[ECR] divinity original sin 2 download mods

( Updated : October 23, 2021 )

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Divinity original sin 2 do mods work in multiplayer
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Assuming that this is on only 1 profile however, the mods still won't run even if you enable it because you are not the host of the multiplayer game. The host. › › General Divinity: Original Sin 2 Discussion. Yes as long as the host has the mods. If the other players connecting to the host don't, they will download the mods from the host's connection. You can use mods for co op games, and both players require the mods. When a host with mods starts a game, any player in the lobby will. Mods do work in multiplayer, you will need to have all the same mods downloaded for an optimal experience. Getting all the mods are really. Modders are always looking to make good games better, and here are 10 great mods that improved Divinity II: Original Sin. Hello all, I have seen a few different threads about this, but never one that answered my specific issue. I have added some mods to my game. DIVINITY ORIGINAL SIN 2 DO MODS WORK IN MULTIPLAYER If you installed the game using Steam, it will be in inside your steamapps folder, e.g. \steamapps\common\. divinity original sin 2 do mods work in multiplayer, Oct 27, · Divinity: Original Sin Enhanced Edition is out today and is available to download now. Even when my co-op partners and I had to retry Divinity: Original Sin 2's buggy final boss fight three times to get it to work right. HQ World and Icons Mod Yep, it's a classic DOS 2 mod link - but worry not, it's updated for and working in DE just fine. How to install without confusion.

Today, [ALL] the modding guides received massive updates. It's the biggest update as for today. My mods were also updated, and now are being hosted on a single page for your convenience. Read the changelog of every guide itself to see the more detailed description of "what's new". It's also briefly presented in this video on the YT channel. This guide is a result of many walkthroughs and hundreds of hours played in DOS 2 with different mod setups. With the release of Definitive Edition, this already incredible game received much better modding capabilities which keep growing, with more and more next-level mods appearing. DOS 2 is now in the golden era of its modding and currently has over mods available - but that's already pretty high number, and not everyone may have time to scout through all the mods, see which are working properly and which are not, which from similar mods are up-to-date and which are obsolete, check for compatibility etc. Here's where this project offers you to save your time and simply pick the best mods from ones already picked between the total amount. The guide will be interesting to everyone regardless of experience. Are you about to try this game for the first time? Your first walkthrough, just better! Are you an experienced Divinity player and looking for something new to improve and expand your game? Everything is here. Played with mods already? You'll definitely find a few ones that you didn't know about within this list of over qualitative mods. Important: please read the F. Also feel free to join our Discord for DOS 2 and modding related chatting. This project is completely free. Still, it takes insane amount of my time to build and expand it - the modding guides and other related modding content already took me over working hours in total. The more independent I will fee myself as an author - the less stress and more free time I'll have - and so, the faster new updates and modules will arrive, and new projects will appear as well. But support only if you really want it and able to:. Essential things required for many great mods and some additional recommendations. Do not skip this section. First of all - how to activate and manage load order of your mods in game? Literally just a two clicks matter. After you've added the mods via Steam Workshop or installed manually for GOG version, explained below , you need to activate them. Launch the game and, in main menu, click on "Mods" button as shown here. There you'll see the list of all mods you have installed. In this menu as shown here , to the right you will see check marks 1 which mean is mod active or inactive. To the left 2 you will see the load order in form of an ordered list. The rule here is simple - mods below have bigger load priority. This means core mods like libraries and base mods should be usually placed high in the load order, other mods below them, and if you have some mods that can interfere in their features list, place mod you want to take over lower in the load order, which results in bigger priority. And one more thing: if you've enjoyed the mod, don't forget to spare a few moments and rate it up Steam or endorse Nexus Mods - it's only a seconds of your time, but helps good mods to be better recognized by other players and shows authors their mods are useful to the community. Better textures and fx visuals, more options for character creation, changed look of characters and armors, different look for main menu, equipment appearance change and few others. Supporting category of mods for various things which won't affect balance, but will save your time, fix possible bugs and just make your life in game more comfortable. Mods to change enemies add new abilities, rebalance attributes, improve AI or add new encounters regular enemies, new bosses etc - in other words, usually used to make game more challenging. To use them or not is totally up to you - just not recommended to until you have finished game on Tactician difficulty once, or played at least till Arx. This section doesn't contain a lot of mods, but each of them is an immense creation which adds a lot to the game content or even overhauls the gameplay completely - while sticking to common sense and high joy levels. Some of mods here are big content addons which can be generally used with many other mods, and some are whole-game overhauls which will make you explore the game like the first time and bring playing DOS 2 to a brand new level. Experienced players will find this section especially interesting. Now, 3 mods which can be easily called "whole game overhauls" - they affect many different aspects of the game and change the gameplay heavily. If using any of them, make sure to use only 1 - don't use them together. Class mods can be compatible or not compatible on different extent - there's no universal answer here while I've provided some notes below. Yet, even while there are some compatibility-related moments, any from these projects is a great mod which can give you a lot of joy and massively refreshed DOS 2 experience. Each one is different - read brief descriptions below, read mod pages and choose one you like the most personally. Class mods are often the favourite mod type for many players - and that totally makes sense. Good class mods is what make you play game again and again due to new character and party builds, which directly means better replayability. In most of cases, these mods make your character stronger on different extend, compared to vanilla game - so it's recommended to use class mods with some enemy-empowering mods. But ofc, it's up to you in the end. Now, more "serious" mods - they add various amount of new skills - with these ones, any vanilla class may turn into something new. Note: For balance and common sense sake, use only one overhaul for certain class, otherwise you'll be just overwhelmed with tons of skills, often becoming plainly overpowered or just having identical skills for no reason. Odinblade mods to overhaul existing classes and add many new skills as well. These mods are incredibly versatile, which means that you can be a tank with water skills, or blazing knight - no directly a pure mage yet a hybrid class with own style. Read the mod pages to see which playstyles each mod adds. Mods are available to overhaul:. Mods in this section are all about innovations and new experience - brand new classes with unique skills and playstyles, or just skill packs with plenty of new skills for you to choose from. Dive in! First of all, if you want to rectuit companions with the class mods you have, grab this neat mod:. Helaene new classes. Read the mod pages to see what kind of playstyle each mod adds. Heaphaistos new classes. Odinblade new classes. The last 3 mods below can look great for many players, but they can be also ridiculously overpowered in most of cases, so it's recommended to play it with hardcore enemy mods setup and on hardest difficulty. Now, several other mods which are not directly adding a spesific class, but rather being a skill packs which you can use up to your taste - alone or in addition to other class mods. They differ in size and can add tons of new skills as well as only a few ones or make expansions to existing skills. Plenty of different mods for various things here and there - mods which don't certainly fall under one scrict category, situational or "matter of tastes" ones. Here you may find various useful additions and maybe even some essential mods, depending on your current setup and playstyle. Several great difficulty-increasing mods from the same author. They are not for everyone and are highly subjective, but are simple and fits the vision of hardcore-like setup greatly. Various mods which allows you to experience different adventures - new quests added to original game and standalone projects - from a simple map mod with enemies to fight with, to a complex mods with multiple worldspaces, stories and quests, new races and skills. Also, don't be afraid of such mods often not having 5 stars ratings or enough ratings at all - this is simply a not mass-popular mod category, so low amount of ratings doesn't mean the mod is bad - if you found something interesting, try it yourself. Also [always read the mod page carefully] as due to having own design and often being realy big in size, these mods require some other mods to work properly, or have certain ingame conditions you should stick to. It will be expanded gradually. Various promising projects which are playable yet not finished yet, or only in early development stage - to keep your hand on pulse. Mods which can be considered cheating or pretty arguable in terms of balance. Some of them though, may be great for testing or balancing the game with sort of masochistic hardcore mod setups. It's all up to you, after all :. Some mods that should be mentioned due to being great or having good potential, but unstable in some aspect - not properly working with latest game version, causing occasional crashes etc. Maybe they will be fixes in future, and this is what the section is for - to keep them in mind if you like them. But as for now, use them only at your own risk. Inspired by DOS 2 amazing community and wanna make your own mod, but don't know where to start? Tutorials and modder resources - look here :. Huge, heartful thanks and a deep bow to amazing people who made Divinity: Original Sin 2 modding stage looking as it's now, and growing even more with each month! L, ForgottenAmnesia, RobotGodzilla and so many others - thanks for making this amazing game even better Thank you Larian for being such a humble and community-friendly studio. And ofc, thank you, dear reader - you've made it till the end. Hey there folks! This is a one-time popup - close it and it won't appear again. Good luck on the path! Sneak peeks? Join our Discord. Buy best games Cozy chatting Support my work. Version: update 2. Some people are still modding classic version, because it still has more mods in certain segments, but the thing is DE has much better modding potential - more and more next-level mods appear on the stage only for DE, and even if DE still don't have some mod you loved ported to it, it usually should have an alternative and often better one. With the flow of time, DE modding stage will only grow and that's the definitive version to go for modding. And if you're against certain balance changes which Larian made in DE like nerfing Lone Wolf, for example - usually there are mods to change that up to your taste. A: Steam version is strongly recommended for modding, for two reasons. Secondly, installing mods via Steam is easier than to sneeze and faster than to blink - you simply click "Subscribe" at the mod page as shown here and mod is already added to your game, waiting for being activated. For GOG version, you will need to install mods manually it's not hard at all, but still will require more time as you can guess. Tldr - if you have game in Steam - great. Already have it in GOG - it's not a sentence, but modding will be more limited and require more time. Still, the guide has a Nexus Mods links for each mod that has nexus version, in addition to Steam Workshop links. A: Well you technically can ofc, but there's simply no reason for that - so no. This is a guide with over mods picked from 2k existing on the stage atm - a roadmap with suggestions and instructions, divided into sections. There are section like Preparations or Essential mods - there you can and basically should grab everything. As for other sections, simply go down the list without a rush, and pick what looks interesting to you. If that's your first walkthrough with mods - don't pick too many, as you can simply end being overwhelmed by amount of new things in the game. Don't rush - and you'll ascend :. Q: Can I install mods in midgame on existing save or new game is a hard requirement? Can I uninstall mods in midgame? A: Installing: depends. As for the complex mods which change game heavily, bring a lot of new content etc - new game is strongly recommended. Uninstalling: here, it's generally not recommended to uninstall mods on existing save. Best practice is to install all mods you're planning to take for this walkthrough and make a test run for couple of hours. See what you like, what don't, adjust the mod list and then start a new game. Q: Do mods affect performance or loading times? Mods which contain HD textures may eat a couple of fps, but if you're able to play DOS 2 at least on medium settings - you won't see any noticeable FPS hit. After that, loading times shouldn't be affected in mose of cases. A: Larian made definitely a nice additions via some of them, sometimes carrying popular mods ideas from the community. While it's totally up to you if to use any of them or not, sometimes they me be not compatible with similar mods, which points to the next moment - most of if not all features existing in Gift Bags are available via existing mods. Generally, it's not recommended to use Gift Bags in first turn but once again, it's up to you ofc - just put simple attention to mods you're using - if you have a mod which has same effect as Gift Bag does, use only one and you'll be fine. It's really fresh so atm there are no guaratnees gameplay-changing mods will work perfectly with it. It also auto-enables itself, unlike other gift bags where you have the choice - but it happens only when you start a new game, so existing saves are safe. More information coming soon. Q: I have the game in language other than English, is it a problem? A: English version is strongly recommended for modding due to it's not quite possible to predict how each of mods will work on localized game version. Some mods have translations, some work just fine - but in the end, troubleshooting will be on your shoulders in case of issues due to localization. Q: That's all cool and everything, but I wanna stay tuned on updates and have modding chatting, something you can offer? A: Sure! Q: I'm a mod author - I've made a cool mod and it's still not in your guide! A: Just ping me in our Discord server and tell me a few words about your mod - thank you :. Q: Where are you from? A few words about you? A: Ukraine. Web-developer in past, fitness trainer and nutritionist now as hobby. Achievements By default, using mods disables achievements in your game which may be a sad moment for many players. This enables em' back. Now no matter which mods you'll use, achievements will work. Norbyte Osiris Extender Script extender for DOS 2 by Norbyte which allows many new functions for mod authors, and so, for next-level mods to be made. Required for many popular mods or simply improves feature list and performance for some others. That's it. Note: If you're on Linux, refer to "Additional instructions for Proton on Linux" instruction on the download page. LeaderLib A library made by LaughingLeader - also required for many mods, providing ingame configuration menus and some other features. Steam installation - as usually. GOG installation - download the archive, unzip it, place the. Note: This directory is default for mods installation in general, so for most of other manual mod installation instructions, when you will see "default manual installation" or see no instructions at all , it will mean the same procedure and same directory, unless the specific instructions are given. Organize your mod load order by intuitive drag-and-drop without launching the game, filter mods by properties, view mod's Steam Workshop page, save your load order to share with friends - all that in a single comfy tool. Plus dark theme support : It's very intuitive in usage - read the page for more detailed instructions. While it works just fine for DOS 2 in most of cases, I sadly won't be able to provide any troubleshooting support regarded this service. Mods not showing in game Steam? An explanation and possible solution for situation where some of your Steam Workshop mods are not showing up in the game. Toggle Sprint No more boring walking when exploring or moving between point A and point B. Also has ingame menu where you can configure sprint speed for yourself, enemies once again, doesn't affect combat movement itself, only animation speed , and even climb speed. GOG link - default manual installation. Let There Be Tooltips! Displays missing world tooltips for over objects, including: crates, barrels, ingredients, junk, and some corpses. If you can pick it up, move it, or search its contents, you can now see what it is when pressing Alt. More Character Colors Simple as that. More colors for better character customization. Bartering Tweaks Allows to share the highest Barter and Persuasion bonuses among the party while trading, allowing shared discounts for all. Configurable via ingame menu. Auto Identify Mod name is a bit confusing - it doesn't add any cheat functions. Mod allows unidentified items will be automatically identified without an Identifying Glass when anyone in your party has Loremaster 5 or higher. Practically, Loremaster 5 now has a passive effect that makes investing civil points there worth it. Happily Emmie After Yup! You now have a chance to give Buddy and Emmie an actually happy ending. Better Sir Lora Improves the brave yet retarded squirrel knight giving him higher chances to survive random hazards in battles, and avoid traps. No more. Tell the cat to follow someone else, make him a permanent battle pet and even a pettle whistle - after obtaining the kitty and his collar, you get a pet whistle which you can use to signal your location. If they're alive, both the Black Cat and Sir Lora will find their way back to you. Citizens of Divinity Mod adds 10 original characters around the world that you can find over the course of the main quest - each with own backstory and topics to discuss. Some are hidden away, some of them blend into the crowd but all of them have been designed to slot into the world and provide more role-playing opportunities. Improved Gwydian Rince Better skillset and AI for Hannag's pupil to help him not perish during the combat via most silly ways. More Waypoint Locations Simple and useful - few more waypoints locations in all story arcs. This allows you to better navigate in locations with a large number of different containers - you can visually see which containers you have already examined. Shadowblade, Metamorph have fewer attribute points than expected. How to install without confusion: create a new folder somewhere. Download the main file "HQ World 1v2" and all 3 update files into this folder. You now should have 4 archives. First, extract "HQ World 1v2" one. Good job! Mod also works if installed in midgame on existing save. Better Clouds Better visuals for clouds of all types. Works if installed in midgame. Wildfire Works if installed in midgame. Choose this mod or the one below. Steam Workshop link above leads to a purplse version - and the green one is here , choose one you prefer. GOG link - default manual installation both version to choose from are available in the Files tab. Choose this mod or the one above. Better Item Borders Also has version for colorblind. Character Creation Plus Mod adds tons of new options to all races and genders for vastly diversified character creator options amount. Use one or another. God King Menu Changes the Divine statue and background in main menu. Demon Race Adds the Demon race as playable race with own racial skill. Armored Demon Race The same but more badass - requires this. Human Sebille Changes Sebille look to human. Rendal's NPC Armors and Weapons Allows player characters to get NPC exclusive or otherwise unique visuals, by applying the visuals to equipped items or spawning them as loot. Also includes armor dyes. Vanity Changes the appearance of equipped items on any character to whatever you wish on the fly - no longer do you have to choose equipment stats over appearance. Read the mod usage instructions carefully on the mod page. Mod also works fine with Epic Encounters. Works for undead elves as well. Armor Progression Visual Variety When you open a trader's inventory after you level up traders inventory refresh , or when you loot something that generates random loot, armors are generated at your current level, but instead of only having the predefined visual of your current level range, they can have visuals from lower level armors too if you like that. SmallerChampion Simply make it smaller to be less untrusive visually. Shapeshifter Mask Glow Removed If it annoyed you. Stealth - No Silly Bush Barrels or Rocks I personally find sneak visuals in DOS 2 actually funny as for a fantasy game - but if these visuals annou you, they can be disabled with this mod. Note: Lizard and sometimes human animations may look weird. No Splash Intro If you had enough of larion logo. Why though, isn't it cool? Skip Tutorial Not your first walkthrough already? Wanna save time? Skip the introduction tutorial along with the videos and start right on the beach in Fort Joy. Relocated Fort Joy Respec Mirror Moves Larian's Fort Joy respec mirror to a more convenient spot plus does not require the feature itself to be activated via Larian's gift bag works standalone. Refund Race-Based Civil Abilities Mod refunds the race-based civil abilities, giving you a normal civil point to be spent as you wish. Prepare To Be Built! Have you ever strategically avoided hitting level 2 before recruiting companions, just because you didn't want to deal with them having 2 points in telekinesis, sneak or other ability which won't be useful for your planned party build? No more - mod refunds all attributes, abilities, talents, and civil points your companion has upon joining your party, allowing you to respec them as you wish. Mini Memory Buff Adds 2 non respec-able memory points to the main character and party members. Pet Revival With your ornamental pet urn, you can bring your pets back to life. Just Let Me Build You! You will then receive a set of basic starting weapons that synergise with those abilities. Same will happen with recruited character. GOG link - default manual installation - also has Odinblade mods addon in opitonal files for what Odinblade mods are, look below in new classes secion. Declutter Skill-Panel Remove undesirable skills from your skill-panel. Are you playing with 15 class-mods that add several hundred new abilities? Do you find yourself repeatedly respeccing every hour to find the perfect build? That's what you need then. Read mod page for usage instructions. No Weapon Warning Probably may look somewhat unimmersive for some players, but needed for others. Disables NPCs warnings about having your weapon drawn when you go to talk to them. This allows you to talk to any NPC while your weapon is unsheathed. Public Anvils All anvils are now public allowing players to use them without losing favor with npcs. Torch mod A simple mod that makes you able to craft and use torches as light source. You can throw the torch on a surface to ignite it. There's also a spell to light staves for mages. The Relics of Rivellon - Stand Alone Enables access to the contents of the official mod "The Relics of Rivellon" without starting a new game, and allows missed steps of any of the Relics quests to be restored in any game. Also offers a variety of bug fixes for the new content. Quest Fix - Spider's Kiss Mod may be needed for MP multiplayer only - it sets missing flag that allows characters to get the Spider's Kiss after another character was already kissed. This flag is normally set per-user, so characters in multiplayer were unable to get kissed, unless they met other requirements. Same as mod above, you will not need it until you have mods that can modify this area. Also currently, there is no easy way to change your dual wield setup easily from the skillbar, which changes with this mod. Driftwood - No Annoying Child in the Ambient Sound Removes the child sounds from 'ambient' town chatter in Driftwood which may or may not annoy some players. If there's no "Sound" folder, just create one and put file in it. Do you wish they'd stop blurting out that they're ready? And do you long for the day they no longer yell at others to prepare themselves? Well then, this might just be the mod for you! Grab this one :. Enemy Upgrade Overhaul Your to-go mod if you want to make combat more challenging and unpredictable - mod introduces a randomized system for buffing enemies, allowing for more challenging encounters with weighted, randomized upgrades, and a chance of bonus treasure depending on how tough the enemy becomes. Summoner Boss Challenger Pack One more great boss mod which features summoner bosses and ofc a rewarding loot. Placed NPCs fit seamlessly into the game. Extra Enemies For Fun Currently seven now bosses placed in the game world which you can challenge to test your powers. They drop loot, but don't give XP, which keeps character level progression balanced. Tougher Bosses 2x Does how it's named - doubles the health and armors of all bosses in the game. Tougher Bosses 5x Same feature, but now x5 - this is mostly for masochists or those playing with clearly overpowered class mods. Harder Final Boss Really neat mod which changes the final bossfight in the game which is by any means is not easy itself , making it much harder. If you don't want spoilers - better don't read the mod description and just keep this surprise till the time comes. Divine Scaling Scales all enemies in the game to player level. Works with Epic Encounters look below. Note: It's recommended to activate the mod [after] you reach Fort Joy NPC sometimes bug out if mod is activated straight before starting a new game. Note: Don't use this mod with Epic Encounters - it has much better, ingame configuration menu to adjust enemy stats in general. Septa The Ineffable - Full Power More like a "for fun" mod - strongly not recommended in first walkthrough. Those who know will understand and decide if they need it or not on their own ;. It should be used only with a new game - not on existing save. Crafting Overhaul This mod adds more than new crafting recipes; more than new items; new mechanics like armor dyeing, elemental swords, craftable new unique armors, weapons and accessories, quality of life additions like bags, chests, moveable crafting stations to the game. May be not needed if you're not much into crafting in general but may also show the crafting beauty to you at the same time , and definitely a pure paradise and essential mod for those who love crafting in RPGs. Read the mod page for the list of recipes and other in-depth details. If using all mods together, you'll have access to over !! You can use all 3, 2 or single mod per your wish, but the core mod Feenex's Battle Pack itself is strictly required for expansion addon and shapeshifter addon to work. It will take you plenty of time to start "orienting" in such amount of new skills, but it's totally worth it if you're an experienced DOS 2 player. Necromancy Rebalanced 2. It doesn't feel "too much", doens't make your overpowered yet refreshesh this playstyle greatly and makes some of skills which were "so-so" better viable at different game stages. Helaene - Buff All Summons Makes summoning more viable and fun by making infusions to be able to cast on any summon and a couple of new infusion skillbooks. Summoning Tweaks Infusions can be "copied" for quick mass re-applying outside of combat. This works with Larian's Pet Power mod as well. Infusion skills have to be memorized for the copying to continue to work, as it's purely meant to be a time-saver. The max summon cap is set to 3 by default. This feature is adjustable and you can increase or decrease this further in the settings menu accessed with the Summoning Tweaks menu book, or LeaderLib's mod menu. Summon Rework Core A really massive summoning overhaul which rebalances and improves all summoning mechanics and many spells. It's really in-depth, so read the mod page carefully. Origin Skills Rework Reworks the Origin skills to be more interesting, and more importantly, useful during whole game. Addons available for Odinblade mods look below and Larian's Pet Power gift bag. Addons are available in optional files tab. Note: Don't use this mod with Epic Encounters see below in complex overhauls section - it already balances origin skills per own design. Enhanced Talents Simple yet great mod which improves several talents which avail was somewhat arguable. Note: Don't use this mod with Epic Encounters see below in complex overhauls section - it already improves and balances the talents. Mods are available as standalone for each class as well as all-in-one pack. For this version, addons are available separately in files tab. Ryuki's Huntsman Tweaks A separate mod from the same author, for Huntsman class. Ambidextrous Versatility Makes Ambidextrous refund 1 AP for grenades and scrolls that spend more than 1 AP when your main-hand is free but your off-hand is occupied. All In Baby! Mods are available to overhaul: Scoundrel 25 reworked and new skills to choose from and expand your rogue builds and trickery. Addons are in files section. Addon for Physical Teleportation is available. Larian's Pet Power Compatibility patch is available. Summoning This mod provides additional scaling to any Summons based on their owners Attribute points. When reaching a certain threshold, any Summons will also gain new Boon statuses. These bonuses apply to any and all Summons and Totems from the basegame and mods. Other great vanilla class overhauls from talented authors: Dashiku's Hydrosophist Expanded Massive addon with 27 new skills. Don't use with Odinblade Hydro overhaul - choose one or another. Helaene - Extra Ranger Skills 6 new skills - I personally love this addon pretty much. This one can be pretty overpowered, but that's for you to decide ofc : GOG link - default manual installation. Supports huge amount of class mods. Nice, let's proceed. Succubus Class Romance, mind control and vitality stealing - with 18 new skills for this unique hybrid class. The ultimate class ability is pretty OP so it's up to you use it or not, but in the rest this class is really great with unique looks and style. Valkyrie Class Support type warrior with 20 new skills. Finesse attribute override available. Strength attribute override available. Mirage Class Combination of a good chaos damage and illusions with with 38!! Cryomancer Class A master of ice magic, harnessing its frigid power to damage enemies and strengthen themselves. Trickster Class This class name speaks for itself - highly unusual class wrapped around confusion and Polymorph-based skills, 18 in total. Blacksmith Class Devastating blows with two-handed weapons and various abilities to improve your party member armors, empowering them in battle. Helaene's Cheat Chest Simply a cheat chest with all classes skillbooks of this author, for testing purposes. Chronomancer Class Unique supporting class who can both empower allies and debuff enemies with damaging spells that deal physical damage and 27 skills. GOG link - default manual installation override addons are in optional files section. Astronomer Class A mage class with two unique spell schools access - Sun Magic and Moon Magic, smart usage of which can result in both great damage and supporting abilities. Constellationist Class A summoning class that uses power of 88!! A highly-tactical class. A testing addon is available for all skills to be open for player. Berserker Class Class name stands for its name - 25 furious skills, great dps and good survivability in critical situations. It also comes with own basic fury mechanic. Spectre Class Soul-devouring warriors which focuses on damage over time, piercing damage and debuffs. GOG link - default manual installation all addons at this page are available as optional files. Umbra Class Highly skilled assassin who can switch between different damage types and has own subbuilds, with over 30 new skills. A cheat chest addon with all skills is available for testing purposes. These words perfectly illustrate the Harpy - a graceful yet potent ruler of the skies. With more than 20 new spells, control the battlefield and support your allies with this stylish new class. Note: This DE conversion of the mod is not from the author itself. It works fine, but is not patched for compatibility with Divinity Unleashed which is compatible with the rest of Odinblade and many other class mods. Other than that, works just fine. And now many other class mods from talented authors: Metasourcerer Class Mod Very interesting and complex class mod from Kalavinka, author of Divinity Unleashed overhaul. A "pianist" class in some sense - it's unique feature is you can craft your own spells, which you will weave into blasting combos. In addition to that - immersive system of spell learning from a mystical stones in the game world and a fully-voiced class trainer! A complete guide into playing this class is available. Mimes can mimic the actions of allies in battle, pummel enemies with scaled unarmed damage and have other unique abilities. Blade Master Class A multi-style warrior which can be a crazy damage-dealer, tank and debuffer whenever needed by changing stances. Mod also features new system of skill tiering and new game sub-difficulty called "Oath of Honor" which allows you to trade your ability to load game during fights for extra team-wide bonuses. Thorstmixx - Duelist Class An hhonorable adventurer who wields a single blade and an empty off-hand, wrapped around 17 new Warfare and Scoundrel skills. Mod adds almost 50 new skills, themed around the bard, the artificer, and to lesser extent, a monk or barbarian. An additional bard loot addon is available. GOG link - default manual installation bardic loot addon is an optional file. SirGagz - The Venalguard Class A dual wielding melee oriented class with a variety of magical attacks with brand new status effects and visuals achieved via 16 new skills. Gravewalker Class LOTR-inspired mod which introduces 2 new classes with unique playstyle, 44 new skills, new bosses and some other unique features. Pariah Class A truly unique with 50 new skills in Polymorph skill line. The Pariah uses the energy from life to heal allies, death to deal damage, and the harmony in between to protect those in need. Inferni - Hell-bent Rogue Class An original rogue class mod, oriented on close combat and smokescreens. They are intrinsically 3 new classes with different playstyles, 36 new skills with all new customized visual effects are made which is 12 for each clan. Mod also introduces new bosses and status effects. Dragon Knight An actual dragon knight class with ability to turn into a dragon and use unique abilities in dragon form. Void-Touched Conjurer A summoning type of character that can summon void creatures and apply devastating debuffs. Void Knight 23 new void-themed skills class with high mobility and piercing damage. Divine Talent Pack Absolutely great mod which adds a set of fully functional custom talents to the game and will be a great addition to your character builds. Talents are not avaialable during character creation - you can learn them via interactions with new special ancient tables you can find in the game so don't worry when you won't see them on character creation menu. Hybrid Spells Expanded Amazing, creative and massive skill pack that adds around 50 new skills and 7 new status effects. It has skills for every class and a lot of skills you can use in hybrid builds. Note: Do not use with Feenix shapeshifter addon. Deadly Skill Pack Stands for its name - 35 new skills for every matter. You can also use its Dradonic SKills part standalone. Adaptive Lizards With this little but beautiful mod, you can now customize your Lizard Racial ability to be better suited for whatever build you are playing with, whether it be an elemental mage, a warrior, or a rogue. Spellbook can be bought from Venima which exists in each act. GOG link - default manual installation - make sure to get "lite" version of the mod, which is the balanced version of it regular version makes spell usage almost free. Channel Source This mod adds new skills that allow the player to regenerate source by expending action-points. This is different from other source-regen mods as these skills can be used in combat. Additional Summons Pack Simple and nice. Overlord - Necromancy Spells 20 new necromancer-themed skills. GOG link - default manual installation besides you don't need to unzip anything - it's a. This earth based summon has a wide range of unique skills which can help you in many different ways. It is meant to be one of, if not the best of summons in the game. Dire Wolf Simple as that. Bonus Uniques Over 90 new unique items you can fidn in game, aimed to compliment various build paths and options throughout your adventure. Note: Don't use this mod with Epic Encounters - it already adds plenty of new artifacts, balanced exactly for EE design. Note: Don't use this mod with Epic Encounters - it has own weapons rebalance part. Shadow Stalker Craftable equipment specialized in Finesse. They can be recolored into blue, green, red or standard black. You can level up this armor by combining it with a magical hammer to keep it viable. Default manual installation. The system for needs makes rest also all kinds of food and drinks necessary for your characters whilst not making it a primary goal. Academy Lessons For All Allows each party member to obtain a lesson from each of the teachers in The Academy on Nameless Isles, instead of just one character per party. Good Chemistry Shows you the effects of food, drinks, ingredients, and potions without requiring you to consume them first. Matter of taste mod - at one hand, source fountains exist in game and you only need some time to teleport to needed waypoint and get to them, so it's not directly a cheating mod - it simple saves you some time. Your call : GOG link - default manual installation. Wish that your initiative had a bigger impact on the turn order? This mod changes the combat turn order whereby players and enemies will act in order of their initiative. No Free Memory Slots Takes away the free memory slot you gain every other level in the vanilla game. If you want more memory slots you have to invest attribute points. Shock-Powered Teleportation Changes Teleportation so it only work against enemies who are already Shocked or Stunned, making teleportation a much less reliable means of dealing with adversaries. Harder difficulty mod once again. Reactive Immunities Enemies gain two turns of immunity to a fully disabling status after recovering from that status. Players do not. Damage Dispels Charmed Damaging charmed enemies dispels the effect. Simple as that. Skill Selection Ignores Gear Bonuses Ability bonuses granted by gear no longer let you memorize skills beyond your base level in that ability. Meant to make it harder to use oil to keep melee opponents at bay, but obviously benefits players as well. Ice Incarnates From Ice This last one is not actually difficulty-increasing, but just a neat little one from the same author. Casting Summon Incarnate on a patch of ice now gives you a proper ice-infused personal demon. All mods from the author above are available to download for GOG users here - default manual installation Slightly More Civil Ability Points Gain a civil point every 3 levels starting at level 2, rather than every forth level starting at 3. May be useful for a solo-LW walkthrough, for example. Shapeshifting Origin Tags A simple mod that preserves origin tags when transforming into another race. It also enables companion dialogues, so you can talk to companions while they're shapeshifted. Combined Icon Atlases Combines all of Larian's icons into one big atlas, to help mitigate the 7 atlas UI limitation which causes icons to not render. Diverse Weapons An overhaul for all weapons in the game in order to make them more diverse from each other depending on the type. Also introduces changes to runes and source orbs, explained on the mod page. Menace Tanking System This mod allows characters to generate Menace. The character in a party with the highest Menace is the character who, 9 times out of 10, will be the priority target for AI-controlled enemies. Addon to override governing attribute to Consitution is available. Drain Source from your enemies to feed the sword but be cautious. The sword is still fragile and also has the potential to possess those who wield it. Persuasion won't appear on amulets anymore, or Lockpicking on gloves etc. Note: Same here - don't use this mod with Epic Encounters due to very same reason. Level Up Equipment Potion With this mod, you can buy a special kind of potion that will level up all equipped gear to the level of your character. So if you found a nice piece of equipment you no longer have to toss it away for a better version now that you can drink for it. Note: Don't use this mod with Epic Encounters - it has own, very immersive system of upgrading quipment in forge. Crafting - Origin Armors Allows you to craft origin armors. Make Grenades Great Again This mod changes grenades so they scale with finesse, making them a more viable late game option for rogues and rangers, damage modified slightly as well. Two new grenades are also added to the game. Raise Your Pets This addon gives you more pets that you will encounter along your journey, with own unique abilities. Scribe Scrolls and Skillbooks Lets you scribe copies of scrolls and skill-books in your inventory without having to re-craft them from scratch. Footprints Footprints last much longer now, fading over a longer period of time for added immersion. Better Staff Of Magus Removes the cooldown and slightly improves the damage to make staves a more useful ranged weapon. This mod aims to solve that by adding another waypoint statue in the starting area of Arx. Once you've discovered the waypoint, you'll be able to reach the Hall of Echoes and do whatever you must do there. The forced waypoint will also disappear as soon as you discover the original waypoint onboard Lady Vengeance. Or if you simply wanna harder walkthrough. GUI Eater Removes armors, vitality and level values from UI - a simple yet interesting concept for those who, once again, want more challenging combat experience. Obviously, will be overpowered for 2 character party setup, but can make sense if you're planning to play solo. Undead Savior Pretty arguable mod in terms of its feature, but may be interesting for some players - it removes ability of enemies to heal you in combat, which basically negates the "psychic" element of enemies always "knowing" if you're undead. Better analogue exists, which alters enemies Loremaster skill, i. If this will change at some moment, I'll update this line. Rattus Perfidus Savable Tiny mod to change the tragic fate of this lil fella. Never Meet Sir Lora Never Meet Black Cat If any of both of these pets actaully bother you that much - now you can completely remove them from the game. Barkus Rex Because why not, haha. Fight Club A nice little mod which adds a couple of quests and an arena in each act where you can just go pick a random fight. You can select the difficulty of the fight via the dialogs. While technically still being a WIP mod, it's already really immense in size and can give you many hours of walkthrough. Mod author updates it often. Mystics A custom story mods with new races and classes, 8 to hours 16 of playtime. Note: Look for the author's instruction on the mod page about the mod size. The Wizards Sanctum Superb map, ambient and beautiful. Take into account it's made for GM mode, so there are no enemies on it by default. Dragonfall A little investigation story mod. Chronicles of Divinity A new campaign with own storyline and dozens of quests by talented Composer. Sail the High Seas with your own ship, create brand new Origins character, meet new Source masters and ofc, find epic items and learn new spells. Short pre-release gameplay teaser is available to watch. Mod adds brand new mechanics, new abilities and a lich race itself. It's playable but bugs may exist together with still not properly balance abilities. Character Creation Plus patch available. The Cheat Commander Best mod for testing your character builds fast. Add small or large amounts of gold, experience, set your character to a specific level, henerate full sets of legendary gear for your current character level, spawn items such as lockpicks, runes, purging wands or even swornbreakers, create every skillbook for any skill type including combination books , add extra attribute and talent points beyond your current level, add character tags, including hero and villain - via dialogue with cheat commander NPC present in each arc. Mod can be installed and uninstalled in midgame without issues. Skilled Up Adds a new NPC in each act selling all skillbooks in the game including Source skills and crafted skills The Quick Start Backpack A backpack that spawns at the start of the game with loads of items you'll find useful inside. Simple Carry Weight Increase Base carry weight bumped from to GOG alternative - similar, but not the same mod - default manual installation. No Equipping Requirements Weapons, shields, and armour no longer have equipping requirements. Infinite Memory memory slots. GOG alternative - default manual installation. Rune Slots back to 3 Max rune slots increased to 3. Enables rune slots for all equipment. Book Of Origins Select any origin and racial skill you want. Sourcery Quality of Life Bless and Curse now cost no source and memory points appear as innate skills. Full Loot Ever wish traders would drop their full inventory on death? Full Loot is here to break the economy save the day! Civility and Grace Increases available civil skill points from 2 to 6 and talent points from 1 to 2. Can be useful for solo-LW walkthrough with hardcore modded setups. Long Range Enrage Vast bonus to Enrage skill range. Recipe Unlocker - Definitive Edition The mod grants you all Larian-made recipes when you start a new game or load a save. Lucky Breaks and Auspicious Beginnings Provides a significant boost too all possible character points less overpowered version available. GOG link - default manual installation both versions inside, choose only one. Amazing Wings Wings for free to your character, with 20 different styles. Character Creation Gear Mod adds 5 crates on the Fort Joy beach where you wake up containing the character creation gear. Radiant Origin Gear For free. Faster Merchant Restock 6 times faster. Level Up All Equipment - Including Uniques It was absolutely essential mod for many players including myself in classic version of the game as it was proviging a very useful mechanic of items upgrading which was balanced at the same time not give for free , but atm it's pretty bugged. GOG link. Occultist- A Summoner Overhaul Amazing summoner class overhaul, but prone to crashing the game randomly. Greed - Increased Loot Variety Hundreds of additional modifiers for items - from stat bonuses to unique skills. This mod will not directly break your game or anything - but it has decent amount of bugs here and there, and as it's abandoned, it's not likely they will be ever fixed. It also, on practice, disbalances loot system on some extent, so even while it's totally playable in general, it's not recommended to have it if you're aimed on challenging and balanced game. Note: Don't use this mod with Epic Encounters - it has own items rebalance part. Faster Source Vampirism While the mod idea is great and actaully works, at the same time skill often disappears from skillbar at certain conditions, which makes the mod arguably an improvement in whole. Try yourself and see. Modding tools setup Activation instructions. Larian's mod creation wiki Dozens of articles for everything you need to know, from basic guidelines to advanced tips'n'tricks from other authors. Norbyte's Script Extender documentation All you may want to know about this amazing tool and how to work with it. More here and here. LeaderLib wiki From LaughingLeader of how to use his library.