warzone 2100 moddb [GUW]

( Updated : October 23, 2021 )

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Game files [Warzone ] [Mods] warzone/ChangeLog at master В· Warzone/warzone В· GitHub
Modding Warzone
There are several good mod managers/launchers out but I don't really like any of them so I dusted off the (crappy) WZMM source code. No specific info about version Please visit the main page of Warzone Mod Manager on Software Informer. Share your experience. Warzone is a real-time action and strategy game set on earth in force players to be more cautious when managing their resources. Rules : Warzone - Mods & Resources by the WZ Modding Community. Warzone Rules : Warzone · Main. Mods 6 · Featured · Managers. Game files Mods for Warzone (WZ). warzone/ChangeLog Fix: Prevent crash when resuming game from the Music Manager Fix: Mods cause a crash due to component type mismatch. Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A % free and open source. To install Warzone on Windows, download the installer, run it, To run the game with the included mods, go to "Start » Programs » Warzone " and. Audio (Sound) — Directory of all audio files bundled with the game, tutorials on adding, editing and configuring audio Campaigns — Some info on customising. -Open source so you can mod it and take apart the innards to learn how it works. -Still-living online community. Don't know what the multiplayer scene is like.

Skip to content. Permalink master. Branches Tags. Could not load branches. Could not load tags. Raw Blame. Open with Desktop View raw View blame. Map-mods will now be shown in red. This is the same behavior for all VTOLs. Filter icon by Duda. Also decrease incendiary radius to prevent ground flamers from causing incendiary damage to walls. Most importantly, nerf MRAs to compensate the fix in indirect fire mechanics. Nerf Seraphs to compensate that fact. Still in progress. Old format still supported. There's no longer any need to restart to change vsync settings. Lots of stuff. Only load the map file actually used when starting a game. I'm pretty sure this change makes them too weak, but when introducing new weapons it's better to make them too weak than too strong. A full lancer rebalance is planned for later. Now 2 pixels high! See who can complete a fixed game setup the quickest! Allies are still immune. This will break network connectivity with 2. Also fix a lobby display issue. Output is to stdout or stderr. Not even if you're an AI. Icons by Zarel. It takes you directly to the host screen. Skirmish is now under Single Player. This means savegames from beta4 are no longer useable. Your beta4 savegames can be used with 2. Turned off by default. This beta really does contain a lot of bug fixes. F12 key can be used to jump to the beacon location. Used to read 'patrol'. No cliff height limitations anymore. This allows games between big e. PowerPC and little e. Hitpoints of other structures doubled. The resulting damage in the game is not affected. Later bodies have more value that earlier bodies to justify research cost and time. If they are present in the map file, they will be ignored. Gateways are only used by AI. This depends on QuesoGLC. It doesn't support playback of MP3s anymore, though. Debug output goes to stdout. This is located on the root directory, along with the music directory. Replaced '[track1]' and '[track2]' with less cryptic '[game]' and '[menu]' tags. Windows-only or Linux-only network games were unaffected. Pre-GPL releases: Version 1. Heavier armours to improve the battlefield survival of commanders. Faster firing assault guns with increased fire power. Incendiary bombing hots up with the arrival of the plasmite bomb bay. Halt enemy attacks before they even start with the EMP missile. The answer to surviving the plasmite bombers. Improved AA defence using laser technologies Version 1. Three new upgrades to turn up the head on the flamers to really high levels. New building techniques allow Anti Aircraft defences to be built on Hardpoint structures. New building techniques allow Surface to Air missile defences to be built on Hardpoint structures. New hardcrete formula improves defence and structure upgrades to make buildings more damage resistant. Moved down the tech tree to make it appear later in the game. Huge heavily armoured structures that pack weapons that are too large to ever fit on a vehicle. Design and build mobile WSS turrets to target enemy bases. End users can now modify and create their own skirmish scripts. The ultimate in WZ weaponry has arrived! Oil is plentiful, but you'll have to balance research with good defences if you want to win. This is an 8 player map with lots of oil resources. The space between bases and lack of bottlenecks make this an ideal map for trying out new technology. Try using the LasSat on an enemy Command Center to cause confusion before a tank rush. New electronic warfare weapons let you disable enemy factories and steal their technologies. Capture enemy units and take over defensive structures. Super-cyborgs pack big weapons and are heavily armoured. Work your way in slowly from the corners of this huge environment, taking the oil first and then the enemy's territory. In an area as large as this it is impossible to rush your opponents. Be patient, research carefully, and surprise them late in the game with something they're not expecting. In a claustrophobic map the enemy are never far away. If you're losing the battle then use politics to turn the tables. Choosing the right alliances in Little Egypt might well win you the war. One more thing: don't be lulled into a false sense of security by the water surrounding your base - hover units and VTOL's are easily manufactured! Capture the remains of this once great city block by block, securing the bridges with defences as you progress. Howitzers, mortars and VTOL's will help you reach enemies across the water when they're least expecting it. This feature was also in 1. Choose your base on the flag-requester in the multiplayer setup menu. Each number corresponds to a particular base on the map. To find your favourite base play a skirmish game, press keypad-enter to list the players. The number of each players base is next to the players' name. Previously they would continue for a while. You can ally with the computer players. More templates, super cyborgs, doesn't build in water, NEXUS technology support, provisional counter battery support. Research is now shared between allies in Skirmish games. When you complete a topic, it is also given to your allies as in teamplay. You asked for it! Modified the routing code to be a bit smarter. Warzone-mod fans stay tuned! This will help those people with 2 or more modem devices e. Provisional support for map downloading has been added. If a remote player does not have the map it will be automatically downloaded from the host. If the connection between machines is non reliable the transfer may fail. If this happens you will need to delete the map file from the root of your Warzone installation directory. A message will be added to the chat once the player has the map. Send feedback on this feature to multiplay pumpkin. We intend to address this feature further in the next update. Excellent for igniting base rushers! Cyborg reinforcements are on their way! First to arrive are the thermite flamer, grenadier cyborgs, mechanics and combat engineers. Next month watch out for the first of the super-cyborgs! These are a new class of heavily armored Cyborg warriors. They cost more and take longer to build, but they pack weapons that are too heavy for regular cyborgs. Will be fixed in 1. Use transports to move cyborgs across the map. To unload individual units right click the transport to open the cargo window. To order all cyborgs out of the transport, hold ALT and left click the destination. Push forward over the rolling hills of the title and retreat to the narrower canyons around your base when the going gets tough. Those who reach the central desert quickly will be rewarded with oil barrels easily taken from the weak scavenger settlements. More permanent oil resources can be found along the banks of the three rivers - we suggest hit and run hover groups for surprising the enemy. In this strange, Tron-like environment you can hide but you can't run. Winding your way around the maze will quickly reveal nearby oil resources, but remember to go carefully and lock down areas as you progress. Later you may wish to build derricks in the oil - rich central area, but be warned: reveal your position and attacks will come from all sides. The glacial conditions here have created steep cliffs between the vast swirls of high and low ground. Navigate carefully and keep an eye out so as not to be outflanked by enemy tank groups. You may find the Cyborg Transport useful in setting up surprise attacks and remote structures. Press and hold Z to see a snapshot of your sensor range. Drag the slider to the right to increase the difficulty. Most cheats now work in one player skirmish. Bug fixes to skirmish save-game. A small heart appears by any research topic your allies are working on. Now you can see what they are researching! Move the mouse over the heart to see which player is researching that topic. Allows queuing of structures to be built by trucks. Select a structure, choose a site, then repeat this sequence while holding shift or ctrl for each additional structure you wish to build. Demolish a series of structures by first selecting the demolish icon, followed by the first structure you wish to demolish, repeat this sequence while holding shift or ctrl for each additional demolish order. Demolish and build queues can be mixed, as can building lines of defensive structures. Research and Develop Campaign 3 Technologies - adds rail guns, lasers and missiles! Now you can save in one player skirmish games. Ideal for those long battles against the computer. This skirmish update improves on enemy detection and how the enemy chooses research and units. If you find it too hard, try turning off alliances, or remove a few skirmish players on big maps. Commanders can now be repaired by holding down Alt and selecting a commander with a repair unit. Voodoo3 issues resolved. Four high Plateaus surrounding a great chasm. Take control of the oil resources and wreak havoc with Howitzers and Ripple Rockets. Defend your plateau or take and hold the center. The choice is yours. To access the factory settings, right click the factory in the 3d view, then select the settings you want to change. All future units produced by the factory will have the new settings. Our biggest yet! Set in an urban wasteland with huge concrete plateaux that with a little careful planning can be defended from enemy attack. With plenty of oil resources and vast expanses of water. Get researching them Hovers! Be sure to let us know what you think of this monster map. Set in a huge valley with plenty of lakes surrounded by snowy ridges. Control the ridges or take the center. Choose wisely! To access the campaign two technology maps, ensure that you have no computer players enabled and then select a new map. When the map select form comes up, click on the tab with the number 2 on it. For the present, you will still have to progress through the campaign 1 research topics in order to access the new campaign 2 items. We are looking at the possibility of having these campaign 1 topics already researched at the start of the game as an option. This will most likely be introduced into Warzone in update 1. This will continue to be worked on. For future updates we are looking to add a facility to save the game in skirmish mode. This works best in the Fog Of War setting. This was previously not visible to TNT owners. Copy lines Copy permalink View git blame Reference in new issue Reference in new discussion. You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Campaign rebalance is basically complete commit:db7ed93ccd2ceb48c7e5dbafccc33b15, Balancing weapon parameters commit:ed2ded2abbdcdc6acbabb83, Restoring the playability of this turret commitbaedea2d37c7a1dc8cfa7c, May fix a late-game desync commit:7b4e1deceaeadbef, commit:3ddcb0de20cceedec4fe02eb1c, commit:b2dadbae2aedc9, Improve the locking version and set it behind config option "lockCameraScrollWhileRotating" commit:5bcfc6aa78d5baad75b7b2d59ba79, commit:f2d68e5fb40dbd3f8f6fd9f92f3de32d, Disable reticule menus when options are open in multiplayer commit:a6da62ebdfd79cb5ba8cbf3f9, commitcffcf36bfbec25ea03faa5, Cleaned up shaders to save a few fps commit:a63f76eebaaabd5cfbb7aedb4dde, commit: cd6c32a3f30c88eee39c69da, , Autorating support commitbd02ddebf06fca5cc9a06e7aa9a, commitedfb9ce8ebfcac95adcab, Expose TileIsBurning to script API commit:dc7d9c22c28dcd1cda7acca91ae, commit: dcf7ea44fbcfc08cc5e94a, AI commit:ecda6f6ce09fc47f00e, commite1dcbf52ef8abb2f6, commita44aad2af9df0af5ebd3ad95, Not available when hosting games commit:ef2edf0f0a7fe64dffbf61e93b, commit:c4fb21e2dfd02b48ce0bdb, , Resource burning" will pop up for each selected truck commit:eeff9ef71eaa99b3e2ff, AI commitab6d5f5eadbc81acf1ceb, Adds Insane difficulty commit:cb19cfebe3af33c63c9dfaccc. Now set to quiet warnings commitfc6afc36aceb05f8ccbb. Function findResearch works on other players commite0b0f5c0ec3a2b5bd1cdbd Increase radar detector cost to , from commit:fdfc3dbcb29f8c6dbb5d1f83d. Also, if the target is missing, or if it disappears, then the projectile will home in on the terrain where the target was last seen commit:bdb8b23bdd7cd8dd6ee6d Also, if typing password and pressing Enter, will actually set the password commitcf93e2a0b39c11d7bd2f51aeffe4dae Also fixes minor memory leaks commitee69aa51eddc9c94bf2c08d, commiteeb2d6f40cbadefb Automatically adds a unit design when all needed research is available ticket, commit:a6fadcfd4c6d74e8ae70ff3d, commit:addb5a58ea9cba22aedc1e10d9, commitbdafdffbbd7eed67b4, commit:e3ac4f8a92bdefd2fee, commit:4f1b79d3d95acdbfad7, commit:4edc0d77a67f4db3bf9dee14efc9ad4bd. First is armed with seraph missiles, the second with both seraph missiles and gauss cannon on a dragon body commit:4c0b8a68af17b1aac7dfdc4a. This hopefully fixes the cyborg leg issue r, ticket It no longer replaces Medium Cannon. Patch by i-NoD r, ticket It will detect and target enemy sensors up to twice their range r, ticket PowerPC ticket, ticket, ticket You will have to set --with-makensis --with-installer-libdir and --with-installer-version. Current implementations: stderr, -debugfile and Windows debugger. Replaced '[track1]' and '[track2]' with less cryptic. Improved AA defence using laser technologies. The EMP turret is the mobile answer to stopping enemy units dead in their tracks. NEXUS technologies can now be researched! Also the NEXUS link has been analysed and reproduced - capture enemy forces and take over defensive structures. 如何成為Minecraft Wii U的黑客
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