[IF7] cyberpunk 2077 hacking build guide

( Updated : October 23, 2021 )

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The Best Hacking Build in Cyberpunk | Screen Rant 10 Tips To Make An Overpowered Hacker In Cyberpunk Best Netrunner Build | Hacking & Quickhacks Build | Cyberpunk |Game8
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6 Specific Perks In The Hacking Perk Tree Are Overpowered. 7 Scout All Ripperdocs ASAP For High-Rarity Cyberdecks & Quickhacks. 8 Level Up Skill Progression By Hacking Everything. 9 Farm Access Points. 10 Master The Hacking Mini-Game Asap. There are many overpowered builds in Cyberpunk , but stealth hacking is easily the most broken of all. Here's how to do it. Becoming the best hacker in Cyberpunk A hacking build—or Netrunner, as it's called in the game—is kind of the Cyberpunk equivalent. The main attributes for the suggested character build in Cyberpunk are Intelligence and Reflexes. The rest of the attribute points should be assigned to. This is a guide to creating a Quickhack-focused Netrunner build in Cyberpunk Check here for details about the build, what attributes. 10 Tips To Make An Overpowered Hacker In Cyberpunk · 10 Tough It Up In The Early Game · 9 Put All Points In Intelligence · 8 Get A Legendary. In the world of Cyberpunk , technology is both a tool and a weapon. Players who want to hack — the game refers to them as netrunners —. This attribute is central to a full Netrunner build, but if you only plan to have it as a side skill (or you are low-level and haven't decided yet), you can.

Going high noon in the streets of Night City might sound be a rocker-boy thing to do but we all know that it's the hackers and computer whizzes behind the scene that actually get the job done. As it is, being a hacker in Cyberpunk might be a bit fiddly at first though, it's not all rainbows and butterflies, especially at the beginning. If done right though, a decent hacker in Cyberpunk can commit a massacre with but a mere look. Not many games let players be that kind of person, which is essentially a walking case of Final Destination. If that's what you want then look no further than this guide as we will explain how to make enemies commit suicide in droves or while V struts around Night City with a sparkly clean suit. The thing about being a hacker in Cyberpunk is that it requires patience at the start. The trend here is the opposite of gunplay; whereas that one offers instant gratification at the very beginning, hacking's rewards don't come up until later on. That's because a certain component is required for a hacker to truly shine and without that, they're mostly just going to be revealing enemy positions, blinding them, or disabling cameras. So don't throw away those guns or knives yet, they're mostly needed as backups. This is also one of the reasons why being a hacker sets players off to a difficult start. All points must absolutely go to Intelligence. Even if it looks like allocating a point of two in Reflexes can help since there's no gear to let you take advantage of high intelligence yet, it's crucial to have some discipline. That also means catering to a certain pacifistic or stealthy playstyle. Avoiding unnecessary trouble or encounters is vital because players don't have much health or direct fighting skills. Again, the payoff is worth it so just be smart with your interactions. Now comes the fun part, acquiring a Legendary Hacking Rig or Cyberdeck. This is where all the points you put in Intelligence pay off. Do note that equipping a Legendary Cyberdeck also requires a Street Cred of 14 but that shouldn't be much of a problem. As for which Legendary Cyberdeck to get? Two options stand out, the Netwatch Netdriver and the Tetratronic Rippler. Both allows for Quickhack mods to be quicker and the first one is better for making Quickhack effects spread like wildfire to enemies. The Tetratronic Rippler is good as a cheaper option and is easier to acquire. Just keep going back to Ripperdocs until one of them has one. For the actual hacking training, no other activity serves as a better practice than desecrating Access Points. They're all spread throughout Night City and players shouldn't pass up an opportunity to tamper with any they see out in the open. These are goldmines looking to get cracked as some Access Points not only contain money but also mods. If they're lucky, players might even land themselves some Legendary mods or components to craft one. If anything, they also serve to familiarize the players with hacking. Breach Protocol in the perks tab might sound secondary to the more impactful Quickhacks but they're useful enough for when players find themselves blocked by a stubborn door. Mass Vulnerability is a good one. Another would be Datamine or Headstart. In general, players don't really need most of the other options in Breach Protocols as the aspect that puts the "over" in overpowered hacker lies in the Quickhacks section so be conservative with your points when dabbling with Breach Protocol. Here's what makes the hacking discipline in Cyberpunk a little busted. The Quickhack perks are all mostly good or even crucial depending on your Cyberdeck. Here's the priority list of which Quickhack perks to obtain:. Quickhack perks would be nothing without the actual Quickhacks. These are your bread and butter in Cyberpunk as an overpowered hacker. Truth be told, you don't need much. A few key mods will do. Make sure one of them is a Ping mod. Better yet, make sure it's a Legendary Ping Mod. This lets you assess and determine which threats are worth prioritizing in a building. More than anything, it allows V to be situationally aware, which is priceless when it comes to stealth runs. Getting it is easy, thankfully, and only needs the Bartmoss' Legacy perk. For those who have the Legendary Cyberdecks mentioned above, this is probably the most absurd mod available. It's essentially a silent poison spell that spreads to enemies. With the right perk and Cyberdeck combination, Contagion lets players clear out whole buildings faster than guns can. The Legendary version is even more helpful as it lets the Quickhack jump an additional time to an enemy. The catch is that it only works on enemies who are vulnerable to Chemical damage. Truth be told, that's not much of a downside. Unlock this one by getting the Bartmoss' Legack perk. Contagion can be non-lethal so if players want a full measure instead, they can opt to use the Suicide mod. It's lethal and forces the target to commit suicide. It's also effective when used against a clustered group of enemies. The Legendary version of the mod is even more cruel as it lets players kill any panicked those who have seen their dead comrades enemy at a cheaper RAM cost. Crafting specs for this one are automatically unlocked after acquiring the Bartmoss' Legacy perk. Suicide might be a little too much and Contagion might be a little too limited to organic enemies. Hence, some Quickhacking alternatives are always welcome. If you have space then Short Circuit or System Reset are awesome additions. Short Circuit is useful for dealing with robots and System Reset is a good way to knock a target unconscious. They're not necessary though and are mostly there for ensuring good karma, which a rare sight in Night City nowadays. In a recent survey, Japanese gamers were polled about the most frustrating and spirit-crushing video game that they have ever played. Sid was born, did some stuff, then decided to become a writer. He finds respite in the sweet embrace of mass media escapism after having risked his life too many times as a journalist covering warzones and depressed areas. Nowadays he mostly risks his bladder as he tries to hold his urine waiting for those precious post-credits scenes at the movies or trying to kill Souls-like bosses. So far it's going well. Share Share Tweet Email. Sid Natividad Articles Published.