how to play minecraft survival mode with friends [JW7]

( Updated : October 23, 2021 )

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How To Play Minecraft Tutorials/Beginner's guide – Minecraft Wiki
How to Play Minecraft: A Beginner’s Guide How To Play Minecraft Punch Trees, Craft Tools Minecraft Wiki
Gather another 20 blocks of wood using your stone axe instead of your hand. · Kill some animals with your stone sword. Collect the items they. The types of Minecraft game modes available are: Survival — after randomly being spawned in a new. The baby steps in early Survival Mode revolve around creating tools, securing shelter, and getting food. While every game is slightly different. Your character can die in this game, but if you aren't in Hardcore Mode, This tutorial is intended to teach you the skills needed to survive in this. Survival is one of the main game modes in Minecraft. Players must collect resources, build structures, battle mobs, eat, and explore the world in an effort. Check out our advanced tutorials and come play on our free server. Survival mode has long been the staple game mode for a lot of. Click the Game Mode button until Survival is visible. The fun starts in Survival mode, where you must survive and gather everything for. In survival mode of Minecraft you have to do tasks to get items like wood, from beginnings by Gamepedia; Youtube Tutorial for Minecraft Beginners.

The Minecraft Wiki is no longer considered as official by Microsoft and therefore several changes are required to be made, including to the wiki's logo. Please read this announcement for more information. This starter guide provides advice for players who do not know how to begin their Minecraft journey. It mainly teaches you what to do on your first day, so you can safely survive the first night. Before reading this page, it's expected for players to have already bought and downloaded the game. You must create a new world before starting the tutorial. Your character can die in this game, but if you aren't in Hardcore Mode , that doesn't end the game. Indeed, it's mostly an inconvenience. If you take enough damage to die, your things drop where you died, and your character respawns elsewhere. Initially this is near where you started the "world spawn" , but using a bed lets you pick the spot. Minecraft is a sandbox game, in which your avatar wanders around in a world, collecting resources and using items. To get an advantage, you need to master the control system. If you are having trouble with it, you may want to start with a Peaceful Mode world to practice. Your world is made of blocks, mostly cubical. These blocks represent objects in the game, but their size also makes a standard measure of distance. This and many other pages talk in terms of, e. Your character can stand within a single block's space, and it stands a little less than two blocks tall. Time passes within this world; a game day passes in 20 real-world minutes. Nighttime is much more dangerous than daytime; the game starts at dawn, and you have 10 minutes of game time before nightfall. The primary purpose of this guide is to let you "find your feet" and get basic equipment and shelter before night. This article mostly assumes you are playing on Java Edition or desktop versions of Bedrock Edition , where you use keyboard and mouse to interact with the game. The Controls page gives you a complete overview of all the controls. This and other articles generally refer to controls by their default keys. Most of the controls can be changed in the game's options menu, by clicking on the one you want to change, and then pressing the key you want to use for that control. If you are already using that key for something else, then it turns red. In Java Edition , when you start the game for the first time, a short in-game tutorial appears to explain the basics of how to move and look around. When moving around the world and dealing with blocks and creatures in the world, there are four basic operations, each discussed below:. Again, most of this article assumes you are using keyboard and mouse, but here is a brief summary for other control methods such as game controllers or touchscreens:. Mining, attacking, and "using" items all require targeting a spot on the screen. Many versions of the game have a cursor in the center of the screen used for targeting, but touchscreens allow the player to tap on the screen to act as the targeting spot. Only blocks near you can be targeted, and you can tell a block is targeted by it having a box around it or, in the case of touchscreens, being brighter. This selected area or block affects the way you use these actions. For example, using is based on what you are looking at and what is in your hand. Less obviously, the player's actions of attacking and mining also use this cursor or selector method. The buttons for both attacking and mining are always the same, but attacking is only a tap of the control while mining requires holding down the control. These actions may use up blocks and change tools that you are holding and also change depending on your held item. Any time this tutorial uses verbs describing in-game actions, you may want to test out that action using the controls page as a reference. Moving the mouse or trackball, for simplicity we refer to the mouse forward and back causes your character to look upward and downward. Moving the mouse left and right causes your character to not just look, but turn in that direction, changing which direction is "forward". The keys A W S D moves your character left, forward, backward and right, respectively; note that none of these make your character turn around or even look in the direction you're moving. Be careful about moving to the sides or backward without knowing what's there, as you can fall off cliffs or otherwise run into danger! Looking around also lets you pick out individual blocks or creatures to interact with, see below. If you walk off the edge of a block to where there is no solid block, you fall. If you fall more than three blocks and not into water you take damage depending on the distance fallen. If you fall into water over your head, you can eventually drown unless you swim back to the surface, and if you fall into lava, you quickly burn to death! Double-tapping and holding the "forward" key again, W by default , or pressing Ctrl , while moving forward, causes you to sprint , running faster but this consumes food more quickly. If you fall into water, the same keys let you swim around. The Spacebar lets you jump ; you can jump one-and-a-quarter blocks high, and can also jump across a two block gap in the ground four blocks if sprinting. By default, walking into a one-block-higher edge automatically makes you jump up to the new level, but there are still many situations where you need to jump upward. If you turn off Auto-Jump you need to explicitly jump up to higher terrain. If you fall into water or lava! While sneaking, your viewpoint gets a little lower, and you move more slowly. The benefit of sneaking is that you cannot fall off the edge of a block; in fact, you can sneak slightly over the edge of a block, to look at and interact with the side of the block you're standing on. It is also possible for your character to crawl , but this is more complex; see the article " Crawling " for full details. To interact with blocks, you need to move relatively close within four or five blocks distance , and "focus" on the block by moving your cursor the crosshairs over the block you want to interact with. Pressing the left button hits whatever you are focused on. This is also how you attack animals or monsters later. Holding down the button on a block continues hitting it, eventually breaking it. This is generally how you collect materials from the world. Some blocks require particular tools to collect them, but the first two sorts of blocks you collect are likely wood and dirt grass blocks count as dirt , and both of those can be gathered with your bare hands. However, even these can be collected more efficiently with proper tools such as an axe for wood and a shovel for dirt , and soon you can make some for yourself. Generally when you start a world, the first thing you should do is to find some trees and break a few blocks of wood out of their trunks "punching wood". Once broken, the blocks drop as loose items, which you can move toward to collect. Holding something that isn't a tool say, the block of wood or dirt you just picked up still counts as "bare hands". Other things seen around you, such as tall grass or flowers , still count as blocks despite not being square, but they don't necessarily "drop themselves" when hit. For example, tall grass usually drops nothing, but sometimes drops seeds , which you can later plant to grow wheat for making bread to eat. The right button is more complex: This is the "Use" command, with effects that depend not only on what you're pointing at, but on what you're holding. There are special blocks such as the "crafting table" discussed below which open a GUI when used, but if you are not pointing at one of these, you just use whatever you currently hold. There are various tools that are used for their respective purposes, but at first you're probably holding a block of wood or dirt, and the "use" of a block is to place it down into the world. Simple blocks like these can be placed on any surface of a block that's already in the world, but more complicated blocks such as flowers can be put only in particular places e. If you are pointing at a block that does have its own use, but you want to place a block on it instead of, say, opening the GUI for a crafting table , you can "sneak" while placing the block. When you eventually encounter a villager or a wandering trader , you can also right-click on them to buy and sell items. Surviving in Minecraft often requires a knowledge of the game's combat mechanics. There are two combat systems that exist in Minecraft — the system in the Java Edition and the system in all other versions. In Java Edition , without a tool in the player's hand, any attack deals 1 health point of damage. In Bedrock Edition, a bare-handed attack deals 2 health points of damage. Tools in general do a great deal more damage, and do more damage the higher their tier. In general, swords do make the best weapons, followed closely by axes. Pickaxes do less damage, and shovels do the least. Hitting a creature with a sword uses up 1 point of its durability, while using any other tool uses up 2 points of the tool's durability. When a creature is hit, it turns red for a half second, marking its "invulnerability period". A second attack in this time does no damage. The combat mechanics for non-Java platforms are simple: While three blocks away or closer to an animal, monster, or other players, the player can attack that entity by clicking the attack button while their cursor is over the entity. Clicking speed does not affect the combat, instead, a player's skill in combat is based more on their hit accuracy. The basic tools from above each deal multiple hearts of damage when the player attacks an entity while holding that tool. In the Java Edition, a slightly different combat system is used. To attack any animal, monster, or other players, the player still must have the cursor hovering over the entity and be within three blocks of the entity when they press the attack button. However, after attacking, the weapon enters a brief "cooldown" period, indicated by the position of the weapon in the player's hand, and also by an icon in the hotbar. This happens even if you missed, or if the target was still invulnerable for a previous attack! Different basic tools have different cooldowns between hits. If the player attacks while still in a cooldown period, the attack deals much less damage, making it more important to aim your attacks. In Java Edition, axes do far more damage per hit than swords, but their cooldown period is much longer, giving them lower overall damage than swords over time. They also still wear out twice as fast as a sword. In addition to attacking, the player can also block attacks with the shield. Crafting a shield requires first obtaining an iron ingot , so it's unlikely to get one for your first day. A shield completely negates any damage when it is raised with the right mouse button. In Java Edition , a shield can be temporarily disabled if attacked with an axe. Player's armor. Personal crafting area. Offhand slot. Recipe book. Hotbar part of inventory. Picking a loose item up is as simple as walking over or near the item. To drop the item in your hand see below , use the "throw" key, which defaults to Q. The item gets tossed two or three blocks in the direction you are looking. In multiplayer, you can use this to give an item to another player — just throw the item toward them and they naturally pick it up. You can also drop items or stacks of items using the Inventory GUI, discussed below. Pro tip: On standard keyboards, the Q key is right next to the movement keys. This makes it very easy to accidentally throw away the item you're currently using, which may be a valuable tool. From the start of the game, you can see nine special inventory slots, called your "hotbar", but you also have more slots which are normally hidden. As you pick up items, the first few appear in your hotbar slots, but once those are full, they go into the 27 slots of your main inventory. At any given time, one of your hotbar slots is "selected", and the item in that slot is considered to be "in hand". You can see your item in hand in front of you. You can press keys 1 through 9 or use a mouse-wheel if you have one to choose which hotbar slot is active, thus you can quickly switch among up to 9 handy tools or other items. Multiple items of the same type usually "stack", showing a number indicating how many of them there are. Most items stack up to 64; other items like chicken eggs stack only to Weapons, tools and armor are more individual, and do not stack at all. When you use, place, or throw items from a stack, you generally use one item at a time, counting down the stack. To get at the rest of your slots and the beginnings of crafting , press E to open your personal inventory. This also announces your first advancement or achievement ; you can safely ignore all such announcements. Looking to the right, you can see an image of your inventory screen. There is a little image of your character, showing their current appearance. Left of that image are four slots for any armor you are wearing -- these can each contain only an appropriate armor piece, for helmet, chest, legs, or feet. This guide does not discuss armor. Just to the right is a slot marked with a shield, which is your "offhand slot". This one can actually contain almost any item, but most common is indeed a shield which isn't available on your first day. If you are wearing a shield, you can use it with the same "use" key as for other items -- in general, you can "use" any item in your offhand, as long as neither the item in your main hand nor the block you are looking at has a "use" feature. Below these are the 27 slots of your main inventory. You can drag items around from these slots to your hotbar and back, armor pieces can be moved to and from their armor slots, and items can be dragged to the personal crafting grid, about which more below. Dragging items completely out of the GUI's rectangle and releasing them there drops the items into the world, much like the Q key or whatever you rebound that to , but it is easier to drop a whole stack this way. The hotbar and main inventory add up to 36 slots for general storage, which is the limit for how much a player can carry around and transport on their person. There is no sense of "weight" or encumbrance for items; a player moves at normal speed regardless of how full their inventory is, or what particular items they are carrying. If your inventory becomes completely full, you cannot pick up new items, although you may still be able to pick up more of any stackable items that you already have. This is your inventory crafting grid. Here you can take some of the items you've collected and turn them into new items. Below the crafting grid is the Recipe Book icon, which provides assistance with remembering and using crafting recipes see its page for full details. You do not actually need to use the Recipe Book, but for a beginning player, it can be very helpful in finding out what your options are, and even for advanced players, it adds a bit of convenience. In general, you learn new recipes automatically when you pick up or craft a key item for the recipes in question. Actually crafting an item certainly gets you its recipe, if you somehow didn't learn it by picking up the ingredients. When starting a game, your first craft typically involves two steps: First, take a single log of wood and put it in the crafting grid. The output slot then shows a stack of four matching wooden planks , which you can then take. Then take those planks and put one in each of the crafting grid's four slots. The output slot then shows a crafting table , which you should take, put on your hotbar, and place down in the world to begin more advanced crafting. This lets you do many more recipes; you can also use it for any recipe you could craft in your inventory, but the larger crafting grid allows many more possibilities. Notice that the crafting table also has a Recipe Book icon, as do several other crafting blocks you encounter later in the game. Any of these recipe books show only the recipes that apply to its block. Similarly, the furnace 's recipe book shows smelting recipes, and so on. Having a stick unlocks the recipes for your first tools, discussed below. Note: A stick is not a club! Using it to hit something is no better than using your bare hands. When you are done with your crafting table for the moment, you can break it like any other wooden block: Your bare hands can do, but it is much quicker to break it with an axe , which you might have just crafted. The fourth tool is the hoe , which is a little different — it is mostly used later, as part of farming , but can also be used to more quickly break some lightweight blocks such as leaves. The six tiers are Wood , Stone , Gold , Iron , Diamond , and Netherite , but for the first day you are limited to wood, stone, and possibly iron. Higher tier tools break blocks faster and last longer , and swords do more damage. For pickaxes in particular, many blocks require a minimum tier for you to collect them: Wooden pickaxe s can collect stone and coal ore , but iron ore requires at least a stone pickaxe , and more advanced ores again, unlikely on your first day require at least an iron pickaxe. Gold is a special case; it probably isn't relevant for your first day, but don't make gold tools, swords, or armor — they are weak and fragile. If you happen to find golden items in chests, you can use them as long as they last. Once you have sticks, the Recipe Book for the crafting table includes recipes for the wooden tools. The wooden pickaxe lets you harvest cobblestone, and once you have that, you get the recipes for stone tools. Later, iron or gold ingots, and diamonds, likewise appear in the recipes for those tiers. That said, all the recipes for each tool follow similar patterns, making a little picture of the tool in the crafting grid, and different tiers vary only in the material used. For wooden tools, any combination of planks can be used. If you can't immediately find stone, you might want to make other tools out of wood; once you upgrade to stone or iron, you can always use the wooden tools for furnace fuel. Be thrifty with your first few iron ingots. The "Second Day" tutorial has more information, but briefly, the most important things to make first are a shield, an iron pickaxe, and a bucket. After that you can move on to an iron sword, other tools, and eventually iron armor. Here are the recipes for the first three tiers of pickaxe, followed by the stone and iron versions of the other tools and swords:. As the first day begins, you need to collect logs. First, you should look around for tree s , and go toward any you find, and break their trunks by "punching wood" as discussed above. You need to collect at least logs for your first round of tools and items you need immediately. You should make more a little later, but a few tools now make collecting more wood go much more quickly. As discussed above, the first thing to make is a crafting table , followed by a few stick s. The first tool you should craft is a wooden pickaxe 3 planks in the top 3 slots, and 2 stick s down from the middle plank. Crafting other wooden tools is not recommended, as you can quickly get cobblestone and make stone tools. If any stone blocks are exposed close by, you can mine them with your new pickaxe to collect about 20 blocks of cobblestone. This is the amount you need to create every basic tool needed for this tutorial: a stone sword , pickaxe , axe , shovel and a furnace. If you are efficiency minded, just mine 3 blocks of stone with your wooden pickaxe, immediately make a stone pickaxe and mine the rest of the stone with it, as it is about twice as fast. While you're doing this, keep an eye out for coal ore , and mine any you find. Depending on the position of the stone blocks, mining them might well make you a mini-cave to spend the night in, otherwise keep an eye out for possible places to lair up. Once you have a stone axe , you should try to get more logs as time allows; extra logs are useful in many ways, such as building, crafting, securing your base and much more. If you have difficulty finding coal, you definitely want an extra dozen or more logs to make charcoal! Optional goals: While you're doing this, break any tall grass you pass and collect any seeds that drop but don't waste time on this , and once you've got a sword or an axe , kill whatever food animals you pass, especially sheep up to 3 of them , collecting whatever they drop. Not all animals are food animals: Only pig s , sheep , cow s , chicken s and rabbit s drop meat. Horse s , llama s , fox es , wolves , cat s and bee s are all best left alone for now. Don't spend too much time chasing down animals though: a few pieces of meat are plenty, and for wool, you only need 3 pieces of the same color. If you happen to spot some iron ore , wait until you've got your stone pickaxe , and then mine that too. If you are next to a river or an ocean , you might want to get some fish for food. Cod and salmon are some of the best food sources in the game, and new fish reappear soon after you killed some or even all of them, so you don't need to worry about preserving them for future breeding they can't be bred anyway. While in water, you can still use W A S D to move around, but your movements are much slower than on land. Remember to always watch the oxygen bar above your hunger bar, as when all bubbles are gone, you start taking drowning damage. Cod and salmon can be easily killed with a swipe of a sword. After this tiny fishing trip, remember to cook your fish in a furnace , so you get cooked cod and cooked salmon. By the time you've done this, sunset is likely imminent or in the past. If you're really ahead of the game, you might take a moment to hoe some grass or dirt next to a river or pond, and plant seeds to get a head start on wheat. Place a torch near these so they can grow overnight. But at that point, it's time to finish for the day: Head for cover, and either prepare a cave as your first night's lair, or make a mini-house. If you were able to make a bed , you don't strictly need a shelter, it's better to have it someplace safe where you can leave it be, but you can also just find an open space to place it. Either way, use the bed as soon as you can. For most players, the first night is time to set up your crafting table and furnace, cook your meat and perhaps some logs for charcoal, and maybe craft a few things for the next day. If you managed to pick up some iron ore, smelt that too, and consult the "second day" tutorial for what to make with it. If you've settled into a cave, you might want to mine overnight to look for coal or iron ore, but don't go too deep because you want to get an early start for the next day. If you managed to get wool for a bed, you also have the option of just skipping the night; if you managed to make yourself too hungry or hurt, or didn't get much in the way of other resources, that might be a good idea. At night time, the primary danger is hostile mobs monsters that spawn only in the dark. These include zombie s , skeleton s , spider s , creeper s , and more. All of these are good reasons to stay put in a well-lit shelter. But if you are really seeking adventure, you could always arm yourself with a sword or an axe and fight some monsters. While you might be able to get some materials for further crafting, it is dangerous, and if you die, all of your items and experience levels drop where you died, and you respawn at your bed or at your world spawn if you don't have one. So a good idea before adventuring out is to sleep on the bed and leave it, or right click on the bed during the day. When you see "Respawn point set" in the chat message, you can be sure that you respawn in your base next to the bed after dying, instead of in the wild where you first spawned next to a bunch of monsters. However, most of the monsters you can fight at this point either burn zombies and skeletons or become less dangerous spiders when morning comes, and it is easier to fight them later when you have better equipment. If you must fight monsters this early, be especially wary of skeletons; in the open their arrows can easily get your health quite low or even kill you at a distance, and if they're in the water or on higher ground, it's unlikely you can reach them before being killed at this stage. If you happen to see any of the more powerful monsters, keep well away from them: At this point, an enderman , a witch , or even a creeper can kill you easily. If you are repeatedly being killed too ambitious, a monster got into your shelter, or you didn't manage to make a shelter , you can always dig a three-block deep hole, cover it up and hide there. However, consider that because this is the first day, you don't actually lose much when you die except for what has already been gathered that day , so if you do end up being killed you can just tough it out until dawn and start again. Keep on practicing killing mobs until you get the hang of it. If you're completely desperate, you can consider switching to "peaceful difficulty ", which causes all the monsters to disappear until you switch back. As noted above, you should really want to find or make some kind of shelter before your first night, to avoid being killed. The "Shelters" article linked above gives a lot of suggestions for emergency shelters and more advanced ideas, but it only takes a little thinking ahead to manage a decent shelter for the first night. As you move around collecting logs and so on, look at the landscape for potential homes. Easiest if you can find it is a small cave with a single entrance that you can wall or fence off. If it's not quite ideal, consider if you can fix it quickly — say, fencing off a back door to deeper caves. If you don't have a cave, you may be able to make one, by digging into a mountainside or even roofing over a small valley. If instead, you have wide, flat space, then go ahead and build a small house. In all cases:. Monsters can't spawn within 24 blocks of you, but huddling in the dark is no fun — and when you do leave your home, you don't want to come back to find a monster has spawned or moved in. So, you need to light up your space, and at this point, the light you have is torches. A single torch gives enough light to prevent monster spawns completely within a 7 block range barring obstructions , and reduce them for about the same distance past that. That range is in "taxicab distance", with each square east, west, north south, up and down counting independently. Accordingly, the safe zone only runs 3 spaces or so diagonally, and steps up or down can shorten it further. Even outside the safe zone, having some light sharply reduces the chance of monsters spawning depending on how much light , but it's better to use enough torches to keep your whole home well-lit. If you have extra torches after that, try to light some space outside your home or at least the entrance too, to push back the area where monsters are likely to spawn. Once you have tools and shelter, your next priority is food. Hunger takes a while to hit, so it shouldn't be a problem on your first day, but you should try to pick up some food for when it does, just so you don't get into an emergency situation. Just killing a few animals and cooking their meat will certainly tide you over for long enough to make more permanent arrangements. The occasional apple or sweet berries can help a bit, but mind those damage-dealing bushes! Making a crude wheat farm early on break tall grass for seeds, hoe grass blocks next to existing water, plant seeds in your new farmland is listed as an optional objective, but if you can pull it off your first day, it gives you a definite head start on the game. Having wheat gives you more options: Harvested wheat can be used to make bread , or to capture and breed sheep and cow s , and extra seeds can similarly be used to capture and breed chicken s. The primary drain on hunger is from healing damage, and for quite some time, eating is your only way to heal damage! Fighting even before healing damage , sprinting, and jumping are also energy-intensive. Be careful about going uphill with auto-jump! You have a little grace period see " saturation " when starting the game and after eating, but when that's exhausted, your food bar starts rippling. At this point, healing damage, or getting too athletic, starts to drain your hunger bar. You can't actually starve to death unless you're in Hard difficulty, but you are still quite vulnerable. You do not lose hunger at all in Peaceful mode. See the Second Day guide for slightly more detail, or the Hunger page for the whole story. Walking at normal speed does not use up food neither does sneaking. Neither does crafting, and even mining and placing blocks use only a tiny amount per block. There are also a few items you technically can eat, but shouldn't. Eating a spider eye outright poison s you, and eating a pufferfish poisons you badly. If you can manage to kill a couple or more spider s , you may get a couple of pieces of string, which lets you craft a fishing rod. This is a perpetual source of food if you have water nearby. Cooked cod and cooked salmon are both good food items, replenishing both the hunger and saturation levels. Now, if you are next to a river or an ocean , you can just jump into the water and kill some of the fish You do not need bait of any kind, but the fishing rod will eventually wear out. A player begins the game standing in a landscape somewhere. This is the general area in which a player reappears respawns upon death. If you have slept in a bed and the bed's still there you respawn next to that. This is the start of a new Minecraft world. This tutorial is intended to teach you the skills needed to survive in this world and eventually be able to do just about anything you desire. You can do the different sections below in any order you desire, but many sections require you to first complete other tasks first. The tasks listed on this page except those noted as optional should all be completed before moving on to the second day tutorial , even if it takes you multiple days to complete all of the tutorials. No matter what, your goal for the first day should be creating a bed or shelter so you can survive the night. The other tasks are also very important and can all be completed along with the main objectives while leaving you with extra time. See the first section of this guide for information about controls and getting around in the world. You need to master those skills in order to complete the following tasks. Again, the game starts at noon, and you have 10 minutes of game time before nightfall. Your overarching goal here is to acquire basic equipment and a simple shelter in that time. You do have some time to practice your basic skills and learn about your inventory, but don't take too much time at that. If night falls and you still don't have any shelter or basic equipment, it is fair for your first game to switch the game to Peaceful mode for the night. While following the steps below, break any tall grass you see and collect any seeds that drop. They become useful later. In fact, collect any loose items you come across; almost everything can be potentially useful. Also keep an eye out for orange pumpkin blocks and if you happen to be in a jungle green melon blocks. If you find any, break some of them and take the results with you for later farming. Also watch out for sweet berry bushes. The Minecraft world is divided into different areas called " biomes ". Different biomes contain different blocks and plants and change how the land is shaped. There is an advancement that includes finding all the biomes; this is better explained on the advancements page. Biomes affect you, especially at the beginning of the game, but you need not worry about specific biomes until you have learned how to play the game. If you are curious, you may want to read more about biomes on the biomes page. That said, there are a few cases you should worry about:. If you see houses and other buildings nearby, this is not exactly a biome, but it means that you are near a village , which is a good thing. In fact, a village lets you skip past much of the first and second-day activities due to ready-made shelter and beds but it requires a bit of care. It's worth exploring the village and looting any chests you find; if you happen to find any emeralds, you might even be able to buy some useful items from the villagers. Besides providing equipment, food and other resources, a village also lets you collect the seeds for all four of the basic crops up front, from their farms, and you can also take one of their beds with you when you leave. You can even grab a few blocks of wood or stone from their houses, but try not to damage the village too much -- your best bet may be to disassemble one of the smaller houses and move its bed to one of the intact houses. Don't bother doing this in a desert village, the sandstone is pretty but fragile, and you can't make tools out of it. If you see an iron golem trundling around, be careful — If you attack it or the villagers, it becomes hostile to you! Right-click use on the villagers to open the trading interface. Do not left-click attack on them as they become upset, raising their prices As you originally encounter them, villagers can sell useful early-game items like iron tools, armor and weapons, but remember that eventually you can mine for your own iron and such. Don't bother buying stone tools unless you're in a desert, and maybe not even then. You can also harvest wheat and vegetables from village farms, but be sure to replant them afterwards, they don't look like much newly planted, but they grow back over time. You can even sell the crops you harvested back to the farmers. You can also harvest any hay bales from the vicinity and craft them back into wheat, and sell the wheat to any farmer you find or make bread out of it for yourself. Any time you are near a village, you must sleep in one of their beds overnight, as soon as night falls. Trying to stay up overnight can expose the village to attacks by monsters, which can easily wipe out the villagers. It's okay if a villager has already claimed the bed — trying to use the bed the first time simply kicks the villager out, and then you can use the bed again for yourself. If you have a village, you should probably travel some distance from it say, fifty or a hundred or so blocks from the edge to make your own lair, to avoid having monsters appear overnight due to your presence. If monsters such as illagers do appear during the day, your best bet at this point is to ring one of the bells in the village, and hope that the village's iron golem can deal with the invasion. It is difficult to repopulate a village that has been wiped out. Certainly remember where the village was, because as you accumulate more resources, the trading becomes more exploitable. For the first day, the most obvious tricks are:. Wood is the most basic resource in Minecraft , and you need to collect some up front. The usual and most plentiful wood source are logs from trees , which are available in most biomes. Logs are one of many items that can be collected without the use of a tool. All you have to do is mine any log of the tree with your hand or any item. Each block drops as an item that you can pick up and put in your inventory by approaching it. You should start by collecting logs for your first tools. There are many different types of trees in Minecraft, each having its own individual name and look. Each kind of log can easily be crafted into a matching type of planks. All logs and planks work for any recipe requiring logs or planks respectively, but a few recipes require that all the wood you use be the same type for example, when making a boat, you can't mix oak and spruce planks. If you mine all the wood from a tree, the leaf blocks atop it start decaying you can also break them yourself , dropping sticks, saplings, and perhaps apples. For your first day, don't wait around for leaves to decay, but as usual, pick up any items they do drop and save them for later. Once you get to making axes, harvesting wood becomes much faster! A rarer source of wood is sunken ships which are made of logs and planks and are found in ocean biomes, but dealing with these is probably best saved for later. Abandoned mineshafts found on the surface in a few biomes also contain planks, but these are definitely better saved for later. Your Recipe Book provides an assortment of useful recipes for wood, including each type of wood as you encounter it. In order to obtain better materials at faster speeds, the player needs tools. Tools are items that allow the player to complete tasks other than placing blocks at faster speeds than normal. Most tools can be made out of different materials each better than the last. Using a tool to mine the blocks for it is intended mines the blocks more quickly than normal. Tools lose durability upon each use, even if the use was to hit an entity. In fact, using tools as weapons generally wears them out more quickly. Enough damage to a tool eventually causes the tool to break. Different tools have different properties and abilities. If you are using a tool on a block and it seems to be taking an unexpectedly long time, you may be using the wrong tool for that block. Stop to look at the block and reconsider your approach. Having acquired wood and made a crafting table , the first tool to craft is a wooden pickaxe. This starts by crafting a couple of logs into planks, and then at two of those planks into sticks. The planks required for a wooden tool can be any combination of planks, as shown below. You probably don't need to craft any other tools out of wood, because you can soon start upgrading to stone, but if you're starting in a forest, making a crafting table and wooden axe from your first three logs can help you get more wood quickly. See the overview above for tool crafting recipes, but the reader may have noticed that in order to craft a basic tool, they more or less draw it with its components in the crafting grid. Other items are crafted in a similar fashion. Cave entrances usually expose stone, but be cautious about going into the depths! Once the player has crafted a pickaxe , they can successfully acquire cobblestone to make better tools. Cobblestone is collected by finding stone then mining it with any pickaxe. Stone mined with any pickaxe drops as a cobblestone item. Besides the "original" gray stone, there are three other kinds of rock you can find, which are good for building, but you cannot use them to craft tools. White diorite and red granite are fairly obvious, but andesite is also gray, and can easily be mistaken for proper stone; when you start mining, check the block that you get in your inventory to make sure it's actually cobblestone instead of an andesite block. If no stone appears above ground near the player, stone can also be found by digging into the ground. The stone layer usually appears within 5 blocks under dirt and grass block or within 8 blocks under sand and sandstone. Remember to never mine out the block you are standing on, unless you know that what's below that block isn't a long fall, lava, or other dangers! Another warning here: Unlike most blocks, sand and gravel can fall , and if they fall on you they can suffocate you. If that happens, don't panic, just dig yourself out as quickly as you can. Most players should gather at least 19 pieces of cobblestone in total, which is enough to make a furnace and all the basic stone tools including the sword and hoe. Taking extra cobblestone is good in case you use up some of your tools and need to replace them. At your crafting table, you should have all the recipes you need for a full set of stone tools. At this point, you have a set of basic tools and both of the basic crafting blocks. And while you're not really prepared for a fight, you at least have a basic weapon to defend yourself or hunt animals for food. Your options for "what to do next" have opened up: The top priority is to arrange for a shelter for the night, a bed to sleep in, or both These extra resources can give you a solid head start for the next day and the remainder of the game. Read the following sections, and attend to them according to what you find in the world around you. A good start is to take your stone axe , and cut down some more trees for logs , trying to accumulate at least 10 or even 20 logs. Although some trees may look different than others, all logs work the same. However, different kinds of logs don't stack together, and likewise for their planks. While you cut down trees, try to gather the saplings , sticks, and perhaps apple s that drop from the leaves. While doing this, explore the immediate area making sure you don't get lost , to try and find some coal ore. Coal is a key resource for making torches and smelting materials, but if you can't get it, you can fill in with charcoal , which is smelted from logs. If you get some, craft a few torches up front, but don't use up all your coal -- save some for later smelting. If you happen across a similar ore with tan specks in place of the black ones, you have found iron ore. Iron is extremely useful for most of your Minecraft career, and if it's within easy reach, go ahead and gather it a stone pickaxe is required. However, if it's in a difficult-to-reach place, just note its location and save it for later. Along the way, keep an eye out for useful plants. Keep breaking grass for seeds as you pass it, and grab a few of other plant types that you encounter, except perhaps for flowers. Flowers are not very useful yet though dandelions might be helpful for catching rabbits , but more useful finds depending on where you are include pumpkin blocks, sugar cane , melons , cactus , and sweet berry bushes. If you find any of these, break some of them and take the results with you for later farming. Be careful with cactus and berry bushes, as they harm you if you touch them! Players are greatly affected by light in Minecraft. Any underground space is dark, and half of the time the game is at night. It is possible to see a little better by altering the same settings to raise the brightness level of the display, but this only goes so far, because it's not just about visibility -- monsters spawn in the darkness. Specifically, any space further than 24 blocks from a player that isn't lit up well enough about 7 blocks in taxicab distance from full sunlight or a light source is a potential spawning ground for monsters. Accordingly, a player "claims" territory by lighting it up so that monsters cannot spawn. From the first day, a player can create torches , a basic light source that remains useful throughout the game. Torches and any other light source need to be placed in the world to give off light. They can be placed on the side or top of any solid block, and some that aren't entirely solid for example, you can put a torch on top of a fence. Unlike in real life, a torch remains lit forever, allowing the player to use torches as a cheap and permanent light source. One stick plus one coal or charcoal , crafts into 4 torches. The most important places to light up are a player's home or base, caves explored, the outside around the player's home, and anywhere the player is often at or near that is dark. Torches are also useful to prevent getting lost in caves as well as to prevent monsters from spawning in them. On the way into a cave, for example, a player can place torches on the left side wall especially near where tunnels branch, and then the player knows that to find the way out, the torches should be on the right. Even though you probably aren't hungry yet , collecting some food up front, and arranging for more, is a good thing. Just now, there are three things you can do about that:. As with your health bar, you start with a full hunger bar, with 10 icons "shanks" representing 20 hunger points. After you have been moving around and perhaps fighting for a while, the hunger bar begins rippling and start decreasing. If the hunger bar goes down to empty, you begin losing health. Unless you are in Hard mode and a beginning player shouldn't be , you can't actually starve to death, but your health declines 1 health point in Normal mode, or half the health bar in Easy mode , which leaves you quite vulnerable. If you are playing in Peaceful mode, you do not have to deal with hunger at all. The primary drain on hunger is from healing damage, and for quite some time eating is your only way to heal damage! Fighting even before healing damage , sprinting, and jumping are all food-intensive as well. That includes going uphill with auto-jump. You have a little grace period see " saturation " when starting the game and after eating, but when that's exhausted, your food bar starts to ripple, after which healing damage or getting too athletic starts to drain your hunger bar. If you are staying at full health, and not fighting, sprinting, jumping, swimming long distances, or mining many blocks, then you use almost no food. Walking at normal speed does not use up food. Neither does rowing a boat. Previously, you learned to break tall grass and collect the seeds. Now you have a chance to use those. Look for any water pond, river, ocean with dirt or grass nearby at the water level. Use your hoe on the dirt or grass, within 4 blocks of the water itself diagonals count. Wait a moment to make sure the new farmland darkens instead of reverting back to dirt, then plant your seeds, one per block save one or two seeds for possible chicken-wrangling, below. Later you can make a more organized farm, but for now, you have just gotten a head start on a permanent food supply. When you come back here tomorrow or the next day, the seeds may have grown into wheat, which you can use to make bread or to lure and breed cows see "animals", below. You also get extra seeds from harvesting the wheat, which you can use to plant more wheat, or to lure and breed chickens. Pro tip: If you have any torches, place one to light the field overnight. If you have found a village, it should have farms that may include any of the four food crops: Wheat , carrots , potatoes , and beetroot. See their respective pages to see how to recognize the mature plants, and how to prepare each of these for eating. Having done so, you can harvest any mature plants you find and replant the crop afterward, with a seed wheat or beetroot or one of the several carrots or potatoes you just harvested. Be sure to save some seeds, and extra carrots and potatoes, for your own later farms. Those creatures in Minecraft that are not immediately hostile to the player, are known as passive and neutral mobs "mobs" for "mobile", this is a common term on this wiki. Many passive mobs can be killed for meat. Raw meat is not as nourishing as cooked meat. See "Smelting" below for details on how to cook food. Passive mobs never attempt to harm the player. The majority of passive mobs are traditional domesticated farm animals which usually ignore the player. If harmed, they flee for a short time. Some animals such as rabbits or foxes run straight away from players who get too near. If a passive mob is killed, it may drop resources such as raw meat. Most passive mobs at least drop a few experience orb s if killed by the player, but baby animals never drop anything. These passive mobs include the several meat animals Look for sheep, cows, chickens, and pigs, use your sword to kill a few and collect the meat and other drops. In particular look for sheep, and try to kill at least 3 of them for their wool. That said, don't slaughter everything you see. Try to leave at least two of each kind alive for later breeding. If you have sufficient wood and are doing well on time, you might even set up a small corral of wooden fences and fence gates, and use seeds to lure some chickens in there for later. Unless you found a village, you don't yet have the wheat you'd need to lure cows and sheep, nor the root vegetables that pigs prefer, but you might perhaps be able to use dandelions to lure rabbits into a secure pen. Neutral mobs act similarly to passive mobs except that they harm the player if provoked. Wolves , polar bear s , iron golem s , llama s , dolphin s , panda s and bee s attack the player if the player harms them. These creatures also attack other creatures that hurt them. A polar bear is hostile to the player if a bear cub is nearby, and bees attack if you molest their hive. Bees and wolves both attack as a group: if one of them attacks, all the others in the vicinity join in! For all of these, plus the passive horses, donkeys, and cats, just leave them be for now. They don't drop meat, and you don't have the means to tame or breed them yet. For more information on breeding, see the page Breeding. Taming mobs is more complex, but you might look at the pages for Wolves , Cats , Horses , and Llamas. You may also see fish in nearby rivers, and you can go into the water to kill them with your sword. Cod and salmon are edible, but you should cook them like other meat. Be careful about playing in the water. Aside from the risk of drowning in deep water, there may be monsters in there like drowned , and pufferfish can hurt you badly if you approach them. Then too, moving in water is slow, and you don't want to spend too much time there. To progress in the game and even to stay alive, the player needs to know how to use a furnace. A furnace is used to cook food , turn iron and gold ores into metal, and create other specific items such as charcoal , all of which are collectively called "smelting". To use a furnace, the player must first have one. This is the crafting recipe:. Just like the crafting table , the player uses the furnace by first placing it down in the world then clicking on it with the use button. The furnace itself counts as a stone-type block, so to pick it back up you need to break it with a pickaxe. The furnace GUI has only three slots and includes two icons to indicate time. The top left slot "input" is where items to smelt are placed. The items are moved from this slot one by one as they are cooked and the products are placed in the right slot "output". To cook items, the furnace requires fuel, which is placed in the fuel slot at the bottom left. The example below shows how to smelt 3 logs into charcoal. The "fire" icon burns down to show how much of the current fuel item is left, while the arrow shows how far along the smelting of the current item is. Items cannot be partly-smelted: If smelting is interrupted you pulled the item out of the input, the fuel ran out, or you broke the furnace , the input item remains unchanged. Smelting takes some time, but you don't need to stay in the GUI, as the process continues while you go do something else. A furnace automatically uses fuel one item at a time from the fuel slot as needed, until either all of the items in the input are smelted or all of the fuel runs out. If the input items run out before the fuel, the furnace stays lit until the current fuel item is used up. You can put in more items to use up the rest of the burn time. While the furnace is lit, the furnace block becomes a temporary light source, displaying fire particles and making popping sounds. It takes 10 seconds for each item to be smelted. Different fuel items burn for different amounts of time; most items made from wood can be used as fuel, but coal or charcoal are more efficient, and other fuels may become available later in the game. Some common fuels: Any wooden tool or sword can smelt one item; a wooden plank can smelt 1. Don't use logs directly as fuel; the log burns no longer than each of the four planks you could make from it. In Java Edition , an efficient fuel is charcoal produced by smelting logs using planks as fuel. In Bedrock Edition , slabs smelt twice as many items as the planks they were made from -- this means that smelting items from slabs is actually more efficient than making charcoal from the wood. You may still need charcoal to make torches. For the first day or the night afterward , you should start by cooking any raw meat you have, and smelt some logs into charcoal. If you have a bit of extra coal or charcoal, you may want to make a campfire , which burns indefinitely and can cook food without using fuel. Be careful around a campfire, it also burns you if you walk on it! Unlike most things you make, if you break a campfire it does not drop itself, but you at least get a piece of charcoal back. If you got any iron ore, smelt that too, and craft items according to how many ingots you have: In order, start with a shield , then an iron pickaxe, iron sword, and a bucket. More details can be found in the "second day" guide. Note that charcoal is a more efficient fuel source than planks, as it keeps the furnace lit longer than the wood that went into it would have. Smelting items in a furnace also produces experience , which is automatically awarded to the player upon removing any smelted item out of the furnace. To make it through the first night, the player can do either or both of two options: build a shelter , or get hold of a bed. If you have to choose, the bed is likely easier and safer If you were lucky enough to run into a village, you can sleep in one of their beds, and probably swipe it afterward. A bed is a special block with an unusual shape: It takes up two blocks of floor space, but is only about half a block tall. When crafting a bed, the three wool must be the same color, which becomes the color of the bed. However, the planks need not match. Wool is obtained from sheep ; for now you need to kill them for it, but later in the game you can shear sheep to get the wool without harming them. Sometimes you may find wool lying on the ground, especially in a forest; this wool comes from sheep that were killed by wolves or in multiplayer, by other players. If there are no sheep to be found at all, you can eventually collect string from killed spiders, and craft wool from the string. With a bed, the night is easy to survive. All you need to do to do is place the bed somewhere suitable see below, but almost any open ground works and use it sleep in it whenever night falls. If you try using it as sundown approaches but are told "you can only sleep at night or during a thunderstorm You also cannot use a bed when hostile monsters are within 10 blocks, or you get the message "you can't sleep now, there are monsters nearby". On successfully using a bed, you change to lying position on the bed without the ability to move — not even looking around. It takes a few seconds after getting into bed before the game skips the night, giving you a chance to change your mind. These limitations are why the best option is to have a secure shelter of your own, with a bed permanently installed inside it. That way, after death you come back safe at home. If it's still night or storming, you can go back to bed and sleep through to daylight, before you go back in search of your fallen possessions. The best way to avoid the darkness and accompanying mobs of night time is to craft and use a bed , but this isn't an option available to all players by the end of their first day. Building a shelter is an important skill for players to learn, and especially so if you cannot get a bed. The point of a quick shelter is to keep all monsters far enough from you that they cannot harm you. Monsters do not even move toward a player who is in a correctly built shelter. A shelter is a good place to continue to mine, craft, and smelt items while waiting for daybreak. If a village happens to be nearby, that is an ideal place to seek shelter, but in modern versions of the game, a village also has beds, so you can just avoid any trouble by sleeping through the night. To protect a player, a shelter should be made out of blocks that cannot be walked or seen through by monsters. Holes in the walls or ceiling can be a safety hazard as baby zombie s can fit through a one-block gap, skeleton s can shoot through open gaps created by slabs or stairs , and spider s can climb over most walls. Creepers can blow up a house made of dirt or wood stone is more durable , but only if they can see you. All that said, holes above head height 2 blocks or more above the ground outside are out of reach for most monsters, and while spiders can climb, they cannot fit through a one-block wide gap. Fences see below can be used for windows; while monsters can see or shoot over a fence on the ground, if the fences are joined on all sides to blocks, the monsters can't see, move or shoot through them and you cannot shoot through them either. The walls and ceiling of a shelter can be made entirely out of material the player has gathered, but it is usually faster to dig your shelter out of a hill, or to close off the openings of a nearby cave. When doing this, you need to avoid the few blocks affected by gravity, which for now are just sand and gravel. A player may already have a hole dug out from gathering cobblestone earlier in the day, which can be quickly fitted out as as a shelter. Sometimes, there may be a naturally generated structure nearby that would serve as a shelter. In an emergency, you might not have time to make an adequate shelter, if night falls and monsters show up before you can arrange for something. There are still a few options left:. Having created a shelter, you need to light it up to avoid being in almost complete darkness. Even a single torch is sufficient for a small hidey-hole, and if you are using a furnace, it also provides a bit of light while you smelt. That said, it's better to have light before building a shelter, so you can set up light sources when you can still see. If necessary, the shelter's exit can simply be some dirt or other easily broken blocks. A much better way to set up a shelter's entrance is by crafting and placing a door. A door is relatively cheap and can be placed on any solid, opaque block. The door requires a vertical space of two blocks, similar to how a bed takes up a horizontal space of 2 blocks. Placing the door from the outside causes it to be flush with the outside wall. Doors can be quickly opened and closed and while closed some of them allow the player to see outside, without monsters being able to see or attack the player inside. In Easy and Normal difficulty, zombies bang on doors, but cannot actually break them down. If you are playing on Hard difficulty again, a beginning player shouldn't be! A good alternative to a door is a fence gate. Even in Hard difficulty, monsters do not know how to open a fence gate and do not break them like doors. There are a few things the player can craft which are particularly useful when making a shelter. In all cases, see their respective pages for more details. For all but the chest, the planks you use must all be of the same type the ladder uses no planks. Read more: Guide to shelters. Wait for full light or the sounds of burning undead , wield your sword, and carefully leave your shelter. Even in sunny weather, watch out for any remaining monsters — this may well be your first fight. If you see spider s , don't panic, they likely have become neutral in the sun, and you can try to kill them for their string s. If you see a creeper , your best option at this point is to run at least 16 blocks away from it and wait for it to go away or explode, if it got too close before you got away. If you see any skeleton s or zombie s hiding under trees or in water, stay away from them — skeletons can still shoot at you if you are too close 16 blocks or so , and either skeletons or zombies may come out from shade to attack you even as they burn. If a burning zombie attacks you and the difficulty is normal or hard, they have a chance to set you on fire! If this happens, flee and jump into any nearby monster-free water. Once you're out and clear of monsters, look around for and collect bone s , arrow s , or rotten flesh which may have been dropped by dead skeletons and zombies. If it is not sunny, you may have worse problems: You may need to kill zombies or even skeletons or just retreat back in your shelter until the sun comes out. Zombies can be easy to kill by themselves, but in a pack, they can overrun you — and if attacked, they can call any other zombies in the area to join the fight. At night or during a storm, they can actually summon new zombies! A skeleton is pretty accurate with its bow. It can be difficult to dodge the arrows. Also, you become an easier target the closer you get. If you get too close, it can kill you in only a couple of shots, because you have no armor. It's best to have a bow or at least a shield of your own before facing skeletons. If you don't have a bow or shield and they see you, try to run up to them and get in a few hits with your sword before you get shot too many times at a distance, you can dodge the arrows. Assuming you made it out of the shelter, congratulations! You've survived your first night in Minecraft! Within the next day or two, you should have acquired some iron armor and better weapons, which remove much of the terror from nighttime. You can also make a more secure shelter including a safe place for your bed , and start fencing off and lighting territory for farming. In general, your options increase over time, and you have more choice about what tasks to focus on next. Sealed with door and defended by a dry moat. By the end of the first day, your shelter is likely to be primitive and small. In the days afterward, you can build a better home, in any of various forms. Some natural extensions include a back door, windows, a surrounding fence, and even traps for monsters. Others are beautiful houses. If you build one and you don't like it, just build a different one. Remember that any time you pick up your bed, your spawn point reverts to the default that is, random within 20 blocks of the world spawn point , until you not only place but sleep in or at least "use" a bed again. For this reason, if your home is not very near the world spawn point, you should eventually use a compass to locate the exact point, and build a shelter there, or keep enough wool and planks to build new beds in new locations to keep your respawn point nearby as you explore the world. Eventually, you must venture below ground to gather iron and other resources. While there are much more advanced mining techniques , the most basic way to find ores is by entering a cave and exploring. Remember, if you are mining, "never dig straight down" is a great rule to follow as you might fall in lava or in a group of monsters. This allows you to have a "safe block" in case there is lava beneath you. Or you can dig your shaft a few blocks at a time and put in ladders as you go, or just dig a staircase down instead of a straight shaft. You have no problems if you have just spent your night in a cave. If you haven't, the easiest way to do so is to roam the Overworld a little and look out for exposed cave entrances. Mountains biomes have caves inside mountains, but these are generally not what you want, because only coal ore appears above sea level. For iron and better ores, you want to find a cave opening into the ground these are quite common and head downward. Sometimes such caves end immediately, but often they continue into big cave systems. If they seem to end right away, sometimes there is a continuation about blocks farther back and below the cave's end; mining in these directions 8 blocks back and down, exploring somewhat to the sides can reveal this if it is the case. Digging away gravel or dirt can also expose cave extensions, but you may go through a few shovels that way. If you can't find any all day, just sleep away the night, replenishing your resources like wood and food as you use them. If you hear suspicious, hostile noises, just try to listen and follow them. There are also many options for marking your trail and not getting lost. There are also open ravines, which can be explored by daylight, a bit more safely than underground caves. If you have spent a long time in a cave, be wary of coming back to the surface at night — at night there can be more monsters on the surface than there were in the caves, and if you spent long enough down there, there might even be phantoms! If there are, then try to avoid them or bring a spare bed with you while mining so you can sleep and get rid of them. Minecraft Wiki. Minecraft Wiki Explore. Main Page All Pages. Minecraft Minecraft Earth Minecraft Dungeons. Useful pages. Minecraft links. Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Register Don't have an account? History Talk Main article: Controls. Main article: Breaking. Main article: Combat. Main article: Inventory. Main article: Crafting. Main article: Light. Main article: Biome. Main articles: Wood and Log. Main articles: Hunger and Food. Main article: Smelting. Main article: Bed. This article needs cleanup to comply with the style guide. The talk page may contain suggestions. Reason: Is this section even needed? Categories Tutorials Add category. Cancel Save. Fan Feed 1 Java Edition 1. Universal Conquest Wiki. Mines wooden blocks faster. Can be used as melee weapon that deals more damage than sword, but is slower and loses 2 durability when hitting a mob instead of 1. Use to change dirt to farmland , and can break leaves and hay bales faster. Mines soil type blocks faster, including sand and gravel. Survival mode testing starts. At this time, there was no health bar, and resource management was being tested. Added survival mode in Survival Test. During this time, death was permanent, meaning players could not respawn and the level needed to be restarted unless a save file had been created. Until mid-Alpha, survival single-player was the only available mode besides Classic creative mode. Death is no longer permanent; the player is now able to respawn. Added multiplayer. Originally, Notch had only allowed a limited number of people from the Minecraft IRC channel to participate in the first tests of multiplayer. These invitees could invite other people to test out this mode; however, the password was leaked and the server was quickly filled up. Notch released the first version of the multiplayer server software on the 4th of August, The client was updated so that players could enter the IP of a server to join it. Best biomes for homes Best building materials Building and construction Navigation Shelters Shelter types. Acquiring a conduit Curing a zombie villager Defeating temples Defeating a village raid Defeating a Nether fortress Defeating a bastion remnant Defeating a dungeon Defeating a pillager outpost Defeating a woodland mansion Defeating a monument Defeating an End city Defeating the Ender dragon Defeating the Wither Non-standard survival Adventure survival Half hearted hardcore Hardcore mode How to survive in a single area indefinitely Infinite desert survival Island survival Manhunt Nomadic experience Skywars survival Superflat survival Ultra hardcore survival. Beating a challenge map Creating a challenge map. Adding beauty to constructions Airlock Architectural terms Building a cruise ship Building a metropolis Building a rollercoaster Building safe homes Building water features Color palette Creating shapes Defense Desert shelter Elevators Endless circling pool Furniture Glazed terracotta patterns Making nice floors Pixel art Ranches Roof types Curved roofs Roof construction guidelines Roof decorations Secret door Settlement guide Underwater home Walls and buttresses Water gate Water-powered boat transportation. Enchantment mechanics Anvil mechanics Automatic smelting Manual smelting. Blast chamber Wither cage. Block update detector Comparator update detector Daylight sensor Day night detector. Train station Minecarts Storage Storage system. Piston uses Piston circuits Quasi-connectivity Zero-ticking Instant repeaters. Creating a resource pack Loading a resource pack Sound directory. Creating a data pack Installing a data pack. Creating videos Livestreaming. Installing snapshots Joining and leaving the Bedrock Edition beta program How to get a crash report Installing Forge mods Playing and saving Minecraft on a thumb drive Playing and saving Minecraft on a thumb drive with the old launcher Recover corrupted saved world data Run Minecraft through Google Drive Save game data to Dropbox world data only Saved data Dropbox guide. 天際如何改變mods
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