Diablo 3 Teleport到城鎮開關 - Aether Walker | Diablo Wiki | Fandom
( Updated : October 27, 2021 )
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Teleport no longer has a cooldown but › courses › pages › diabloteleport-to-player Teleport no longer has a cooldown but costs 25 Arcane Power. One of 7 Magic Properties (varies). +[ - ]-[ - ] Poison Damage I'm playing the standard DMO/Arcane Orb build and the cooldown on can refresh arcane orbit without really paying attention to stacks › wiki › Aether_Walker The unique property removes the cooldown of Teleport (technically, reduces it to seconds), replacing it with a (quite considerable) Arcane Power cost And Wizard have Teleport on an 11 second cooldown, which compared to they removed it without adjusting certain skills, be it cool down › watch alot more BHs are possible. Autocast Energy Twisters during the internal BH cooldown (You never need to cast ETs yourself). While stationary you Teleport no longer has a cooldown but costs 25 Arcane Power. Item Details. This item was an exclusive Season 1 This rune effect causes the cooldown to delay for 1 second after Teleport is Once that seconds is up the cooldown begins, and no more can be cast
This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site. Cooldown: 11 seconds Blast nearby enemies with an explosion of ice and freeze them for 2 seconds. The Black Hole also absorbs enemy projectiles and objects from Elite monster affixes within 15 yards. Cooldown: 11 seconds Teleport through the ether to the selected location up to 50 yards away. After casting Teleport, you have 3 seconds to Teleport 1 additional time. Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2. good alternative is replacing justice lantern for RoRG and equipping mantle of channeling. but I prefer the constant DMG mitigation. It got everything the usual build got, plus the ability to stack more defense and spam teleport freely on demand, even faster due to wormhole. gear needs to be close to perfect tho alot more BHs are possible. This resets the cooldowns of Slow Time which needs to be recasted sometimes and Frost Nova, which should be spammed during that time, to ensure the same effect as the usual used build with Halo. Every kind of feedback is welcome. Tell me if I miss something compared to the build everyone uses cus I really don't get it why everyone is casting ETs on their own. They are expensive ;P. look twice energy twister is fire. but who still plays with supp wiz? maybe its good for speeds instead of barbs? i dunno. How is the survivability? Would esoteric be required over iceblink? Still wondering, this build is kinda old, if you're running it with a full group you just use iceblink. the survivability is through the roof if geared properly. No need for esoteric. I'm running usually duo or trio where I'm the only main zdps. The other 2 are pure dps, this season is DH. Hmm not sure if I am doing something wrong, it seems very squishy even inside my slow time. The gems are not proper yet, I was just testing things around. But at T13 normal rift, I can't survive a facetank. Or that's not how it is supposed to be played? Nice dude, that's interesting what you're running. However I understand that you are very squishy in the combo you mentioned. That's alot of things to compensate for. Using obsidian ring of the zodiac is not mandatory with etched sigil there are already plenty of black holes with enough cdr and you should have enough cdr to almost permanently keep the frost nova - bone chill buff up. This will give you the possibility to use ring of royal grandeur which opens some more gearchoice options. With your group combo you also probably not teleporting around so much - thus not dropping the aquila buff anyway there - so again with etched sigil you don't need the passive astral presence and can opt for some more defensive option maybe unstable anomaly? Just some thoughts from my side. I hope I could give you some inspiration to keep your wiz alive. Good luck. Thanks for the detailed response. Yeah, I understand now this is more for 4 man and the Wiz playing as mobile support helping gather mobs, and provide offensive buffs and BH etc. I tried this build, I find myself more squishy that's why I tried the OOID. I realized you can't really face tank and have to be quite mobile, moving in and out. Though I noticed that even with etched sigil, the proc for BH is quite few in between. As it is right now, not easy to survive GR I was wondering how or if there's a build that allows my Wiz as main support with 2 DH dps. I normally run Archon Wiz. Even without my added suggestions to your case which is even tankier I can facetank t13 which is GR60 easily with this build. With maxed out CDR you get a free BH cast almost every 2. Additionally you still can cast it yourself if needed. For GR60 I wouldn't suggest safe passage on teleport and going wormhole and only with very much RCR. Having trouble surviving at GR60 is kinda crazy. I would imagine you have not any buffs up whatsoever. Sure missing barb and monk is a problem like mentioned above but I thought we talking about the differences between GR85 and I updated my gear a bit per your suggestions. I went into GR Yes it is quite tanky, but still not facetank in your mobs face and stand in all poisons, arcane, etc. Random BH can only trigger so fast. I find that I still have to move around. If I stand too long and facetank in all those affixes. Not sure what's wrong. I have slow time on numlock. I'm always trying to channel. I have tanked using zmonk before so that's no issue there. Thanks for your continued feedback. Sure it gets hard to survive the higher you go. But GR75 without any other support is a start. After all you're still a wizard and the only support. Also missing the nice recovery have life on hit on weapon? usually the monk provides in a group. It's no optimal setup and I imagine that it could get rough at the grift level you're mentioning. To ensure survivability once and for all but sacrifising one of your important support tools you could go halo of arlyse instead of zodiac and ancient parthan defenders instead of ranslors folly. Help Register Sign In. Best SupWiz Build endless teleport, very tough! by horrax1 last updated Mar 31, Patch 2. Ray of Frost Sleet Storm. Ray of Frost. Frost Nova Bone Chill. Frost Nova. Black Hole Event Horizon. Black Hole. Event Horizon The Black Hole also absorbs enemy projectiles and objects from Elite monster affixes within 15 yards. Slow Time. Teleport Wormhole. Wormhole After casting Teleport, you have 3 seconds to Teleport 1 additional time. Energy Twister Gale Force. Energy Twister. Astral Presence. Cold Blooded. Crown of the Primus. Empty Socket. Dashing Pauldrons of Despair. Allies inside your Slow Time gain half benefit. Hellfire Amulet. Legendary Amulet. Aquila Cuirass. Ranslor's Folly. Legendary Bracers Primary Stats Critical Hit Chance Increased by 4. Fierce Gauntlets. Hergbrash's Binding. Leg Guards of Mystery. Striders of Destiny. Justice Lantern. Oculus Ring. Legendary Ring Primary Stats Sockets 1 Secondary Stats Chance to create an area of focused power on killing a monster. Aether Walker. Gem of Efficacious Toxin. Gogok of Swiftness. This effect stacks up to 15 times. Etched Sigil. Strongarm Bracers. Obsidian Ring of the Zodiac. Legendary Ring Primary Stats Attack Speed Increased by 4. Reduces all resource costs by 5. Core Maximum Resource Vitality Movement Speed Primary Stat. Offense Cooldown Reduction Attack Speed Critical Hit Chance Critical Hit Damage. Defense Life Armor Resist All Life Regeneration. Utility Resource Cost Reduction Life on Hit Gold Find Area Damage. Comments good job on this 1. my setup is almost the same as yours. and the transmog just looks kool with the primus crown. i feel there is plenty of cdr and dont need it. Rollback Post to Revision RollBack. Quote from LoboCrayCray ». it's still the same. sorry mate i dont like primus. Last edited by neverdietiger : Mar 10, How does this proc Conflagration? I see no fire damage What gems do you use for your chest and pants? Purple gems for Vitality? The helmet is for sure diamond for CDR. I always went for diamonds, but vitality also works just fine. FYI, I pretty much just slapped together the gears I have and made sure I get all CDR. Last edited by Xrande : Apr 21, Quote from Xrande ». Last edited by horrax1 : Apr 22, Hm, GR Thanks for your continued feedback Sure it gets hard to survive the higher you go. Last edited by horrax1 : Apr 25, Delete Undelete Spam Not Spam Merge. Posts Quoted:. Maximum Resource. Movement Speed. Cooldown Reduction. Critical Hit Chance. Critical Hit Damage. Life Regeneration. Resource Cost Reduction.
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