[2M6] factorio debug menu mod
( Updated : October 23, 2021 )
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Factorio console commands guide | Rock Paper Shotgun
Factorio console commands guide: world editor, game speed, god mode, and more In-Game Menu/Cheats
To enable them, either use the Enable Creative Mode popup which is shown only once for every new game, or type /c remote. Cheat mode; Refill resources (refill oil, iron etc.) Add items to the player's inventory; Increase player inventory slots. Based on the old Creative Mode mod created by ann, then patched by Pac0master, and also the Test Mode mod created by rk By enabling Creative Mode. Cheat Mode - instant, free crafting. /c _mode=true · Research All Tech. /c ch_all_technologies(). › wiki › In-Game_Menu › Cheats. Cheats can modify the game to be much easier than usual, or make it to be different from the vanilla settings. Some of them are provided by Factorio itself. Personal cheats are associated with each player, meaning that each player can have different set of personal cheats enabled. If there are multiple players. Enable Cheat Mode · Function: enables or disables Cheat Mode. Cheat Mode allows. If you want a full-fledged creative mode with power providers, belts/pipes that automatically spawn/destroy items, many other useful cheats you can. Inspired by the antiquated Creative Mode mod, Infinity Mode grants access to various items and cheats to make testing easier. Generate or destroy infinite.
In other languages:. The console is Factorio's in-game command-line interface. See command line parameters for the command line interface of the Factorio executable. When the console is open, you'll see a blinking cursor at the bottom of the screen; type your message or command and hit Return to send it this will also close the console. Documentation about message and command prefixes can be found further down this page. The console supports rich text tags. These tags are useful for sharing blueprints, marking map locations in chat or adding icons to map markers and train stations. Shift-clicking most things with the console open will insert a tag for that thing into the console. Note that by default, all executed commands are made visible to all users. The Tab key provides intelligent code completion on commands, options and player names. This is a very powerful feature, which also allows cheating, and as such achievements will be permanently disabled for the save as soon as you use a script command. This resets all data for your force, including kill and production statistics, technologies, bonuses and charting status. Permanently show the rail block visualization instead of only when holding a rail signal. Disable by replacing true with false. Alternatively you can refill all resources in the map with the following command. Change ore. Replace iron-plate with the internal name of the item desired. Gives additional bonus inventory slots to your entire force. Used by the Toolbelt research. If much of the map is revealed, it increases the size of the save file. The following command cancels the generation of all chunks that are currently queued for generation and removes chunks outside a 32 chunks radius around 0,0. Note that this will remove player entities if there are any on these chunks. This command deletes chunks that are not revealed by the player. Can be used after the command for hiding revealed map to delete the chunks not covered by radar. Minimum is 0. This can be used for a lot of things like when you know you will have to wait for long periods of time for something to complete. Increasing will decrease performance, be careful. Stops the advancement of the time if you replace "BOOL" with "true" or unfreezes it if you replace it with "false". The patch it creates is perfectly square but it randomizes the amount similar to natural generation, with fewer ore at the edges and more ore in the center. The default numbers result in a patch with ore. A larger patch will have exponentially more ore. Entering a number above 30 is not recommended. Entering a very large number shouldn't hurt anything but you probably don't need to go above To choose which resource is spawned, change "stone" near the bottom to "iron-ore", "copper-ore", "coal", or "uranium-ore". For solid resources like iron, destroys all resource entities and creates resource entities as in the original map generation. For fluid resources like oil, sets the yield of all existing resource entities to the original amount. Regenerates resources on the entire surface. Sets size to "none". Only effective on chunks that are generated after using this command. Use Remove all cliffs to delete existing cliffs. Removes all cliffs existing cliffs from the world. Use Turn off cliff generation to turn off cliff generation in new chunks. This allows to change the map generation settings for new chunks; it does not alter already generated chunks. Deleted chunks are affected by the setting change because they are newly generated when they get explored again. To change resource generation settings, replace "iron-ore" with the resource that should be changed and replace "very-high" with the desired MapGenSize in the following command. Replace "iron-ore" with "enemy-base" to change the enemy base generation settings. To change water generation settings, replace "very-high" with the desired MapGenSize in the following command. The "2" at the end of the last command will double the default pollution factor. You can substitute another number to increase or decrease the pollution factor further. This will kill all biters, bases and worms. Anything that is an enemy will be completely destroyed. This only affects enemies in the generated world, so any unexplored parts of the map which still need to be generated will still have enemies. You can prevent biters being on newly generated chunks if desired. This will kill all biters, bases and worms in a configurable radius. The default, tiles, is about two zoomed-out screen widths on full HD. After destruction, it shows how many objects were destroyed. Enabling peaceful mode prevents biter attacks until provoked. Substitute true for false to disable. Already existing biters are not affected by this command so attacks could continue for a while after activating peaceful mode. Biter expansion allows biters to create new nests, it is enabled by default. On newly generated chunks no biters will be present, however all current biters will remain unaffected. Equivalent of setting the Enemy Base Size to None under the Terrain settings during map generation but achieved mid game by changing map generation settings. Moves the player to the specified location. You should be able to teleport to a specific player if you obtain their coordinates via them executing the previous command and giving them to you. To undo, spawn a player character. This will spawn a new player at the spawn point of the world, and connect your controls to it. Enables long reach, which allows the player to build and interact with entities at a greater distance. The default reach is Enable the research queue for the player's current team. Can be done after the game has started if it was forgotten during the map's setup. A list of the internal names of most things in the vanilla game can also be found on data. For instance, this command prints the data from Resource Spawner Overhaul:. From Official Factorio Wiki. Jump to: navigation , search. Multiplayer - Message filtering, banning users, etc. Category : English page. Navigation menu Personal tools Log in Request account. Namespaces Page Discussion. Views View View source History. This page was last edited on 8 October , at Enables, disables, mutes, or unmutes the given alert type. Changes your color. Available colors: default, red, green, blue, orange, yellow, pink, purple, white, black, gray, brown, cyan, acid. Prints a list of available commands, the optional argument can specify the command that should be described. Mutes or unmutes the global sounds created by the Programmable Speaker. Default is Value of is recommended for fast convergence, but numbers will jitter more rapidly. Takes a screenshot with the GUI hidden, centered on the player. It is saved in the "script-output" subfolder of your User data directory. Resolution is optional and defaults to the current window size. Zoom is optional and defaults to 1. Toggles logging all input actions performed by the game. Used to investigate desyncs. Will slow down the game and make multiplayer unplayable. Gets or sets various multiplayer game settings. Available configs are: afk-auto-kick, allow-commands, allow-debug-settings, autosave-interval, autosave-only-on-server, ignore-player-limit-for-returning-players, max-players, max-upload-speed, only-admins-can-pause, password, require-user-verification, visibility-lan, visibility-public. The units for the options afk-auto-kick and autosave-interval are in minutes. Deletes the blueprint library storage for the given offline player from the save file. Prints a list of players in the game. Adds or removes a player from the whitelist, where only whitelisted players can join the game. An empty whitelist disables the whitelist functionality allowing anyone to join. Researches all technologies and enables cheat mode. Using the all option also gives the player some additional items.