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[Top 5] Horizon Zero Dawn Best Weapon Mods | GAMERS DECIDE The best Horizon Zero Dawn weapons | PC Gamer
What are the best modifications in Horizon zero dawn? [Top 5] Horizon Zero Dawn Best Weapon Mods Horizon Zero Dawn weapon mastery guide The best Horizon Zero Dawn weapons
Warbow - All coruption some with handling secondary. Champion All freeze some with handling secondary. Sharpshot - All damage some with handling. › wp-content › uploads › formidable › frozen-wilds-uniq. What they are modifications have more options, but on top stat depending on a bit of machine at freddys and. Does Horizon. Zero Dawn The Frozen Wilds DLC. [Top 5] Horizon Zero Dawn Best Weapon Mods · 5. Ropecaster + Handling Mods · 4. Tripcaster + Damage Mods · 3. Sling + Elemental Mods · 2. Sharpshot. What firm the best modifications in Horizon zero dawn? Aloy's undergarments are six outfit in Horizon Zero Dawn It's part make my larger mod Hyrule Armory. Every type of weapon for Aloy to use and the best ways to use them Horizon Zero Dawn weapons and modifications guide. Found this on Reddit, going to copy/paste it (I am not sure if that statement about Tear mod not affecting tearblast arrow is true tho?). For horizon modifications, located in horizon zero dawns open to acquire a modification box in to make the frozen wilds dlc. The best weapons in the only used. Before engaging large machines, once a quest. There is best outfits in zero dawn modifications are through zero dawn, tips and as a lot of very rare. But while these upgrades are important, you'll want to have the best base weapon underneath it all. At the most basic level, purple means good. Where is Carja war bow? Are Shadow Hunter bows worth it? Are the lodge weapons better? What country is Horizon zero dawn in? Is the Banuk striker bow good?
We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from. To learn more or opt-out, read our Cookie Policy. Horizon Zero Dawn has an extensive armory of weapons to use in combat against both machines and humans. As the weapons get better and stronger, they also get more and more specialized. Other variants of some weapons can be found in merchant boxes. There are also variations of weapons available in The Cut in the northeast of the map. The Carja and Shadow versions of weapons add a modification slot and a new type of ammo. Weapon modifications are like upgrade slots for your weapons. Better, rarer versions of the weapons see above add additional slots for modifications. They do things like increase damage types, or improve handling fire rate and speed. The benefits from modifications do stack, so you can get multiple increases by adding multiples off the same modification to a weapon. The Shadow version adds Hardpoint Arrows that deal Tear damage. The first three versions of the Hunter Bow add a Weapon Modification slot and a new type of ammo as you find or buy the better versions. The Banuk Striker bow adds the ability to overdraw draw back your shot longer to add damage. Being your most basic ranged weapon, the Hunter Bow is a good generalized weapon. Fire Arrows will inflict the Burn status and detonate the Blaze Canisters found on most machines. Detonating Blaze Cannisters creates explosions that deal massive damage. Hardpoint Arrows are great for removing components and armor from machines. Removing armor makes machines more vulnerable to attacks, while removing components gives you more valuable resources to pick up and removes capabilities from machines. Sharpshot Bows are like the sniper rifles of Horizon Zero Dawn because they greatly increase the distance Aloy can fire. More importantly, though, Sharpshot Bows add useful new ammo options. The Carja version adds Tearblast Arrows that deal a slightly delayed blast of Tear damage. Basically, Sharpshot Bows increase your range for attacks. This makes them great for sniping human and machine enemies from a distance. The Carja and Shadow versions are where the Sharpshot Bows become even more useful. Tearblast Arrows, while expensive to craft, are amazing for removing armor and components from machines. War Bows have a range similar to a Hunter Bow, but every type of ammo for the War Bow deals elemental damage. That makes the War Bow great for specialized attacks from range. These can detonate Power Cells on machines and slowly inflict the Stun status. The regular and Carja versions of the War Bow have pretty specialized uses against enemies with exposed Power Cells and Freeze Canisters. Being able to detonate those components is a great way to deal huge amounts of damage when you can hit them. The Corruption Arrows of the Shadow version are a great tool to have. With those, you can start your attack from a distance and in cover. Corrupting a strong enemy in a group of weaker ones will often do your job for you by making them fight among themselves and weaken one another before you even get involved. Rattlers are a late-game weapon that you can think of as somewhere between a shotgun and a machine gun. More useful though, is the fast fire rate for elemental damage. This makes Rattlers great against airborne enemies like Glinthawks and Stormbirds. Being able to sweep the weapon while dealing damage also makes it useful against cloaked Stalkers. Think of Ropecasters as harpoon guns. Instead, you get more powerful ropes that will tie down machines with fewer shots. At that point, you can run away and wait for them to free themselves, use the opportunity to override them, or plan your next step. Ropecasters are great for placing precise shots without the hassle of your target moving around. The best use of Ropecasters by far, though, is against flying machines like Stormbirds and Glinthawks. Tying down these flying enemies removes their biggest advantage and makes them much, much easier to defeat. Think of it like a low-tech grenade launcher. Even against enemies with no weakness to ice, these bombs are still capable of inflicting the Frozen status, which immobilizes targets and opens them to overrides or critical hits. Slings are your best mid-range weapon, and they deal huge amounts of elemental damage. While the ammo is expensive to craft, being able to deal area damage and inflict elemental status effects quickly make them useful in almost any situation. The Carja version adds Sticky Bombs. These bombs deal huge damage and Tear damage. The Tear damage over a large area is great for removing armor and components from several small machines or one large one. The Proximity Bombs are a safer alternative to traps and are easier to place than Blast Wires from a Tripcaster. The best ammo for this weapon, though, is the Sticky Bomb. The delayed explosion means you can reposition and hide again even after you start your attack. Even better, it means you can place multiple, high damage bombs on a single enemy without them noticing. The Tripcaster is an unconventional ranged weapon. It fires out a tripwire for machines to detonate, much like placing a trap does. The benefit of the Tripcaster is that Aloy can fire it from cover and at a distance. Your basic ammo is a Shock Wire that will stun whatever sets them off. The final version will add Fire Wires to deal Flame damage. Tripcasters give you the benefits of traps without having to get as close to set them. Both traps and tripwires act like mines, but tripwires cover a little more area, which makes triggering them more likely. When you have time to set up an attack on a machine, the Tripcaster is a great way to start. Lay down a Shock Wire if you want to close the distance early to attack in melee range or override the machines. Just note that Shock Wires deal no damage — they only stun. Hitting a tough enemy with a Blast Wire before a fight even begins knocks loose armor and components, exposing weak points and disabling attacks. Think of them as a sonic shotgun. Only use them to remove armor and components at mid to close range. A great use for them is against machines like Shell-Walkers with their multiple components and many annoying weapons. The uses for these three weapons are directly related to the elemental damage they deal. Cookie banner We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from. By choosing I Accept , you consent to our use of cookies and other tracking technologies. Gaming PlayStation Xbox Nintendo. Movies TV Comics. Star Wars Marvel. Horizon Zero Dawn weapon mastery guide. Reddit Pocket Flipboard Email. Weapon modifications Weapon modifications are like upgrade slots for your weapons. Best ways to use Hunter Bows Being your most basic ranged weapon, the Hunter Bow is a good generalized weapon. Rattler Firing the Shadow Rattler at a Grazer. Best ways to use the Ropecaster Ropecasters are great for placing precise shots without the hassle of your target moving around. Sling Slings lob bombs in an arc. Best ways to use the Sling Slings are your best mid-range weapon, and they deal huge amounts of elemental damage. Tripcaster The Tripcaster is an unconventional ranged weapon. Best ways to use the Tripcaster Tripcasters give you the benefits of traps without having to get as close to set them. Tearblaster Using the Tearblaster to remove armor from a Fire Bellowback. Best way to use the Forgefire, Icerail, and Stormslinger The uses for these three weapons are directly related to the elemental damage they deal. The Latest. Share this story Twitter Facebook. Stellaris Guillis Planet Modifiers控制台
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