[2RO] factorio modular factory
( Updated : October 23, 2021 )
🔥 DOWNLOAD LINK Links to an external site.
factorio base blueprints Factorio Prints 38 Factorio ideas in | real time strategy, spaghetti design, factory layout
Invivo - Fitness Spa Wellness Factorio guide [1.0]: 15 top tips to help grow your factory
Set to Peaceful Mode for an easier start. Set your Research Queue availability to always. Plan your goals out ahead of time. Don't be afraid to spread things out. Use both sides of your belts. Know the most useful ratios. Make sure you have enough power before starting a new project. Limiting your acceleration limits your throughput. -Decide early if you want left hand drive or right hand drive on your tracks. Left hand drive. › Board index › General › General discussion. I ended up using yellow belts/inserters only for the starter base be a good idea to start modularizing the base as soon as you can start. I know the base would have to be train based. modular (modules that produce a specific product that can then be expanded to infinity if. Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints. Factorio console commands - The most useful cheats in Factorio revealed. Factorio Modular Rail System All blueprints are RHD (right-hand. Apr 20, - Explore Schlippy's board "Factorio" on Pinterest. See more ideas about real Steam Community :: Guide :: Factorio: How to Build a Main Bus. Steam Community :: Guide :: Factorio: Observations, Tips, Tricks, & Efficiency. Guide to nearly everything in game -- resources, logistics, transport, combat.
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Factorio Store Page. Global Achievements. Bramblestar View Profile View Posts. So I've always built a factory using a main bus. But I always run into space problems and not being able to produce enough materials to supply the belts. On a recent discussion in the Showcase sub forum, I noticed several people say they don't use main buses and I'd kinda like to try that. So does anyone have any tips? I know the base would have to be train based. One thing I was thinking is having each train carry only one type of item, with maybe the exception of one train carry several liquids and one for science packs. The way I would set that up is have the train load up with iron plates. It'll have maybe ten different stations to take care of I'd have several trains with the same ten stations. I'd only have the stations on if they need the iron plates AND there is already no train already there. Before the train goes to the station, I'd have it stop at a waiting station just to verify that there still is no train that has already reached it. If another train already has, the station will have shut off so the train will go to the next available station. Is that a good setup? Also, how far apart should I have stations? If someone could show me screenshots of their factory, that would be great. Edit: I already have a base set up with red and green potions with a main bus, so I'm looking to convert it. I also have Angel's Infinite Ores mod on so most ores are unlimited I do have two ores from another mod not suppored by AIO, so those are limited. Last edited by Bramblestar ; 20 Jul, pm. Showing 1 - 11 of 11 comments. Kaufbauer View Profile View Posts. Well from all of the reddits that I have been reading lately and from personal experience you have several options to choose from: - modular modules that produce a specific product that can then be expanded to infinity if so desired - city block which can also be modular - towns or districts mostly train based system that splits the factory into spread out towns, like what Bentham did for one of his let's plays: Factorio Towns - spaghetti style kind of self explanatory Then there is my personal favorite style of building the factory that I have been doing lately: building however the heck you want to sorry for the sass, let me explain. The nice thing about this game is that while you can take a bit of the easy route and follow a plan someone else has come up with, the game is better played when you build how YOU want to build. Factorio is about building a system that you THINK might work, then having to rework or completely rebuild that system as you learn how and why your previous system didn't work the first time. Now of course building how you want could also mean building using any of the plans and layouts I mentioned earlier. Totally your choice. Whatever you do, just have fun ;. Warlord View Profile View Posts. Originally posted by Bramblestar :. Last edited by Warlord ; 20 Jul, pm. Originally posted by Warlord :. Nailfoot View Profile View Posts. Last edited by Nailfoot ; 21 Jul, am. Last edited by Warlord ; 21 Jul, am. Hey, no problem. I found what I have works great for what I do, if you like what you got that's fine too. I just try to justify what I use and why. Usually you need some sort of bus or bus-like system just to get enough production to build your "real" factory. Some people call this mini-factory, the one making your building supplies, your "seed" factory. At this point I have a hard time not making a bus. I have to work hard to deliberately make spaghetti, even though I like spaghetti better aesthetically. I do only the barebones of a mini-bus just far enough to get blue belts and robots. Then, I slowly change that over to a buffet-style construction core, with individual base intermediate modules spread around via rails. And I only call it a bus, as I ahve two parallel belts of copper and two of iron feeding into making most of what I need until I get the above sciences. I spaghetti in the additional stuff needed for research, such as oil byproducts, steel, coal, etc. Before then 0. It was almost trivial to get to robots. Now, it is very hard to get to robots without some kind of a buss. Sure, you can force it to work but you will be waiting a while to build up enough robots to really do much. And you will be waiting even longer to get the logistics system so robots can really do their magic. I don't mind as I use the buss I make to start launching rockets. It will only launch maybe 1 every minutes, but at least that old buss is doing something while I build the mega base I can squeeze in to the land areas I have I play with water to its 2nd highest settings to make some nice chokepoints and a bit of a challenge of where to build. Trains are the red blood cells of my ultimate design, as with most mega bases. Per page: 15 30 Date Posted: 20 Jul, pm. Posts: Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Some geospatial data on this website is provided by geonames. View mobile website.