[JED] does horizon zero dawn have an easy mode

( Updated : October 23, 2021 )

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15 Games We Wish Had An Easy Mode
15 Games We Wish Had An Easy Mode Hollow Knight – Useful Tips for Steel Soul Easy Mode Guide Would it kill hollow knight if it had an easy mode?
So, for all newer players / people finding the game to be too difficult. › app › discussions. Celeste has an amazing difficulty option for players who wants a chill experience, the same for DK TF. Hollow Knight has hard gameplay coded. Hollow Knight's default mode wouldn't change. Most people would still play exactly the same game on Normal. Some people, however, those that. I'd like to keep playing the game in an easier mode (like I had to do in wolfenstein 2) then beat it again late in a harder mode. Not that they'll ever get optional easy modes but it's still interesting to look back and examine why they were so difficult. So without further. Difficulty in video games has become a trending topic due to the recent Hollow Knight is not an easy game, but it certainly doesn't. This mod has no dependencies, but requires a new game in order to work. Installation Simply replace the file in your ..\. A methodology of sorts to do Steel Soul easier. General Advice. One is None, Two is One In a mode where losing all you health means losing.

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Hollow Knight Store Page. Global Achievements. Cavou View Profile View Posts. I would like to request the developers to add a simple easy mode, perhaps as a toggle on the main menu. It could disable achievements or whatever to highlight players choosing to play on the normal difficulty. I request this not for myself as I find the game fun and rarely die, but because a friend of mine has been playing the game and enjoying it but has been struggling with the game's difficulty and becoming frustrated. Perhaps there could simply be an increase in player health or charm notches? I want my friend to be able to experience the game and discuss it with him. Thank you. Last edited by Cavou ; 7 Jun, pm. Showing 1 - 15 of comments. While some changes already discussed in the appropriate topic might make the game easier without denaturing it, making an easy the way you personnally want it would be an insult to the devs who worked hard to balance the game exactly the way it should be. I know this comparison has already been done and is not that appropriate but it would be like asking for an easy mode for Dark Souls. Game is hard on purpose, because that's the way it's meant to be played. If your friend doesn't like that difficulty, it's simply not a game for them and they should simply watch a playthrough. They would still be able to experience the scenario, the pretty artstyle and all that kind of stuff without all the frustration there can be. I'm all for an Easy mode. Hollow Knight is an amazing game and more people should be able to experience it. I think the devs would love for more of their customers to see more of the game. Originally posted by JapanGamer29 :. Originally posted by LaChouette :. Last edited by JapanGamer29 ; 7 Jun, pm. But if they put in an easy mode, how can I lord my elite skill for finishing sections of the game over inferior losers who can't git gud enough to hang with me? I'm going to copy a previous response I made regarding why I think easy mode is a questionable thing to implement in Hollow Knight: Not too many metroidvanias as far as I know implement easy modes. While admittably my experience with metroidvanias is relatively small, the only metroidvania I've played which has an easy mode is Ori, and that was only added in with the Definitive Edition. I personally think that the reason for the relative lack of easy modes in this genre is because gameplay is centered around exploration and combat. In Hollow Knight lore can be found if you search for it, but there's definitely not enough to replace the emphasis on combat. If you just straight up remove the difficulty of the combat, then what exactly is the "meat" of the game that gives people the satisfaction of beating it? You can't exactly hedge your bets on the exploration aspect being that hook, considering I've seen several people post that they don't seem to care about the world of Hallownest or the NPCs What one person considers easy might still be hard for others, so regardless of what implementation of an easy mode is done people will still complain about the game being too difficult. The question then is balancing how "easy" the easy mode is with the number of people that would find that the easy mode makes the game playable vs. You'd also need to have people willing to "test" the easier difficulty before putting it out for everyone, which would be a problem since people who find the current game hard usually just quit and don't come back. In contrast, those fine with the current game would probably not be the best judge of how much the easy mode appeals to players turned off by the current difficulty. Implementing an easy mode that's well thought out takes time. The developers have already stated that they are working on multiple free content packs plus the 2nd playable character DLC and those in addition to the bug fixes means adding an easy mode is probably not at the top of their list. If I had to choose between them working on the free content additions or the easy mode, I'd definitely take the free content. Last edited by wataniyob ; 8 Jun, pm. It checks all the boxes. Most people would still play exactly the same game on Normal. Some people, however, those that need it, might choose to go into the options menu and switch to Easy mode. That would be their choice, and not affect anyobody else at all. Last edited by JapanGamer29 ; 8 Jun, pm. Yeah, I think sometimes people simply assume that suggesting a lower difficulty means the game will become completely easy to the point of not being challenging at all. Yet "easy mode" is what the generally understood term is for it, despite the fact that players may not all find it to be strictly easy, just "easier" than the alternative. Like I said, a small increase in health such as the addition of blue hearts that regenerate alongside focusing Soul or resting at a bench would give more average or casual players the boost they need to finish the game. A modifier to make the game a bit easier wouldn't remove the combat from the game or even necessarially make it not challenging, just doable for a demographic of players that my friend and father fall into the category of. My friend has enjoyed the story and world and exploration and combat, just not when it gets more challenging toward the latter half of the game after getting the dream nail and challenging the Dream Warriors, for example. What I am referring to would be like a safety net of sorts to help along struggling players in order to retain the flow of the game and allow them to progress and see the late-game content. A player choosing to play on an easier difficulty is unlikely to dislike the game for being too easy after choosing that difficulty, as they brought it upon themselves to customize their experience that way. A player being able to finish the game in that was, in my eyes, is better than someone never being able to finish the game and being disappointed with the game or their own abilities and leaving a negative impact on them. Last edited by Cavou ; 8 Jun, pm. Originally posted by Cavou :. Originally posted by wataniyob :. Per page: 15 30 Date Posted: 7 Jun, pm. 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