[BQ0] red dead redemption 2 crack save location

( Updated : October 23, 2021 )

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Sodom? Back to Gomorrah, Red Dead Redemption 2 Mission
Red Dead Redemption 2 robbery guide: how to rob trains, open a safe, rob the doctor and more How do I complete the Main Mission "Sodom? Back To Gomorrah"? RDR2 – Rob the Bank Mission
While it is faster to blow them up, it will attract too much attention. › Game Guides › Red Dead Redemption 2. Because you have to crack a safe, 5 or 6 times. I managed it, but blowing them would have been 10x faster. › Red Dead Redemption 2 Game Guide › Missions. Blow up safes / Crack open the safes · Slowly rotate the safe dial couterclockwise to crack the first number. · Slowly rotate the safe dial clockwise to crack. Choice: Crack the safe yourself or blow them open with dynamite. Crack the safe. Goodbye Dear Friend is part of Red Dead Redemption 2 Chapter six. You will be given a choice to either you crack the safe manually or blowing them open with a dynamite. Taking the more aggressive route will. For Red Dead Redemption 2 on the PlayStation 4, a GameFAQs Q&A question You have an option here now, and you can either crack the safe or blow them open. Now choose to crack the safes, or blow them open with dynamite. We chose to crack them. GOLD MEDAL REQUIREMENTS. We were able to successfully. Back to Gomorrah is a mission in Red Dead Redemption 2. After the people inside are off-guard, Arthur, Bill and Lenny burst in and hold up the bank. Red Dead Redemption 2 robbery guide: how to rob trains, open a safe, You have two options - you can blow them with dynamite or crack them open silently.

With the heat in Valentine having died down, Bill thinks it's finally time to hit the bank. Karen causes a distraction while Arthur handles the vaults. After both American Distillation and Preaching Forgiveness As He Went are completed and one hour passes in game, Bill will have a mission for you in camp. Talk to him and he, Karen, and Lenny will want to recruit you for a big plan they've been cooking up. They want to rob the bank in Valentine, and they want you to help them do it. Well, that'd be one way to solve money problems I suppose. Great case work, guys. Still, the money seems worth the risk so Arthur agrees. Get on your horse and prepare for a long ride with your three fellow bankrobbers. The ride in is a long one, but you can chat with any of your three partners along the way. Just target them and you'll be given an option to chat, and most of them have three or four different conversation trees they can engage in so they should keep you occupied the entire way there. Follow Bill to drop of your horse, and then walk with everyone else towards the bank. You get to pick Karen's routine - lost girl or drunken harlot. Pick whichever you want and then wait outside while Karen works her magic. The game will tell you when its time to kick the door down, so wait for that and come in with guns drawn. You don't need to shoot anyone here - in fact, it may be better if you don't so you can keep things quiet. You'll work your way to the back of the bank where an employee opens a vault. You can beat him occasionally, but that doesn't seem to help his speed one way or another. He'll get the door in, but once you're inside you run into a different problem. He doesn't know how to open the safes, leaving you to have to deal with it. You have an option here now, and you can either crack the safe or blow them open with dynamite. It is significantly easier to crack the safes because blowing them open results in a huge gunfight outside while cracking doesn't if you're quick. You can blow them open if you want, but just be prepared to fight. If you crack them, you need to go to them one by one and rotate the knobs until the controller because vibrating very quickly. As long as you aren't going too fast, you actually don't need to waste too much time figuring out what the numbers are because the game will do it automatically. Just go at a decent speed and Arthur will tell you when he finds a number. Rotate back the other way and repeat this process until you've opened all five safes. It is very simple, but if you are having trouble for some reasons the numbers don't ever change and can be found below. The safes numbers go right down the line, with the leftmost safe being number 1 and the rightmost being number 5. Loot each safe as you open it and then walk back to the front of the back. As long as you do this part in under six minutes, no lawmen will be waiting outside. Walk to your horse, and it isn't until you get on your horse that people realize something is wrong and the law gives chase. If you choose to blow it up, great, but every lawman in the area will be waiting for you outside as soon as you leave. Plant dynamite on all five of the safes before you light them, then quickly retreat to the next room so you aren't caught in the blast. Go back inside and grab all of the cash. Make your way back to the front, and as you leave you'll find that enemies are everywhere. Use the initial Dead Eye sequence to pick off two or three of the guys right in front of you. Then, hurry to cover. There is a cart to your right that works best, and you'll want to run to it immediately or you will be shot by just about everyone. Now that you're "safe", go back to using your Dead Eye and picking off as many lawmen as you can. Try to be quick here, popping up quickly for a brief Dead Eye aim and headshot and then dropping back down. Find your target before you pop up to save your Dead Eye as much as possible, and use refill items to fill your Dead Eye back up as needed. Enemies will be both on the ground and on some of the balconies above, so don't forget to check both levels as you make your way down to your horses. You'll want to clear out as many men down here as possible as you make your way to your horse, and if you are getting shot while moving, enter Dead Eye quickly and find who is doing it. Once you're close enough, you can run for your horse and begin the chase. The chase part is much easier and occurs regardless of which choice you made. You don't have to worry too much about the men behind you, and focus on anyone coming up on your side or riding in front of you. Lawmen will continually join the fray here, so keep vigilant by looking at your mini-map. As soon as you see someone pop up, go into Dead Eye and pick them off. If they show up in a group, you can save a bit of time by hitting both with the same Dead Eye cycle. Only two or so will show up at a time, making it a bit easier to deal with them. Keep killing them as they show up, and once your cross the train track you'll lose the last of the pursuit. Even though you just made like 20 grand, you need to make a little more. Stauss had told you about a debtor named Downes who you visited in Chapter 2 that hadn't quite paid back yet and had the nerve to go and die. So now you need to go hit his widow up for the rest of the cash. Follow the trail shown on the map to find your way to her. She'll pay up but both her and her son will have some choice words for you. You'll ride back to camp automatically after this, much richer than when you left. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! Accepted Answer. Back To Gomorrah With the heat in Valentine having died down, Bill thinks it's finally time to hit the bank. Headshot 5 mounted Lawmen during the horseback escape. Get to Downes Ranch within 1 minute 55 seconds. Complete the mission without taking any health items. Safe 1: 34 - 69 - 22 Safe 2: 40 - 55 Safe 3: 37 - 1 - 69 Safe 4: 15 - 7 - 55 Safe 5: 68 - 12 - 38 Loot each safe as you open it and then walk back to the front of the back. Ask A Question. Keep me logged in on this device. Forgot your username or password? Loot all the safes.