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9 things you need to do now you’ve finished Days Gone’s story US Days Gone on Steam
9 things you need to do now you’ve finished Days Gone’s story www.thegamer.com Buy Days Gone Days Gone difficulty levels: What is Survival Mode?
Days Gone has an open world but. In near future Oregon, the Hooligan Virus has decimated the globe, turning a large portion of humanity into violent zombies called Freakers. Outlaw bikers. Beating the main storyline of Days Gone is a great feeling, This article has been updated to include a few more out of the box methods. Ride and fight into a deadly, post pandemic America. Play as Deacon St. John, a drifter and bounty hunter who rides the broken road, fighting to survive. 9 things you need to do now you've finished Days Gone's story Pull up the map post-campaign and see all the remaining Hordes you have left to defeat. I don't mean tactical decision-making like a RTS game, although it does have its fair share of those. Rather, Days Gone makes you think.
Days Gone is a action-adventure survival horror video game developed by Bend Studio and published by Sony Interactive Entertainment. Set in a post-apocalyptic Oregon two years after the start of a global pandemic, former outlaw -turned-drifter Deacon St. John discovers the possibility of his wife Sarah still being alive, which leads Deacon on a quest to find her. Days Gone is played from a third-person perspective , in which the player can explore an open world environment. Players can use firearms , melee weapons and improvised weapons , and can use stealth to defend against hostile humans and cannibalistic creatures known as Freakers. A major game mechanic is Deacon's motorcycle , which is used as the player character's primary mode of transportation as well as mobile inventory. Days Gone was Bend Studio first original property since Syphon Filter , and its first open world project, and its first project developed for home consoles after working on handheld spin-offs of other Sony's franchises for decades. Development of the game lasted for approximately six years, and Bend Studio expanded nearly three-fold to support the game's development. The game was officially unveiled at E3 Originally slated for a launch, Days Gone was delayed several times. Upon release, it received mixed reviews from critics, who praised the graphics, the artificial intelligence of the enemies, and Sam Witwer 's performance as Deacon, although the story, mission design, and several technical issues were criticized. It was often regarded as one of the weaker Sony first-party games released during the PlayStation 4 generation. Days Gone was a commercial success, as it sold more copies than all of Bend Studio's previous games combined and became the 19th-best-selling game of in the US. It was reported in that the development team had unsuccessfully pitched a sequel to Sony. Days Gone is an action-adventure survival horror game set in a post-apocalyptic open world , played from a third-person perspective. The player controls Deacon St. John Sam Witwer , an outlaw-turned-drifter and bounty hunter who prefers life on the road to wilderness encampments. These Freakers include the noctural Swarmers, which hibernate inside their nests during day time. Swarmers will often congregate and wander around at night, looking for food and water. Players can use this to their advantage by luring a massive horde of Freakers towards other enemies, annihilating them. Deacon can then make use of various traps and explosives to kill individual Freakers in a horde. Newts are opportunistic hunters that only attack Deacon when he enters their territories or has low health. The game is set in an open world set in the Pacific Northwest. Players can freely explore the world either on foot or using a motorcycle. Travelling long distances will exhaust fuel , and the bike will be disabled once it takes too much damage. Players must refuel the bike regularly at gas stations and camps, and collect scraps in order to repair the bike. The appearance of the bike can also be extensively customized. These quests include clearing Freaker nests, rescuing hostages, clearing hostile enemy camps, capturing bounty targets, and restoring power to NERO checkpoints. Before players can fast travel, all infestation nests between two fast-travel points must be cleared. The player can complete objectives in multiple ways. Players can utilize stealth tactics such as distracting enemies or silently eliminating them from behind using a combat knife. Different weapons have different stats, and higher tier weapons are generally more powerful. Purchased weapons can be stored in a gun locker, though weapons picked up in the field cannot be put into storage. Melee weapons can also be used, though they are not durable and may break if they are not repaired. In near future Oregon , the Hooligan Virus has decimated the globe, turning a large portion of humanity into violent zombies called Freakers. Outlaw bikers Deacon St. While Sarah boards the helicopter, critically injured from a stab wound, Deacon decides to stay behind with Boozer. He promises to reunite with his wife. Two years later, Deacon and Boozer work as mercenaries in the Pacific Northwest. Sarah is believed dead, as the NERO refugee camp where she was believed to have been staying was overrun by Freakers. The two men plan to head north, fleeing their enemies and searching for a better life, but their plans are interrupted when they are attacked by a gang of cultists, the Rippers. Boozer receives serious burn wounds on his arm, and he and Deacon hide in a safehouse to recover, where they learn that the Rippers have placed a bounty on their heads. O'Brian reveals that Sarah's helicopter was diverted to a different camp mid-flight, leaving the possibility that she is still alive. Meanwhile, Skizzo is distrustful of the Rippers' uneasy alliance with Lost Lake, and cuts his own deal, turning Deacon over to the cult in the process. Deacon learns that the Rippers' leader, "Carlos", is actually Jessie Williamson Scott Whyte , an enemy from his motorcycle club days. He manages to escape from the Rippers' camp and breaks the dam above, drowning Jessie and the other Rippers. Later, Deacon remembers that Sarah, a government researcher with federal security clearance, would have been prioritized during a camp evacuation, and O'Brian confirms that she was moved to a military outpost at Crater Lake , now under control of the Deschutes County Militia. He also warns Deacon that the Freakers are evolving, and becoming more dangerous over time. Deacon wins over the militia tyrant leader, Colonel Matthew Garret Daniel Riordan , and reunites with Sarah, who is working to create a bioweapon to destroy the Freakers. Deacon and Sarah decide to head to her old lab to obtain a DNA sequencer , whereupon they discover that her research was used to develop the Freaker virus. At the lab, Sarah reveals that she is not working to destroy the Freakers, but to cure them. Deacon suggests that they finish the cure at her lab, but an increasingly paranoid Garret puts Sarah under protective custody. Deacon attempts to save her, but is foiled and arrested by Skizzo. Deacon rallies the remaining members of the Lost Lake camp, together with other camp groups to strike back against the Militia by attacking their headquarters with a truck bomb. Deacon kills Skizzo and Sarah poisons Garret, ending the militia. Deacon, Sarah, Boozer, and their friends settle at Lost Lake. Deacon is contacted by O'Brian again, who reveals that NERO always knew about the virus' mutagenic effects, and that he himself is a mutated Freaker. Days Gone was developed by Bend Studio , one of Sony's first-party developers. The game's core development team included studio director Christopher Reese, game director Jeff Ross, and creative director John Garvin. All of whom have worked at Bend Studio since the s when the company was creating Syphon Filter. Days Gone was the company's first open world game, [21] , its first original intellectual property since Syphon Filter , [22] and its first game released for home consoles since Syphon Filter: Logan's Shadow During the game's pre-production, the team decided that the title would be an open world project. The game is set in Central Oregon , where Bend Studio is located. According to Garvin, Central Oregon has diverse terrains and landscapes ranging from snowy mountains to deserts, making it an ideal setting for a sandbox title. Most of the missions featured in the game are scripted, and are connected to the main story of the game. They team's goal was to replicate the successes of linear games such as the Uncharted series in an open world setting. While the enemies featured in the game are similar to zombies, Bend Studio named them "Freakers". Freakers are victims of a global pandemic, as the virus has changed their biology and turned them into aggressive monsters. The Swarmers featured in the game were inspired by "a guy who was doing a YouTube video where he was moving weird", while the Newts were inspired by contortionist arts. To better optimize the horde, Freakers are divided into smaller clusters. If they are close to the player, some fo these horde clusters will disassociate to become individual Freakers which are easier for players to manage. In a large horde, there are only 8 individual Freaker character models, but the team modified the height of each Freaker to make the appearance and behaviors of each of them unique. The team also spent a lot of time working on the group artificial intelligence to ensure that the horde will not only charge at Deacon in a straight line. They will instead spread further and make use of the terrain to overwhelm the player. Days Gone features multiple storylines that interwined with each other. This allows players to switch between storylines as the team wanted to keep the narrative interesting and fresh. The game constantly keeps track of a player's progress, with the team being inspired by Netflix 's menu. Garvin added that by removing these narrative choices, Deacon's personality would be better reflected, since some of these choices may allow Deacon to commit egregious or cruel actions that did not fit his personality. Nathan Whitehead was invited to compose the music for the game by Garvin, who was impressed by his work on The Purge: Anarchy. To accommodate the interactivity of the video game medium, the score for Days Gone was built in layers that the game engine could add or subtract. As a result, the score dynamically changes in accordance with the actions of gameplay. Publisher Sony Interactive Entertainment officially announced the game at E3 Upon release, Bend Studio supported the game with free downloadable content. In June , Survival difficulty mode, which modifies the head-up display and disables options to fast travel , was introduced. In each challenge, player's performance are classified into three different rankings: Gold, Silver and Bronze. Players will receive credits which can be used to purchase new characters and other accessories. Days Gone received "mixed or average" reviews for the PlayStation 4 and "generally favorable reviews" for the PC version, according to review aggregator Metacritic. The game's world and design received mixed reviews. Matthew Kato from Game Informer was disappointed by the lack of content in the world, and added that most side objectives were filler content that was neither engaging nor interesting. For instance, once players clear out a horde, it would not respawn, and the area was safer because of it. Lavoy, however, noted the small scale of the map, and criticised how Days Gone used environmental obstacles to force players to navigate longer distances. Defeating a horde was often singled out as one of the game's highlights. The motorcycle, which was the only way to navigate the world, received a mixed opinion, with Hurley adding that he slowly grew attached to Deacon's bike because the game required the player to care for it during the campaign. The story received mixed reviews. Writing for VentureBeat , Dean Takahashi felt that the story was engaging, but he was disappointed that some storylines were not completely resolved by the end of the game. While she liked the supporting characters, she felt that the antagonists are one-dimensional. Takahashi described him as an "interesting and flawed character". He enjoyed seeing Deacon grows and evolves. Plagge was critical of Deacon as a character, calling him "selfish" and added that the story was more interested in "validating his actions and feelings above all else". The game was criticised for its technical issues. Kato believed that the game lacked the polish found in Sony's other first-party games. Despite mixed reviews, Days Gone was the best-selling physical game in the United Kingdom in the week of release. This marks Days Gone as the 7th-highest debut in sales for a Sony-published title, and the best selling game developed by Bend Studio. By June , it was the eighth-best-selling video game of the year. On April 9, , Jason Schreier of Bloomberg News revealed that Bend had pitched a sequel to Days Gone , but that the mixed critical reception and lengthy development process of the first game caused Sony to reject the proposal. He also revealed that part of the plan for the sequel was a "shared universe with co-op play", which was not included in the original Days Gone due to the constraints of working in a small studio. While appearing on a podcast with David Jaffe , the creator of the God of War franchise, Garvin told listeners, "If you love a game, buy it at fucking full price", and implied that part of the reason Days Gone did not receive a sequel was because it did not turn a significant enough profit. From Wikipedia, the free encyclopedia. PlayStation 4 Microsoft Windows. PlayStation Blog. Archived from the original on June 15, Retrieved June 14, Game Informer. Archived from the original on September 8, Retrieved September 8, Retrieved September 15, Game Revolution. Red Bull. 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Archived from the original on June 2, Retrieved June 2, Categories : video games Action-adventure games Horror video games Motorcycle video games Open-world video games PlayStation 4 games PlayStation 4 Pro enhanced games Post-apocalyptic video games Single-player video games Sony Interactive Entertainment games Survival video games Third-person shooters Unreal Engine games Video games about cults Video games about viral outbreaks Video games developed in the United States Video games set in Oregon Video games about zombies Windows games. Hidden categories: CS1 Spanish-language sources es Articles with short description Short description is different from Wikidata Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images Articles using Video game reviews template in single platform mode Official website different in Wikidata and Wikipedia. Namespaces Article Talk. Views Read Edit View history. Help Learn to edit Community portal Recent changes Upload file. Download as PDF Printable version. Sony Interactive Entertainment. John Garvin Jeff Ross. Unreal Engine 4. Action-adventure , survival horror. Golden Joystick Awards. Gamers' Choice Awards. Hollywood Music in Media Awards. 使命召喚黑色操作3 Playstation 4秘籍
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