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It is the seventh installment in the God of War series and a prequel to the entire series. Loosely based on Greek mythology , the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist, Kratos , the former servant of the God of War Ares , who tricked Kratos into killing his wife and daughter. In response to this tragedy, Kratos renounced Ares, breaking his blood oath to the god. Kratos was, therefore, imprisoned and tortured by the three Furies , guardians of honor and enforcers of punishment. Helped by the oath keeper, Orkos , Kratos escapes his imprisonment and confronts the Furies, aiming to free himself of his bond to Ares. The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon, the Blades of Chaos, and other weapons acquired by the new World Weapons mechanic. It continues the use of quick time events and adds a new, promptless, free-form system. Four magical attacks and a power-enhancing ability can be used as alternative combat options, and the game features puzzles and platforming elements. Ascension is the only installment in the series to include multiplayer , which is online-only and features modes for both competitive and cooperative play. It also features a redesigned combat system, new gameplay mechanics, and downloadable content. From October to March , a social experience was available online in the form of a graphic novel titled Rise of the Warrior , a prequel story that tied into the game's single-player and multiplayer modes. God of War: Ascension received generally favorable reviews from critics, who praised its fundamental gameplay and spectacle as true to the series, although the story was deemed to be less compelling than in previous installments. The game's multiplayer element received mixed responses: although reviewers found that the gameplay translated well into the multiplayer setting, they criticized the balance and depth of combat. In both of God of War: Ascension ' s single-player and multiplayer elements, it is primarily a third-person video game viewed from a fixed camera perspective. Some scenes in the single-player campaign feature a first-person camera view. In single-player mode, the player controls the character Kratos in combo-based combat , platforming , and puzzle games. The enemies are an assortment of creatures, most of whom are drawn from Greek mythology , including cyclopes , cerberuses , empusas , Sirens , Gorgons , satyrs , harpies , and centaurs. Other monsters were created specifically for the game, such as the juggernauts, wraiths, and manticores. Many of the monsters also appear in the multiplayer mode. Platforming elements require the player to climb walls and ladders, jump across chasms, and slide down walls to proceed through sections of the game. The game features a variety of puzzles, ranging from simple to complex. Kratos' main weapon is the Blades of Chaos, a pair of blades attached to chains that are wrapped around his wrists and forearms. In gameplay, the blades can be swung offensively in various maneuvers. A new weapons mechanic called the World Weapon system allows Kratos to pick up weapons scattered throughout game locations or to take them from defeated foes, and to use these for a limited time. There are five World Weapons sword, club, javelin, sling, shield that can be collected randomly, although Kratos may possess only one at any time. Four magical disciplines are acquired, including the Fire of Ares, the Ice of Poseidon, the Lightning of Zeus, and the Soul of Hades, which, depending on the magic equipped, imbues the Blades of Chaos with that elemental property. For example, the Soul of Hades imbues the Blades with purple flames and can unleash souls of the Underworld to briefly attack enemies. The Ice of Poseidon also enables Kratos to breathe underwater, a necessary ability as substantial time is spent there. It remains activated until Kratos is attacked or stops attacking for an extended period of time, after which the meter must be refilled. The Rage ability is also affected by the magic equipped, allowing Kratos to use different Rage attacks, such as the lightning-based Rage of Zeus. The Amulet of Uroborus allows Kratos to manipulate time by decaying or healing an object; examples include reconstructing broken pathways and using it during puzzle-solving. Construction can be paused or reversed if needed. The amulet can also be used against enemies to briefly slow their movements. The Oath Stone of Orkos gives Kratos the ability to create a "shadow" duplicate of himself that can depress plates, hold levers, or attack enemies. The Eyes of Truth remove illusions created by the Furies and cast a blinding light on enemies. When certain foes, such as a cyclops or a juggernaut, have been sufficiently weakened, the player may jump on their back and briefly force them to attack other foes. Other extra features include ten artifacts hidden in the game world that provide more abilities during New Game Plus , such as unlimited magic. This mode also allows players to change Kratos' costume, but trophies are disabled. Unlike previous installments, in which behind-the-scenes videos are unlocked after completing the game, these videos are already available from the main menu. God of War: Ascension is the only installment in the series to offer a multiplayer feature, which is online-only , [12] and up to eight players can take part. Before entering multiplayer battles, each player is introduced to a warrior, who, like Kratos, is an oath-breaker and is imprisoned in the Prison of the Damned—the warrior's backstory is explored in Rise of the Warrior. The player takes control of the warrior and aligns with one of the four deities: Ares, [13] Hades, [14] Zeus, [15] or Poseidon. Each god offers a unique combat play-style and in-battle abilities. The attack style of the god with whom the player aligns is critical to their warrior's path. Players who ally with Zeus are magical experts with a focus on space control. Players who ally with Poseidon are supports with a focus on team synergy and self-sustenance. Players who ally with Hades are versatile, unlike the other three, featuring other unique mechanics such as lifesteal, stealth, and curses. Players can create a total of four warriors to have a champion representing each god. Players can unlock special magic abilities, new and upgraded armor, weapons, relics, and other treasures as they earn experience points XP to level-up their warrior. Team matches randomly assign players to compete on either the Spartan or Trojan team. The "signature" multiplayer mode is Team Favor of the Gods, in which two teams of two-to-four players try to win by accumulating a target quantity of points. Points, known as Favor, are earned by killing and other methods. When players are not on the offensive, they may help their team earn points by capturing altars, collecting red orbs from chests, and setting traps for opposing players. The non-team version, Match of Champions, is a four-to-eight-player deathmatch with a similar goal to Team Favor of the Gods. A single-player version is also available. Every map features special power-ups awarded by the gods for earning points, such as the Boots of Hermes for acceleration and running attacks. For example, on the Desert of Lost Souls map, the cyclops Polyphemus may attack nearby players and killing him with the Spear of Olympus will grant bonus points for that team. As with previous games, God of War: Ascension is set in an alternate version of ancient Greece populated by the Olympian Gods , Titans , and other beings from Greek mythology. Game events are set six months after Kratos killed his family, and ten years before the original God of War The next game chronologically would be Chains of Olympus , which takes place some time between Ascension and God of War The game's narrative takes place over four weeks; it shifts between the present the fourth week and past the preceding three weeks , while the player controls Kratos in both. Several locations, including the Prison of the Damned and some real-world locations—including the village Kirra , the city Delphi , and the island Delos —are explored in the game. The Prison of the Damned is the Furies' massive prison to house all oath-breakers. Kirra is an abandoned village that lost its water supply after its water wheel and aqueduct were destroyed. Other than monsters, the only life is in its harbor, where the tamed Harbor Master guides vessels in and out of the port. Delphi is located in the snowy mountains north of Kirra and features the Tower of Delphi. After activating three massive, mechanical pythons, the Tower allows access to the Temple of Delphi, home of the Oracle. Delos features a Titan-sized statue of Apollo , constructed by the inventor Archimedes to honor the god. The game's protagonist is Kratos voiced by Terrence C. Carson , a Spartan warrior who broke his blood oath to the god Ares after being tricked into killing his family by his former master. The Furies are the guardians of honor and the bane of traitors, who punish those they deem guilty. They were spawned from the eons-long war between the Primordials , the beings who created the Earth. Other characters include the oath keeper Orkos Troy Baker , the son of Ares and Alecto, who was disowned by the god as he was not the perfect warrior that Ares sought; Aletheia Adrienne Barbeau , the Oracle of Delphi with prophetic sight; the corrupted Prophet Castor David W. Collins and his conjoined twin Pollux Brad Grusnick , who usurped the oracle, deciding who can consult her; and the Scribe of Hecatonchires Robin Atkin Downes , the first mortal imprisoned by the Furies who has been keeping records to maintain his sanity. The game begins with Kratos, who is imprisoned, chained, and tormented by the Furies for breaking his blood oath to Ares. The Fury Megaera tortures Kratos, but he manages to break free. Chasing her through the prison, he discovers that the prison itself is Aegaeon the Hecatonchires , the first traitor of the Furies who had broken a blood oath to Zeus; he was turned into the Prison of the Damned as punishment. The narrative shifts to three weeks before Kratos' imprisonment. Confronted by Orkos in the Village of Kirra, Kratos is advised that the visions he has been experiencing are mind tricks created by the Furies, and instructs him to find the Oracle of Delphi. The oath keeper reveals that Ares wanted a perfect warrior to help him overthrow Zeus, so Ares helped Kratos against the barbarians to make him into a perfect warrior. Orkos became the oath keeper and did not question the Furies until Ares tricked Kratos into killing his own family. Armed with this knowledge, Kratos takes a ship to Delos. A week later, Kratos arrives at the island of Delos and explores the ruined statue of Apollo. He is attacked by all three Furies and is eventually captured. Orkos appears and frees Kratos, transporting him to another location. In retaliation, they took the Oracle's eyes, the objects Kratos seeks. After a perilous journey, Kratos uses the Amulet of Uroborus to restore the statue and retrieve the eyes. On completing the Trials of Archimedes, Kratos is ambushed and captured by the Furies, who confiscate all his items. Back in the present time, Tisiphone and Daemon cast another illusion to deceive Kratos, who overcomes it and retrieves the Oath Stone of Orkos. He encounters the Scribe of Hecatonchires, who reveals that the Furies were originally fair in their punishment, but devolved into ruthless beings because of Ares. Continuing his pursuit of the Furies, Kratos reaches the door to Alecto's Chamber, but seemingly returns home to his wife and daughter: another illusion, this time cast by the Fury Queen Alecto. She tries to convince Kratos he can live within this illusion if he rejoins Ares, but he refuses. Enraged, Alecto and Tisiphone attack Kratos, who retrieves the eyes, and Alecto transforms into a giant sea monster. After a brutal battle, Kratos uses the eyes to break through the Furies' illusions before killing them both, which destroys the prison. Kratos returns to Sparta, where he is met by Orkos. He praises Kratos' victory over the Furies, but reveals that Kratos will not be free from Ares' bond unless he kills Orkos. He begs Kratos to give him an honorable death, which will free them both from Ares. Kratos initially refuses but Orkos' continuing pleas ultimately force Kratos to kill him. Afterward, Kratos experiences the first of many nightmares—previously masked by his bond—and discovers his path to redemption through continual service to Olympus. Kratos burns down his house with the corpse of Orkos inside and leaves, beginning his path towards becoming the champion of the gods. In January , Santa Monica 's studio director John Hight told video-gaming blog Joystiq that "while God of War III will conclude the trilogy, it won't spell the end of the franchise" and said "We're going to be really careful about what we do next. Papy said the game was not titled God of War IV to avoid confusion because it is a prequel, rather than a sequel, to the trilogy. The name was chosen because it complements the story and the additional multiplayer component; according to Papy, in this mode, players are "basically ascending from an unknown hero to a god". The game features a retooled God of War III engine, enabling online multiplayer battles for up to eight players. Papy said to allow customization, Kratos and other known gods would not be included as playable characters in the multiplayer modes because the developers did not want "red Kratos, blue Kratos, yellow Kratos", and selecting gods would lock players into established roles. This decision was made "to balance the game when players are pitted against each other". The development team faced challenges in adding multiplayer to an established single-player franchise. Other established franchises had been criticized for sub-par multiplayer implementations, so Santa Monica felt they had to prove to critics that their multiplayer mode would not be "tacked on". Since multiplayer was new to the team, new staff were hired who specialized in multiplayer, engineering, and design, but Santa Monica did not realize the amount of work required for the experience they had envisioned. Development was delayed because multiplayer mode required several rewrites. The player navigation code had to be changed for online play, which was initially designed for co-op; the team eventually decided this was unsatisfactory, and the changed approach cost significant development time. Development focus switched back and forth between single-player and multiplayer; single-player received less attention while the team were preparing multiplayer for the first press announcement, but when single-player mode was reemphasized prior to its public debut, multiplayer mode suffered. He said that if he had worked on Ascension , he would have incorporated three specific elements: different myths, a co-star, and "look to the Zelda structure as a jumping off point". It looks like another great, impeccably executed Sony Santa Monica game", and added, "If it turns out to be the case that the single player is watered down because of [multiplayer], then I think they have some justification. But I don't see any evidence of that, and I don't see evidence of that based on the team they are. A single-player demo was shown, revealing new gameplay mechanics and combat systems. Charybdis was recast as the creature that Alecto transforms into during the final fight of the game. Blog that a collector's edition of the game would be released. He said Ascension was being developed to feature stereoscopic 3D , [52] but it was ultimately cut. Papy said he had considered using the goddess Artemis as a playable female character, which would have offered the player alternative combat options. Artemis would have been depicted as half-human and half-feline, with the head and torso of a woman and the legs of a lioness. Artemis was ultimately cut from the game, but Papy said he would like to explore the possibility of using other gods in the future. In the developmental transition from God of War III to Ascension , one of the graphics engineers, Cedric Perthuis, noted that the limits of the God of War III engine restricted artist creativity, so they "tried to remove or push those limits as far as possible without losing any performance. For a complex character model like Kratos, "independent textures are needed for body parts unique to him, each wrapping around the head, torso and limbs—all of which form an editable 'UV set' when laid out flat. Ascension was not as dramatic an advance in graphics over its predecessor as God of War III had been: "From a graphics 'technical' perspective, to a large degree God of War: Ascension was more refinement on the graphics front" said another graphics engineer, Ben Diamand, who focused on optimization during Ascension ' s development. Particle effects were also greatly improved from God of War III : "the idea was to give artists more control to achieve better results with less particles" said Perthuis. Terrence C. Jennifer Hale, who voiced two characters in the previous installment , voiced the Fury Alecto and Kratos' wife, Lysandra, who was previously voiced by Gwendoline Yeo. Troy Baker voiced the oath keeper Orkos and is the announcer in the multiplayer mode. Susan Blakeslee reprised her role as the Village Oracle, who makes a cameo appearance as an illusion created by Tisiphone. Unlike previous games in which motion capture and voice recording were done separately, Ascension used "voice-over motion capture"; voice recording and motion capture were done at the same time, which allowed the voice actors to act out their characters' scenes together. A global multiplayer beta was announced at gamescom Players who participated in the Rise of the Warrior social challenge on GodofWar. The beta test ended at midnight Pacific time on January According to Santa Monica's senior producer Whitney Wade and director of internal development Chacko Sonny, the beta made the team look at the game as an "evolving service". Wade and Sonny said the testing went as expected, "revealing successive layers of issues that we would address, deploy fixes for, and then monitor in a live environment. The team designed a process that allowed them to "quickly iterate on fixes, deploy them through infrastructure testing, certification, patching , and coordinate with internal technology partners within Sony. At E3 , a single-player demo was shown, featuring new gameplay mechanics and combat systems. The demo revealed a redesigned quick time event mini-game, which replaced some button prompts with a new, prompt-less, free-form system. It featured the World Weapons mechanic and Kratos was shown to be capable of swinging opponents through the air while simultaneously attacking. Other new features included the Fire of Ares magic and the "Life Cycle" mechanic. Several new enemies, such as the juggernaut and the sea beast Charybdis, were also featured, though the latter was cut from the final game. The demo comprises the first minutes of the single-player mode. God of War: Ascension ' s marketing campaign initially focused on its multiplayer feature. Between October 22, , and the day of the game's release, there were four multiplayer trailers that featured each of the gods that players can align to, showcasing some of the abilities that players receive from them. The God of War: Ascension — Special Edition was also announced for release in European territories and was available for the same price as the standard edition. It also featured a social experience during that same time period. For the social experience, players were aligned with either the Spartans or the Trojans and competed via social challenges to earn points, such as answering questions and solving riddles for each chapter. In the first challenge, the teams competed to earn their army a week of exclusive, early access to the multiplayer beta test that began on December 12, and a one-month subscription to PlayStation Plus, which was won by the Spartans; the Trojans received access on December The Spartans also won the next team challenge and received early access to the Prison of the Damned single-player demo on February 20, The story followed an unnamed warrior who became the player's character in the multiplayer mode. The warrior was a native of Kirra whose father was killed by a cruel general who poisoned the water supply of the village, killing many people. Before dying, the warrior's father beckoned him to honor the gods and swear to never let harm come to their family. The warrior swore his father's oath and was met by a cloaked figure, The Giver, who guided him and followed him throughout his journey. The warrior then encountered the surviving soldiers who had been under his father's command. After traveling through Delphi, the warrior obtained the venomous blood of a cerberus. The general revealed that he killed the warrior's father because he refused to join the general. The warrior refused, and Circe offered him with a choice; to serve the general and his men would be spared from Circe's wrath, or to kill the general and his men shall die. However, he tricked the general into drinking from a cup he had secretly filled with the cerberus's blood, which killed the general. Circe was aghast at the warrior's vengeful act and retreated. The Giver revealed himself to be Orkos, the oath keeper of the Furies and the warrior was imprisoned by the Furies in the Prison of the Damned. All multiplayer maps that were released post-launch were free, [] and players who obtained the Season Pass from the Collector's Edition received all DLC weapons and armors at no additional cost. The winner's design was released as DLC. The first maps were released via patch 1. The "Tower of Delphi" and a modified version of the "Coliseum of Persia", which enabled the Trial of the Gods mode on that map, were included in this update. Because of technical difficulties experienced by some players who downloaded the patch, it was retracted and re-released via update 1. Players who lost all online progress due to 1. Tyler Bates previously scored the similarly themed film and game Rise of the Argonauts. Bates said "My goal was to create a sound that supported the timeless dark age of God of War , while expanding the parameters of the ' Sword and Sandals ' genre. Bates did not play any of the previous games and chose not to in order to take the score "to new places without being overtly aware of the great music that is emblematic" of the prior installments. Throughout the score, Bates uses a combination of techniques "to increase the drama of the game" said Emily McMillan of Game Music Online, who gave the album a 4 out of 5 stars. She said one of Bates's signature techniques is "an intense and simultaneous crescendo and glissando. She said overall "The music is powerful, rich, and pulsing", though listening to the whole album can seem repetitive. God of War: Ascension received generally favorable reviews upon release. Aggregating review websites GameRankings and Metacritic gave it an average review score of Critics praised the fundamental gameplay and spectacle, but were critical of the lack of new ideas and gave a mixed response to the additional multiplayer mode. Alex Simmons of IGN said the redesigned combat system adds a source of depth: "Learning how to use each power effectively Although he initially found the World Weapons useful, he felt that they became unnecessary after upgrading the Blades of Chaos. Simmons felt the magic system was a "positive step"; since magic attacks are unlocked at a later time, players cannot rely on them as much as they may have done in previous installments, which encourages players "to think wisely about where to allocate experience points rather than being the ultimate badass from the outset". Combat and the new gameplay mechanics were well-received, with Dale North of Destructoid saying " God of War has never looked or played better than this", [] and Xav de Matos of Joystiq commenting that the combat is simpler than in God of War III , and rarely required much adjustment. Simmons felt that in some sections, the many enemies made dying feel "cheap and frustrating", [] and in Cooper's opinion, some points in the game "[test] your patience, rather than your skills—including one [the Trials] that's easily the most difficult section in any God of War game to date, for all the wrong reasons". Both Simmons and Matos criticized the story; Simmons felt that although the narrative is "meticulously delivered", it "felt a bit incidental", and said that in comparison to Zeus and Ares, "the Furies don't quite cut it". He did praise the game for providing the "distinct God of War flair" known to the series. Cooper praised the enhanced graphics engine as "not only the best the franchise has seen, but some of the most impressive on the PlayStation 3", and was impressed by Kratos' foes. Matos was broadly critical of the game's multiplayer mode, though he singled out some elements, such as the maps, as well-designed. He disliked the connection to single-player mode, calling it "a weird narrative tie-in", and was concerned that although the gameplay translates well into the multiplayer element, "the entire experience may be too chaotic to enrapture a large audience He singled out Team Favor of the Gods as his favorite mode, but did not feel that the combat offered enough depth to make multiplayer "a truly engaging experience", describing it instead as "a curiosity that provides a few hours of enjoyment rather than being an essential addition". The Edge review identified the fixed camera system as an asset because "you can always see exactly what's going on and fight your opponents instead of the viewpoint", and also praised the color-coding system, which "effectively lets you know when you have an opening and when to run". Some reviewers disliked the title of one of the game's trophies, "Bros before Hos", which is received after graphically face-stomping a female villain. In response to the criticisms of misogyny, Santa Monica released a patch changing the name of the trophy to "Bros before Foes". Unlike previous installments, God of War: Ascension won no awards, but it was nominated in several Best of E3 categories by various media outlets. From Wikipedia, the free encyclopedia. March 12, Further information: Common gameplay elements in the God of War series. Main article: Characters of God of War. Tyler Bates. Eurogamer Network. Archived from the original on December 5, Retrieved April 30, Sony Computer Entertainment America. Archived from the original on February 8, Retrieved February 7, PlayStation LifeStyle. Archived from the original on March 17, Retrieved February 24, God of War: Ascension PlayStation 3. Sony Computer Entertainment. Scene: Main Menu Screen. Retrieved July 6, Ziff Davis Media. Retrieved November 10, Archived from the original on March 12, Retrieved March 12, Retrieved October 23, Archived from the original on March 7, Retrieved March 6, Retrieved August 15, Archived from the original on February 9, Retrieved February 9, Archived from the original on December 12, Retrieved December 12, Retrieved July 11, Archived from the original on January 8, Retrieved January 8, Archived from the original on November 28, Retrieved May 1, Archived from the original on February 4, Retrieved February 4, Archived from the original on December 3, Retrieved January 26, Computer and Video Games. Future plc. Retrieved April 19, Archived from the original on March 29, Retrieved January 21, Retrieved June 12, Retrieved May 13, Archived from the original on December 11, Retrieved December 11, Archived from the original on October 25, Retrieved November 27, Archived from the original on November 20, Retrieved March 8, UBM TechWeb. Archived from the original on May 10, Retrieved March 16, Archived from the original on April 18, Retrieved January 28, Imagine Publishing. Retrieved August 7, Ziff Davis. Retrieved March 13, Retrieved June 5, Retrieved June 6, Retrieved August 29, G4 Media. Retrieved September 1, Santa Monica Studio. Sony Computer Entertainment Europe. Archived from the original on December 10, Retrieved December 10, Archived from the original on January 20, Retrieved January 20, Archived from the original on January 12, Retrieved January 11, The Verge. Vox Media. Retrieved July 14, Retrieved October 9, Archived from the original on February 27, Retrieved February 26, Archived from the original on February 17, Retrieved February 17, Retrieved August 30, Videogaming Ltd. Archived from the original on May 14, Game Informer. Retrieved June 10, Archived from the original on October 15, Retrieved October 15, Archived from the original on October 16, Retrieved October 16, GameZone Online. Retrieved March 17, Archived from the original on February 1, Retrieved February 1, Archived from the original on March 3, Retrieved March 3, Retrieved January 31, Archived from the original on April 2, Retrieved April 2, CBS Interactive. Retrieved June 14, Retrieved October 12, Retrieved October 25, Archived from the original on February 14, Retrieved February 14, Archived from the original on January 26, Archived from the original on June 3, Retrieved June 3, Archived from the original on February 28, Retrieved February 27, Archived from the original on January 27, Retrieved January 27, Postmedia Network. Archived from the original on March 11, Retrieved March 11, Archived from the original on July 3, Retrieved July 3, Retrieved May 7, Retrieved May 14, Archived from the original on July 1, Retrieved June 11, Push Square. Retrieved June 21, PlayStation Forums. Archived from the original on July 5, Retrieved July 5, Retrieved July 23, Archived from the original on May 30, Retrieved May 24, The Game Is Never Over. Apple Inc. Archived from the original on June 28, God of War: Ascension Original Soundtrack booklet. Game Music Online. Archived from the original on March 13, Retrieved March 19, Archived from the original on March 19, Retrieved March 10, Game Rant. Retrieved July 8, Ancient Greece portal Speculative fiction portal Video games portal. God of War series. Betrayal Chains of Olympus Ghost of Sparta. Characters Kratos comic series Collections. Hercules Heracles. Hercle Ercole Hercule Alcide. The Labours of Hercules Hercules and the Wagoner. Vampires Herakles Hercules Against the Moon Men Authority control: National libraries France data. 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