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Skyrim Item Codes List | Skyrim Commands Fallout 4 Item ID Code List | Fallout Cheats Skyrim item codes | PC Gamer
Skyrim Item Codes List Skyrim:Console Fallout 4 Item ID List The Elder Scrolls: Skyrim - NPC spawnen How to use Skyrim item codes to give yourself every weapon and piece of armor
The Elder Scrolls V: Skyrim В· Fer Torse : e Bottes : e4b В· Acier Imperial | В· Nordique Torse : | f6f22 В· Dwemer Torse. Find below a list of all item codes for the latest version of The Elder Scrolls V: Skyrim on PC / Mac (Steam). These item ID numbers can be used with the. This page contains the many Item Codes that can be used to spawn items, weapons, and more with the command console in the PC version of Skyrim. This page lists all miscellaneous items in The Elder Scrolls V: Skyrim. To add these via console command, use m , where is the ID. These are codes for adding or removing perks. To use them use the console. perk or k Example. How to use Skyrim item codes to give yourself every weapon and piece of armor become invulnerable, and lots of other fun cheats. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for The Elder Scrolls 5: Skyrim - Special. The Elder Scrolls: Skyrim - NPC spawnen. Skyrim NPC ID Codes. ID Codes fur alle Charaktere in dem Spiel Skyrim! Type the cheat code or name of an item into the search box to instantly filter IDs. For help spawning items using these ID codes, please see our spawn. Many commands are targeted: this means that you may use player. command to affect the player character; for example, type

The console is a powerful in-game tool only available to PC players. From the console it is possible, while playing the game, to enter commands that will alter most aspects of gameplay, and it is also possible to obtain detailed information about NPCs, creatures, and other items in the game. The console prompt will appear in the lower left-hand corner of your screen. The console can also be used as a pause function during scenes or dialogue that cannot otherwise be paused. You can scroll the console output using the Page Up and Page Down keys. After you type a command, press the Enter key to activate it. You will see the command you just entered displayed above the input area. Many commands are targeted : this means that you may use player. That can be evaded though by placing the RefID in quotes, e. You may also target an NPC or object in the console by clicking on them, and then run command to affect the NPC or object. For example, to unlock a door, open the console, click on the door so it is the active object in the console its RefID is shown at the top of the screen , then type unlock. When multiple objects overlap, use the mouse wheel to scroll through different RefIDs until the correct one is selected. When playing on multiple monitors, the cursor will display in the secondary monitor but clicking it will select the object in the same area of the primary monitor. Commands which are abbreviated for example: tai can also be run by using their full name; thus, ToggleAI is synonymous with tai , and GetActorValue is synonymous with getav. In most cases, the long command is an obvious progression from the abbreviation. Also, most Set Something commands have a counterpart Get Something , even if the counterpart isn't shown here. Some commands require a form ID. Most articles on objects provide the ID or IDs for those items. In addition, the Help command can be used to locate IDs. Help "elven sword" 0 would provide a list of all game objects with elven sword in their names. This can be used for items, spells Help firebolt 0 , and perks Help juggernaut 0. Create and archive a permanent saved game before using the console. This mitigates only some kinds of risks. If you need to use the console to fix a glitch, try to use the least-powerful command possible. See the following table for specifics:. Another possible solution is to install AutoHotKey and set up a shortcut to send the tilde key code the game is expecting. The grave accent key is the same physical key as tilde on US English keyboards. When a command requires arguments e. The brackets are not part of the syntax. Furthermore, all REFIDs, faction, weather etc can be entered without the leading zeros, eg: additem c 1 has the same effect as above. Note: There seems to be a bug when activating this when mining or woodcutting that causes your character to disappear and not be able to attack or go in to third person. Loading a previous save before this happened seems to fix this. Note: God mode will not protect you from scripted damage, such as that from lightning in the Soul Cairn , or damaging light or darkness in Twilight Sepulcher and Apocrypha , respectively. It also will not prevent you from contracting a disease. Note: the tm command will toggle off ALL menus, including the console menu itself! To avoid confusion:. Here are some examples note how adding certain magic effects can have unanticipated consequences :. Adding certain permanent abilities this way e. That requires changing the appropriate Actor Value Indices separately. Note: casting an unequipped spell is allowed, the spell will be automatically equipped. But it will cause SkyrimVR not to display the hand's spell effect when you stop casting. The spell IDs of shouts are completely different from the shout's ID and are considered as three different spells. Note: The player's voice will not be played when casting shout from console. For more information, see [ Cast - Creation Kit ]. These codes could be used in a bat file. The full list of attributes is provided at Actor Value Indices. The opposite command is unequipitem , and works with the same basic syntax. See also equipspell and equipshout. Users have reported being able to do things like force a lesser power that is normally triggered with the Shout key to be equipped as a left-hand spell, and other things not normally possible; such antics may produce unexpected or undesirable results, so save first before experimenting. It seems impossible to equip actual shouts with this command to player use equipshout instead. Some actors primarily NPCs, not creatures can be flagged as "essential" by the game and thus will not die. Then, type moveto player , Enter. Using this code will instantly put Lydia next to you. Lydia is disappeared after The Break of Dawn quest. You can also select an object and type moveto player which will move the selected object to your feet and orient it based on the camera's angle. Also see placeatme. Important note: To remove perks from an established tree, you will need to backtrack through the entire tree. Meaning, start from the top and work your way down. Also, using removeperk will only remove the perk. It will not refund the perk points. For example: Serana is in ghost mode to hide her from all attacks until she becomes active in the Dawnguard questline. If you input setlevel 0 1 that NPC will be equal level you are and will level with you up to level and will start at level 1 if you're level 1. Note : The enchanted armor and weapons cabinets contain huge piles of items which can take some time to load; the game may appear to freeze for a while if you open one. There is no need to put a "0" for the help command. Quotation marks are required for queries of more than one word e. Perk MGEFs don't show up on equipment or passive effects, but still work. They also use enchanting skill instead of the perks usual value, and stack with the real perk. Weapons made through the console will always have about Some effects don't require charges unless grouped with an effect that does require charges. This textfile contains a lot of dumped data and takes a while to write out 15 minutes observed - the console and game is unresponsive during that. See also: load. You can get most race codes with the help race 0 command. Use PageUp and PageDown to scroll to the races at the top of the list. Unlike most other commands, the race needs to be specified in plain text and not the race's BaseID i. Creatures are available as race as well, but most creatures will have a buggy camera position in 3rd person. SetRace racename can also be used. Upon using this code, the character's hand will be bound like in the beginning of the game, but this can be undone by drawing a weapon. Note : doesn't remove any actual follower, just reset the count to the selected number 1 or 0. If used with an animal follower next to you that isn't lost, you can recruit another one. Note : NPCs are unable to cross cell boundaries when timescale is less than 1. Skyrim provides a simple batch file mechanism so you can customize your game play quickly and without repeatedly typing console commands. TXT extension. The second option is preferable - first because you don't need to change file extension and second because it keeps the root directory clean. Also a file that goes to Data folder can be shipped along with mod and placed by all Mod Managers. Skyrim batch files are lists of console commands that are run one after the other. They have no loops, tests, or other logic and execution doesn't stop if there's a problem with one of the commands. You can create any number of batch files, each with its own purpose. With the above method you can actually create an alternative start to the game. In addition to a batch file, you also need to edit the Skyrim. Using this method, you can visit Helgen before it is destroyed and you can also do the side missions. But without further editing, the Main Quest will not start see the Quest Stages section of Unbound to find out how to start the main quest anyway. Jump to: navigation , search. This page or section is incomplete. You can help by adding to it. For more information, see the help files , the style guide , and this article's talk page. Table of Commands. You can also specify an optional flag value, though its purpose is unknown. AddPerk Specify the form ID of a perk to add to the target reference, if it is an actor. Specify the name of the script to attach, and a second optional string a function to call on the script? It was originally intended to create a trace file when run on an Xbox build; the built-in description describes the command as "Xenon only," so it may be a leftover from Oblivion, which was in development when the Xbox was still referred to by that codename. NOTE: select object first. This function has no implementation and is unused. CreateGrassAt cga In release builds of Skyrim, this command is a no-op and does absolutely nothing. CreateSaveData createsaves Creates save data. Before it was removed from the game, it may have been used to test RSX chip crashes in the PS3 build of the game. ForceSave ForceWeather fw Forces the active weather to the specified type, without transition. An object must be selected in the console to return a result. GetAnimAction Return the actor's current anim action. This value represents how bright or shadowed the actor's position is, and it's used to handle detection and stealth. In debug builds, it would get a current memory checkpoint, optionally by name. It was meant to accept three integers representing an RGB color. HideMenu Hide or close a menu by name. IgnoreCrime In release builds of Skyrim, this command is a no-op and does absolutely nothing. In debug builds, it would increment the current memory checkpoint optional context name. Before it was removed from the game, it would have tested whether an actor is invulnerable. The flag prevents the actor from being killed by anyone but the player. Before it was removed from the game, it would have saved a file containing a list of all strings currently in the game's string table. It was originally intended to write out the current local map. PipboyRadio prad Control the Pipboy radio. Optional: 1 to indicate a system sound, 0 otherwise. In debug builds, it presumably would have displayed the list of AI-controlled actors somewhere. PurgeCellBuffers pcb Forcibly unloads all unattached cells in cell buffers. In very rare cases, the program may close slowly enough for you to see "Bye. RecvAnimEvent rae Simulate receiving an animation event from an animation graph. RecycleActor Optional destination reference. However, the function used to log the results is a no-op, so it's impossible to view the results. RunCompaction rcmpct Run a pass of compaction if possible. In debug builds, it would run a memory cleanup pass. SavePCFace spf Saves the player's facial looks in an. NPC file. These can be used in the Creation kit to create an NPC with these facial looks. It was originally intended to mark all of a scene actor's active actions as complete. An object must be selected for the action to be taken. SetAnimGraphVar sgv Set an animation graph variable. No param clears current scope quest. SetDebugText sdt Sets which debug text is shown. SetDefaultOpen A value of 1 will make the object open by default. SetDestroyed SetEmitterParticleMax Sets the maximum number of particles emitted by a non-master particle system emitter SetEnemy SetEssential Control the "essential" flag on an actor, preventing it from dying. Specify the base form ID of the actor and a flag value 0 or 1. SetGhost Control the "ghost" flag on an actor, which causes projectiles and attacks to pass through it. It was originally intended to set parameters for HUD glow. In debug builds, it would set the current memory checkpoint receiving a value and optional context name. Pass 0 or 1 as the value. SetQuestAliases Set quest aliases. It was originally intended to set the refractive fire value of the target. SetTaskThreadSleep Sets the task thread sleep value -1 to disable. SetUnconscious A value of 1 will be unconscious. The change itself is made to the actor's base form, but only the targeted actor reference will be updated; other actors with the same base form will update when they are reloaded or their equipped armor changes. If in 3rd person mode it will show both. In debug builds, it would have displayed animation and Actor status. It is a leftover from previous Bethesda games, and has been superseded by the ShowRaceMenu command. ShowChargenMenuParams scgmp In release builds of Skyrim, this command is a no-op and does absolutely nothing. ShowClassMenu In release builds of Skyrim, this command is a no-op and does absolutely nothing. It is a leftover from Oblivion. It is a leftover from previous Bethesda games, which used separate menus for character creation. ShowNodes In release builds of Skyrim, this command is a no-op and does absolutely nothing. It would have accepted two values: "All" or "Off". It was originally intended to display a temporary yellow plus at the pivot point of the selected reference. ShowQuestAliases Show quest aliases. It is a leftover from previous Bethesda games, where equipment could take damage and be repaired. In debug builds, it would have opened a new window with the full game scene graph, open to the node corresponding to the selected reference if any. In debug builds, it would have opened a new window with the full game scene graph, open to the node corresponding to the selected reference if any.. ShowSpellMaking In release builds of Skyrim, this command is a no-op and does absolutely nothing. It was originally intended to display a list of the actors that currently detect the player. Sin SkipAnim In release builds of Skyrim, this command is a no-op and does absolutely nothing. SoundCatMod scm In-game control of sound categories. Its built-in description reads, "Starts player pathing memory test. It takes a single number as an argument: 0 - stop; 1 - start; 2 - interiors; 3 - current world. Its built-in description reads, "Purely for testing: lists every un-destroyed handle, then destroys it. TestLocalMap tlm In release builds of Skyrim, this command is a no-op and does absolutely nothing. Its built-in description reads, "Simulates the local map. In debug builds, it would have displayed the current seen data. ToggleActorMover tam In release builds of Skyrim, this command is a no-op and does absolutely nothing. It was originally intended to toggle actor movement through the pathing system. ToggleBorders TB Show border lines for each cell. Otherwise, toggles a global flag in memory, which disables player collision and gravity but can also break NPC physics and pathing. It was originally intended to display collision geometry. It was originally intended to toggle full-screen motion blurring. It was originally intended to toggle HDR debug textures. Before it was removed, it would have toggled a view mode similar to the world map camera. Before it was removed from the game, this command would've toggled visibility of editor markers. It was originally intended to toggle the display of material geometry. ToggleMenus TM Hide all the menus. Used for taking screen shots. It was originally intended to toggle all Multibound check functionality. Its built-in description is, "Toggle blocked display. Before it was removed from the game, this command would've toggled the Papyrus Log Overlay. In debug builds, it would have toggled a path display. It was originally intended to display stairs geometry. Before it was removed from the game, it may have been used to test physics for the Dawnguard DLC's vampire lord cape, which uses the term "verlet" internally. TrapUpdate In release builds of Skyrim, this command is a no-op and does absolutely nothing. It was originally intended to place an axis object at the position of the selected reference. Category : Skyrim. If you don't know what you're doing, using console commands can cause your game to malfunction! Executing the wrong command can cause your game to stop working normally; furthermore, you may not become aware of such malfunctions right away, and you may not be able to trace their cause. They can cause problems like making quests impossible to complete, altering your game's display, all kinds of game behaviors, your ability to play your character, and your ability to play the game at all. Solutions are not always easy, and may involve losing saved games or reinstalling your game. Your best bet for help if your game is crashing or not operating properly due to a console issue is on the producer's official forums. You may see if someone in this wiki's Discord server has a suggestion. You may not get any kind of answer right away, or a solution at all. You might also try asking a question on this article's talk page with the same idea: you may or may not receive a timely reply to your question or problem, and you may not receive a solution at all. If you want the character 0 to appear in console input, you must press the one on your numeric keypad. Otherwise, the console will close. Toggle Commands [ edit ]. Toggles a 3rd person camera mode that lets you rotate and zoom the camera around the player without changing the direction the player model is facing. Gives the character a complete spell book, including the shouts, and unlocks bestial abilities. Dragon souls are still required for shouts. This can crash Skyrim. This only works in 3rd person. It shows your 1st person arms behind your character in 3rd person. You control the 3rd person model, but the 1st person arms mimic your swings. It looks like you're controlling a character that's controlling another character. Example: sucsm 50 after typing tfc will allow the camera to move about five times faster than its default speed. Toggles AI Artificial Intelligence processing off or on. If used when highlighting an NPC, will transfer control to said NPC, but any command input will be passed in addition to the player unless player. Essentially, you can fly. Point in a direction and move wherever you want. You can also move through buildings and even the landscape. This command is targeted ; if no actor is selected it will turn off collision for the player while keeping other actors stuck in place. It is possible to deselect any target reference by double clicking the same object or area in the landscape, which will cause "tcl" to default itself to target the player. Disables and enables AI detection, meaning if it is toggled off, NPCs won't be able to "see" you, or anyone else, even if you're right in front of them or attacking them. Disables blur, contrast adjustment, fades back in from a black screen, and a few other things. Will give a huge framerate boost on "weak" video cards, at the expense of some prettiness. Sets your controls to move the camera around, instead of the player. Use with 3rd person view to get a good look at your character. Adding the "1" tag at the end freezes all the environment, but still allows you to move around with the camera. Despite the name, this simply disables the local map, leaving the player and door markers on a black void. Has no effect on the world map. No damage taken, no magicka consumed, no stamina used, no encumbrance, unlimited arrows, no shout cooldown. You can only use this on yourself. Everything behaves as normal except you cannot die as a result of being reduced to 0 health. If you are decapitated or bitten and thrown by a dragon while using this, it can have some quite frustrating results e. Dramatically reduces draw distance for a performance gain and might solve glitches related to LOD. This also removes the cross-hair if it's present. This command is useful for taking screenshots without all the clutter. At this point, your console is still open but you cannot see it! Also see csb. Hiding markers hides all markers - including the city markers that are automatically visible at the beginning of the game. Targeted Commands [ edit ]. These commands require a target reference. Select one with the mouse in the console, use the prid command, prefix the command with player to target the player character or prefix the command with a RefID to target something else. Changes to an NPC's inventory will usually appear immediately if you're pickpocketing them when you open the console. It is possible to remove items with this command by using negative numbers. Item ids: Skyrim:Items. For perk ID codes, see the page for the perk's corresponding skill, indexed at Skills. Works with powers, abilities, blessings, and diseases, but not shouts. For a spell's ID code, see the page for its corresponding magic school, indexed at Spells. This command does not work with dragon shouts; to add those, see the teachword command. Here are some examples note how adding certain magic effects can have unanticipated consequences : player. Diseases will only be added after a random number is checked. If you remove this spell again, you will need to reset the actor's opacity with setactoralpha command. Valid numbers for the faction rank vary, but 0 will always add the actor with the lowest possible faction rank and -1 will remove the actor from the faction. Gives the NPC all necessary dialogue to be available as a spouse. Will not work with all races or NPCs with unique voices. Gives the NPC child necessary dialogue to be adopted. May not always work, some children will disappear all day and just sleep at your home. You are not given the option to increase an attribute, are not awarded any perk points, nor, obviously, will any of your skills improve. AdvSkill registers the increase and will count towards your next levelup. The number represents the experience level to add to the skill e. Some skills require far more experience points than other skills, crafting skills level quickly with few points, but armor skills require much higher numbers. See the incPCS command for an alternative means of leveling skills, which in comparison does not use the relative-value experience points; however, incPCS can only increase a skill by one level per use. Casts the specified spell at the target. Example: First player. First player. Shouting with this command also works: player. Be careful when using this command. Often, it merely makes the quest in the Journal become a completed quest. Quest IDs can be found in Quests. Example: player. It will still recover the same way it normally does. Attributes can become negative. Can be restored with restoreactorvalue. This is a better option than modAV for temporary debuffing, since it can be restored to its original value easier. Stacks with 'modAV' effects. Can be used to kill NPCs. The object will be made invisible, collision will also be turned off and AI won't process on the object, but scripting on the object will run unlike Oblivion, where it would instantly crash to desktop, the player can't be disabled. Also see enable. You may need to use Showinventory to get a detailed list of items and get the correct IDs you need. Duplicate all items in the targeted container and places them in the given container. Example: Selecting an NPC with the mouse then entering duplicateallitems 89c79 will copy all items in the NPC's inventory and place the duplicates into the container with refID 89c For example, entering a2c Also see removeallitems. Undoes disable , making the object and its collision and AI appear in the world again. Also see disable. An optional extra parameter is 0 or 1 : the latter seems to make the item not be unequippable sometimes — the results are not entirely consistent , e. A second optional parameter is left or right , which puts Item in a specific hand, if applicable; if this parameter is used, then 0 or 1 must precede it usually 0. It only works on baseIDs. Consequently, it will equip an item of that type already in inventory, or a create a new copy of the item if it is not already in inventory. You cannot use it to transfer a specific item from your inventory or the ground, or a container to an NPC. ForceAV modifies the attribute value by registering a permanent modifier positive or negative of the amount required to force the attribute to the stated value. Displayed player attributes modified in this way will be highlighted default is green text to indicate a modifier "buff" or "debuff" is being applied. This will return the value of the specified attribute a. You can select a target with the mouse, or enter the refID of the target followed by a period before the command. For example, player. For a list of all of the actor values that can be used, see Actor Value Indices. This will print a short list of information about the given attribute a. Also see SetLocationCleared. For example, entering incpcs lightarmor will increase the player's light armor skill to the next level. No integer or variable may be used after the command - it can only be used to increase a skill one level at a time. Using this command will lead to a normal increase in the player's level with attribute selection and a perk point, unlike the advlevel command. As an alternative to incPCS , see the advskill command. By comparison, advskill uses a more complex leveling system but can be used to advance a skill by any number of levels at once. Open the console, click on the actor you want to die, type kill and press Enter. Entering an optional Actor ID will treat that actor as the person who killed the target [ verification needed ] , which can cause other NPCs to attack the actor as they would a murderer. Specifying the Player as the Actor ID will assign blame to the player, counting the kill as a murder if the target was non-hostile and possibly incurring a bounty if other NPCs witness the death. Lock targeted object i. Deletes the targeted object the next time the area cell it resides in is reloaded. Be careful as there's no way to restore deleted objects. Objects marked for delete will show [D] next to their ref ID if you re-target re-click them. Can be used to remove Ash Piles and Ghost Remains, which otherwise never get removed from the world. ModAV modifies the attribute value by registering a permanent modifier positive or negative of the value stated. Displayed player attributes modified in this way will be highlighted default is green text to indicate a modifier 'buff' or 'debuff' is being applied. Example 1 - move Player to an object or NPC: player. Using this code will instantly teleport you to Hadvar's position. Example: movetoqt da Using this code will instantly teleport you to the target i. It does not advance the quest in and of itself, but may bring you into a situation which might immediately do so. It takes you to the ultimate current target of the quest in its respective cell - so it doesn't just take you to the next doorway you need to go through. It doesn't skip over to the final stage of the quest, either - you are delivered to the target of the current stage of the quest. Use caution, as you will be placed right on top of or as close to the current marker as possible, which may position you in the middle of a group of enemies, or on top of a trapdoor, etc. See the main index of Quests for the quest ID codes. Pay the bounty for the faction targeted NPC belongs to the bounty gold will be removed from your inventory. If you don't specify either parameter, you will be sent to jail but keep your stolen items. May also help in case guards attack you on sight. Using this code will instantly summon an instance of an object or NPC at your position. The above example summons a dragon. Not recommended for named NPCs. See the list of idles. Example: pushactoraway 14 Will push or launch your character in a random direction. If you enter negative amount, example: pushactoraway A6B8 , will pull the selected actor to your character position. If you've already looted a corpse, they may come back headless especially Nords. Their inventory isn't reset, except for their weapon. The optional Destination Reference is untested, probably refers to coordinates or a cell id. When used on containers, it acts like resetinventory. When used on objects, it will reset them to their original positions and states. It can be convenient if you mess something up and want to restore the order. When used on the player, their inventory is not replaced, but the following items are added: Equipment Full set of Iron Armor , including shield. Iron Dagger. Iron War Axe. Potion of Light Feet. Potion of the Warrior. The Book of the Dragonborn. Also see duplicateallitems. Removes a specific spell from a character's spell book. Also works with powers, abilities, blessings, and diseases, but not shouts. Can be used to calm down a non-enemy NPC if you attack them. In battle, the enemy is forced to sheath their weapon, then pull it out again and reacquire their target. Resets a character's inventory to its default. Example: If you use removeallitems on an NPC and enter resetinventory everything will respawn and re-equip to its defaults. Can be used to pickpocket the same item multiple times. Containers are slightly randomized, so items may vary depending on the containers loot settings. Restores a damaged skill or attribute up to its normal value. Example: lose 50 health and enter player. Unless you use this command the instant the NPC is killed, the game will still register the target as "Dead" and they will subsequently not be mentioned in dialogue and sometimes specifically referred to as "Dead" during a quest. Adding a tag of "1" at the end i. Using this on the player character will not dismiss the "Load last save? However, if you use the resurrect command before the loading message appears, the player will revive, but the camera will be centered on the feet rather than the head. Note that accidentally using this command on yourself while you're still alive can also have unexpected consequences, among them losing the ability to dual-cast spells which will be fixed on reload , and losing any blessing effects but not the blessing itself - which can be complicated in the case of Standing Stones. The game will not let you restore that Standing Stone power unless you first visit another Standing Stone and come back. NPCs who are dead at the beginning of the game such as Mage cannot be resurrected via this command. Also see kill. Useful for forcing bugged NPCs to say a specific dialog topic if entering the dialog window is impossible for some reason. Any scripts for the dialog topic will also run as if the actor had said it normally. May have unintended effects if the dialog topic is invalid for that particular NPC. Useful for repairing unwanted graphic glitches after adding and removing certain permanent spell effects. SetAV sets the level value of the attribute to the stated value. Example: You can player. The same works for dropping the skill level. You can also do it for Health, Stamina, or Magicka etc. This command can be used to make any NPC unkillable. When a character set as essential takes nearly fatal damage, they collapse onto their hands and knees Also known as Bleedout and stumble around for a period of time, instead of dying. Note that the base ID and not the ref ID must be used. The ref ID is what appears when clicking on an object with the console open. For example, setessential a2c8e 1 would set Lydia as immortal. Be careful when making an Essential NPC mortal, if they die you will likely be unable to access the associated quest or story. It is also possible to set the player them self as essential with the base ID of , However upon entering the 'bleedout' stage, the player will sometimes not get back up usually upon the first time in a new area or after having recently set yourself as essential , however, simply entering your inventory and drinking a health potion will fix this immediately any health potion used during bleedout will return you to full health. Usually, your character will drop down to their hands and knees, and then immediately get back up with full health. The player can still collide with the NPC by running into them. Doesn't seem to be preserved in saves; must be reset each time the game loads. Determines the base level in terms of the player's current level. Specified in tenths of a percent i. Can be negative or zero. The maximum level of the NPC at most , unless you have patch v1. You must use the location id ; if you wish to clear Swindler's Den, for example, use EE2, not the name. Also see GetLocationCleared. Set the weight of the selected NPC and updates the model to reflect the new weight. Despite its name, this also works on the player's model. Saving and re-loading a game after it's been used on an NPC may result in neck seams, as NPC head meshes are pre-modeled and not procedurally generated to the new weight value. You can set the owner of the targeted item with a faction ID or a character's base ID. If you don't add the parameter, the default owner would be yourself. This can be used to remove the "stolen" tag from any items. Simply drop the item on the ground, open the console, click on the item, and enter the command. It can be difficult to select certain items. Can also be used to remove the "owned" attribute of beds and gain the ownership of a stolen horse. Doing this will allow you to change the race of an actor. If player. Creatures are available as races as well e. See setplayerrace for additional details. All other values are unassigned ranks and will default to "acquaintance". Scales the size of a chosen target. Starting from small 0. Acceptable targets can be any NPCs or objects in the world. You cannot change the size of items. Example: setstage ms01 The setstage command is useful for advancing broken quests, finishing quests instantly, or for skipping ahead to a certain point in a quest. You can find the quest's ID code, as well as the various stages of the quests and their corresponding stage numbers, on the respective quest page. To start, see the main index of Quests. Example: setunconscious 1 makes an NPC or the player stand in place as if it's in a trance or their AI is disabled. You can do whatever you want to them and they won't react. They remain that way until you use setunconscious 0. They will act like nothing happened, so if you steal from them and wake them back up it will be as if they didn't see anything. They can also wake up if you get their health to a critical level, and will either fight back or run away. The effect is equivalent to the player using wait and coming out of it early due to an attack. These IDs can be used in the console to modify a character's or the player's inventory. The 9 HDR parameters are in floating point. Each one affects something different. The effects stay until you load a save or switch areas. Example: shp 1. Teaches a specific dragon shout by code. Each level of a word has a specific code. Use the help command to find the shout's code, or see Dragon Shouts. The opposite command is equipitem , and works with the same basic syntax. No error results from unequipping an item the NPC doesn't have. The player-character equivalent command is player. Unlocks a specific dragon shout by code. Untargeted Commands [ edit ]. Finishes every quest in the game, not just the ones you've started, essentially completing the game. Not recommended for general use. May crash your game. Note : This will unlock several quest related Steam achievements if they have not been unlocked yet. See also: saq. Transports to the center of a named cell coc is short for CenterOnCell. You can get most location codes with the help location 0 command. Transports to the center of cell [cell x, cell y] in world space. The outdoor worldspace of Skyrim is Tamriel so to transport to the center of cell 5,7 in Tamriel you would put cow tamriel 5,7 in the console. These points will put you at the stables or right in front of each city but not inside. City gate cells City Cell Whiterun. Removes restrictions on player's control. Unlike the script command, this does not appear to allow controls to be disabled. Note : If used in carriage at the game start, unexpected bugs may occur or the game may crash. Default is about 65 and using the command with no value will set the fov to This change will reset if the game is restarted or if settings are changed by the Launcher. Values between 80 and may be most suitable for wide screen PC users. Changes the current weather to the specified value Note : Using this command will not permanently change the weather. It is only temporary, and will reset after some moving around. Typing ,1 after the formid without spaces will prolong the weather of your choice for example, fw 10e1ec,1. Example: GetGlobalValue DragonsReturned would tell you whether or not random dragon attacks will take place. See ShowGlobalVars. Example: GetInCellParam 5de24 14 would tell you whether or not the player is in helgen keep. Can be used to confirm if your character or an NPC is in a particular cell. Returns the value of the typically meaningless stats shown in the ESC menu. The quotation marks are required in the command to properly identify multiword stat IDs. Returns the IDs of all items, spells, game settings, etc. This is a useful command to find the item ID of an object, which can then be used with other console commands. Kills all loaded in currently rendered cells non-essential actors NPCs and creatures immediately. Essential actors will be knocked down. The code killall can be used for identical effect. Loads the corresponding save. If the name contains spaces, it must be enclosed in double-quotes, E. See also: save. Modifies the Player Character Miscellaneous Statistic value by registering a permanent modifier positive or negative of the value stated. Example: ModPCMS "days as a werewolf" will modify how many days you have been a werewolf by a negative This will free up used memory, often times increasing fps after any given amount of time in game. Best used while in interior cells. However, since it purges cached cells, any cells you visited in the recent past will have to be reloaded completely when reentered. Example: playercreatepotion 6b10C gives you a potion of improved nighteye for X seconds. Some MGEF effects don't work with potions. Example: playerenchantobject D5 would give you imperial armor with two magic resist enchantments. All subsequent targeted commands will use this object as the target. This is the same as clicking on the object in the console, but can be used even if the object is invisible or in a different area. Shorthand for PickReferenceID. Quits Skyrim to desktop immediately without further prompting. This sometimes results in crashing or mouse click problems. Mouse problems can be resolved by re-opening and closing Skyrim. This command will reset an entire dungeon or location to default, including monsters, traps, chests and loot. If you reset a cell you have just been to, you'll need to use pcb command purge cell buffer as well, or the game will reload the buffered version of the cell, with all the modifications you've made to it. Both editorID and formID are acceptable in this command. Using this command in player homes appears to reset the furnishings without clearing the contents of initially empty containers, however, all weapon racks and cases will be empty and mannequins will need to have their inventories removed and replaced. This command loads and re-applies all settings from Skyrim. Begins every quest in the game and adds them all to your journal. Not recommended for non-experimental use due to the large number of quests. See also: caqs. If the name contains spaces, it must be enclosed in double-quotes, i. This command saves all current settings to an ini file in the Data folder. The file will be named after the last loaded plugin, and will thereafter only automatically load if that plugin is included in the load order. Doing this will allow you to change your race without using showracemenu. If ID is not provided race menu will appear. Default value is Setting the value to 1 will make time advance at the same rate as the real world. Values down to 0 are possible, where less than 1 represents game time at a fraction of real time and 0 freezing the time of day completely. Use the sqv command to check all the current quest variables for a quest. Switches the player's gender; does not require a value. Can be used on an NPC if you target them. A fun thing to note is that this code does not change the face and voice of a character. Can be used on mannequins to show female outfits. It is possible to use this command to fix the lingering sound effect bug that some characters seem to suffer, just remember to use the command twice to return to your original gender. Changes the Gametime Multiplier to a specified value for slow motion, and fast forward type effects. Allows you to control the gamespeed, making it easier to capture screenshots of action on slower speeds. Causes issues above 2. This is different from timescale as timescale does not affect combat and movement and dialog where this setting does. Example: sgtm 2 will make the game run in fastforward. Note: This setting is automatically reset back to 1 default when killmoves are executed. This will list all current game variables, which can then be changed with the set command. You can scroll through the list with the PgUp and PgDown keys. This command can be safely used to alter a character's appearance without causing any unwanted side-effects as long as race is not changed. However, it should be noted that upon completing your changes and choosing a name for your character, all temporary active effects such as Gift of Charity or shrine blessings will be removed. Racial resistances will no longer be listed in Active Effects until the game is loaded from the main menu, at which time racial resistances will be automatically reapplied. Permanent active effects such as those from guardian stones or perks will not be lost. Active effects granted from enchanted items will not be listed until the items are re-equipped. Example: showracemenu bretonrace will make your character into a Breton. Setting race to 'nordrace' from any other race seems to result in a no head glitch unless used from the chargen menu. Saves the player face i. Do not use any file extension,. Shows a human friendly list of active and completed quest objectives for currently active quests. List all active quest IDs and their targets. Specify the form ID of an item to create in the target reference's inventory, and the quantity to add. Attaches a Papyrus script to the target reference. In release builds of Skyrim, this command is a no-op and does absolutely nothing. Add comment to [General] 'sBetaCommentFile' file. Force the target reference to equip the specified item by form ID , creating that item in the reference's inventory if none is available. Returns the angle of an object. Returns the "ghost" flag on the targeted actor, which makes projectiles and attacks pass through the actor without affecting it. Returns the "light level" value of the targeted reference, if it is an actor. Returns the position of an object. Check whether the target actor has the "protected" flag set. Output memory allocations file, optional context name, optional start context, optional end context. Close TESV. Specify the form ID of an item to remove from the target reference's inventory, and the quantity to remove. Runs a test that involves loading multiple cells in the background and timing how long it takes each of them to finish loading. Saves the player's facial looks in an. Sets the angle of an object. Control the "essential" flag on an actor, preventing it from dying. Control whether the player is in AI-driven mode: in AI-driven mode, the player-character can run AI packages, but the player loses almost all control of the character. ShowRaceMenu no parameter will bring up the race menu. Sets the position of an object. Change the targeted actor's sex. If a reference is targeted, attempts to toggle collision on the reference.