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Chunk Pregenerator Mod 1.17/1.16.5 (Pregenerate Worlds) Hardcore Questing Mode Mod 1.17.1/1.16.5 (Quests for Minecraft) You need to have JavaScript enabled in order to access this site. Minecraft PE apk
[4Z0] minecraft cheat clients ( Updated : October 23, ) DOWNLOAD LINK LiquidBounce • A free Minecraft Forge Hacked Client Hacked clients [MT3] what is the best hacked client for minecraft Cheat Clients LiquidBounce Minecraft Hacked Clients 嗨客提供我的世界正式版下载,我的世界正式版是一款沙盒玩法的模拟类游戏,给予玩,我的 MC这个游戏真的是自由度超高,我喜欢一个人玩生存。 (版本: //////,正在开发, 首先在你的启动器(我用的是HMCL)里下载的Minecraft版本 [][Botania——植物魔法]自动化魔法时代,Minecraft(我的世界) 忆华 Lv.7 猎手; at Download the latest app version of Minecraft and for your phone for free. Best MCPE mods, addons, adventure and textures for iOS and Hardcore Questing Mode Mod / (Quests for Minecraft) To add and remove lives in single player you need to world to have cheats enabled before Chunk Pregenerator Mod / is a Server Utility mod that allows you to pregenerate Worlds. It can be also used in singleplayer worlds 4 port is a different mod with its own page. Did you mean to post this on ThreeCore (the port)? 我的世界挖矿小助手Mining Gadgets Mod由作者“direwolf20”所制作。 欢迎使用挖矿小助手,有时你会希望在挖矿方面快速改变节奏。用镐子、钻头、挖探矿孔、
Homepage » Minecraft Mods » Chunk Pregenerator Mod 1. Chunk Pregenerator Mod 1. It can be also used in singleplayer worlds and it can have a great effect on performance. This mod is one of the most efficient ways maybe even the most efficient way to generate chunks. This mod has a full autocompletion feature for every single command and parameter. Chunks are basically a Data Storage for all blocks you see. They are 16xx16 Blocks areal and the whole world is build out of them. That means the game has to find out what to place where and ore generation, tree generation has to happen in that chunk. That is usually very laggy and causes servers to have performance issues or lag issues or stuttering. A World Pregenerator is a tool that allows you to generate a world in a base radius so that these are already generated and your game has time to prioritize on the important things. Of course the Pregenartion takes time and is not instantly done. But the time you save is a lot more. Especially on Multiplayer servers. Downsides: Spoiler. Command Information: Spoiler. Command Suggestions: Spoiler. The Ingame UI or GUI is a feature to allow users to move away from text messages and allow a more focused information flow and easier to understand information overall. To Access the GUI when the mod is installed on the Client. Side note: If something means average that means it uses the values over 40 ingame ticks and combines those values and devides it by 40 to get an average. Lets start with the none detailed ones:. Lets do Chunk View since that is the most complex one and we get a lot of the stuff out of the way after we are done:. This Gui Lists you a lot of things and also uses a lot of resources of your server. First of all When the gui is the first time opened its is blank and also displays that the reload button needs to be pressed. The Reason: To collect this data the server has to process every single chunk of and sort everything together in sync with the game and then split the data so that no Packet gets overfilled with data and cause a crash. And when you have chunks loaded that can cause a lot of packets to be send. So this has to be updated manually. This also has the side effect that there is a snapshot of all the chunks how they were and all of the things. But now lets get started on the Buttons:. When pressing Shift that info is converted to block distances. The Random Tick Blocks are a display how many blocks actually want random ticks in that chunk allowing to track down chunks that have especially high one of these. This shows off only the TileEntity view since both are equal in design and functionality. It dislays just entities instead of TileEntities. With Entities that can be tricky since these can move out of the Chunk While you gain the data so they are in but on the deletion pressing its not in there anymore. For TileEntities that is not a problem. But when you delete Chests or Furnaces they Drop their Items on to the Ground. Keep that in mind. Also the Block gets replaced with air too so it removes the TileEntity and the Block!. These are again combined in the documentation because they are equal but infos just are different. And a Delete Button for removing entirely out of the world. And the Back Button that to go back to the Previouse Screen. Requires: Minecraft Forge. Download from Server 1 — Download from Server 2. Fabric version: Download from Server 1 — Download from Server 2. Forge version: Download from Server 1 — Download from Server 2. Very userfriendly: The Pregenerator has a lot of features to make it more userfriendly There a AutoComplete feature that provides a number of options that can be used if the command needs it , the Help Feature that provides information on every single command and on every single parameter if needed. If a Suggestion is needed that feature is present for every command that explains you also what each suggestion does. Its formatting is also used to highlight split points to make it easier readable. On top of that you can customize the Text Output based on what is needed. Also for those who like to play while its running there is a UI feature that is toggeable and fully customizeable too. Dynamic CPU Allocation : The Pregenerator is designed to be fully dynamic on its usage, That means it will not generate 10 chunks and then let the game play, it will generate as many chunks as it can fit into a certain customizable time frame default 40MS and then give the CPU back to the game. This time frame can be set freely and also how much it should be used. Playeable while Pregenerating: The Pregenerator is Designed to be used while playing the game, While it uses as much CPU as provided it will make sure that the game has priority over the generation. That can be controlled too, so that its optional that the pregenerator prioritizes the game. This allows to do the Pregeneration to be happening while you actually play. Very Fast Chunk Generation Check: The Pregenerator uses a couple tricks to find out if a Chunk was already generated. This faster check allows to check this fast that it can check 40k chunks within seconds. While the higher accuracy one checks only around in a second, but for just generation a basic check that is faster is enough the higher accuracy is for its own set of things. Faster Chunk Generation: The Chunk Pregenerator has a faster generation logic then other Pregenerators, that is not achieved by hacking into the game and changing things. Very Efficient Memory Managment: The Chunk Pregenerator has a Special Memory handler that keeps track of its own memory usage, and makes sure that everything that it creates get cleaned up. But compared to the other options its targeted at bigger scale generations. Type Based Generation Options: The Chunk Pregenerator has not only normal Generation options, it also has a terrain only generation which allows to create a Fog of war effect. Dimension Loading: The Chunk Pregenerator will automatically load Dimensions that it is requested to Pregenerate in. It will also keep that dimension loaded without any extra lag or causing any sort of prevention of unloading dimensions. But it will prevent the unload feature of its own command so that you can not unload the dimension it is working in. That means you can add a bunch of work tasks at once and it will go through every single one of them. On top of that this List can be viewed and changed at any given time of the Pregeneration. On top of that if the Pregenerator Crashes it will remember that it crashed and continues the task after a certain waiting time. ModPack Support: The Pregenerator has a Command Called. LoadFromFile that loads tasks from a txt file. This feature has been expanded on. On top of that if the config Folder is the first time generated it will also generate a example file. World Control: The Pregenerator has a couple World Controlling features to use. It Allows to Delete Unlaoded Chunks while being in the game. These features can be either accessed from the GUI by pressing I while in the game or via commands. Intigrated Profiler: The Chunk Pregenerator has a Intigrated Profiler. Now this Profiler is very basic and can not replace other Profiler mods, but it is full UI Based Allowing to find issues inside of the World. These functions cause very little lag by itself but it can be turned on or off whenever its needed. On top of that these things can be seen by any user that has the mod installed on the client and it will cause no extra lag to the server by viewing it. Restart Suggested: The Pregenerator has a lot of things implemented to make a clean and none memory leaking progression but after a huge generation or a lot of tiny generations its still suggested to restart the game to make sure that everything is cleaned up. To Prevent issues. Memory Usage: The Pregenerator generates Every Single Position where it should and can generate Chunks, for larger generations that takes up a huge chunk of memory. Make sure when you generating chunks that you leave GB free if you see that you get close to max memory usage split up the tasks. It Autoloads dimension if they are unloaded Optional Processing Rule: Which type of Generation it should use. Default: Chunks, Max: Chunks, Min: Chunks Optional Dimension: The Dimension the Generation should be in Auto Loads Dimensions Optional Processing Rule: Which type of Generation it should use. This UI is disabled by default for the tracking and enabled by default for Pregeneration. PregenUI Options: Allows to change settings on what information is shown on the Pregenerator UI and where it is placed and which size it is. World View: Allows to see detailed information about the World, that information can be on a per chunk or per world basis. To access this tab you require admin rights else the button will be disabled. On servers the client sends a request packet to validate before enabling the button Back: Goes back into the game screen. While any of these Guis are open the game does not pause keep that in mind! When Selecting the UI Options button this Gui will apear: The first list of things are settings that effect the UI directly and not the contents itself. Update Rate: The Frequency of how many packets per second with a information request is being sended. Default: 20x a second. Minimum: 1x a second Maximum: 20x a second. The Request Frequency has no effect on server performance just on client networkusage. UI YPosition: Where the UI should sit in the screen on the Y Axis. The 3 Options are: Bottom, Top, Center. Default: Bottom. UI XPosition: Where the UI should sit in the screen on the X Axis, The 3 Options are: Left, Right, Center. Default: Right Scale: This defines if the Gui Should be big or small. Defaults: Small The second part decides on what information is being displayed. This number should stay at 20 Files if it goes above 60 for longer then a couple seconds max 1 minute then you have a memory leak and the Pregenerator fails to do its job. All these things can be enabled disabled at any given time without any sort of issues. Next is the Tracking UI Options which is close to the UI Options but has different settings. So lets start with the top 6 options. Default: Left Scale: This defines if the Gui Should be big or small. How much is provided and how much is being used. This can be a big one so be warned. Now we get to the Detailed infos. For example what a repeater uses to delay itself , MC in 1. What to also keep in mind is that the ticks are not executed instantly so there can be a bunch of them ready but being processed like 1 minute later. Next the Chunk View button is on the list, when this button is pressed then this gui shows up: So there is 4 Options to select from: Chunks: Which allows you to see detailed info about every single Chunk and its contents, TileEntities: Which lists every single TileEntity type and how many of them are there, Entities: Which lists every single Entity Type and how many of them are there Back: Which opens up the previouse Gui Screen. Lets do Chunk View since that is the most complex one and we get a lot of the stuff out of the way after we are done: This Gui Lists you a lot of things and also uses a lot of resources of your server. But now lets get started on the Buttons: Dimension Button: Allows to select which dimension the server should collect the data for wipes the current data on the client and requires a reload click when used. When clicked without shift it goes up in the list while pressed with shift it goes backwards through the list. Reload Button: Tells the Server to collect the data for that client, note Lagspikes can happen through this button since it will process every single chunk even so it is optimized. Sorter Button: Allows to Sort the Chunks by certain elements: Distance, TileEntityCount, TickingTileEntityCount, EntityCount, RandomBlockTicks Blocks Pressing it without shift causes it to sort, Pressing it with Shift cycles through the options. Back Button: Goes back to the Previouse Gui. Entities Button: Displays all the Different Entity Types and their count for that chunk. TileEntities Button: Displays all the Different TileEntity Types and their count for that chunk. Teleport Button: Teleports the Player directly to that Chunk. Now lets go into the Pink area which displays all the information about each chunk. Click to rate this post! Minecraft 1. Featured Posts Minecraft Forge 1.
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