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Ranking All The Zombies From Left 4 Dead 2 Left 4 Dead 2 on Steam
www.thegamer.com Buy Left 4 Dead 2 How can i play as infected in single player??
2-> try the left 4 dead (1)'s codes to change it versus mode and play with the new infecteds (NOT WORKING)mean ; sv_cheats 1. sb_all_bot team 1. Press m when in game to switch to the horde. User Info: NightFalcon. Does anyone know hot to become on the Infected team in single player, like when you start up your own map in the console? Set in the zombie apocalypse, Left 4 Dead 2 (L4D2) is the highly anticipated sequel to the award-winning Left 4 Dead, the #1 co-op game of Left 4 Dead 2 (L4D2) a single player and cooperative survival game that pits four humans against swarms of zombies in several unique levels. Tank--The Tank is the Chuck Norris of the Zombie World. It has massive hit points and damage. A healthy survivor can run faster than a tank though. Do not let. This mode removes some of the video-game aspects from the gameplay: Survivors cannot see each other's silhouettes, and dead teammates can only be revived with. Years after its release, Left 4 Dead 2 remains a popular multiplayer game. The zombies from L4D2 have left an impact, and here's a ranking.
Left 4 Dead 2 is a multiplayer survival horror first-person shooter developed and published by Valve. Left 4 Dead 2 builds upon cooperatively focused gameplay and Valve's proprietary Source engine , the same game engine used in the original Left 4 Dead. Set during the aftermath of an apocalyptic pandemic , Left 4 Dead 2 focuses on four new Survivors, fighting against hordes of zombies, known as the Infected, who develop severe psychosis and act extremely aggressive. The Survivors must fight their way through five campaigns, interspersed with safe houses that act as checkpoints , with the goal of escape at each campaign's finale. The gameplay is procedurally altered by the " AI Director 2. Other new features include new types of special infected and an arsenal of melee weapons. The game made its world premiere at E3 with a trailer during the Microsoft press event. It attracted an unusually high volume of pre-release controversy about the game's graphic content. In response, alterations were made to the cover art [5] [6] and both Australia and Germany refused to rate the unmodified edition at the time of release. Like its predecessor, Left 4 Dead 2 is a first-person shooter with a heavy emphasis on cooperative gameplay. The game presents five new campaigns, each composed of three to five smaller levels. As in the first game, each campaign is presented in menus and loading screens as a film starring the four Survivors; and features, upon completing a campaign, a faux credits screen which acts as the final scoreboard for the players and recaps certain performance statistics for the group. In every campaign, most levels involve the Survivors attempting to reach a safe zone and close the door once they are all safely inside. However, the final level in each campaign requires the Survivors to call for rescue and either survive a prolonged onslaught until rescue arrives, pass through an especially challenging gauntlet of Infected to reach an escape vehicle, or in Dead Center and The Passing collect and utilize fuel cans to enable their escape. Each Survivor can carry one each of five categories of equipment: primary weapons, secondary weapons, throwable weapons, major medical supplies which also includes ammunition upgrades and minor medical supplies. Primary weapons are broken down into four tiers based on their availability and attributes. Tier two weapons such as the Assault Rifle and Combat Shotgun deal damage faster and often appear in later maps of each chapter. The two tier three weapons Grenade Launcher and M60 differ from tier one and two weapons both because of their rarity and because players cannot refill their ammunition from ammunition dumps. They deal damage quickly at the cost of limited ammo. Tier four weapons are all mounted weapon systems and carry unlimited ammunition. The mounted weapons deal damage the fastest, but at the cost of overheating after a period of non-stop use. The mounted weapons are in set positions in maps and have a fixed arc of fire. They cannot be given ammunition upgrades like other weapons and players cannot utilize the laser sights attachment with them. There are three types of secondary weapons available: melee weapons, small caliber pistols that can be dual wielded and large caliber pistols. Although melee weapons cause extra damage to Infected when struck, the Survivors can use any other weapon or item for weaker melee attacks that can push the Infected back. Players also carry a flashlight with infinite battery life, the use of which enables players to see in the dark with the downside of the player gaining the attention of the Infected much faster. They may also carry a single first aid kit , special ammo pack, or a defibrillator in their major medical supply slot; in addition to either pain pills or an adrenaline shot in their minor medical supply slot. They may also carry a single throwable weapon— Molotov cocktails to set an area on fire; pipe bombs to attract any nearby Infected to the flashing light and sound it makes until it explodes; [14] and jars of Boomer bile , which attracts Common Infected to whatever it hits e. To enable situational awareness of other Survivors, players are shown the health and status of their fellow survivors. If a player does not have direct sight of another Survivor e. The Survivors are also susceptible to friendly fire , forcing players to exercise caution when shooting or swinging their weapons. If a Survivor dies, they remain dead until the next level, unless revived by a defibrillator, or, in Campaign or Singleplayer mode, reappear in a "Rescue Closet" to be freed by other Survivors. Left 4 Dead 2 also features a Realism mode, which can be enabled at any difficulty for either Campaign or Versus. This mode removes some of the video-game aspects from the gameplay: Survivors cannot see each other's silhouettes, and dead teammates can only be revived with defibrillators and will not respawn later in the level. Headshots to enemies deal more damage, whereas limb or body shots require more shots. Designed to force players to work closely together and rely on voice communication, Valve created Realism mode to give players a way "to be challenged as a team" without having to increase the difficulty level of the game. Finally, in later versions of the game, there is a Mutation option, in which players can select from a menu of 30 variations, some singleplayer, some multiplayer and some of the latter cooperative, some versus, or both. Each variation changes one or more major game dynamics, such as: constantly draining health, solo mode with no Survivor allies, death upon incapacitation, only one kind of weapon available, coop that later switches to versus, shooting or targeting constraints, an enemy type with increased power, increased numbers of Special Infected, etc. One of these modes, named GunBrain, is a weapons stats analyzer. While also referred to as zombies, the Infected are humans who have contracted a mutated strain of an infection, though neither the source nor nature of this "Green Flu" are made clear in the games. The most numerous Infected encountered by the survivors are the common Infected. Though individually weak, they can swarm and overwhelm the Survivors, especially when separated from their teammates. Damage to the infected in Left 4 Dead 2 is portrayed more realistically, with bullets and melee weapons ripping off bits of flesh and, in some cases, limbs. By virtue of location and equipment worn pre-infection, they possess abilities that separate them from the Common Infected. For example, the Dead Center campaign introduces infected CEDA agents in hazmat suits , making them fireproof ; [21] Dark Carnival includes clowns, whose squeaking shoes attract small hordes of Common Infected; [22] and The Parish includes infected private security contractors in riot gear , making them bulletproof from the front. As in the first game, there are special Infected whose mutations grant them special abilities that make them highly dangerous, which act as bosses. The presence of such Infected nearby is hinted at by sound effects or musical cues unique to each type. The five Special Infected from the first game return in Left 4 Dead 2 , some with modified behavior and skin models:. As in the first game, an artificial intelligence system called the AI Director drives gameplay by procedurally spawning enemies, weapons and items based on players' performance during any given campaign. In Left 4 Dead 2 , the Director has been improved to encourage more participation by players, forcing players through difficult gauntlets to reach safety. It also has the ability to alter elements of the level, such as placement of walls, level layout, lighting, and weather conditions, making each play session unique. Like its predecessor, Left 4 Dead 2 is set in the aftermath of a worldwide pandemic of a disease nicknamed the "Green Flu", which rapidly transforms humans into zombie -like creatures and mutated forms that demonstrate extreme aggression towards non-infected beings. A few humans are immune to the disease, while some of those who are infected have no symptoms. Left 4 Dead 2 introduces four new survivors: Coach, Ellis, Nick, and Rochelle, who are immune to the disease and have individual backstories that are provided through character dialogue. Left 4 Dead 2 features a new cast of four human survivors: Coach voiced by Chad Coleman , a stocky high school football coach with a bad knee although this does not affect gameplay ; [42] [48] Nick voiced by Canadian singer Hugh Dillon , a pessimistic gambler and con artist; [43] [49] Rochelle voiced by Rochelle Aytes , a low-level production assistant for a local television station that was reporting on the pandemic; [41] [50] and Ellis voiced by Eric Ladin , a friendly and talkative redneck mechanic [51] who often talks about his friend Keith and their many misadventures. The Sacrifice takes place before the main events of Left 4 Dead 2 and after the events of comic book of the same name. At the end of the first game , the original survivors—Bill, Francis, Louis, and Zoey—arrive at the portside town of Rayford in Georgia in order to search for a boat that can take them to the Florida Keys. This is the end of Bill's story in the Left 4 Dead video game series. Left 4 Dead 2 opens in Dead Center set in Savannah, Georgia , where the four survivors find themselves abandoned on a hotel roof by rescue helicopters. They decide to head for the local mall, where a second CEDA evacuation point is located. Ellis helps the group use a stock car to break out of the mall [11] and travel towards New Orleans, rumored to be the last standing city in America. The survivors arrive at the bridge in Rayford, where they meet Francis, Louis, and Zoey. After fighting their way through a wedding reception complete with a Witch bride , [59] the streets, and a historic under-the-river tour, [60] they meet up again with the original survivors, who help by covering for the group while they fill the generator and lowering the bridge once it's full. At the start of the Dark Carnival campaign, the four survivors find the highway ahead completely blocked by ditched vehicles, and are forced to travel on foot through an abandoned but still operating amusement park. When the pilot starts attacking them, Nick is forced to kill him echoing a similar situation in Left 4 Dead , [62] causing the chopper to crash into a bayou , which acts as the setting for Swamp Fever. After spending the morning fighting through the swamp, the group arrives at a plantation mansion and make radio contact with Virgil, a Cajun boat captain who can assist them; however, his boat begins to run low on diesel fuel on the way to New Orleans. As a tumultuous hurricane approaches the titular Hard Rain of the subsequent campaign , the survivors go ashore at Ducatel in Mississippi , after which they make their way through an abandoned and Witch-infested sugarcane mill to a gas station to get diesel fuel, [66] and return to signal Virgil using the neon sign of a burger chain restaurant. Judging from their dialogue, the military pilots suspect the survivors to be " carriers ", [72] similar to the original survivors of Left 4 Dead. After securing their rescue helicopter, the survivors lower and cross the bridge, escaping on the helicopter just as the bridge is destroyed. Development for Left 4 Dead 2 started shortly after the release of the first game—following a short break—building on ideas from the development team to make the next game "bigger and better". Chet Faliszek stated that Left 4 Dead 2 ' s story would explore more of the world of the game, and that Valve had created a full story for the cause and effects of the infection pandemic, including terms that they have used for the AI Director. They would attend recording sessions for the voice actors and allow them to ad-lib their lines for their characters, often getting new ideas for character dialogue to be recorded later, particularly in the case of Ellis voiced by Eric Ladin and Nick Hugh Dillon. In introducing the new Infected, the development team had to consider how the new abilities would mesh with the existing Infected and any changes they had made to them. However, this sacrificial act would have given survivors time to escape, and the idea was dropped, though features of the Leaker were built into the Spitter. In development, the programmers wanted to find a way to provide more variation and visual effects for the players, although they were already strained by memory limitations on the Xbox for Left 4 Dead. One key development factor was recognizing a way to create greater variation in the appearance of the common infected through a number of modeling and rendering tasks. Simple changes of the underlying geometry of the model, either the head or the body, with the resulting effects on the texture mapping was one means to create apparent variation. Another means was created by using different head textures along with various blood and dirt maps, and similarly different wounds applied to the body texture. A final means to alter the tone of both the skin and the clothing worn by the infected. As a result, a single infected model could have up to 24, variations within the game. This allowed Valve to effectively only keep two to six common infected core models in memory for each level, leaving only the unique infected for each campaign and the special infected as their own unique models. They had simulated this in Left 4 Dead by having five possible character models that would result from a fatal attack but felt this could be advanced further. Already limited by memory concerns on the Xbox that prevented further variations on the core infected models, the team devised a system of using textures with transparencies combined with ellipsoid culling from any infected character model to simulate the wounds, with several graphical process simplifications to avoid taxing the rendering system. Another visual aspect that the Valve team explored was the rendering of water, particularly in the "Swamp Fever" campaign, which takes place mostly in a large swamp area. Valve found early play-testers would become confused with the large, tree-covered map, but by adding hints of water movement in the direction they were to go, there was a significant reduction in players becoming lost on the map. The water maps were created by using the 3D animation tool Houdini against its landscape maps to create realistic water flow patterns as surface maps. These surface maps were then applied in a "flowing" manner instead of the scrolling manner used in previous games. These water effects were further expanded upon for Valve's next game, Portal 2. PC and Xbox players who pre-ordered Left 4 Dead 2 through participating retailers gained early access to the game's demo, which was released on October 27, for Xbox Live and October 28, for PC players, and an exclusive baseball bat melee weapon to be used in game. The campaign includes television advertisements during sporting events, on billboards and magazines; and more aggressive advertising for Europe. Left 4 Dead 2 was released on Steam on November 16, In March , Valve announced that it would be bringing the Steam content platform to Mac OS X computers; along with it, Steam will be providing native versions of existing Valve games including Left 4 Dead 2 and its predecessor. The games will support cross-platform play, allowing Mac players to play alongside PC players on the same servers, and will also be part of its Steam Play cross-compatible and Steam Cloud titles, allowing a player who has purchased the game on one platform to download and play it on the other platform for free. The Linux version of Left 4 Dead 2 was released on May 3, On December 25, , Valve released the game for free for new players. The Christmas update also included a special achievement called "Ghost of Christmas Present," awarded to veteran players who helped the free holiday players survive in the game's campaign mode. The new group learns that the fourth original survivor, Bill, sacrificed himself to allow his comrades to continue on safely. The title "The Passing" can be interpreted in several ways; to Bill's passing, the brief passing encounter between the two groups, and of the first group of survivors "passing the torch" to the next. Zombies , [] and the film 28 Days Later This prequel ties up the story of the original game, showing the events leading to the meeting of the two groups of survivors in "The Passing" from the point of the Left 4 Dead characters. However, players can choose which character will sacrifice themselves for the others to safely continue on and not just the canonical choice of Bill. Though the maps are nearly identical to their appearance in Left 4 Dead , No Mercy in Left 4 Dead 2 contains all of the enhancements of the sequel, including the new Special Infected, Uncommon Infected, melee weapons, additional guns, and the ability to use the new game modes, including Mutations and Scavenge mode. An additional community-created downloadable content package, called "Cold Stream", was released July 24, for Xbox and PC. The content is in public beta, available to players for testing and data collection on any issues, with a complete release date on 24 July. A community-made scenario, "The Last Stand", was released on September 24, with Valve's blessing as an official update to the game. The leads on the community project had worked on levels and had pitched the idea to Valve around , but at that time, the studio was in the final stages of finishing Half-Life: Alyx , but gave the team permission to continue what it was doing, including providing a map of a lighthouse setting the origin of "The Last Stand" name that was used in the original Left 4 Dead as a Survival-mode exclusive map. When Alyx was mostly complete, members from Valve took time to review the state of the project, and were impressed with its state. Valve subsequently provided minimal technical support in terms of Source engine support, leaving the community team to handle the rest. A proposed content package and tie-in for the horror film The Cabin in the Woods was in the works, but the project dissolved after the film's original production company, MGM , filed for bankruptcy. The film's director, Drew Goddard , commented on what the downloadable content would have included, stating: "The game was gonna be amazing. You were gonna be able to play in both the upstairs Cabin in the Woods world and the downstairs 'facility' world with all the monsters. It pains me that it didn't happen. Also three monsters from Resident Evil 6 are added as replacement skins to existing monsters on the PC version of Left 4 Dead 2. Mutations are modifications on Left 4 Dead 2 ' s game modes, which have been offered every week after "The Passing"'s release; these game modes alter the conditions of play. At this time Valve added the "Realism Versus" mutation to the game as a permanent game mode. All Mutations became available for Xbox users with the release of Cold Stream. Similar to Left 4 Dead and other Source Engine-based games, a number of players have constructed new maps, campaigns, and other variations for Left 4 Dead 2 , supported by Valve through their software development kit for the game. The arcade version featured a unique mouse-and-handset control scheme, exclusive skins and weapons, online and local connected play, and unique limited online events with the online service ending in The plot and gameplay remains largely unchanged from L4D2, streamlined and modified for a time-limited arcade environment. On the PC, the original competitive modification named "Confogl", was created by community member ProdigySim. It tips the scales toward the infected. Left 4 Dead 2 received "generally favorable reviews" across both platforms according to review aggregator website Metacritic. Ars Technica praised the game's replayability and the attention put in every detail. The Xbox version of the game was noted at launch for having serious issues with lag and slowdown in online game modes, the majority coming from using the game's dedicated servers. Pre-release sales estimates for Left 4 Dead 2 were positive. As of July , Left 4 Dead 2 ranked first in purchase intent out of all upcoming games, with 9 out of 10 polled stating that they would buy the game. On December 1, , Valve reported that more than two million retailed copies of Left 4 Dead 2 were sold in two weeks, which represents "more than double" the sales of the original game's two week debut. In February , Electronic Arts , Left 4 Dead 2 retail distributor, revealed that the game had sold 2. Those affected received a free copy of the game or an extra copy to send as a gift. On May 10, , Doug Lombardi mentioned that each of the Left 4 Dead games had sold three million copies on the Xbox Left 4 Dead 2 has been a central issue in a number of critical discussions regarding its timing and its graphic and mature content. John Walker of UK-based gaming website Rock, Paper, Shotgun has theorized that this is due to higher expectations for Valve, given the perception of its status as an industry leader. The weekend following the game's announcement at the E3 Convention, some Left 4 Dead players called for a boycott of Left 4 Dead 2 and formed the Steam community group called "L4D2 Boycott NO-L4D2 " which grew to over 10, members by the end of that weekend, [] and reached more than 37, about a month later. In response to these complaints, Valve marketer Doug Lombardi stated that the announcement of Left 4 Dead 2 at E3 should not be taken to indicate that Valve would no longer support the first game. In September , Valve flew two of the boycott group's most prominent members to Valve, in order to playtest Left 4 Dead 2 ; the two felt that the sequel was well done. Newell jokingly reported that Valve was "boycotting" Joe's new mod for the game when Joe asked when he would be flown to Valve in the same manner as the Left 4 Dead 2 boycotters, but whimsically offered that if Joe was to pay to fly him to the country, he would take a look at it. On October 14, , the initiators of the boycott group announced that they had ended their boycott and were shutting down the 40,plus group because Valve was retaining their promise of additional content and fixes for Left 4 Dead , such as the recent release of the "Crash Course" campaign. These gamers also believed that the group itself, losing its purpose, was now being used just to bad-mouth Valve, their staff and other players. Valve was forced to alter its original cover art for the game by the ESRB ; the original image depicted the series' hand with its little finger , ring finger and the thumb torn off, which would thus have the index finger and middle finger remaining. It was deemed too explicit, and to appease the ESRB, Valve changed the image so that the fingers were merely bent back instead, but the company was still able to include the torn-off thumb in all regions except for Japan and Germany, where it had to be censored. The cover was further changed for release in the United Kingdom , as the two-finger sign with the back of the hand faced toward the viewer is considered an insult ; the UK cover features the hand facing the opposite direction to avoid this, making it instead the more optimistic gesture for "victory". Willie Jefferson of the Houston Chronicle , after seeing initial promotional material for the game, considered that several of the infected "appear to be African-Americans" implying a racist approach to the game, and also noted that "setting the game in a city that was a scene of dead, bloated bodies floating by" some years after the impact of Hurricane Katrina was "a bad call". This prevented the sale of the original game within the country. The Classification Review Board cited "insufficient delineation between the depiction of zombie characters and the human figures" as one of the key factors in its classification refusal. However, the international and thus uncensored version was indexed by the Federal Department for Media Harmful to Young Persons on December 1, in order to prevent sellers from advertising or selling it to minors. The court said that the game trivializes violence due to its high killing rate and explicit graphical representation of mutilation. They also sensed a strong cynical attitude behind the game's concept. On January 29, , the uncensored version was released for Germany after a re-evaluation from German authorities. Users in Germany who had purchased the game, can switch to the uncensored version as downloadable content, similarly to Australian consumers. From Wikipedia, the free encyclopedia. Erik Johnson. Gabe Newell. November 17, WW : October 5, [1]. WW : July 2, [2]. Retrieved Rock, Paper, Shotgun. Archived from the original on Left 4 Dead 2 2. Nick : CEDA's not gonna save us. Any ideas? So I've just been thinkin' Jimmy Gibbs' car's around here somewhere. We jus' gotta find it, gas it up, and I will drive it outta here my damn self. Louis : Francis, we talked about this! We're gonna help them! We'll lower the bridge, but you [ L4D2 Survivors] need to fill up the generator for us to lower it. That helps us both. Ellis : [throwing a pipe bomb] Hey! Chase this! Nick : [throwing Boomer bile] Puke in the hole! Nick : [when a Survivor shoots him] You know, it's not all right that you are shooting me! Shooting me isn't gonna get us anywhere! I'm too big a man for this li'l closet! Nick : [when the group encounters Hazmat Infected] Are those guys fireproof? Coach : [when the group encounters Clown Infected] That clown's attractin' zombies! Coach : [when the group encounters Riot Infected] That zombie's got armor! I want armor! Coach : [hit by Boomer bile] Augh, shit! I am covered in vomit Coach : [when a Smoker "grabs" him] Hey! Where'm I gettin' dragged off to?! Ellis : [when the group encounters a Tank] Tank! Coach : [incapacitated and being attacked by the Tank] Can't y'all see this thing's beatin' the shit outta me?! December Nick : [when the group sees a Charger] One Arm! That thing charges! Ellis : [while being pounded by a Charger] Aw hell , it's pound in me to death! Coach : [when gooed by a Spitter] Burnin' goo! Spittin' fire?! Ellis : [when a Jockey rides him] Get this off my back! This thing is on me! Official Xbox Magazine UK. Future Publishing 50 : 30— Rochelle : I was I'm from Cleveland. How d'you like our city so far? Well, it's normally a lot nicer when we don't have the zombies. Coach : [as the group prepares to leave the saferoom] Keep an eye out for the evac center. Also, the food court. I am starvin '! Nick : [as the group passes through the tunnel] From one con man to another: five bucks for this? I tip my hat to you, Rayford. Coach : Hey Whisperin' Oaks! Shit, I used to go there when I was a kid! Ellis : I ever tell you about the time my buddy Keith fell out [of] the rollercoaster? Yeah, he didn't drop far mind you, just onto the tracks; but the carnival people wouldn't stop the ride, 'cause all the other people paid good money, and Keith snuck on for free, so he had to dodge for like 20 minutes or so Is now the best time? Archived from the original on 4 April Retrieved 21 September Archived from the original on 3 April Whitaker : Hello there. I barricaded myself here on the roof with ample provisions. But in my haste, I forgot cola. So here's my proposition: if you can get me cola from yonder food store, I'll clear a path to the mall for ya. Left 4 Dead 1 and 2. Bill : [answereing Francis' question about which boat to take] Nope. Gotta be a sailboat. Bill : If we're gonna take that [sail]boat downriver, we'll need to raise that bridge. Coach : Hey! Come back! Aw, he ain't comin' back! Let's follow it to the mall. Nick : If that map's right, New Orleans might be the last place in America that can get us out alive. Coach : City of Rayford! They used to have a boiled peanut festival here! Aw, man, good memories Coach : [when the group reaches the wedding] Man, this here weddin' didn' end well. Hey, this could be pretty interestin'! Coach : Okay, here's the plan: First, we look for supplies. Then, we start the Midnight Riders' finale. It's all kinds of fireworks, smoke pots 'n' lights 'n' shit. That chopper pilot can't miss it! Left 4 Dead 1. Coach : Shit, that pilot just changed. One minute, he was flyin' us to safety; the next, he was I am pretty damn sure he was tryin' to eat us. He was a zombie, Ellis. He must've gotten bitten before he picked us up. Virgil radio : Hey, where y'all at? Stay right where y'all are! Coach : We should be in an' outta here. Get the gas, get back to shore, signal Virgil with the flare gun in the gun bag. Then we should just, uh Tell me someone brought the gun bag! Coach : Whole lotta Witches 'round here! Nick : What are we supposed to signal him [Virgil] with? Virgil : Now, Virgil ain't goin' no further, but y'all can make it to the bridge from here. You stay safe, brother. I'm gonna go look for other Survivors. I just see the military. They've been shootin' people! I told you I had a bad feeling about this! Not good. Nick : That's it! We're really here! We're on the bridge! We're here! Rochelle : [when fighter jets start bombing the city] Something tells me they're not checking for survivors anymore. Have you encountered the Infected? Boy, I am covered in zombie blood and puke, and eyeballs, and twenty other parts I don't even recognize! We are immune as shit! Your only remaining pickup is on the east bank of the bridge. Our last chopper is leaving in ten minutes. You need to lower the span and get across to the east end. Valve explains Left 4 Dead sequel to Ars". Ars Technica. Archived from the original PDF on Game Informer. SigGraph The Verge. Left 4 Dead Blog. HD Report. Crispy Gamer. Ziff Davis. Retrieved 13 January Computer and Video Games. Retrieved August 27, Rock Paper Shotgun. Retrieved September 25, Retrieved September 16, Archived from the original on September 25, Retrieved September 24, Retrieved December 18, Retrieved 5 April Digital Spy. Game Revolution. As soon as I arrive, I'm aimed towards the playroom. Visiting the studio? Meeting the upper staff management? I will see later. Valve people do not imagine for a minute that a journalist may have cross half the globe for something else than playing the game fifteen days before the others. As if the game spoke for itself, as if it was carrying a speech far more powerful than any of those who participated in its birth. It is probably true. Archived from the original PDF on February 15, Retrieved July 26, September 21, Joystiq. Retrieved 9 December Total Video Games. Cinema Blend. The Escapist. Blue's News. Game Grep. Houston Chronicle. News Limited. PC Gamer. Day of Defeat Source. Left 4 Dead Left 4 Dead 2. Dota 2 Artifact Dota Underlords. Left 4 Dead series. Valve Turtle Rock Studios. Video game controversies. Video game culture. Brown v. Activision Blizzard Entertainment Software Ass'n v. Foti Jack Thompson lawsuits Strickland v. 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