[5S3] how to remove minecraft cheat
( Updated : October 23, 2021 )
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Removing items after the player uses it. | MCreator Is there any way to disable individual items of a mod? | Feed the Beast
TrashSlot Mod 1.16.5/1.15.2 (Get Rid of Unwanted Items) Is there any way to disable individual items of a mod?
There is no actual way to remove items from a mod on your own. The best you could do is. › › Minecraft Mods › Mods Discussion. Config is simple, add item ID's from F3+H to the item delete list. You can also turn it on and off via the config if you only want it every now and again. JEI has an "item hiding mode" built in. Just turn it on and ctrl-click some items to make them disappear (when hiding mode is turned off, that. › Feed The Beast › Mods › Mod Discussion. I'd like to remove the MFR Planter from my modpack, since doing that would get rid of a big imbalance in the early game without. Then what methods are you open to in order to delete the items from the mod? – ExpertCoder Jul 16 at | Show 1 more comment. You can either just remove the item from JEI or remove it and all of it's (); //hide(ILiquidStack item); TrashSlot Mod / (Get Rid of Unwanted Items) TrashSlot Mod / adds a trash slot to the inventory screen that allows. I have code running to make an Iron Golem Spawn egg, the code for the item will spawn the iron golem, but wont remove the item after it has. These items are referred to as ghost entities since entities remain even after a mod is remove. If these block remain in your world.
Forums New posts Search forums. What's new New posts New resources New profile posts Latest activity. Servers Latest reviews Search resources. Members Registered members Current visitors New profile posts Search profile posts. Log in. Search Everywhere Threads This forum This thread. Search titles only. Search Advanced search…. Everywhere Threads This forum This thread. Search Advanced…. New posts. Search forums. Is there any way to disable individual items of a mod? Thread starter Recon Start date Jan 9, JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Recon New Member. Jul 29, 0 0. Hey all. I'd like to remove the MFR Planter from my modpack, since doing that would get rid of a big imbalance in the early game without necessarily removing the entire MFR mod itself. We just think the planter makes it way too easy to get infinite charcoal in the early game, and is super easy to set up. So I'm looking for a way to remove its recipe entirely from the game in order to disable the item. Any way to do this? Golrith Over-Achiever Trusted User. Nov 11, 3, 2, In the config file, you can disable the individual blocks. Just remember, no planter, no other types of plant farms either. You can also change power requirements. Personally, i've doubled all the power requirements quadrupled the sludge boiler , and since I use TE, turn on the Thermal Expansion recipes, which all increases the overall cost of the blocks. I'm pretty much ok using the Forestry farms or other means steves carts, thaumcraft golems, etc for auto farming. MFR's planter is just too early-game to wield such power. Thanks for the tip though - I had no idea that the planter had its own enabled flag in the config! How convenient. PierceSG New Member. Jul 29, 2, 0 0. For someone has learn more about the ways of configuration! Just in case. Reactions: SatanicSanta. Vicerious New Member. Jul 29, 63 0 1. A clever player might notice that a harvester only takes off the tops of sugar cane and cactus, and thus does not need a planter to set up a sugar cane farm or cactus farm. With the lower effectiveness of sugar coal and cactus coal, though, I don't know how big a deal that is for you. Loufmier New Member. Jul 29, 1, -1 0. Recon said:. Of course it is. It just short circuits other techniques. There are other things which seem OP and of course its all subjective. One thing we're going to try is to change the Modular Powersuits so that they take x more energy to charge up. I'm thinking that power consumption is the 1 balance problem with the suits. They pretty much make all other types of armor pointless. With this change, if you want to be Ironman you still can but you have to wait till you got a pretty big powerplant. Reactions: ThatOneSlowking. Yusunoha New Member. Jul 29, 6, -1 0. Vicerious said:. Loufmier said:. Um, no the intention is to make it use more energy like RF to charge up, so that it takes x more RF to make the same amount of powersuit energy. I'd also like to reduce the battery capacity but I don't know if that's possible. The things just last WAY too long on a charge. You must log in or register to reply here. Top Bottom.