all the fixes I can find. This is my sixth playthrough and the first I've had this kind of error before. I really miss my Boone! A while ago I had sent Boone to the lucky 38, and I came back to get him but can't find him. I already checked Novac day and night and he's not there. Also all my other companions are at Lucky I sent Boone to novac once and i checked every part of novac and waited for a week and he still didn't show up. After downloading the patch, i went to go recruit Arcade again for the quest, but when ever i chose the "You want to come with me" option, he would keep repeating "Im sorry, you have too many people" although i had fired my previous humanoid companion. Will this be fixed? I picked up Raul as a follower and then dismissed him while I was still in his shack. He promptly disappeared from the shack and still hasn't returned to his shack after many days and at least 5 levels later. Does he go somewhere other than his shack when you dismiss him, or did my game glitch? Wolf-usar , January 23, UTC. Companions get free ammo for their default weapons, right? So Veronica for example, has a 10mm pistol. She can blat away with that all day, and I wouldn't have to give her a single bullet for it. What happens if I give her another 10mm weapon, like a 10mm SMG for example? Will she get free ammo for that too, since she already has free 10mm ammo? Boone has a. Can I give him a. Snooldex , January 27, UTC. Hsu and the dialogue option to complete the quest did not come up. I do not have any prior saves to this, so I cannot go back. Is there anything I can do? I found a video about recuirt all human recuirt expect boone and ede. But i can't understand it. Can any one study the video and write a walkthrough? Actaully you can recruit them all, including Boone. The player mst choose between ED-E and Rex, however. Are you able to dismiss all followers to the L38? In my experience only Boone and ED-E got to the All 6 companions can be sent to the Lucky I have had all 6 there at the same time. Yeah just keep House alive for now and you can send all companions there. I killed him for my lord Caesar and now all my companions return to their homes, which really sucks I disconnected Mr House and still can send my followers to the Lucky Rex, unfortunately got the short end of the deal and is currently relaxing at my lucky 38 suite. Boone's spotting, ED-E's sensors, Cass's hypo-alchoholism, Arcade's stim-pump-tasticness, Raul's ability to somehow manage my weapons while im using them, and Veronica's The article says that 8 permanent companions are available. They all have a few words about them, save for Arcade. Just thought I'd mention it. I'm playing the PS3 version. It seems that one of my followers, Cass, has glitched health. Has anyone encountered this problem before? I did on PC, but judging by the lack of info on this, it seems to be rare. It happened with Rex too, might be because of their quests. Ive notice that after I remove all from Boon's inventory - game shows me that Boon carry 56 weight. I load older save game and it shows 16 weight. Is there any way to see all Boons inventory items may be console command or some Save editor? I just want to understand this problem and remove all "hidden" items except Boons rifle and default armor. As far as I know there's no way to actually check the hidden items in your companion's inventory. If I understand it correctly the problem occurs as a result of duplicate companion weapons or armor being stored in their inventory. This is mostly likely the result from going into locations where your weapons are confiscated and then returned resulting in your companion gaining a second of their main weapons, and as far as I understand it this is the most likely reason for the "phantom" weight being present on the characters. But rejoice, cautiously, I do have something of a fix for it, however I am not certain if its the best method and it could have potentially annoying issues for some companions. Its also best to do this while the companion you do this to is following you since you'll be able to confirm if there was any problems and just reload to a previous save THAT you should of made before trying this. Your companions inventory will be reset. So the companion loses all the items they have, including the "phantom" weight and regains their default weapons and armor. Much like they were at the beginning of the game. This is where the problem may start. If you do this to a companions such as ED-E, Raul, or Boone there could be issues since, via their companion quests they gain new items. If their inventory's were reset I really don't know what would happen. So far I have tested a little on ED-E after I have had The Followers upgrade his weapon and it didn't cause any issues, he still had the upgraded version so there's hope for this yet. I may test it later. So if your using custom modded armor or weapons for your companions be warned, the character may not regain them afterwards. Also on the GECK wiki page for the description of the ResetInventory command it says " Resets inventory on the references it's called on. All previously added, removed, or calculated objects will be lost. If I understand this correctly then, all items are removed and they regain their default items. So if the items that they gained actually replaced their old default items become the characters new defaults then they should regain the new items on an inventory reset. Still seems a bit flaky here but I'll run with it Would be good if someone could test this more definitively. And if it works without issue slap the fix on the main page. Otherwise I'll "eventually" get around to it. Anyway I hope this at least helps someone. Ok I did manage to test on Boone after I had completed his quest and the "ResetInventory" command did completely remove the armor that he received from the quest, but the extra carry capacity seems to remain still not sure about this??? While for a character like Boone who you might have using other armor won't be a big problem, however for a character like Raul its going to be an issue. I haven't tested this on him yet but if he loses his Mexican Cowboy armor it might be an issue more an annoyance I suppose , especially if you like using him as a companion and you like the the look of it. Regardless he won't lose his perk so its probably still fine. I'll check Raul but I'm pretty certain based on these results that he will lose his unique quest armor. My companions act like they are fighting when there are no enemies around and it effects all NPCs around them! They won't go back to normal!! All right this one is odd an odd one. For some reason my compianions Arcade and ED-E won't come back to my group it keeps saying one follower at a time it says. This after going back to Zion valley to find survivalist's rifle. Now your other compianions will follow, but not the ones you take to DLC because they left. A Veronica, Boone. They will follow If you didn't bring them. Now if your like me and went Honest hearts again to get weapons and Arcade Bannon was put back at freeside he'll not come with you again. That is until you use the compainon dissmail terminal. Tested by myself. Just go to the fort relinquish your weapons that includes your companion weapons tell your companion to go home then exit the fort by talking to Cursor and you should have the weapon of that companion I DID it with all companions Except boone -- I can't find any mention of companion's condition degradation in the wiki, i think it should be mentioned that since a patch not sure which one companions weapons and armor degrade just like the courier's. It looks like the game's difficulty settings doesn't affect the damage companions deal and receive. Should be mentioned? Slider2k , May 17, UTC. Or maybe it affects them, but oppositely - on very hard they are like unstoppable killing machines that barely take a scratch. Slider2k , May 18, UTC. I can confirm that difficulty affects companions in a strange way. Letting Boone get hit by a Deathclaw on all 5 difficulties got me these results:. It seems companions both take and deal more damage on the easier settings and less on the harder settings. Meaning fights are over almost 4 times faster on very easy compared to very hard. But the results are just the same: Boone dies. There's nothing in the game files or source code referencing companion Nerve besides the loading screen, so this is probably cut. This part of the article is taken from the game guide, i believe. Nerve is completely disabled. The original code for it was broken and only made the player do more damage to companions instead of what it was suppose to do. I believe Companion Suite was introduced to replace the broken Nerve mechanic too. Fallout Wiki Explore. Fallout games. Classic games Fallout Fallout 2 Fallout Tactics. Fallout Atomic Shop Apparel Bundles C. Emotes Icons Photomode S. Skins Styles Utility. 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