[9WF] fallout new vegas weapon mod menu
( Updated : October 23, 2021 )
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Fallout new vegas weapon mods expanded | Новости Fallout
Fallout new vegas weapon mods expanded Fallout: New Vegas console commands
Weapon mods are attached via the Pip-Boy. To attach a weapon mod you must have both the weapon it is intended for and the mod in your inventory. Highlight the. Have you seen the portal's "New Vegas Items" page and it's "weapons" subpage? I don't believe it has weapons from mods, nor do. Weapon Mods Expanded (WMX) for Fallout New Vegas expands upon the base game's weapon modding system in the following ways: - ALL weapons get the. I've installed a few mods onto my NV, but the creator of said mods didn't bother adding the ID's of both the weapons and the modifications. › sharedfiles › filedetails › id= Organized List of Fallout: New Vegas Console Commands & ID Codes. would be the skill in question such as Guns melee energy weapons etc. Im trying to spawn in a weapon mod but i cant because on NMM all it says is Load order: 1E Index: 31 can someone help please? Mod adds weapons from Vegas and Fallout 3. All weapons have their unique sounds. Reload animations are "fitted" under Fallout 4. Retained all. Weapon Mods Expanded (WMX) for Fallout New Vegas expands upon the base game's weapon modding system in the following ways. Note that items with an xx in the item ID are from expansions, and may not work if you don't have the expansion installed.
Description 2. Requirements 3. Playing the mod 5. Save games 7. Credits 9. Modder's Resource Info Contact Information I like Obsidian's take on it; enough that I wanted to add to it… 'expand' upon it, you might say. Weapon Mods Expanded WMX for Fallout New Vegas expands upon the base game's weapon modding system in the following ways: — ALL weapons get the maximum of three applicable weapon mods; this includes unique weapons. Rifle Custom Action — Increases rate of fire. Rifle Composite Stock — Decreases weight Custom Action — Increases rate of fire. Maple Stock — Decreases weight Rifle Upgraded Springs — Increases rate of fire. Accelerator — Increases speed of plasma projectile. Rechargers: increases ammo regen. Cell Assembly — Doubles ammunition capacity. Discharge Init. Capacitors — Increases rate of fire. Launcher Guidance Sys. Launcher Aux. Tube — Doubles ammunition capacity. Launcher Composite Frame — Decreases weight If asked if you want to overwrite files and folders, click 'Yes to all' or equivalent for your operating system. This should be done after you have installed and activated all the mods you wish to play the game with and have configured your load order using a mod manager tool. This is how to do it: — Run FNVEdit, and a list of all the plugins in your Steamsteamappscommonfallout new vegasData directory will come up, listed as per your load order. By default, the plugins you have activated in the New Vegas Launcher or in a mod manager tool will have ticks next to them. This is what you want, so just click 'OK'. Click 'OK' on the window that pops up to save the Merged Patch that was generated. Failure to do so will result in crashes to desktop. Click on this item and carefully follow the instructions that appear on-screen. In case it's helpful though, here's a list of points of information regarding the mod: — The new weapon mods are sold by the same merchants who sell weapon mods in the base game. One list is sorted by weapons it's the list found in the Description section of this readme , so you can look up a weapon and see which weapon mods apply to it. The other list is sorted by weapon mod, so you can look up a weapon mod and see which weapons it can be used on. They are sometimes carried by people that might otherwise be armed with Service Rifles, and can be found in some stores. They are sometimes carried by people that might otherwise be armed with Hunting Rifles, and can be found in some stores. Where relevant, WMX removes these 'integrated' weapon mods so that these unique weapons can be modified by the user with the same weapon mods as their common counterparts. However, they can be modified with the 'Riot Shotgun Drums' weapon mod, which upgrades their ammo capacity to twenty. Without going into technical detail, they would not sell items appropriate to the player's level if the player had previously visited them at a lower level. In addition, Torres was not correctly set to sell Miscellaneous items which include weapon mods , even though she had been given Miscellaneous items to sell. A Well I can't stop you, but I might save you from wasting your time by telling you now that I won't care. This mod does not attempt to be perfectly 'realistic' — it is intended to expand gameplay in Fallout New Vegas; no more or less. Q I've got a weapon mod for this weapon but it's not giving me the option to apply it. What's going on? A It's most likely a conflict with another mod that also edits vanilla weapons. Try loading WMX near or at the bottom of your load order, as noted in the installation instructions above. Can you help? A If it's not something that's already covered in this readme, then probably not: you would be better off contacting the makers of those programs I am not affiliated with them. Q Is WMX compatible with [insert name of mod here]? A It's unlikely I'll be able to give you a direct answer to this question. I simply don't have the time or the inclination to investigate compatibility between WMX and the hundreds or thousands of other mods out there that may — or may not — conflict with it in various ways and to varying degrees. Q What about texture replacers for the vanilla weapons? Are they compatible with WMX? A They will always work technically speaking , but may result in weapons that have their textures changed by WMX weapon mods looking different to their unmodified variant in that the texture replacer only affects the unmodified variant. A compatibility patch will usually be required in such cases. Q Will you make WMX compatible with [insert name of mod here]? A In terms of making compatibility patches, this depends on the mod in question and if I have time. Note that again, depending on the mod making a compatibility patch for WMX shouldn't be very difficult, so if anyone else wants to make such a patch for whatever mod it may be, I will usually grant permission for it to be released I still need to be asked first though. Q Will you implement the modification of melee and unarmed weapons? A This is currently planned for a future version of WMX, yes. Q Will you add the ability to remove weapon mods from weapons? A At the time of writing it is not possible to do this. If a way is developed or discovered, then I will add it to WMX, yes. Q What do I do with the file I downloaded? After you have that, follow the installation instructions above. A This happens when the game can't find the meshes and textures it's looking for; in this case that means that WMX wasn't installed correctly. Along with the WeaponModsExpanded. Click on 'Yes To All' if a window pops up asking you if you want to replace files and folders you won't lose anything. Also in the case of texture issues — not missing mesh issues make sure you've followed the ArchiveInvalidation part of the Installation Instructions above — on the outside chance that this is the cause. Q Will you tell me how to cheat to get the weapon mods so I don't have to go looking for them? A There are console commands to give your character any items you want; and with a bit of research I'm sure you'll work it out. I'm not going to actively help people to cheat at my mod though: it goes against the intended design of the mod. A This happens if WMX was not uninstalled correctly. Be sure to follow the uninstallation instructions above closely. Trust me. This is important. Such mods will need to be uninstalled before installing WMX. Compatibility patches are usually required in these cases. Though in a pinch you might get away with just loading WMX after the conflicting mod, as noted in the installation instructions above. These cannot be fixed by me: they will require a patch from Obsidian to fix: — Weapon mods that decrease the weight of the weapon do not seem to work. The displayed weight of the weapon changes correctly, but the actual weight remains the same. Condition' weapon mod applied. They can be repaired normally, however. Condition' weapon mod to a weapon that is currently fully repaired can actually appear to degrade its condition. In addition, many of the things mentioned here had additional work done to them by me. If you need to know nitty-gritty specifics for whatever reason, just ask me. They should be self-evident to anyone familiar with FNV, but if you're unsure about the origins of something and wish to know, again don't hesitate to ask. Rifle Forged Receiver and Upgraded Springs icons by bronod. Use at your own risk, basically. Version 1. Automatic Merged Patch Creation: — This is strongly recommended as standard practice when using mods for FNV especially a lot of mods at the same time , as it may improve compatibility between mods you may be using including — but not limited to — WMX. To get around this, WMX allows you to select weapon repair kits from the normal repair menu when repairing ranged weapons. Note that you can still use weapon repair kits normally if you wish; WMX does not change that. It — and any other mod that alters the weapon repair kit script — is compatible with WMX. The vast majority of the time, the bugs that are reported to me are known issues already described in the readme usually caused by some element of the base game that cannot be changed — or just bugs in the base game itself , or are caused by conflicts with other mods that can often be solved with proper load order management or the use of compatibility patches , or in some cases are actually intended features of the mod. A Probably not. A In almost all cases, I only make compatibility patches for mods that I want to use myself. Not having time is the main thing: trying to make a mod compatible with all other mods is a sisyphean task… if the number of boulders Sisyphus had to push uphill increased exponentially each time, that is. Q Will you teach me how to make a compatibility patch myself, then? FNVEdit may look intimidating at first, but creating compatibility patches with it is in most cases much easier than using the GECK, once you learn the basics. Along with the WeaponModsixpanded. These look identical to the vanilla animations, but fix several issues and include additional functionality used by WMX and its add-ons. If you are using animation replacers, they may be overwritten partially or completely when WMX is installed. They can be repaired successfully using the normal repair menu, however. See the Playing The Mod section above for more information. Note that this change does not affect the damage increase gained from these weapon mods in any way. The following weapons had this value tweaked increased slightly, in almost all cases :. Some minor tidying, also. See the Playing The Mod section for more information. Leia :. Gia :. Brandon :. Leave this field empty.