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32 Options · Game Version: vv+ · Last Updated: Cyberpunk Trainer/Cheat Options. Num 1 – Infinite Health. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Cyberpunk for PC. Helpful Cyberpunk Cheats Euro Dollars and Street Cred Generator (No Verification or Survey) % Working. Cyberpunk Hack Codes does not require. Get Cyerberpunk cheats for Steam, GOG, and Epic Games with the WeMod app. Cyberpunk is an open-world, action-adventure story set in Night City. A user interface that provides gameplay, cheat and utility features to be executed by a press of a button. Also includes hotkey functionality. Cyberpunk Money Cheat Tutorial a€“ Get infinite a‚¬$ in #Cyberpunk ! The quicker way to use all weapons attachments is to use the cheat codes. Being able to use console commands is one of the benefits to gaming on PC, making it possible for you to alter stat values, spawn items. Use cheats like unlimited money, special weapons or legendary cyberware in Cyberpunk ? PC gamers have an advantage here, while console.

That last perk is not required, but it helps when crafting. Next, travel to a soda machine. There are many in your building. Simply buy lots of NiCola and other drinks —- make sure they cost 10 from the vending machine. Disassemble the junk you purchased from the vending machine to get six Common Components and 3 Uncommon Components. Then, sell the components at any vendor. Common Components sell for 5 each, and uncommon sell for 8 each. For a 10 investment, you will get 54, giving a 44 profit for each soda you purchase. Buy 50 NiCola for , then disassemble all of them and sell the components to earn 2, per machine. Unlock the Scrapper perk to make this easier. These machines are literally all over the city. Just purchase as many sodas as possible, collect everything, and sell the scrap for huge profits. The Malorian Arms is a very powerful and unique pistol. The gun shoots explosive rounds and fires a flamethrower attack when using the melee function. The Malorian Arms is given by Grayson for completing the "Chippin' In" side-job, which is unlocked after completing the "Tapeworm" side-job, which involves completing multiple other missions. Talk to Johnny Silverhand after each of these major missions. Once you complete these missions, you will be near the end-game. Return to the Afterlife bar, and talk to Rogue to start the "Chippin' In" major side-job. Complete it to unlock Johnny Silverhand's powerful weapon. Johnny's Aviators: This is automatically collected during the "Chippin' In" side-job. When those missions are completed, the "Chippin' In" side-job will appear at the Afterlife bar. Johnny's Shirt: This is automatically collected after completing the "Tapeworm" side-job. The "Tapeworm" side-job is four simple conversations with Johnny Silverhand. Johnny's Pants: During the "Psychofan" side-job, search the bedroom for pink luggage to find the pants. The "Psychofan" side-job can be found in Vista Del Rey. Johnny's Shoes: During the "Family Heirloom" side-job, search the objective locker to find the shoes. The "Family Heirloom" side-job can be found in Charter Hill. The Legendary Monowire is found in Watson, Kabuki, near the east waterfront. Proceed down the alley with a "Hotel" sign on the corner. At the back end is a series of garages with a "Pharmaceuticals" store on the corner. The area is patrolled by the Animals Gang. You can clear them out or sneak past them. To the left is a "Technologies" sign. To the left of that is a closed garage you can open. Open it and search the chest to obtain 3, eurodollars and the Legendary Monowire, which contains the following stats:. The Monowire is a powerful ranged melee weapon that needs to be charged between uses. Go to a Ripperdoc to install the Monowire on your Arms slot for free. In Act 2, you can access all areas of the game. The Cyberpsycho is very difficult early in the game, but you do not have to fight them. Enter the alley and open the loot chest on the right chest is marked with a "! Go to a Ripperdoc to install the Mantis Blades for free. You will now look like that blade-armed lady from the original trailer. These Legendary Mantis Blades are free other types are expensive , do not require high street cred, and they are more powerful than any of the types you can buy at Ripperdoc. They contain the following stats:. The Mantis Blades are a powerful melee weapon that replace your fists. Follow the prompts to cycle between each. The Rayfield Caliburn is the fastest vehicle in Cyberpunk , containing horsepower. It can be obtain for free after completing the "Ghost Town" main job with Panam in the Badlands. If you do not get it during or immediately after this quest, you will have to buy it Downtown for , eurobucks, and it only becomes available once you reach Street Cred Level Unlocking it for free is much easier and cheaper. Simply join Panam for her raid against Nash and the boys in the cave system west of Rocky Ridge. After completing the "Ghost Town" quest, return to the cave and drive down the passage to get a Hidden Gem marker. Go to the cave entrance just over the hill to the north of the Sunset Motel, at the following location. Then, open the shipping container to obtain the car. This car will make future races much easier. Just remember to keep checking after completing the "Ghost Town" quest. It may not appear during your playthrough -- so keep returning between jobs. Read the shard in the room. The cave resembles the Batcave, and Murk Man also lost his parents. This revolver has increased damage and improved weapon handling. This revolver has low recoil and electricity damage with chance to stun. This revolver can shoot through walls and deals high Thermal Damage. ADS aim-down-sights and charging cause this revolve to fire full-auto with reduced bullet spread and recoil. Later, you can collect this weapon off of Dum Dum in the "Second Conflict" side-job. This revolver shoots x4 bullets per trigger pull. It has high damage, rate of fire, and dismemberment chance —- but low accuracy and high recoil. This pistol becomes more powerful when your health is low. Charged shots deal x2 damage. Collect it after the Royce boss battle. This pistol has a randomized critical and status effect after each reload. You can get the gun for free. This pistol has a high magazine size and shoots x4 bullets per trigger pull. It can target x6 enemies simultaneously with increased projectile speed. It also deals Electricity damage with a chance to shock. While you are inside, look on the nightstand to the right of the bed to find Kongou. This pistol has a reduced clip size, lower recoil, and increased firing rate. Successfully complete that side-job. You can then find this weapon on the memorial in the Cojo Coyote. This pistol has a fast reload and extra mod slot. It also has a higher chance to apply Burn and Stun. Lizzie Omaha : In Act 1 and later missions. Check the basement just outside the server room to find Lizzie. Charging fires more bullets. This pistol uses Eurodollars as ammo instead of bullets. Each shot can apply Bleed status. This pistol has high headshot damage and improved crit chance. It deals Electricity damage with a chance to shock. This special smart assault rifle can simultaneously target five different enemies. This assault rifle has a high fire rate and chance for dismemberment. This assault rifle has piercing bullets. This assault rifle has a thermal effect that can apply Burn. This precision rifle fires two shots per trigger pull. It also deals Chemical damage and can apply Poison. Charged shots are more powerful. Breakthrough Nekomata : In southern Rancho Coronado, obtain the crafting recipe from the leader of the Organized Crime Activity hustle. This sniper rifle's projectiles both ricochet and pierce. This sniper rifle fires explosive bullets. This is a silenced sniper rifle with fast reload. This shotgun fires explosive pellets with high dismemberment chance. This shotgun has slow reload but tight spread while aiming. This shotgun has a high pellet count per shot and fast reload. This double-barreled shotguns fires both shells at the same time, with faster reload time and improved accuracy. This tech SMG fires piercing bullets. Fenrir M Saratoga : In Watson, Northside, talk to the monk looking for help near the docks market to unlock the "Losing My Religion" side-job —- the Fenrir is near the hostage. Successfully complete this side-job to get Fenrir. This powerful SMG has a tight bullet spread and thermal damage with a chance to apply Burn. This SMG has a high magazine capacity, ammo count, and fire rate. Locate an open container with a mine to find Prototype Shingen inside. This special smart SMG fires explosive rounds. It can also target three different enemies simultaneously. This SMG talks. This katana is very powerful. This katana's final combo attack deals double damage —- or quadruple damage if you have lower HP than your opponent. Satori Katana : During "The Heist" main job, once you enter Yorinobu's penthouse hotel room, go up the stairs to the helipad and loot the chopper. This katana has a high crit damage multiplier. Complete it to find Scalpel on the blue barrel. You will then get contacted by Mitch for another side-job called "I'll Fly Away". Complete the mission to get the Stinger. This knife deals high Chemical damage with a chance to apply Poison. Tsumetogi Katana : During Judy's "Pisces" side-job, grab Tsumetogi from the meeting room table, or off the leader's body. This katana increases the player's Electrical Resistance, and deals increased Electricity damage. Cottonmouth is on the bed in his room. This baton deals both Chemical and Electricity damage. This bat has a high chance to apply Bleed status. To get this cutscene, you need to agree to use the Militech card on "The Pickup" Maelstrom job. This baton looks like a dildo. Tinker Bell is found in the security room. This baton has a high chance to stun with power attacks. This hammer has improved damage. This is Johnny Silverhand's unique pistol. This is a high damage grenade. Sometimes you will encounter mission objectives that require a technical skill check to overcome —- like a locked door. You can pause the game in the middle of a conversation to upgrade those skills and pass the checks. Frequently change playstyles. Grab a shotgun in a level. Use stealth takedowns. Hack everything and start crafting in the menu from the start. You can sprint everywhere instead of driving to earn Athletic XP. By doing all this, you will earn skill points to use on anything, not just the skills you earned them from. Inflict Extra Damage With Headshot Skills: Sniper rifles and pistols have a special skills that allow you to inflict substantially more damage with headshots. Combine that with a silenced weapon skill that increases damage even more for a deadly stealth headshot build. Quickhack Everything: You gain XP every time you hack something in the environment. Use all available ram whenever possible to get more XP while exploring or fighting —- earning extra hack XP will provide more skill points. It is recommended to get in the habit of opening your hack scanner anyway since you can find bounties, access points, and more with quickhacks. If you see cameras or objects connected to a network, use Ping to easily find Access Points —- or just scan and find them nearby. Make sure to complete as many of the reward conditions as possible. The more of the numbers you connect correctly, the more rewards you receive. Avoid Using Fast Travel: If you only fast travel, you will miss out on conversations for calls and texts on your phone. Usually these are for nearby missions gigs marked with a yellow "? Complete as many of these as possible to earn extra money. Loot Most Things: Do not just take the loot you need and leave the rest. Check bodies after a gunfight and grab weapons, as you can dismantle them for crafting parts. Use scan to find items that are junk specifically made for selling —- sometimes you will find something rare and very valuable. You need a lot of money -- so grab all the weapons and open all the boxes. However, you do not need to grab random junk. If you do not have enough money, you will have to walk around Night City. Take your time and complete many hustles and gigs to get extra money before attempting "The Heist" mission. You will not notice this in the early game, but quickhacking can be a very useful tool, especially if you want to sneak. On "The Ripperdoc" beginner quest, you will enter the neighborhood with Jackie. Enter the Esoterica shop, but stop in the alley before taking the stairs down to the Ripperdoc. To the left is a path to an elevator. It does damage. Its full potential is unlocked at Body 6. It sells for Depending on your relationships and choices, you can get up to four different epilogue endings in Cyberpunk Your ending is mainly determined by several choices you make after the Point Of No Return. To unlock certain options, complete side-job questlines for major characters. These can be completed at any time and in any order. You can find these jobs under the major side-jobs journal tab. Corpo ending: During the "Nocturne OP55N1" main job, you will choose who you rely on during the conversation with Misty. Select "Hanako" as the person you will rely on. You can choose to join the Arasaka Program or return. Panam ending: During the "Nocturne OP55N1" main job, you will choose who you rely on during the conversation with Misty. Select "Panam" as the person you will rely on. Panam will only be available as an option if you complete the "Queen Of The Highway" side-job. Choose to enter the well on the Mikoshi. Johnny ending: During the "Nocturne OP55N1" main job, you will choose who you rely on during the conversation with Misty. Select "Rogue" as the person you will rely on. Rogue will only be available as an option if you complete the "Blistering Love" side-job. Choose to cross the bridge with Alt on the Mikoshi. Secret ending: During the "Nocturne OP55N1" main job, you will choose who you rely on during the conversation with Misty. Do not say anything. If you do not reply for several minutes, you will gain a new option to raid Arasaka Tower solo. This is a permadeath mode. If you die, you lose and have to restart the mission. This is the hardest optional mission in the game, but it is a completely new final mission. During the "Nocturne Op55N1" main mission final story mission , Mysty will walk you to a balcony. On the balcony, you will talk to Johnny Silverhand. Select the following dialogues: "Could also just put all this to rest" - "[Toss Pills] I know, exactly what we're gonna do" to get the worst ending in Cyberpunk During the "Search And Destroy" main mission, you must save Takemura. It is the mission after "Play It Safe" and just before the final story mission. This is a very easy to miss because there is no objective for it and no indication that Takemura can be saved at all. You will enter a building, knock on the door four times, talk to Takemura and Hanako. After that the police storm the building and you get separated from Takemura. Some enemies will now spawn in the building. Instead of following the objective out of the building, you have to turn left at the first possible point and crouch under some debris, then go upstairs to find Takemura in a room with enemies. Defeat the enemies and escort Takemura out of the building. In the cutscene when leaping out of the building's exit door, Takemura must appear to confirm you can get "The Devil" achievement. While it is still possible to get "The Devil" ending, if you allow Takemura behind to die, it only unlocks this achievement if he is alive. Goro Takemura will then appear during the Epilogue. If Takemura was not saved, then Hellman can appear in the Epilogue instead. During "Nocturne Op55N1" final story mission , Mysty will walk you to a balcony. Select the following dialogues: "Think trusting Arasaka's risky but worth it" -- "Take Omega Blockers". During the "Where Is My Mind? You will be in a space station after doctors perform a procedure on you. Just go through the daily routine until Hellman comes into your room. He offers you a contract and there are two choices that decide the ending: "[Sign Contract] I want to live" -- "[Refuse to Sign] I'm going back to Earth". If you sign, you agree to have your mind virtually archived. If you do not sign, you will get to leave the space station and return to earth but will die within a few months from your head injuries. After talking to Yorinobu and entering the elevator, you will get "The Devil" achievement. Note: "The Devil" achievement refers to the Rubik's Cube you break open in a cutscene and it contains the picture of a screaming devil inside. Successfully complete Panam's side questline to forge an alliance with the Aldecaldos Nomads. This can still be done before going through the Point Of No Return. You can also still do it after the story, when you select the "One More Gig" option after the credits. Panam's side quests are as follows:. Choose the following dialogues: "[Call] Panam" - "Just need a minute" - "Somethin' Johnny and Alt will talk to you. Select the following dialogue: "Wanna live out whatever life I got left". Then, enter the Well to return to your body do not cross the Bridge to the Cyberspace and get The Star ending best ending. Successfully complete Rogue's side questline to forge an alliance between her and Johnny Silverhand. You can also do it after completing the story, when you select the "One More Gig" option after the credits, it will place you back before the Point Of No Return. Rogue's required side quests are "Chippin' In" unlocks over the course of the story; automatically added to your quest log and "Blistering Love" after completing the "Chippin' In" quest, call Rogue on the phone to take her out on a date. During the "Nocturne Op55N1" final story mission, Mysty will walk you to a balcony. Select the following dialogues: "Think you and Rogue should go" -- "Take Pseudoendotrizine". During the "Changes" ending mission, after defeating Adam Smasher, you will enter the Cyberspace and talk to Alt and V. Select the "Goin' with Alt, you live on. Then, cross the bridge and enter the Cyberspace forever do not enter the well. Select the following dialogue: "Body's Johnny's. I'll go. There is a rollercoaster on the coast of Pacifica, Coastview. The rollercoaster becomes available once you reach Act 2 in the story. Even if you are under-leveled for Pacifica, you should not have issues walking to the rollercoaster entrance booth. Go to the Mega Ride gate area to find the rollercoaster. Scan the cart to see the power is out. To the left of the cart is a lower section under the railing with a walkway. Interact with it to restore power to the coaster. You can now return to the cart and choose to get in. Johnny will even talk to you. He will ride alongside you the entire time. As you ride, you can also interact to raise your hands. Watch for the island to the far east to see a space shuttle launch. To the left of the main doors is the Arasaka Memorial. Enter and go to the back of the hallway. Enter " " as a code. Inside are the names of developers on the walls. Travel to the circle-shaped mall in Kabuki, Watson. It is the mall where you visit the Nethacker vendor for a main job. Go around to the back of the mall to find a door with a keypad near the stairs in the lower section of the mall. Check the map for an exact location. If you found the correct door, Johnny will appear and challenge you to open it. Enter " " as a code on the keypad to unlock the garage door. You can sit down inside the tech room, and Johnny will play his guitar for you. Select the TV power icon to view a series of photos of the developers. During the "Totalimmortal" main mission, you will fight Adam Smasher. It is recommended to equip a revolver, assault rifle, and sniper rifle this covers different types of ammo so you do not run out of bullets. Adam Smasher will initially use melee attacks. Shoot off his right arm when aiming at him, to your left. Once he loses this body part, it causes him a lot of damage and he will stop using melee attacks. He will then mostly resort to using the rocket launcher on his back. When he shoots rockets, you will always want to keep moving because they are targeted at the area where you were standing. They are easy to avoid. Between his missile charges, shoot him with the sniper rifle and assault rifle from a distance. He will also start spawning some lesser enemies as his health drops. The ninja-type enemies are easily defeated with frag grenades they may evade your bullets -- so throw a grenade to save ammo. Circle around the upper area and keep your distance to Adam Smasher. Only focus on the lesser enemies when they get close to you, otherwise focus your attention on Adam Smasher. He has a lot of health, but after his initial melee phase, he is pretty limited in his moves. Shoot off the rocket launcher on his back, and he will be defenseless and not have much left to attack you. At that point, you could also hit him with melee weapons if you run out of ammo. After pulling the cable out of the netrunner in the "Play It Safe" main mission, the Sanduya Oda boss fight will automatically begin. Sandayu Oda is the most versatile boss thus far, with the most varied moveset. He will start attacking with dual melee weapons. Always dodge away or to the side when he attacks. While you are not dodging, keep shooting him. Performing headshots with a revolver works well. Fully automatic weapons work good too, but they may run out of ammo too quickly. Shotguns can deal decent damage but depending on the model might be very slow to reload. This ensures you will not run out of ammo so easily. Be careful to not get pushed into a corner by Oda's melee attacks. When he jumps in the air and comes smashing down with a melee attack, he will inflicts a lot of damage if not dodged. Just keep dodging continuously when he does that. After his first attack wave, he will start alternating between a homing bullets and his melee attacks. When he uses homing bullets, always run to cover. He takes brief breaks between these bullet attacks, allowing you time to land some sniper rifle headshots on him. As soon as he shoots, hide behind cover and repeat. As his health drops, he will start using a stealth cloak and disappear from the minimap. You will see his health recharging while he hides. Run through all the constructions huts in a circle around the area to find him. He will always randomly hide in one of them, and you can see the blue outline of his cloak. Shoot him and he will stop recharging health. Finding him quickly when he does that is important so he does not have time to recharge much health. If your health gets dangerously low, just start running away through the constructions huts around the area and use health items on yourself. As long as you do not run out of ammo or health items, you will be fine. It is recommended to enter this fight with lots of ammo and health items. Rose "Sasquatch" boss. Matilda Sasquatch is a large female brawler. She only does melee attacks. She is slow and easy to dodge. The easiest method is to use firearms against her, while keeping your distance as much as possible and dodging all her attacks. It is recommended to dodge to the side. On her back is a glowing tech piece, which is her weakspot. By dodging sideways, it is easy to hit her weakspot. This piece also makes her recharge her health. Taking that out should be your first priority. It will explode in just a few hits, dealing her a lot of damage, and stopping her from recharging more health. After she lands a heavy attack, she will be standing still for a moment, which is when you should hit her back. The rest of the fight is rather straightforward, just dodge and shoot her head. Fully automatic weapons and shotguns are recommended. At some point, she may pin you to the ground. Just keep attacking and she will let go pretty quickly. First, obtain a sniper rifle. You can either loot them from enemies snipers or purchase one. It is recommended to wait until you get one as an enemy drop since there will be plenty throughout the story and other side activities. Just make sure to keep at least one sniper rifle you find. Then, find two policemen standing next to each other. You can frequently find them on street corners, as they are always standing still and close together. Line them up and then shoot both in the head, killing them with one shot, to get the "Two Heads, One Bullet" achievement. It does not matter which type of sniper rifle you use a Tech sniper rifle works just as well as a Power sniper rifle. You can find two policemen at the following location in the Watson city district. Successfully complete the indicated task to unlock the corresponding achievement. To view your achievements and stats in Steam, select "Community", "My profile", "View all my games", then the game and view stats. Cyberpunk Corey Feldman Interview. PS5 Backward Compatibility. Has Facebook Screwed the Pooch with Oculus? The Life and Death of Motion Controls. The Best Games of Top 7 Badass Comic Stars. Top 10 Good Games. The 7 Fantabulous Faces of Harley Quinn. More Special Features Around The Web. No Cyberpunk? No Problem! Can Gamers Really Trust Facebook? Let's Face It Super Mario is Perfect! Do you like video games more now or sometime in the past? 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