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( Updated : October 23, 2021 )
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Patch Notes — Hearthstone — Blizzard News
14 Hearthstone Cards Will Be Changed Next Week, But Which Ones? Nerf, Buff and Ban Predictions! 20.0 Patch Notes Hearthstone Wiki
Card changes are the alteration of cards from their previous designs. Hearthstone's designers prefer to avoid changing cards, but when the need arises, card. Card Library В· Build A Deck В· Battlegrounds В· Mercenaries В· Card Backs. Card SetsNEW! See All В· United in StormwindNEW! 3 patch, releasing tomorrow, includes changes to eight cards in Standard, updates to five Battlegrounds heroes, and several bug fixes. Standard. 14 Hearthstone Cards Will Be Changed Next Week, But Which Ones? Nerf, Buff and Ban Predictions! Blizzard confirmed that balance changes had. Super useful for mass-disenchanting recently changed cards that you either Hearthstone professional players are watching something they love die right. Hearthstone's August Card Nerfs Are Live! When Blizzard offers dust refunds for nerfed and changed cards, they do so for two weeks. Hearthstone's brand new Core set is finally fully announced! Here are all the buffed and changed cards in Hearthstone's evergreen set which. The balance patch for Hearthstone we heard about last week hits Blizzard's card game tomorrow, and it's bringing with it some expected nerfs. 31 new cards (20 Class cards, 11 Neutral cards). You might notice that the numbers for Basic and new cards have changed since we last shared the.
Blizzard confirmed that balance changes had been decided last Friday, so I have been waiting for the detailed patch notes all week. Sadly, the patch notes did not arrive this week, but we did receive confirmation that the patch is coming on Tuesday and that full details will arrive early next week. Nerfs looking to slow things down further. There is only one real candidate for the Priest redesign, right? It has got to be Mindrender Illucia. Right now, Mindrender Illucia is the best-performing card in Aggro Shadow Priest, rocking an impressive Illucia is more than four percentage points better than the fourth-best card in the deck, and with a sample size that large, such a difference is simply stunning. This is a card that was already nerfed for its control deck role! Depending on the effect, the mana cost might have to be tweaked as well. This way, Illucia could still disrupt combo decks, albeit less reliably, and would have no immediate aggro uses. Blizzard has only banned one card from constructed play so far: Stealer of Souls is banned from Wild. So, what are they going to ban this time? Warlock is all over Wild, and there are some cards that really define the current Warlock decks. Touch of the Nathrezim and Hand of Gul'dan are getting a lot done, but ban-worthy? Evenlock is still around, but the vast majority of Warlock decks in Wild are Quest Warlocks, and it is hard to see how they can be reined in and kept in check for expansions to come if the Questline is allowed to stay. Could the ban affect Standard as well? That would be a drastic move, but unlikely, as no matter how strong Quest Warlock is in Standard, the more limited card pool ensures that it has healthy competition. Besides, if they banned The Demon Seed from Standard, there would be no need for Warlock nerfs, which we know are also coming! The nerfs are more difficult to predict. They will be light and medium changes that aim to slow things down, so what in Warlock fits that theme? Warlock also has two different archetypes at the top, the Giants version, and the OTK version, which further complicates things. Will both of them be hit, or only one? Runed Mithril Rod does not appear that high in the statistics despite getting a lot of attention on social media. If Blizzard wants to slow things down, it is unlikely that they would touch the defensive tools, so that would rule out Soul Rend and Touch of the Nathrezim. If they want to hit both main Warlock archetypes, they probably need to nerf at least two Warlock cards. Backfire is getting a lot of work done in both decks, and obviously, they both run The Demon Seed as well, but would a nerf to Backfire do enough to stop the Flesh Giant s and would they both nerf and ban the Questline? I expect another nerf to Flesh Giant , its mana cost is steadily going up and there is no reason to stop now! Would it go to 11 mana or all the way to 12 mana, though? I also expect Backfire to be hit. Mana cost, number of cards drawn, the amount of damage taken, all levers could be pulled to weaken its synergy with the Questline. Demon Hunter has multiple viable decks, so which ones are we talking about when it comes to nerfs? Fel Demon Hunter and Deathrattle Demon Hunter are viable, but they never roll you out of the game quickly. If the goal is to slow things down, we have to be talking about some of the Demon Hunter Questline decks. Sometimes you just face a boardful of free Brutes early in the game and can concede at will. With the stated goal of slowing things down, Irebound Brute has got to be a target. I could even see its cost go up by two mana, if any lessons have been learned from the repetitive nerfing of Flesh Giant , but most likely it will be fine-tuned with a one-mana nerf only. Will there be a second Demon Hunter nerf? Getting free draw for a specific turn can really enable insane draw turns, and Sigil of Alacrity is even stronger than Tuskpiercer for that purpose. There are two ways to nerf it: either the mana cost of the Sigil itself is increased by one, or the discount from the drawn card is removed. Blizzard usually likes mana cost increases, so I guess that is the more likely path if they choose to target the Sigil. The Quest Shaman experience, on the other hand, can range from slowly completing the Questline and going for an OTK to completely blowing you out of the game with their Overload cards and removal of the actual Overload. But how do you stop it? Perpetual Flame is another powerful card, a board clear for one mana when it all comes together just right, but it is not necessarily a card to nerf, if the aim is to slow things down. Charged Call , maybe? Canal Slogger is another powerful card for both attack and defense, but is it really strong enough to warrant a nerf? Quest Shaman is difficult to change in just the right way. I would like to see the Questline Command the Elements itself changed. If you simply change the reward of the first step to something else than unlocking the Overloaded mana crystals, many of the most insane openers become far less powerful as they are followed by a dead turn. This will also indirectly weaken Perpetual Flame , although Shaman can still play Overdraft to get around it some of the time. Shaman is tough to predict, but maybe Blizzard will opt to touch its survivability with a Perpetual Flame nerf in the end because its win conditions are so difficult to touch. There are seven buffs coming across three classes. This makes predictions difficult as we do not know how many cards from each class will be changed. We do know that the buffs will target recent archetypes that were not as successful as the developers had hoped for, so that is a good starting point. What Hunter archetypes did United in Stormwind attempt to push? But how do you fix either of them with just one or two changes? One of my favorite suggestions that I saw on social media is to change Lock and Load to only give Hunter spells instead of any Hunter cards. This would make the card far more playable in Quest Hunter and ensure that the deck does not run out of stuff as easily. I think it is unlikely that Blizzard would go for such a subtle change though. Lock and Load to zero mana is something that I could see happening, though. It is also notable that the tweet about the patch features the art from Selective Breeder , so that is quite likely to get a buff. I would expect a mana cost reduction, but stats increase is also possible. The Elemental Mage archetypes have been disappointing. Hero Power Mage from Forged in the Barrens did not work either. Frost Mage looks simply unsalvageable with the current Frost spell pool, but the others could perhaps be rehabilitated. I would expect Mage buffs to focus on minions so that they do not improve Quest Mage. Reckless Apprentice and Sanctum Chandler are the key build-around cards, and both could easily see a mana-cost decrease. Warrior is the weakest class in the game. Therefore, I expect Warrior to get three buffs to help the poor lad out. One big thing that could help most Warrior decks is to buff Outrider's Axe. This would also buff Rush Warrior a little by enabling Whatley to be followed by Conditioning Rank 2 on curve. A minion with two attack for three mana is just too weak in this meta, as it cannot effectively trade with most of the minions that see play. Right now, it is way too slow. Cowardly Grunt to five mana might make it too strong. What would the game look like if these were implemented? None of the combos would be killed, so combo decks would still remain strong, but there might be a little more room for more midrange decks to get into the game. It is unlikely that really slow control decks can return to Hearthstone without major changes, which this patch will not deliver — and intentionally so. Adding a bit more variety to the current meta where you either play fast aggro decks or combo decks, in this case in the form of more midrange decks, would be a welcome improvement. Ville "Old Guardian" Kilkku is a writer and video creator focused on analytic, educational Hearthstone, and building innovative Standard format decks. Check out Old Guardian on Twitter or on their Website! You must be logged in to post a comment. Also, change Flesh Giant to be based on times your hero was healed. That will balance it more for priest as well- it has always felt like a Warlock card, not a dual-class card, and super slow down when it gets dropped. In my mind Illicia cost should depend on the cards in your hand: Baseline cost can be 10 or 12 mana Costs 1 less for each card in your hand. The only scenarios I dislike are the shaman ideas with perpetual or actual Questline nerf charged call going to 4 would be my suggestion , but most importantly, the DH Brute nerf in this particular meta at least. I think Illucia will give the opponent a 0 mana spell that re-gives your hand. The class needs some decent hand-disruption tools or it will be a meme tier deck forever. The metaphor to Warsong Commander really hit the spot. Anyway, with those buffs you predicted, I still doubt Warrior gonna make a scene with all the aggro and combo decks in high tier. Miniset is the game-changing I hope, but even then, miniset tends to support existing meta rather than producing a new one. So, to you Priest haters, I vouch for you getting what you wanted. Shame on you Blizzard. What if illucia became a non shadow spell? It will just be unplayable in shadowpriest and still be playable in control deck except illucia build. Making it a spell would make it significantly easier for Priest decks to discover, so it may still be a problem. Hearthstone Top Decks. Priest Redesign: Farewell to Mindrender Illucia? Warlock Ban and Nerfs Blizzard has only banned one card from constructed play so far: Stealer of Souls is banned from Wild. Demon Hunter Nerfs Demon Hunter has multiple viable decks, so which ones are we talking about when it comes to nerfs? Hunter Buffs There are seven buffs coming across three classes. Mage Buffs The Elemental Mage archetypes have been disappointing. Warrior Buffs Warrior is the weakest class in the game. My Overall Predictions To sum up all of this, here are the changes I expect will happen: Priest redesign: Mindrender Illucia to not give an extra turn for aggro decks. Warlock ban: The Demon Seed in Wild. Warlock nerfs: Flesh Giant to 11 mana, Backfire to draw two cards and deal two damage. Shaman nerf: Perpetual Flame to two mana. Hunter buffs: Lock and Load to zero mana, Selective Breeder to one mana. What do you think? What nerfs or buffs do you hope to see next week? Old Guardian Ville "Old Guardian" Kilkku is a writer and video creator focused on analytic, educational Hearthstone, and building innovative Standard format decks. Leave a Reply Cancel reply You must be logged in to post a comment. September 18, at pm. September 18, at am. In my mind Illicia cost should depend on the cards in your hand: Baseline cost can be 10 or 12 mana Costs 1 less for each card in your hand It should stop the aggressive style but card still be playable in control decks. September 17, at pm. Nice predictions mate, especially glad about the warlock and priest suggestions! September 17, at am. how to teleport to a specific coordinate in minecraft
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