[I2D] skyrim special edition cheats pc item codes

( Updated : October 23, 2021 )

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Skyrim Special Edition PC console & item commands for Bethesda's Elder Scrolls 5 remaster
The Elder Scrolls V: Skyrim Special Edition – Cheats
All Skyrim Console Commands В· tgm - Toggles God mode (Invincibility, infinite carry weight) В· tcl - Toggles No-clip mode (Fly, walk through walls). The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for The Elder Scrolls 5: Skyrim - Special. For The Elder Scrolls V: Skyrim Special Edition on the PC, GameFAQs has cheat codes and secrets. Skyrim console commands can be used in Skyrim Special Edition too, allowing for just as Want to see what Skyrim console codes can do? modav carryweight # Set character's fame. - setpcfame Set character's infamy. - setpcinfamy Set Fatigue - Fatigue # Set health - If you're looking for Skyrim cheats, then we've got every Skyrim As with many other PC games, entering Skyrim console commands is simply. Become invincible in Skyrim with a simple code, or steal everything without being caught. Skyrim: Special Edition - Weapon ID Codes В· Daggers: Blade of Woe - CCDC. Daedric Dagger - B6 В· Swords: Daedric Sword - B9. and supports XBOX GAMEPASS FOR WINDOWS. These Elder Scrolls 5: Skyrim Special Edition cheats are designed to enhance your experience with the game.

Note: All of the content below worked on the original PC version of the game. Most of the content below will still work on the new version, but some of the exploits may have been fixed. Please let us know about any of the content that does not work below. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function:. Note 1: For example, enter " modpcs blade, 10 " to increase your blade skill by 10 points; it will not set it to Raising your skills in this manner will cause you to level up, but will not give you any attribute bonuses when you pick which attributes you want to increase on the level up screen. Note 2: For example, enter " modpca strength, 10 " to increase your strength by 10; it will not set it to Note 3: For example, enter " player. This works for all statistics and skills including derived stats, such as Magicka and Fatigue. When you use this code to alter Magicka or Fatigue, you are changing the base value of the stat. For example, " player. Changes made to skills using this code will not affect your character's level progression in the same manner as using the " modpcs ". To make the process of transferring your saved game files from the original The Elder Scrolls 5: Skyrim easier, start the Special Edition version and save. This will create a save folder in the game installation folder. You can still transfer files, but you now will not have to create a "saves" folder. When installing the Special Edition version of the game, it does not replace your previous installation of the original The Elder Scrolls 5: Skyrim. It installs to a completely separate folder. Your save files still work in the new version -- all you have to do is move them to the new file folder. Alternatively, if there is no "saves" folder for the Special Edition, create a new folder and name it "saves". However, if you installed mods and made saves, certain mods may cause issues -- so make sure to install any mods required for your save files. This trick requires that you own a house with an alchemy lab. Obtain the Oghma Infinium book, but do not read it. Go to your house, and open the bookshelf. Read the Oghma Infinium book, then select the skill set to assign the skill gain. Close the book, but not the bookshelf. Store the book on the shelf, then take the book back off the shelf, and select it, but do not read it. Repeat this as many times as desired to get as much skill level gain as desired. Place any apparel item armor or jewelry for best results on a mannequin. Then, put the item back into your inventory. Leave the location of the mannequin, and go to a different area for example, exit a house , then return to the mannequin to find the item still on the mannequin, which you can then take. Repeat this as many times as desired. Activate the bookshelf, then place the desired book to be duplicated on it. Leave the menu, then immediately activate the bookshelf again. If your book has not yet physically appeared on the shelf, wait at the menu screen where you can loot the bookshelf. Once you see the book in front of you it will hover in front of the shelf while the menu is open , loot the book from the shelf in the menu. Immediately close the menu, and you can click on the book itself to read and then take it. You will now have looted the book twice, putting two of them in your inventory. It is especially useful with expensive books such as the Oghma Infinium. When you reach the part in the tutorial at the beginning of the game where you choose to enter the keep with either Hadvar or Ralof, choose Hadvar, Have Hadvar cut the bindings off your hands. Grab the iron sword off the wall in the room. Then, simply keep hitting Hadvar with the sword as he stands by the door to keep leveling up the One-Handed skill. Once you knock him down, make sure to not hit him anymore until he gets back up. To level up the Sneak skill, keep sneaking up on Hadvar while he stands by the door, and then attack him with the sword. Do this for the first 32 levels. Once you reach level 33 for the Sneak skill, you can simply sit behind him and hit him with the sword every six seconds. To level up the Two-Handed skill, progress a little further in the game, and get the two-handed sword. Once you reach the area with the bear where Hadvar gives you the bow and arrow, keep hitting Hadvar with the two-handed sword to easily level up the Two-Handed skill. Note: Do not press [Sneak] while doing this or Hadvar will move on. To level up the Destruction skill, keep burning Hadvar. If you leveled the One-Handed, Sneak, Two-Handed, and Destruction skills to level using this method, you should have 37 perk points and be at level 37 to start the game. Inside is a man named Hadvar. Rest until it is after 8 a. Sigrid and the young girl should remain downstairs, and Hadvar will be upstairs. If he is not, just wait until he comes upstairs. Then, save the game just in case there is a problem during the next part. Equip your strongest sword or weapon that you want to increase the skill level for, and sneak behind him until he cannot see you. Do a heavy strike, and he will stumble to the floor. When he gets up, he will have no knowledge that you hit him. He also never dies, so it can be done indefinitely. Repeat the process to level up as much as desired. This will also maximize your Sneak skill, and whatever weapon type you are using. Take a horse and carriage to Winterhold. Once in Winterhold, immediately turn right. Travel southwest from Winterhold to a location called "Sightless Pit". Just above Slightless Pit on the mountain is an alter with a skeleton on it. Beside the skeleton is a book called "The Doors To Oblivion". Pick up the book, and then kill the skeleton on the table. Two other skeletons will rise around the alter; kill them as well. Return to the skeleton near where you picked up the book, and loot its body, taking everything. Loot it again, and you will notice the book on the skeleton keeps reappearing. You can keep taking "The Doors Of Oblivion" book worth 50 gold each. Every time you view the Skeleton's inventory, even if you do not take the book, it should add one book to the skeleton's inventory. Repeat this as much as desired. At any time, go to Dawnstar. Once in Dawnstar, locate the entrance to the Iron-Breaker Mine, but do not enter it. To the left of the entrance are some rocks around a tree. Walk under the tree, and aim your crosshairs around the edges of the rocks until "Search Chest" appears. Open it to find a large amount of free loot, including crafting supplies, weapons, armor, enchanted items, gold, and more. Note: The chest is invisible as it sits under the ground, but it is still lootable. Loot everything, then sell the items for a large sum of gold. It is recommended you bring a horse, as you will quickly become over-encumbered and unable to move quickly or fast travel. To reset the chest and get more loot, go back to the entrance to Dawnstar. You will see a Khajiit trader caravan. If the caravan is not there, wait a few days for it to return. Look for the Khajiit named "Ahkari". Save the game while looking at her, then attack her after saving. It is not necessary to kill her, as damaging her should be enough. Then, reload the saved game file, and talk to her. Ask to see her wares, then exit the "Trade" menu, and return to the invisible chest by the mine. Repeat this process as many times as desired. When doing the quest to get married, marry a follower. Then, make them follow you and trade items. They should have gold because of the store they run. Take their gold, leave, and wait one day to get more gold. While doing the quests to get the "One With The Shadows" achievement, you will get a special request for Windhelm called "Summerset Shadows". Once you have completed this quest, Niranye will have 4, gold on her every two days. Keep stealing as much gold from her as desired. It is possible to steal almost , gold in thirty minutes. This also is an easy way to get the "Golden Touch" achievement. At the beginning of the game, when you reach the first town of Riverwood, find Hod. He usually stands at the top of the sawmill during the day. He will pay you for as much wood as you can give him. There is no limit to how much you can make by chopping wood and selling it to him, as he never runs out of gold like the merchants. Chop and sell as much wood to him as desired for easy gold. This trick requires some time to set up, but once it is done, you can get as much gold as desired. It requires the following:. Start by enchanting your helmet, gloves, one of the rings, and the necklace with Fortify Alchemy using the Grand Soul Gems. It works best if your Enchanting is at with five perks in Enchanter. Equip the newly fortified equipment. Go to an alchemy lab, and create a potion of Fortify Restoration. Exit and drink the potion. Without exiting the menu, go to "Apparel", unequip, and re-equip the gear. Then, create another Fortify Restoration potion. Drink it, unequip, and re-equip the gear until you can craft very strong Fortify Restorations in the millions of percent. If you go too high, the potions will start getting negative numbers. Do not drink those or the game will glitch. When you are satisfied with the strength of your potions, drink one, then craft a Fortify Enchanting potion. This negates the need to repeat this process. Then, go to any apothecary, and buy a Giants Toe and some Wheat. While wearing your ring, craft a potion using these two ingredients. You should get a massive increase in Alchemy. It will be worth hundreds of thousands of Septim. No merchant will have that much money, but sell it to them for whatever they can pay, and your Speech will rise to If it does not raise your Speech skill to , make another potion, and repeat. After your Speech is leveled, add perks until you get to the "Invest" perk. Go to the Riverwood trader, and invest in him. Go outside, and wait 48 hours. Return, and he will have 10, Septim. Sell him a potion to get all his gold. Go outside, and wait another 48 hours. Return, and sell him a potion to get all his gold. It is possible to get over , Septim in ten minutes in exchange for the cost of making the potions. Note: This trick requires a Soul Trap weapon and access to a smith and arcane enchanter. Create as many Iron Daggers as possible, then go to an arcane enchanter there is one in Dragonsreach. Go to a shop, and sell the daggers. Depending on your barter skill, you will make approximately gold per dagger in profit, and will level up your Enchanting and Smithing skills. Note: Smith every three or four daggers, and enchant every one or two daggers early on. This trick requires the necessary perks in the Alchemy, Enchanting, and Smithing skills. Then, equip the enchanted gear, and create a potion that enhances your enchanting skill for a certain amount of time. Go back, drink the potion, and enchant new equipment with alchemy boosting properties again. Your new equipment will now boost your alchemy even more, which will allow you to create a potion that enhances your enchanting even more than the first potion you made. Then, create smith boosting equipment and a smith boosting potion. This glitch requires you have enchantment and the perk that allows you to add two enchantments to a weapon. First, go to the enchantment table, and select the soul gem you wish to use. Then, choose a weapon enchantment such as Frost damage, Stamina damage, Soul Trap, etc. Select a fortify enchantment, de-select the fortify enchantment, then select it again. You should now be able to select a weapon to enchant. Pickpocket someone who shoots target dummies with arrows, and take the arrows they were using usually iron or steel. Then, give them one of the arrow type you want more of. They will now shoot that type of arrow instead of the one they were shooting before. Simply collect the arrows as they hit the target dummy to get as many arrows as desired. After killing the first dragon and being appointed Thane of Whiterun, talk to the new house earl, and trade items with them. Give them one arrow from your best set of arrows, then remove their sword, and assign them a bow. Every time you go into battle, they will fire multiple arrows from the one you traded. Then, collect all of the arrows after the battle is over. Containers are persistent and items do not disappear. Thus, any barrel, box, or chest can be used to store your items. It works best to use containers near a quick travel loading location. However, since the game is buggy, your items probably will not disappear when placed in a random barrel or chest, but there is no way to guarantee they will not disappear unless you purchase a house and store your items in it. Set the difficulty to "Novice", and have a weak one-handed attack enemy hit you while healing. This will level the armor you are wearing, Restoration, and also may level up Illusion. Most spells require you to actively use them in combat situations or on specific objects to progress, but the Muffle spell does not require this. Muffle is an Illusion spell that quiets your movements. Continually cast Muffle while you are walking around the world of Skyrim to boost your Illusion skill and increase your overall experience. Go to Riverwood, find an elf named Faendal, and then deliver a note to Camilla. Next, find Faendal, and ask him to follow you. Make sure you have at least gold. Ask him to train you. When he does, ask him to trade with you. Go into his inventory, and take your money back. You can do this five times a level, and it really helps early in the game. Note: This trick requires an Xbox controller. Use the following trick to level up your Blocking skill or save a few spare perks. Find a weak enemy that does not enter water for example, a wolf. Pin yourself between the enemy and the water, then use a rubber band to hold the trigger button that controls your shield for as long as desired to keep leveling up the Blocking skill. Note: Make sure the enemy will not move from where he is attacking you. To get your Conjuration skill from Level 1 to 99 in approximately 1 to 2 hours, first complete the Dark Brotherhood questline. Speak with Aventus Aretino in Windhelm to begin the faction quests. Purchase the Soul Bind spell. In the Torture Room, use the Soul Bind spell on the prisoners to reveal hidden treasure locations. Keep casting Soul Bind on the prisoners, as there is no penalty for continuously using the spell. Rest once you run out of mana, or wait for your mana pool to regenerate, then keep casting the spell. Note: This has been tested and confirmed to work with the Special Edition version of the game. Buy or steal a horse. You can get one in Whiterun. Learn the Soul Trap spell. Then, use the Soul Trap spell on your horse. It will not harm your horse, but it will keep leveling up the Conjuration skill. This trick works best with the Bound Sword spell, as you are able to conjure two of these at the same time to gain experience faster. This works best when there is an enemy that is trying to fight you, but you are at an area that they cannot reach you for example, fighting a troll or bear while you are too high for them to actually hit you. Use the Bound Sword spell, put the sword s away, then repeat the process to level up your Conjuration skill quickly. This trick requires dragons roaming around and being far enough in The Dark Brotherhood to have Shadowmere. When you find where a dragon is located, fast travel there so Shadowmere can be with you. Start the battle with the dragon, but do not worry when the dragon goes after Shadowmere, as Shadowmere is invincible and will fight and eventually kill the dragon for you. While he is fighting the dragon, use the Bound Sword spell, put the sword s away, then repeat the process to level up your Conjuration skill quickly. When you join the Fighter's Guild, you will be prompted to go outside and duel with one of the members. When you are outside, switch to destruction magic, and use it against the opponent repeatedly. He will keep telling you to use a sword, but you will gain experience, and he will not die. Repeat this as much as desired to get easy XP for magic. Go to jail in Riften, then unlock your cell door. Directly across from your cell is a guy named Black-Briar. You can pickpocket him even after he catches you. Pickpocket all of his stuff, then place it back into his inventory. Repeat this as many times as desired to easily increase your Pickpocket skill level. Go to High Hrothgar. Go out the door to the area where you are taught the Whirlwind Sprint, then go to the right. Look for a small staircase that goes up to a blizzard of some kind. Go forward just enough to start getting hurt by it, then start using the Healing spell. Your health will go down slowly because you are using the healing spell, but you will also gain experience. This method is better than fighting an enemy and leveling up your experience since you can control how much damage you are taking by simply walking backwards. Every time you go to a forge, make sure to talk to the person in charge of it, and buy all the iron ingot and leather or leather strips they are selling. Then, make as many leather strips as it takes for each iron ingot. Take it to the forge, and make an iron dagger that only takes one of each ingredient to create. If you sell it back to the merchant, sell it one at a time so you create more transactions to level up the Speech skill. At the beginning of the game, you will encounter a sleeping bear in Helgen's Keep. Hadvar will say you can either sneak past it or kill it. Just off to the left of where Hadvar stops is a small rock pile. Go to the back side of it, and you can sneak in the crevice there and remain hidden from the bear. Keep sneaking at the rock to increase your Sneak skill level. Repeat this for a long as desired, as the bear will only move if it detects you. To make sure you are in a good location, sneak for a short time, then check your Sneak skill to see if it is rising. If not, move slightly closer to the bear and keep trying. After the prologue part of the game, go to Embershard Mine. Kill the two bandits in the first chamber of the mine, then go into the short tunnel. Lower the bridge by pulling the nearby switch explore along the tunnel on the far wall from the entrance. Continue through the next few rooms until you reach an area with a bandit in a sort of pit the pit has a forge in it. Kill the bandit in the pit to attract the attention of the guard on the bridge. She will start shooting arrows at you. Hide about half way down the bridge in the shadows, and just keep walking into the wall while sneaking to easily level up your Sneak skill. Reach White Run, and go east. Move toward the mountain until you find White River Watch. Kill the two bandits outside, and enter. The blind guy inside will ask if you are Ralph. Say yes, and then keep walking into the wall in the shadows while sneaking to easily keep leveling up your Sneak skill. Once you can go to Bleak Falls Barrow, go there, and talk to Sven about his love troubles with a girl. Accept to deliver a fake letter to the girl he mentions. Find the girl, and deliver the letter to her. Then, go to Faendal, and accept the "Golden Claw" quest. Go back to Sven, and talk to him about the quest. Tell him to follow you, then sneak behind Sven, and sneak attack him. Repeat this as many times as desired to easily level up the Sneak skill, the weapon skill for the weapon you have equipped, and general experience. Note: Make sure you do not kill Sven. Sven will get mad at you when you keep attacking him, but he will never try to attack you back. Additionally, make sure to not get the perk that increases one-handed weapons to do 6x damage or the sneak attack will kill Sven. Once you can reach the Greybeards at High Hrothgar, keep sneaking behind one of the Greybeards, and wait until you become undetected. Then, attack them, and keep repeating this as many times as desired. The Greybeards will not attack you, and this is not considered a crime. Additionally, you can use a weapon while you attack them, but there is a chance you will kill them. It works best while unarmed. Go to Riften, and talk to the Dark Elf named Ungrien. Choose the "Tell me about Maven Black-Briar. After that, the persuade option will not disappear, allowing you to keep selecting it as many times as desired to get easy experience and max out your Speech skill. To steal any item, simply grab a basket, bucket, kettle, or any other type of container. Then, place it over the head of the NPC that owns the item s. While the container is over their head, they will not be able to see you as you steal the desired item s. Note: This trick does not work for pick pocketing. It only works for stealing items off counters, shelves, etc. Additionally, there are a few, select NPC's that will not allow you to put a container over their head. Simply move an item you wish to steal out of the owner's view by kicking it. Once the item is out of view of the owner, you can steal it without getting caught or penalized. When the Blades asks you to kill Paarthurnax, approach him to check if he is on the stone wall perfectly. Attack him with any desired weapon or destruction magic to increase it. If he dies, restart and try again. If done correctly, he will just keep taking the hits, then fly up and back down. He will never die, and you will not get any bounties for attacking him. Get any skill trainer as your follower, and train your skills with him. Then, ask him to trade, and take the gold you gave him back. To get costly especially on later levels training for free, enter any guild where there are trainers in what you need, and gain their trust. Get the desired training you need from the trainer, and then pickpocket him your money for the training will be in his pocket. It would normally be considered a crime, but the guild will not do anything about it or report it. You normally would need 5, gold to buy the house in Whiterun, but this trick allows you to get it for free. Go to the man who sells you the house in Whiterun while he is asleep in his bed. He will sit up to talk to you. Make sure you are standing in a place that you can open the nightstand or dresser next to the bed while you are talking to him. As soon as you agree to buy the house, immediately open the dresser next to the bed, and put your gold into it, and return to the conversation. He will give you the key, and then you can simply take your gold back out of the dresser. Go to Falkreath, and find the smith named Lod. He will ask you to find his dog. You can find the dog, Barbas, outside of the village, and it will take you to the Shrine of Clavicus Vile. Since the dog is considered a quest item, it cannot be killed. It will automatically attack enemies who approach you, but it will not lose any health. Note: You can also take another companion in addition to the dog. To instantly refill any merchant's stock and gold, simply sell or buy anything from them. Then, save the game, kill the merchant, and load the saved game. Use the following trick to get a three person team with a five person squad. Have your main character ask Brelyan Maryon to join you after doing her side quest. Give her the Staff of Conjure Flame Atronach. Then, do the "Taste Of Death" quest, and convince Verulus to follow. You should now have a total of three characters. When in combat, summon your familiar and have Maryon summon hers. There will now be five of you in battle. This makes the game easier when doing almost all side quests. In some side quests other characters will also join you, increasing your squad. Note: If you complete Mercer Frey's "Scoundrel's Folly" quest, he will ask you to join him in another quest. When you accept it, you will now have four members in your team. You can travel to do quests with all four members, and when in battle your squad will increase to seven with conjuration abilities. At random times in the game, the shopkeepers of Whiterun and possibly elsewhere will sell a "Miscellaneous" item called "Do Not Delete". It appears to be a common treasure chest, but they have no laws of gravity applied to them, like the paintbrushes in The Elder Scrolls 4: Oblivion. Thus, when you drop them, they float wherever your cursor was. Purchase two of them to get into areas you could not reach before, or even create a stairway into the sky. Equip the Rusty Mace, then click on any weapon mount in Hjerlim to remove the mace from your inventory even though it is a quest item. Finish the quest to get the mace with unlocked potential, the Mace of Molag Bal. This can be used to keep other quest weapons that are meant to be given to others, since the game thinks it is not possible that the item is not in you inventory. The quests will continue as normal even though you have kept the weapons for yourself. While in combat against vampires, you have a chance of contracting vampirism each time they land a hit on you. If you contract the disease, it can be cured with any regular disease potion. However, if you wait three days, the disease will become permanent, and you will gain the powers of a vampire. There are four stages of Vampirism. The longer you go without blood, the more powerful the benefits of vampirism will become, but the weaknesses will also get worse. You can only drink blood from sleeping NPCs. As each stage of vampirism increases, some effects stay the same, while others change. The four stages of Vampirism and their effect changes between stages are only listed are as follows:. Those three stats also do not regenerate. Vampires have the power to reanimate the dead to serve them. They can also improve their night vision with another power. Vampires gain the "Vampiric Seduction" power, which calms enemies animals and people for 30 seconds. Thus, they will not attack you. Vampires gain the "Embrace Of Shadows" power, which turns your character invisible for three minutes. There are several benefits to becoming a werewolf. In human form, you have increased health. In werewolf form, your speed and physical strength are increased. You are able to travel faster, have claws to tear enemies apart, and can use your howl to scare enemies to run away from battle. When you get injured, you can feed on ravaged corpses as a werewolf to heal your wounds. The werewolf effect is only temporary, and you ultimately revert back to human form, but you can prolong this effect. As a werewolf, you can also avoid the rested buff from sleeping. To become a werewolf, follow the questline of The Companions Of Whiterun. Once you reach the "Silver Hand" quest, you will take part in a secret ritual, where you drink another werewolf's blood and turn into a werewolf yourself. You will be given a choice to commit yourself, and the quest will not advance if you do not commit. First, join The Companions faction. Successfully complete all quests for The Companions faction. Then, talk to the leader of The Companions, Kodlak Whitemane, or ask around about a cure for werewolves. Speaking with Aela the Huntress in Whiterun will also tell you more about The Companions' affliction. The Companions will offer you a special quest that will cure your lycanthropy, which is a permanent change. Thus, you will never be able to become a werewolf again. Successfully complete the quest to not be a werewolf ever again. Go to the College Of Winterhold in Winterhold. Successfully complete the quest to join the College Of Winterhold. There is a building called Jorrvaskr in Whiterun look east of Dragonsreach. Inside the building, enter the basement to speak with Kodlak. He will offer the "Take Up Arms" quest. Successfully complete the quest to join The Companions faction. Go to Riverwood, and speak to the bartender inside the inn. Ask him if he has heard any rumors. He will eventually tell you about a boy that is trying to summon The Dark Brotherhood. Follow the side quest to Windhelm. When entering Windhelm, take an immediate right, and travel up the path until you encounter a Dark Elf and child talking. Enter the door to their left, and find the child inside. He will ask you to kill Grinelda The Kind in Riften. Go to Riften, enter the orphanage, and kill Grinelda. Fast travel back to Windhelm, and speak to the child again to get your reward. Next, go outside of the city, and wait for 24 hours. A courier will approach, and give you a note with black handprint on it that says "We Know". Go to the nearest inn, rent a room, and sleep for twenty four hours. When you awake, you will have been kidnapped by one of The Dark Brotherhood. They will tell you that if you kill one of the other three people in the room, they will release you. Choose a person, and kill them. Speak to The Dark Brotherhood again, and they will tell you to meet them at their lair in the pine forest in the far southwest corner of Skyrim. Fast travel to the western watchtower outside of Whiterun, then travel west towards the marker. When you reach the door, answer the question asked with "Silence, My Brother" to enter the sanctuary. Speak to the first person you find inside the lair, and you will now be a member of The Dark Brotherhood. The Dark Brotherhood is the most secretive of all the factions, and can be hard to find. Start by going to bars and asking about rumors or information. Try talking to bartenders in Windhelm. Eventually you will get a tip to speak with a boy named Aventus Aretino, located in the Aretino Residence in Windhelm. You also may be able to speak with him without first receiving the rumor. Speak to the boy, and accept the "Innocence Lost" quest. Nothing will happen immediately after completing the quest, but soon afterwards, a courier will deliver you a note. Then, sleep and you will be contacted by The Dark Brotherhood. Talk to the stranger at your bedside, and you will then be in The Dark Brotherhood secret society. First, enter Riften, and find Brynjolf. He is in the town square at the storefront during daylight. Talk to him, and complete his quest. Then, he will ask to meet you at a bar called the Ragged Flagon, located underneath Riften, in the Ratway. Successfully complete the quest to become a member of The Thieves Guild. If you are having problems finding words of power, go to High Hrothgar, and find Arngeir. The first talk selection will be "Have you found a new word of power? He will place a new quest in the "Misc. He will only give you one at a time, but he will keep giving them to you until there are no more. Go into your items, and look at a Dragon Claw. Rotate it so you can see the bottom to see the code for the door that it unlocks. You are not supposed to be able to fast travel while being over-encumbered. However, if you have a horse, it is not affected by your encumbrance. Thus, you will have the option to fast travel while on your horse. If you are over-encumbered and far away from your destination, the fastest way to move is through the Whirlwind Sprint Shout. It can be used continuously to get you to the nearest city quickly so you can sell. This also works when exiting caves and dungeons. When you are carrying too much to run, equip a small weapon such as a sword or dagger, and use the power swing while walking to move faster. Note: You will need some stamina to perform the power swing. Additionally, be careful not to hit anyone, as you will obtain bounty, and possible attack from the guards. Fall damage can be prevented when sliding down mountains or vertical surfaces by quickly toggling Sneak mode on and off multiple times while sticking to the surface you are descending. This will nullify any damage caused by gravity, and can be very useful if you find yourself at the top of a dangerous looking mountain without any roads to go down. When you are going through water deep enough that your horse can swim, dismount and mount the horse to go faster. When you reach a point while climbing a mountain and cannot progress forward any longer because the grade is too steep, simply face backwards and start jumping. Point your butt toward the peak, and continuously press [Jump]. It also helps to move slightly from side-to-side as you do this. You can often snag a rock along the way and shimmy up a mountain without having to use a set path. Sometimes facing forward at a 45 degree angle can also help. Normally, when you pick up a skill book that is not in a container, you will read it and gain a point in that skill. However, there is a way to avoid this by adding the book to your inventory so that you can save it for use later. This is useful for later in the game when it can be difficult to increase a skill. To use this method, you need to have a companion. When you see a skill book, talk to your companion, and select the "I need you to do something" command. Then, put the cursor on the book, and select it. The dialog box will tell the companion to read the book, but the companion will add it to their inventory. You can then take the book from their inventory to read it and get the skill point when desired. Use a non-dangerous Shout in front of a guard, and a courier will deliver a letter from a "friend", giving you the location of another dragon tomb. Inside the cave during your first mission for Dragonreach, you will have to solve a combination puzzle. Look to the wall above the closed gate. You will see two heads with a gap in the middle. Each one holds a picture of a creature snake and dolphin. On the floor by the lever is the third creature snake. The combination is Snake, Snake, Dolphine. The second combination is found deeper in the chambers. It is a turntable combination, which is more difficult. The solution is Bear, Owl, Bird. Insert the claw, and the door will open. Get a Giant to chase you to a nearby river, then go under water, and the giant will immediately turn and walk away. When he does, sneak out, and shoot him with an arrow. When he turns around to attack, go back under the water, and he will again turn and walk away. Keep repeating this process until he is dead. Note: This is a slow process that takes a while to complete. Enchant the robes to reduce spell cost. Enchant the amulet to get a health boost. Enchant the amulet to get a magicka bonus. Helm Of Yngol: On top of the head of the skeleton sitting on the throne at the end of the Yngol Barrow dungeon. Enchant the item to boost frost resistance. Movarth's Boots: In Movarth's Lair, search for them by the bed in the corner at the back of the cave. Enchant the boots to fortify the sneaking skill. Enchant the amulet to reduce spell cost. Enchant the shield to get a health and magic resistance boost. Enchant the gloves to improve lock picking. They are easy to spot, and you should not miss them as you leave Helgen. Search the indicated locations to find the Standing Stones:. The Apprentice Stone: It is south of Solitude, on an island, in a small water marshland. It helps you recover magicka quickly, but it makes you susceptible to magicka damage. It is just outside the mountain range between the two locations, near the Eldergleam Sanctuary and Darkwater Crossing by the river to the east of the two. It gives you a large magicka boost and enables you to absorb spell damage, but you recover it slowly. The Lady Stone: It is on a small island on the lake to the west of Riverwood. It allows you to regenerate health and stamina quickly. The Lord Stone: It is southwest of Dawnstar, in the mountain range, on the northern peak. It makes you resistant to magicka and physical damage. It helps you improve all your skills faster. It allows you to re-animate nearby corpses to fight for you. It gives you a ranged paralyzing poison to use once a day. The Shadow Stone: It is south of Riften, on a small mountain before the large mountain range to the south. It lets you become invisible once a day for an extended period. The Steed Stone: It is on the tip of the highest mountain, northwest of Solitude. It increases your carrying capacity without any movement penalty. It allows you to automatically open expert and lower locks. The trainers will charge you a set fee to level up the indicated skill. Search the listed locations to find the corresponding Skill Trainer:. Skill books give you skill bonuses. All 18 skills have their own skill books. Search the indicated location to find the corresponding skill book:. You have the ability to absorb the Dragon's soul to unlock the Shout abilities. To learn different types of Dragon Shouts, you must find the ancient tablet wall that teaches you the Dragon Words. Each Shout has three words that can be learned by going around Skyrim and finding them. Half of the Dragon Shouts can be learned through the main quests, while others require you to search the world of Skyrim to find the ancient tablet walls. If you find all three words in a Dragon Shout, you increase its effectiveness when used. When you have learned all three words for a Dragon Shout, you can perform a powerful Shout. The Dragon Shout word is at the other end, protected by a dragon. Watch out for the Snowy Saber Cat inside Bonchill, as she is fast and very strong. Location 1 - Life: In the dragon's lair in Northwind Summit, after you get a letter from a "friend" regarding a source of power in the mountains between Windhelm and Riften. It is around the corner from Shor's Stone; defeat the dragon to learn the Dragon Shout word. Description: The Thu'um reaches out to the Void, changing your form to one that cannot be harmed or harm. In the main cavern room, instead of going to the objective, go outside, and then go to the bottom where waterfall is with the green trees. Look at the base of the platform with word of power on it. Location 2 - Spirit: Find the settlement with waterfalls and large stone structures between Markarth and Falkreath. Go to the top, and fight the Hagravens. Look for the Dragon Shout word in their little den, at the end of the Bard's Leap Summit Point where you are standing over the waterfall. Description: The valiant of Sovngarde hear your voice, and journey beyond space and time to lend their aid. Location 1 - Weapon: In the dragon's lair on Eldersblood Peak, at the top of the mountains, south of Morthal. In the second area, Mercer will mention something about it being a perfect ambush area. The Dragon Shout word is in that room. After killing the dragon, you will get the Dragon Shout word from a bounty letter from Windhelm in Ivarstead's Inn. You go here during the "Mehrunes Dagon" main quest. Description: The Thu'um imbues your arms with the speed of wind, allowing for faster weapon strikes. It is a large mountain range. Location 1 - Fire: You will learn it during Dustman's Cairn quest after completing the "Proving Honor" quest from The Companions because it opens a new area of the dungeon that contains the Dragon Shout word. Location 1 - Frost: In Brownstrewn Crest, south of Windhelm, in the middle of the swampland on top of the large hill. It is guarded by a dragon. Defeat the dragon to learn the Dragon Shout word. It is guarded by a power Draugr. It also requires the "Forbidden Legend" side quest. Location 1 - Ice: On Mount Anthor, on the middle mountain in the range to the northwest of Windhelm, and home to a dragon. You will also get this location from Arngeir at High Hrothgar when you talk about the Dragon Shout locations. It is at the end after you have discovered the artifact you are looking for, in the Saarthal dungeon. When you are leaving the dungeon, look for it in the southwest of Winterhold. You can also get it during the "Forbidden Legend" side quest. Location 1 - Kyne: Go to Rannveig's Fast, and defeat the ice dragon protecting the entrance. Then, enter to learn the Dragon Shout word. Location 3 - Trust: In Ragnavald Temple, north of Markarth, in the mountains are the ruins called Ragnavald with a temple inside. Go to the left and right into the canal and the crypts to get the keys to gain access to the Dragon Shout area. Defeat the Daedric, otar the Mod, to learn the Dragon Shout word. Description: Speak, and let your voice hearld doom, as an opponent's armor and life force are weakened. There is a dragon at the top of the farthest tower to the south protecting the Dragon Shout word. Location 2 - Leech: Inside the Forsaken Cave in The Pale, southwest of Winterhold, at the base and south of mountains that surround it. It is north of the small lake on the map. It requires "The White Phial" side quest. It is guarded by Draugr, who is very difficult to defeat. Location 2 - Sand: In Korvanjund, northeast of Whiterun snowy area on the map. The Dragon Shout word is in the crypt, in the area at the bottom. Description: A shout to the sky, a cry to the clouds, that awakens the destructive force of SKyrim's lightning. Look for a huge structure and set of ruins. Go inside and down to the last chamber, which is Vokun's Throne Room. It is guarded by a power Daedre called Krosis. Defeat him to get all three Dragon Shout words. Description: Your voice is raw power, pushing aside anything -- or anyone -- who stands in your path. Location 2 - Fury: In Volskygge Dragon Priest's Lair , high mountains in the corner of the Skyrim map, west of Solitude, is an ancient temple with a Dragon Shout guarded by a powerful demon. You need to go northwest from Volskygge on the map, up closest to the mountains to get the Dragon Shout word. Location: You will get this quest near the statue to Merida, west of Solitude. Successfully complete the quest to get the artifact. Location: Find Sacellum of Boethiah in the east section of Windhelm. You will find a cult, and then begin the quest. To offer the sacrifice, you will have to trap someone in that chamber. An easy way to do this is hire a mercenary you can visit Bee and Brab in Riften; one is sitting downstairs , and ask him to touch the beacon. Successfully complete the remaining task to get the artifact. Location: In the city, when you walk past an old haunted house, you will be asked to go with someone. If you complete this task and find the priest of Boethiah, you will get the artifact. Location: The guard at the entry point of Falkreath will tell you about a missing dog. After speaking with him, start the quest. You can follow the dog, or simply go to Haemar's Shame, which is just south of the large mountain and just east to Helgen. Get the axe, and return it to get the artifact. Location: Visit the museum in Dawnstar the message pops up multiple times , accept the quest, and then collect the three pieces of the sword throughout Skyrim to get the artifact. Location: When you meet Septimus Sigmus during a main quest, you will be assigned a task to get the Elder Scrolls. You will start the second task "Discearning The Transmundane". During this quest, you take the imprint of the Scrolls on the Lexicon. If you do not already have samples from them, you must find them, and kill at least one to harvest the blood. Location: Find Verulus in Markarth, and accept his quest, which involves clearing the Necropolis. When Eola starts talking about cannibalism, respond positively. Then, clear the undead from Namira's altar. Agree to lure Verulus to the Altar. Kill Verulus and eat his flesh, and the Ring Of Namira will appear in your inventory. He will offer you a drinking challenge. Accept it, and complete the rest of the quest to get the artifact. Location: In Falkreath, near the barracks, you will find a kid downstairs in the Falkreath jail. He will hand you his cursed ring, and the quest will begin. Note: If you decide not to kill, you may not get the artifact. Location: Successfully complete the "Walking Nightmare" quest in Dawnstar. To complete the quest, talk to the priest at the Inn, and kill him at the end of the quest to get the artifact. Location: Go to the shrine of Peryite in the mountains between Markarth and Solitude. You must have good skills before you can complete the quest. Location: Go to Azura's Shrine on top of the mountain to begin this quest. Location: In Solitude, find a child named Derevin wandering around the streets. He will ask you to deliver a message to his master. Find his master and complete the quest to get the artifact. To complete one sequence: shoot Pelgius with Wabbajack, shoot wolf, shoot goat, shoot bandit, shoot Pelagius, shoot Hagraven, shoot Pelagius, shoot Flame Atronach, and then shoot the dragon priest. For the Paranoia sequence, you need to shoot the king. The mind sequence is grow Pelagius twice, and then grow anger once with the Wabbajack. A new voice will shout insults such as "Hey, ugly! While walking around guards, they may say "Let me guess, someone stole your Sweet Roll? Search inside the museum of Dawnstar to find a display case containing a yellowing piece of paper with the symbol for Oblivion. Pick the lock, and use a spell for a few seconds on the paper to turn it into a bucket. Through the mountain passage that leads from Riverwood towards Riften, you will find a Khajiit named M'aiq the Liar, which is a reference to the fast Khajiit you find outside of Bravil and Leyawinn in The Elder Scrolls 4: Oblivion. Successfully complete the indicated task to unlock the corresponding achievement. To view your achievements and stats in Steam, select "Community", "My profile", "View all my games", then the game and view stats. PS5 Backward Compatibility. Has Facebook Screwed the Pooch with Oculus? The Life and Death of Motion Controls. The Best Games of Top 7 Badass Comic Stars. Top 10 Good Games. The 7 Fantabulous Faces of Harley Quinn. More Special Features Around The Web. No Cyberpunk? No Problem! Can Gamers Really Trust Facebook? 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