doom 3 teleporters [1AF]

( Updated : October 23, 2021 )

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Doom 3 Walkthrough Delta Labs Sector 3 18 Delta Labs Level 3 | The Last Doom 3 Walkthrough
Doom 3 Walkthrough Delta Labs Sector 3 Where do I find the main teleporter?
LEVEL 3 ENTRANCE and CHAMBER 1 ACCESS · HST OBSERVATION and LOWER TERMINAL OFFICE · CHAMBER 1 TERMINAL - LOWER and TELEPORT STATION 1 · T1. Enter the now-unlocked decontamination chamber. Doom 3 Walkthrough - Doom 3 Betruger enters this teleporter after commanding his demons to. In order to progress, you have to select and teleport to Pad 1 (the one that's labeled "Exit") at Control Panel 3 (it's the one where you can select *all four*. On the pad's panel, press ACTIVATE TELEPORTER SEQUENCE. After teleportation (T1 Observation – Upper), go through the door (Decontamination Chamber 1), and a. Sector 3 has test teleportation. The teleport chambers are divided into 3 chambers. The first chamber has two locations: the room itself. I've reached the main teleport. There are two destinations: Pad-1 and Pad2 (balcony). I select Pad 2 (balcony) and after decontamination. In this level you are required to use the teleporter a lot. Its weird that you don't go crazy Go through the eastern door to the chamber 1 terminal.

Exit the lift then look through this window on the left to spy Betruger and his demons below. Three Z-Sectors and a commando are through the first door. Cells, armor and a machine gun can be found to the left of this Z-Sector. The Chamber 1 access door on the left is locked for the moment. Enter the security station on the right. Heal at the health station on the right. Ready your shotgun before unlocking the outside door with the red terminal far-left, as a whip commando will charge in. Continue through the now-unlocked Chamber 1 access door then enter the restroom on the right. Note the armor at the foot of the door. A Z-Sector is inside, and after defeating him a whip commando will charge in. This corner stall has armor, shells and a clip. Upon entering the door ahead, an Imp spawns and a Z-Sector charges. Retreat to this position and pummel them with the rocket launcher. Frank Cerano's PDA contains the code for cabinet An ammo belt is to the left. A medkit and clips can be found in the office on the right. Continue through the door ahead. Two commandos attack. One jumps over the railing, and the other remains on the balcony above. I found the BFG and rocket launcher to be the best bets for taking out the commando above. Han Lee's PDA reveals the code for cabinets and Note the health station on the right. Wait for the decon process to complete then proceed to the next room where this Imp and a commando attack. Han Lee's PDA reveals the code for both of these storage lockers. Inside you'll find plenty of supplies. An Imp spawns as you retrieve the shells through this door. An ammo belt is to your immediate left. The terminal on the left activates the display on the right, where you can choose the teleporter destination. Pick up the chaingun from the fallen commando then battle this Revenant. Grab the medkit seen far-right then pass through the door to decontamination. Defeat this chaingun commando then toss a grenade into Storage on the right to take out a Z-Sector. Inside the storage area are cells, armor, a health station, plus a spawning Imp. A Z-Sector attacks from your right, followed by this Revenant and then a pair of Imps. Continue through the Security Station 2 door ahead. Shells and clips are on the shelves as you enter. Heal at the health station on the left and grab the adrenaline hypo on the right. Also on the right is a terminal to unlock the teleport 2 access door. Defeat the Imp and Z-Sector in the office on the right, where you'll find an armor vest. Continue through the door on the left. The door locks behind you - no turning back. Two Imps spawn. Defeat them then search the left office for grenades and cells. Continue farther down the hall and three more Imps attack. Use your chainsaw on the whip commando who emerges from the left door. A malfunctioning door control is also to the left. Inside Storage you'll hear a commando but he never appears. Rather, if you shoot the explosive barrels in the corner, this Imp spawns. Inside you'll find a health station, armor, cells, rockets, clips and shells. Continue down the hall to this position. Doors are left and right. Start with the door on the left. Defeat an Imp inside then stay close to the door. Two Revenants will enter, the sound of their footsteps giving you plenty of warning to ready your rocket launcher. Backtrack, this time taking the door on the right. Access the terminal on the right to activate this display on the left. Choose it then step onto the pad and activate the teleporter. You arrive in this storage room where you'll find an ammo belt, cells, armor and clips. That's PAD 2 on the right. You can just make out the green light of a medkit on the left. Ready your rocket launcher then approach the door ahead. Lots of bad guys in here, including several commandos, Imps, a Revenant and a Z-Sector. Your best bet is to lure them back to this doorway then hit them with rockets. A chaingun commando is entrenched to the left and will not be pulled. Left-to-right: Heal at the health station. Defeat an Imp through the next door. Defeat a revenant before the following door. Another Imp waits through a set of double doors, then this Imp awaits down the stairs on the right. If you descend these stairs two more Imps will spawn behind you. Grab the supplies on the left and activate the terminal on the right to unlock another decontamination chamber. Return down these stairs, battling a Revenant and an Imp along the way. Enter the now-unlocked decontamination chamber. Betruger enters this teleporter after commanding his demons to stop you. A medkit and cells are in the right corner. Approach the control station. You can leave now, but if you don't mind some backtracking we have some stops to make first. You're now in Security Station 3. 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