MINECRAFT LOTR MOD快速旅行 - Tutorials/Tips and tricks – Minecraft Wiki
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Tutorials/Tips and tricks – Minecraft Wiki Cool Minecraft Life Hacks
Minecraft Wiki Cool Minecraft Life Hacks
Jan 20, - Today we Look at (in my Opinion) Some of the Best REDSTONE LIFE you enjoyed don't forget to hit that like button and subscribe 20 Minecraft life hacks to make your Minecraft experience fun and easy! in JE instead of moving a furnace you can move a composter (up to signal strength 8) or a cauldron (up to 3 i think), if you run it into a › wiki › Tutorials › Tips_and_tricks Cool Minecraft Life Hacks! study focus room education degrees, tips are always the best! today ive got 10 more bedrock edition tips and tricks for ya For my Minecraft life hack, I have found that zombie dungeons are actually You can destroy bedrock with a dragon egg and some redstone and a piston
The Minecraft Wiki is no longer considered as official by Microsoft and therefore several changes are required to be made, including to the wiki's logo. Please read this announcement for more information. Here are some little hints for those who are new or would like to learn more tips and tricks about Minecraft. Tips may also be found under the "Trivia" section of some pages, and those are likely to be more in-depth. Controls can be fully customized in nearly all versions of Minecraft. By opening settings and navigating to the Controls option, the player can change their key mappings to whatever they wish. In the Bedrock Edition , a touchscreen, keyboard and mouse, a controller, or just a keyboard may be used to control the game. However, Java Edition only supports keyboard and mouse control. Within the Minecraft world, a compass is not how you tell which way is north! Rather, it always points to a fixed point, the "world spawn". However, it can be useful to know which way north is. There are a few ways:. If you are having too much difficulty with hostile mobs, such as a zombie or a creeper , or can't find any food to eat, you may be able to set the world difficulty to peaceful. When you change to peaceful mode, hunger and health will quickly regenerate, the hunger bar will never decrease, and all hostile mobs will instantly despawn. However, this is a controversial move -- in a pure survival game, many players will consider it to be cheating, which takes away much of what they see as the challenge and fun of Minecraft, especially when used as a "panic button". That said, it's better than a ragequit, and Minecraft is meant to accommodate many different styles of play. When the "point" of your own game is more about construction or artistic builds than about surviving the monsters, peaceful mode becomes very helpful. It can also be used as a "training" mode to learn the game controls and get used to the Minecraft world. Single-player worlds have an option to lock world difficulties and eliminate this option, keeping you "honest" in the gameplay; for multi-player worlds, you will not be allowed to change the world's difficulty unless you are the world owner or at least an "op". Another option for moderating the game difficulty is to alter the game rules with "cheat commands", or by choosing them when creating the world. As with peaceful mode, these are controversial, but in single-player well, it's your game. On a multi-player server, you probably will not be able to change these rules in any case, unless you are the server owner. See the linked page for full details. If you have a lot of valuable items like diamond armor, a diamond sword, diamonds, gold, and iron, then you will be more afraid to have all your hard work come to nothing. Unfortunately, this means that if you dug a hole into lava, all of the items that you were carrying will be lost forever. Many players delete the world when this happens; however, never delete any world. Just think about the effort of building the base. It took more time to build it than to find the resources you needed. If it is deleted, then that world is gone forever. There is an alternate way to get the items back. There is an "Open to LAN" option, which allows you to enable cheats. However, note that many players consider this as cheating. Many players believe that it's better to think about their mistakes and start over. Be careful if you open the world to LAN because if you click "esc", mobs, blocks, and other in-game things can still move, even when you're paused. That means if you're chasing a cow while in LAN and clicked "esc" to pause, the cow can still run or move. However, if you are playing multiplayer and you are not the server owner, you cannot just enable cheats. In that case, you could ask the one that hosts the Multiplayer game to replace the items or create a new world in singleplayer. Recent versions of Minecraft feature a recipe book , which will supply most of the recipes that can be made with all items you've ever picked up. It can also make it easier to craft as well as remember recipes. That said, it is possible to craft recipes that aren't in the book yet, by remembering their crafting pattern. They will then be added to the book, along with many recipes using the new item. For several common wooden tools, there are routines to quickly craft them with an even number of logs, dragging the planks or sticks into place and using shift-click to craft multiple recipes. When working with the many kinds of stone, a stonecutter is very useful. Not only does it let you make various decorative blocks individually without needing to craft 3 or 4 blocks at a time , but it makes stone stairs cheaper: The stonecutter can make 1 stair per block, while the crafting table needs 6 blocks to make only 4 stairs. Later, you will get hold of netherrack , and one of the important things to make from it is nether brick fences. The recipe is a little complex, but can likewise be made in bulk: Smelt your netherrack into nether brick items , and take bricks at a time 3 stacks minus Drag these across the crafting table to split them into 9 stacks. Set aside one of the stacks, and combine the other stacks pairwise into the 2x2 nether brick block recipe. That gives you the blocks and set-aside bricks for 60 fences. Even if you don't bother setting aside the 12 bricks, this will still work, you'll just be crafting a couple of extra nether brick blocks in the process. If you are struggling to remember crafting patterns, try taking a closer look at a pattern, like the fishing rod pattern. Take notice of how the sticks and string line up to look like a fishing rod. Many patterns follow this trait, such as doors , which use two columns of wood planks to make the rectangular shape of a door, and swords, which use two wooden planks, cobblestone , iron ingots , gold ingots , or diamonds for the blade and a stick for the handle. You can also save a bit of time by stacking some items to make two or more different items in a pass. The examples below show how to stack items to craft two or three items in quick succession. For smelting, it hardly matters what's being smelted, as long as the furnace type is appropriate. Light is a key resource in the game: Besides letting you see effectively, it prevents most monsters from spawning, which effectively makes it the usual way to "claim" territory as player-controlled. Initially you will be getting most of your light from daylight and torches Torches have a base light level of 14 -- later you will be getting a number of other light sources, which are slightly brighter, at light level 15 which is the maximum possible. The key point is that the light level from any of these drops by 1 for each block in any direction: east, west, north, south, up, and down. Diagonals count as two steps! Overworld monsters will only spawn at a light level of 7 or less, and they are more likely to spawn the darker it is. If you're short on torches, you can use the above to save some torches in the shelter: even if things are a little dim, any space within 6 blocks of a torch again, up and down count is spawn proof. Also, monsters won't randomly spawn near the player 24 blocks : The player may want to light up a perimeter just to see what's coming and light the base so the player does not need to come back to find a new tenant, but monsters won't be appearing in front of them. Mobs also need a "full block" to spawn: They won't spawn in midair, or on top of fences, buttons, or other partial blocks. Land monsters also won't spawn in water, but drowned can. Exception: Near a dungeon spawner , they can indeed spawn in midair. If you use the F3 debug screen , you can see the light level of the block you are standing on -- pacing around your base with the debug screen on, can help you find potential trouble spots. However, rather than skimping on torches, it's best to take the trouble to get hold of lots of coal to make all the torches you need. In order to save torches while mining, they can be placed along the floor every 13 blocks, since a torch has a light level of 14, and that spacing will ensure the light level never drops to 7, where mobs will be able to spawn. If F3 is enabled, place the torch when the light level of the block the player is standing on is 2. If you have shelter, wood, and cobblestone , but cannot find any coal to fuel or light the environment, just make a furnace , and smelt some logs not planks. Use the planks for fuel —2 planks for every three logs the player wants to smelt. This will smelt into charcoal , which is almost identical to coal, except that it cannot be packed into coal blocks or sold to villagers. Trees are pretty easy to grow, and especially once you can grow spruce or jungle "giant" trees, or even dark oaks, wood will be plentiful enough to make a lot of charcoal. That said, coal itself is pretty common too, and can even be found wherever stone shows at the surface.! Trying to see ores in dark places is very hard for the eyes, and you might encounter vision problems. By default, the game has a "Moody" brightness setting. Set it up to a higher level "Bright" is recommended. This will save the player's vision because you don't have to squint too much to see things. However, it won't let you see much in real darkness, and it won't affect monster spawning. This trick is especially useful in the Nether, where everything is somewhat lit without torches on a "bright" setting, and some mobs spawn at any light level. For beginners, the player might want to hollow out the side of a hill or mountain. This can be done quickly and turn into a good shelter, but keep in mind it will be harder to find the home if the player wanders off, or the player could place torches if they have any around the entrance. Good thing is that the mobs can't track any players down by light sources, except zombies. A second design is to collect a lot of logs and build a house of planks. These stand out easily, look good, and function well. The bad thing is they and their slab counterparts are flammable and may be set on fire by lightning. A more durable shelter can be made of cobblestone , stone including andesite , diorite or granite , or stone bricks , but don't use dirt for anything but strictly temporary shelters dirt is easily demolished by creepers. Don't build with or on sand or gravel , since they are affected by gravity, which will make things very difficult when a player decides to expand the shelter or dig a basement. The most durable block to make a house with is obsidian , which can't be blown up even by TNT, much less creepers. However, using obsidian makes it hard to remodel, you can't make slabs or stairs out of it, and you might want your base to have other colors besides black. Take the time to make a dedicated storage area with a good amount of chests. Reorganizing every 30 minutes is a pain. If the shelter was made out of wood at first, then players may want to change it to something more blast-resistant, like Cobblestone , or even obsidian , if supplies allow. However, resistance isn't always a top priority, and you may just want to build a nice house, if that is the case, then just be wary of any nearby mobs, and try to spawn proof the area to the best of your ability. If your base is far away from the spawn point , and if you have 3 wool and 3 planks , you can make a bed. Clicking on the bed will set your spawn point to the bed, and as of version 1. However, if the bed is not there or blocked when you do die, the spawn point will be lost entirely and you will respawn near the world spawn point. When moving your spawn point within the base, make sure to set your spawn point to the new bed immediately. Be careful when decorating around the bed. Some block placements will allow you to sleep in the bed, but will prevent the bed from actually letting you respawn. Never completely surround the bed, even with half-height blocks, such as stone slabs. Also, if you put glass beside your bed, you may not be able to spawn beside it, as players cannot naturally spawn on glass. If your bed is obstructed and you died somewhere, you will end up near the world spawn point with a message saying that "Your bed is missing or obstructed". Also, you need to be able to stand on the bed if you want to set a new spawn point, meaning that the spawn point won't be reset if you sleep in a bed with a block above it. If you have discovered a structure that could yield you many items, such as a mineshaft , a stronghold , or a swamp hut , you may be tempted by the riches. However, don't attempt to enter right away, as you may lose any valuables and may not be able to reach them in time. To prevent this from happening, set up a new spawn point at the outskirts of the discovered structure by placing a bed and sleeping in it. Carry a bed at all times when exploring far away from home. This will also let you skip past dangerous nights and storms, rather than fighting or hiding for the duration. Consider that when you die, you will respawn without your items. If you died someplace deep underground, you are likely to have monsters between you and the dropped items. If you plan to create a spawn base nearby, that base needs to have enough resources for you to be properly equipped before charging back into the fray. The basic kit for a spawn base should be at least half a stack of iron or the equipment it makes, sees below , at least half a stack of planks and a quarter-stack of coal, plus bow and arrows, and food. Supplies of other equipment torches , fences , ladders , etc. are also helpful. Another technique is to use ender chests. This way, you can access resources from your main base. However, for this to work, you need to have another one in your main base, and also remember to stock it with items. This technique is better for more advanced players who have the necessary resources. If there is not enough to spare to stock the base, then you may be better off respawning at your distant base, well out of chunk loading range from the death. Your items will not disappear in unloaded chunks, so if you want to easily regain your items, move to a few hundred blocks from the death site, and then zip back there as fast as possible before the five-minute timer runs out. As preparation for this, you can mark out your route from the surface to the mine, especially the proper entrances. A small room will do, but there needs to be enough space for a crafting table, a furnace, and at least one double-chest to store supplies these can be embedded in the floor if needed. Of course, you also need space for the bed, and free space next to the head of the bed to respawn. There should also be room for an infinite water source, which can be tucked half under a wall. What you need for the base will be a bed, crafting table , furnace , and a chest. If there is no wool for the bed, you can use string plentiful in mineshafts to make some. The chest should contain at minimum a full set of iron armor, iron sword, a bucket, and either a second bucket, an iron pick, or shears and a flint-and-steel. By an amazing coincidence, this is exactly what can be made with half a stack of iron ingots. You should also have a stone pick, shovel, and axe, a bow and at least half a stack of arrows, preferably a full-stack. Pre-craft some tools: Another chest, and at least half a stack of torches. Some fences, gates, and ladders, a door, or whatever, may come in handy too. You will need a fair bit of food, at least a quarter-stack of steak or porkchops or more of lesser foods. Just to be careful, stick some spare blocks in there too—a half-stack to a stack apiece of cobblestone, dirt, and gravel, as well as extra wood. Sand is less useful, but some glass might come in handy. Having some extra raw materials handy: coal, string, redstone, etc. If possible, top off the selection with a spare copy of the map, and a clock—these can be in frames if desired. Before delving into the depths, remember to use that bed to set your spawn point watch for the message. Just placing it is not enough, remember to sleep in the bed to reset the spawn point there. Now when you die, you will reappear not helpless in the midst of a dangerous cavern, but in a secure base with a full set of supplies to go back and seek revenge since most players want to kill the mob that killed them, or at least the items. Note that creeper attacks and other liabilities are not covered. Zombies can break down doors , if the game difficulty is set to hard when night falls. Here's a solution that doesn't require the player to craft an iron door or compromise the base's security. Simply break down the door , then turn so that the player is perpendicular to where the door just was, and place the door. Get out of the hole the door is occupying, and open it by right-clicking. Now, if the door is placed it the right way, zombies will think that the door is open and avoid it. One can also place any regular block such as dirt or cobblestone in front of the door to prevent zombies from getting to it. If the block is placed on the outside side of the door , the zombie will not be able to damage the door. If the block is placed on the inside side of the door , the zombie can break down the door, but cannot proceed further inside. One can also place sand or gravel above the door, that way, if the zombie does break the door, it will fall and close the entrance off; or can make a water or lava ditch after the door, also preventing zombies and other mobs from entering. Make sure that the house is not a flammable substance, or that anything is around the ditch. The simplest solution is to use a fence gate instead of a door, as zombies do not recognize them as doors. One must, however, guard against creepers , which will treat fence gates as fences as per priming-time detection range mechanics creepers will start the countdown even if blocked by fences, as they are in the same space as the fence. If zombies are on the door trench, they must jump to attempt to break the top half of the door, which resets the zombie door breaking mechanic. Note that this method only works if the door was installed flush to the outside wall of the dwelling. Also, putting a block underneath the door forces the zombies to jump, break, fall, fail, repeat, exact same mechanic, simply make a 3 high doorway and instead of a door and another block on top, put a block on the bottom and door on the top two block spaces, allowing villagers to still use these doors. Another way is to build a door frame around the door. Then, add a trapdoor to the middle blocks. Zombies will not be able to break down the door. If you read about trapdoors and fences , you will know that mobs cannot jump over open trapdoors and no player or mob can pass over fences without the jump boost effect. You can completely surround your base with trapdoors or fences and open the trapdoors if you do not want to place fence gates. Note that flying mobs, such as withers , ghasts , or phantoms , can still enter your base territory. To detect mobs in their tracks, simply surround the house with a ton of planks. The mobs should walk on the planks and make plank sounds, therefore alerting the player of their presence. Then the player can dig down or prepare for battle. The preferable radius is 5 blocks out. A trick to defend the base that works best once the player is settled in, and have enough iron to make at least tracks , and ideally powered rails and a minecart. The simple version is to just ring the house with rails -- mobs will not walk across tracks. However, this will not prevent creepers exploding, skeletons shooting across the rails , or endermen teleporting into your base. If you have enough gold and some redstone for powered rails , you can craft those plus a few minecarts , and set the carts spinning around the perimeter. Any mobs that come close enough to the tracks will be scooped up by the minecart and taken for a ride. This trap can be modified with one-block-high tunnels to suffocate any mobs in the cart. The player can also ride the carts by the player - they will travel fast enough that most mobs can't attack him or her. This, however, takes much more skill to use, and can still trigger creeper explosions. If you are stuck outside in the middle of the night with many hostile mobs coming to attack you, you can make an emergency shelter. Ideally, you should dig three blocks down and place a block above you, making a cramped yet safe area to stay in. You should have a torch however; if you wish to avoid being in the dark without a light source. If the monsters aren't already too close, you can even dig out more space to place a bed. You can get out of the hole by pillar jumping if you do not have any ladders. This method is not terribly though, as you are completely exposed to mobs as you leave. Pillar jumping, instead of digging down is another solution. You simply make a pillar directly under yourself; 10 or 12 blocks will put you out of reach of arrows from skeletons , and out of range from monsters in general, except phantoms. To hold off spiders, however, you will have to build an overhang around the top block of the pillar. Pillar jumping rather than digging down also removes the possibility of digging into a pit of lava or a cave, although it is rare for one of these to generate 3 blocks from the surface. Note that this will backfire horribly if you have not slept in a bed for a few days, as phantoms will easily swarm you and knock you off your pillar. These can be avoided by building out a mini-shelter atop your pillar, just enough that you have a ceiling to stand under. As a last resort, you can simply set the difficulty to peaceful mode, getting rid of all the mobs. See Peaceful mode. As you can tell from the name of this game, mining is pretty important. Mining is more general than it sounds, including almost any situation where you collect or harvest resources by simply breaking the blocks they consist of. Those blocks fall into four general categories according to their tool: Wood, mined with an axe, dirt-type blocks mined with a shovel, the classic stone-type blocks including ores which are mined with a pickaxe, and "other" blocks, which are mined with "bare hands" or, more quickly, with a hoe. For most of these, you technically can collect them with bare hands, it will just be slow, sometimes very slow. Mining with any item besides one of these tools, counts as "bare hands", and so does mining wood, stone, or dirt type blocks with a hoe. However, stone-type blocks in general absolutely require a pickaxe to get the actual block or mineral that you're looking for, and the pickaxe must also be of sufficient " tier " for the ore or mineral block in question. If you try to mine any of these without a pickaxe, or with a pickaxe that isn't strong enough, you will eventually break through the block, but it will drop nothing. This can be useful if you have no tools or wood to make more, and just need to get through some stone, but it doesn't let you collect resources. For normal business, you will want to always be carrying at least one each of pickaxe, axe, and shovel, to quickly deal with blocks of their type. All these tools have "durability", meaning that they can only mine a limited number of blocks. When they run out completely, the tool will break, leaving you bare-handed. The decreasing durability is shown by a little colored bar under the tool no bar means that the tool is unused, with full durability. As the game progresses, you will be able to enchant tools to extend their durability and even let them repair themselves as you gain experience. Until then, you will need to make new tools as the old ones wear out. You can also use a crafting grid to combine two mostly-worn-out tools of the same type and tier -- this combines their durability, with a small bonus for good measure. Don't do this with enchanted tools! When going out to mine, check the durability of your tools before leaving, to make sure you don't unexpectedly get caught without a tool. You can also bring along spare tools or materials stone or iron, plus wood to make new tools: You will need a crafting table, but you can make one on the spot from a single log of wood. Stone tools are cheap, and for the early game you should be using mostly those, saving your iron pickaxe for the ores that need it. Diamond tools will last a long time, but not forever -- don't start using them for ordinary excavation until you have plenty of diamonds. Note that gold tools are weakest of all, and are a waste of gold to craft. If you can get to every block of wood on a tree but just can't reach the top block, try leaving the bottom block intact, then jump on it to get the rest. Once done, harvest the bottom. If you still can't reach the top you can "pillar jump" up Jump and place a block beneath you use a block that's easy to break, like dirt, wood, or stone. Once done, you can mine away from your own blocks, and either break the "tree stump" or leave it to mark the tree's drops when you come back later. For a "giant" tree with a 2x2 trunk, you can mine only some of the wood to make yourself a spiral staircase up to the top of the tree, and then mine those on the way down. Alternatively, you can also turn a few blocks of wood into ladders to climb right the top of the tree. The leaf blocks are hoe-type blocks; you can break them slowly by hand or quickly with a hoe, but when mining natural trees, they will also slowly break on their own -- after you have removed the wood, the leaves will eventually decay. Whether you break them or wait for them to break on their own, they will drop occasional saplings, sticks, and for oak and dark oak trees apples that you can collect. Instead of wasting a shovel's durability by digging piles of sand , gravel , or even concrete powder , you can use torches or various other blocks to break entire columns at once. This works with any "passable" block, including rails, redstone dust, or even slabs; but torches are almost always handy since they save a mining player's life more than any other tool. For this trick, the player should hold a torch, and use it to break the bottom-most block if a stack then immediately place a torch on the floor of the newly empty space. The column should collapse into a scattering of items. If you placed the torch too fast, the sand, etc. might not have time to start falling, and the torch will just hold them up -- in this case just break the next block above the torch as well. Breaking gravel using this trick will never drop flint, which should be considered by the player depending on the resources they desire. Also, you can dig down underneath it so that the sand or gravel is two blocks from the floor. Dig out the block that is two blocks away from the gravel, then place a torch there. Mine the block above the torch and the sand or gravel will fall on the torch and will drop as items. How it works: The pillar of gravity affected blocks will turn into falling block entities , which can land on any full block, but pass through non-solid blocks much as a player or mob would. If they land in an empty space, they will turn back into a proper block. However, if they land and find there is already a block in that space, they will instead break as an item. When exploring underground or at night, darkness is a huge issue -- monsters spawn in the dark! Try to keep at least a half-stack 32 torches on hand at all times, whenever you drop below that make another batch from a log and some coal or charcoal. This will let you light up areas as you pass, and torches can also be used to mark your path. See the section on lighting below for more information. Don't forget your shovels , either -- you will be encountering dirt, gravel, and perhaps sand, and a shovel makes clearing these out much quicker especially for dirt, where the above torch trick won't help. Make sure you bring enough wood, for crafting not just torches, but other useful items like ladders and fence gates. You can make walls out of the cobblestone or other rocks you're mining. When looking for ores, there are two main techniques: Go into existing caves or ravines and look for exposed ores spelunking or dig your way to the desired level different ores spawn on different levels and then dig a mine pattern through the rock. These tend to overlap on the one hand, digging a pattern is likely to run into caves, and on the other, a ravine or cave network can help you get down to the desired level more easily. See the Mining Tutorial for detailed tips on digging tunnels, shafts, and mine patterns. Always be wary of lava and caves that you may dig into. Keep a water bucket in your hotbar to quench unexpected lava spills, and keep torches handy for lighting up both your own tunnels and any caves you encounter. This is right in the middle of the diamond generation range, and more important, it is just above the level of the "lava ocean" which appears erratically throughout the underground. That means that if you dig horizontally, most of the lava you encounter will be just below foot level, where you can see it in your tunnel, but it doesn't come flooding into your tunnel, and if you do fall into it you have at least a chance of jumping back out. This will change drastically in the upcoming Version 1. Find a cave, and explore a branch of the cave, placing torches to light it as you go. If the cave branches off while exploring the current branch, go down one of the paths at random, pick one to explore. If the branches seem to go deep, you can craft fences or walls to block off all but one of the paths, so that monsters won't come out of that area to surprise you from behind. When you come back, you can just pick up your fences to use them somewhere else or replace one with a fence gate, for more controlled access. If you have jack-o-lanterns, you can use them to point the way back to the exit, or make other markers. See the Navigation tutorial. Note ores as you pass, but don't start mining until you've made the area safe, by lighting it up and blocking off unexplored areas. Remember the pickaxe tiers -- if you only have a stone pickaxe, don't try to mine gold or better until you've made an iron pickaxe. Note that it is entirely fair to make chests in the field, and use them to stash your accumulation of stone blocks. You can even stash the ores and mob drops that you've found so far, in case of unexpected death. Make sure the chests are clearly visible and lit, so you can find them later. You can also make a furnace in the field, to smelt some iron and upgrade your stone tools or make some armor immediately. Once you reach a dead end, you can go back and mine the various ores that you've passed. Leave the torches that you placed, to keep the area lit and prevent monsters from spawning. Then you can go down another branch of the cave, and repeat the above process until the cave is done. If you hear monsters but can't see a path to them, you may be near another cave or ravine -- if you have a sword and perhaps some armor, try digging a tunnel in the direction the sounds are coming from but be prepared for a fight, or a hasty retreat! Masses of dirt and especially gravel can hide more sections of a cave complex, and with a shovel and the torch trick they can be easier to get through than stone. But be careful about walking on gravel or sand -- it may be unsupported beneath, ready to fall out from under you when you dig or even place a torch. Similarly, if you see "dust" drifting down from the ceiling, that means there is unsupported gravel or sand above you. If you can see and reach the edge of the patch, you might want to carefully set it off by digging a block while you're not actually under it. If necessary, you can even drop it onto yourself after placing a torch at your feet to break it as it falls. Lava flows "springs" are mostly an obstacle, as you can see them easily and avoid them. If you can safely reach the source block of a lava spring, you can capture it in a bucket, or just destroy it by placing a block there. You can also try quenching the flow with water, but be careful, sometimes that can make things worse -- try to have the water flowing down from above, to cover as much of the stream as possible. Before you quench or remove a lava flow, remember that it can also block monsters, and it is lighting up the area. After removing it, make sure to light up any areas that are now left dark, and explore newly-accessible parts of the cave. Water flows can help you reach higher areas, but they can also carry monsters to you from those same areas. If they lead up into dark areas, it's usually a good idea to treat them as a cave branch, swimming up them to light the area. Also be careful that they don't carry you into lava or other danger. Ravines are deep cuts into the world, often exposing ores such as coal or iron , or even gold or redstone. They can open onto the surface, or appear deeper within a cave network. They are certainly a quick way to get deeper to reach more advanced ores, but be careful: If you just jump in, you will at least take fall damage, and may well die of it! There are a number of ways to get down more safely:. Passive mobs will spawn very seldom after they have been killed, which means that meat will eventually run short if the player keeps killing animals without breeding them. The same is true for plants. A solution to this is to make farms. Once you have surplus crops, you can also sell them to villagers to earn emeralds. Most players will start a wheat farm first, because wheat seeds are one of the first items you can find from breaking tall grass. Note that all methods for wheat will work identically for the other crops, except that carrots and potatoes don't have separate seeds -- you just re-plant the the vegetables but unlike wheat and beets, you can get more than one of them when you harvest. One source block of water will hydrate farmland four blocks in every direction, including diagonally. You'll want fences around it to keep out wandering mobs, that will make it 11x That area yields 80 wheat after fully grown. This not only saves water sources but also gives more room to grow crops for less water. Putting a slab in the water block will let you walk over it without risk of trampling the crop. When starting out, you can speed up wheat or other crop growth by planting in alternate rows, with empty farmland or a different crop between. However, once you've gotten to the point where you can plant a whole field in one crop, the speed isn't really worth the trouble of mixed crop, as it's easier to use a water bucket to harvest the whole field at once, and it's quickest to replant the field in a single crop. After building your first basic plot for wheat, you can just stack more farms above it, every three blocks, for your other crops. The lighting block for each layer can hold up the water for the next. a half-dozen layers will let you grow all six basic crops including pumpkin and melon , and harvest whichever crop you want at the moment. Villagers can be used to automate breaking and replacing of the crops -- see the tutorial linked above for more details. Players will likely find pumpkins first, and these are far more useful: pumpkins provide jack o'lanterns , which are valuable for marking a path and the direction home, and can provide light underwater. Pumpkins can also be used for pumpkin pie , and later to create golems. A carved pumpkin can also be worn on the player's head to avoid offending endermen. Melons are a small-change food and eventually used for brewing. In any case, the two crops grow almost identically. You will leave the vines and harvest the fruit that grows next to it. See the tutorial above for advice on how to arrange the fields. Both pumpkins and melons make good crops for sale to villagers. Once you've been to the Nether, observers and other redstone gadgetry will let you automate pumpkin and melon farming. Once past the initial stage when players eat any food they can without bothering with extra preparations and are ready to craft some more complex items, players may want to start sugar cane farming in order to craft sugar and paper , sugar being a key component of cake , pumpkin pie , and some potions; and paper being required to craft maps , books , bookshelves , cartography tables , enchantment tables , and firework rockets. Sugar cane can be placed underwater, where it provides an air bubble. This trick can be helpful when building underwater structures. Observers and pistons can be used to automate sugar cane farms. Once you have a couple of pieces of string for a fishing rod, fishing becomes a very useful source of food, experience, and even treasure. Note that fish are in infinite supply, while passive mobs respawn only rarely. Fish, while they do not replenish a lot of hunger, can be much easier to obtain compared to other foods. Here is also a chance to fish up treasure such as saddles and enchanted bows and fishing rods. See fishing for more information. You will eventually catch enchanted fishing rods, and once you get into enchanting you can even create your own. Caught rods will have little durability, but can be saved to combine at an anvil as below. Any rod with Mending will tend to repair itself with use instead of wearing out, especially if it also has Unbreaking. Fishing rods do have a "perfect" enchantment setup, and it's straightforward to create: Once you make a "god rod" with Mending, Unbreaking III, Lure III, and Luck of the Sea III, it will last forever and provide a steady stream of experience, food, and treasure. A simple pig farm, with a carrot farm right next to it to make it easy to breed the pigs. Ranching , or animal farming, usually refers to breeding animals so that there can be an infinite supply of meat and other passive mob drops. Simply right-click an animal with their "desired" food to breed, and then right-click the same animal with that same food see " Breeding " for more To make a simple animal farm, simply make an enclosure with fences and one fence gate to access the farm. Then, lead at least 2 of the animal into the corral and start breeding them. A carpet atop a fence post can also make an entrance which you can easily jump onto, but the animals or monsters, for that matter will not recognize it as passable. Having a crop farm nearby will help supply food for breeding. Chickens are easiest to start with, as you can "breed" them by breaking their eggs inside the corral, as well as by feeding them any kind of seed. Cows and sheep will need to wait until you have wheat to breed them, and pigs will need one of the root vegetables carrot, potato, or beets. You may even be able to raise rabbits they eat carrots or dandelions but you will need high fences or a deep pit to keep them from jumping out and escaping. More advanced farms can simplify the business: Even a basic cow-crusher can practically industrialize your beef supply, and variously automated chicken farms can produce batches or streams of cooked or raw meat and feathers. Sheep are usually farmed for their wool, and that can likewise be automated. Even basic farms will rapidly produce a lot of food, to the point of oversupply. Once you've got a chestful of cooked meat, you're pretty much set -- only a few exotic foods can even compete. In general, it's worth saving some extra oversupply -- remember, chests are cheap. However, at some point it will be time to just stop slaughtering animals or harvesting crops at a given farm until you actually need more to cut off the oversupply. Automatic farms can be turned off, or excess crops routed to an auto-composter to make bone meal. Crops can often be fed to animals, and crops and meat can both be sold to villagers to get emeralds see the Trading Hall tutorial. Note that food is generally sold to villagers uncooked , so don't cook everything up front unless you will eat it in the future. It is common knowledge that the player should always have a flint and steel or a fire charge in the inventory in the Nether , just in case. Building a cobblestone house around your portal will also protect it from ghasts and prevent Nether mobs from wandering through. Always remember the coordinates of the portal so you can find your way back! If a player is stuck in the Nether without a flint and steel or a fire source, there are still ways to relight the Nether portal. In general, Minecraft rewards pack-ratting -- you never know when you might need those stacks of dirt for terraforming, or cobblestone to build a mob farm or something. Most of the items in the game have at least some use, if only as compost. At some point, you'll want to set up some kind of central storage in your base, classically a "chest room". You'll want to label those chests -- item frames can be useful, but remember that having too many of them in one place can produce serious lag and slow down the game. Some surprising items are salable to villagers, and every little bit helps -- stashing even your rotten flesh instead of destroying it can net you a few extra emeralds down the line. Some items, like phantom membranes, become more important later in the game. Once you have picked up some spare blaze rods, you can make an ender chest to store items and get at them from elsewhere. You will need a second ender chest to take with you, and a Silk Touch pickaxe to pick it up after using it. If you don't have Silk Touch, you can at least install ender chests at your main bases. Late in the game, you can craft shulker boxes to store extra items later on in the game. These shulker boxes can then be stored inside an ender chest. Color code the shulker boxes to create an organized inventory. This basically gives you an extremely large backpack that keeps your items after death. Note that the shulker boxes are only safe if they're actually in the ender chest or somewhere safe when you die because they can still despawn like any other dropped item! That said, eventually you'll start having an accumulation of useless items lying around. Low-tier tools can be merged in repairs, used up for minor tasks, or left as backups in field chests. Iron and gold tools and armor can be smelted into nuggets. Wooden scraps can be used for furnace fuel. A "minor task" is similar to mining stone during a mining operation, which can be mined using any pickaxe, even as simple as a wooden pickaxe. For example, by bringing several weak pickaxes and your best pickaxe on a mining operation, you can use the weaker pickaxes to mine stone instead of wasting durability on your best pickaxe before you find diamonds or a better ore and using your best pickaxe to mine it. Many players dispose of unwanted items by dropping them into fire pits, lava, and cacti to destroy the items. But by doing so they risk accidentally dropping something valuable and losing it forever, like a diamond pickaxe. So rather than destroying the items, a smarter method of getting rid of items is to drop them into a hole with a trapdoor over it, eventually the items will despawn. By doing this you can easily recover items that you accidentally drop; plus you can't pick up items through closed trapdoors so you don't have to worry about accidentally picking up unwanted items. To ascend a cliff, an alternative to ladders or pillar jumping is to use a bucket of water to place water as high as possible, then swim to the top of the waterfall, put the water back into the bucket, and quickly place a new waterfall at an even higher point. By repeating this process, a player can reach the top of the cliff. If the waterfall is left there, it can be used to travel back and forth. The player can also jump off a high point and dump the bucket of water onto the ground before they touch the ground so they can land safely in the water. Buckets of lava can also do the second trick if the player has fire resistance potions, but it might be harder if the fall distance is too short or a lot of flammable structures or blocks are nearby. A good way is to drink a 3-minute fire resistance potion before jumping. This trick is good for the nether since water dries immediately when placed and the nether is filled with lots of high ledges and ridges. You might not want to do this near your base. If you still want more tips into survival, check out these videos. These are basically chunks of information to get you started. See also: 50 tips and tricks. Minecraft Wiki. Minecraft Wiki Explore. Main Page All Pages. Main page Community portal Projects Wiki rules Style guide Recent changes Random page Sandbox Admin noticeboard Directors page Wiki Discord. Minecraft Minecraft Earth Minecraft Dungeons. Useful pages. Trading Brewing Enchanting Mobs Blocks Items Crafting Smelting Tutorials Resource packs Redstone circuits. Minecraft links. Website Minecraft Discord Support Bug tracker Feedback Twitter Facebook YouTube Minecraft Twitch. Gamepedia support Report a bad ad Help Wiki Contact us. Minecraft links Website Minecraft Discord Support Bug tracker Feedback Twitter Facebook YouTube Minecraft Twitch. Useful pages Trading Brewing Enchanting Mobs Blocks Items Crafting Smelting Tutorials Resource packs Redstone circuits. Games Minecraft Minecraft Earth Minecraft Dungeons. FANDOM Games Movies TV Video. Explore Wikis Community Central. Register Don't have an account? in: Tutorials. History Talk This article needs cleanup to comply with the style guide. The talk page may contain suggestions. Reason: This is a tutorial page, so the second person is more appropriate. Main article: Light. Main article: Fishing. Categories Tutorials Add category. Cancel Save. Community content is available under CC BY-NC-SA 3. Fan Feed 1 Java Edition 1. Universal Conquest Wiki. FandomShop Newsletter Join Fan Lab. Best biomes for homes Best building materials Building and construction Navigation Shelters Shelter types. Achievement guide Advancement guide Best enchantments guide Breaking bedrock Combat Complete main adventure Creating a village Dual wielding End survival Exploring caverns Gathering resources on peaceful difficulty Getting food quickly Headless pistons Hitboxes Horses Mapping Measuring distance Mining Diamonds Fossils Ancient Debris Nether hub Nether portals Nether survival Organization Pillar jumping PvP PvP bases Spawn-proofing The Void Time-saving tips Village mechanics Trading Minecraft in education Indestructible end crystals Summoning jockeys Thunderstorm survival Units of measure X-ray glitches. Acquiring a conduit Curing a zombie villager Defeating temples Defeating a village raid Defeating a Nether fortress Defeating a bastion remnant Defeating a dungeon Defeating a pillager outpost Defeating a woodland mansion Defeating a monument Defeating an End city Defeating the Ender dragon Defeating the Wither Non-standard survival Adventure survival Half hearted hardcore Hardcore mode How to survive in a single area indefinitely Infinite desert survival Island survival Manhunt Nomadic experience Skywars survival Superflat survival Ultra hardcore survival. Beating a challenge map Creating a challenge map. 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