dota 2 model updates

( Updated : October 23, 2021 )

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Despite the varying appearance and apparent size of the various trees, all permanent trees have an identical collision size of a x unit square. Planted. Compare the size of Lifestealer in DotA 1 to DotA 2, the latter has a clearly a larger model. The same goes for Riki and beyond. Expected: The hero size should. 胁袀褦 DotA2 胁袀褦 comments 胁袀褦 sizes_of_hero_models. I mean I don't even play Riki in Dota 2 because he used to be sneaky I do miss the noticeable models size differences, hero color depending on your slot. 胁袀褦 Dota 2 胁袀褦 News. Dota 2 is not the same anymore as Valve has introduced innumerable This 60% model size increase is not the only way that the hero can be. Collision Size is the size at which a unit collides with objects for pathing. DOTA 2 WORKSHOP MODEL TYPES 袙路 BUDGETS 袙路 MODEL FILE FORMATS 袙路 LOD (LEVEL OF DETAIL) GEOMETRY 袙路 DIMENSIONS 袙路 POLYGONS 袙路 BASE MODEL INTERACTION 袙路 INTERACTION WITH OTHER. features, and heroes, Dota 2 has taken on a life of its own. only competitive free-to-play game that is totally uncompromised by its business model. Official twitter account of r/DotA2. Stay tuned for community fueled coverage of everything Dota 2 related. Sainte-Meme, France. 4See Appendix P for experiments characterizing the effect of hero pool size. Figure 1: Simplified OpenAI Five Model Architecture: The.

Login or Sign Up. Logging in Remember me. Log in. Forgot password or user name? Forum Rules No flaming or derogatory remarks, directly or through insinuation. No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software. No offensive contents, including but not limited to, racism, gore or pornography. No trolling, including but not limited to, flame incitation, user provocation or false information distribution. No link spamming or signature advertisements for content not specific to Dota 2. No Dota 2 key requests, sell, trade etc. You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator. Please search before posting. One thread per issue. Do not create another thread if there is an existing one already. Before posting anything, make sure you check out all sticky threads e. Do not create new threads about closed ones. It is extremely important that you post in correct forum section. Balance discussion only in Misc. All art related such as hero model feedbacks go to Art Feedback Forum. These should go to workshop page of that item. When posting in non-bugs section such as this , use [Bugs], [Discussion] or [Suggestion] prefix in your thread name. Follow Bug Reporting Guide when reporting bugs. In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public. All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies. Big hero model. Posts Latest Activity Photos. Page of 3. Filtered by:. Previous 1 2 3 template Next. Big hero model , AM. Since there's no public forum in which one can discuss this matter, and as I, along with many others would find this pretty important, here it is. Summary: Many hero models in this game are bigger than they are in DotA 1. The same goes for Riki and beyond. These big hero models often negatively affect their gameplay with no compensation. For example, Riki most certainly benefits from the small model he fashions, and that is taken away for DotA 2 with nothing to compensate for. And elements like this indirectly buff other heroes like Leshrec and Pudge where their skillshots and other aimed abilities have an easier time landing heroes with bigger model than before. This obviously has a pretty big effect on the game metagame-wise. If it's something Icefrog had intended all along, then I suppose we as players learn to accept it and play along with it. However, I fail to see how for years Riki and Naix retain their size and suddenly with new game, their model size becomes twice as large. Please don't be mistaken; I'm all for the new things in DotA 2. But as one of many loyal fans of the game, I would like it in the direction towards a matter of convenience without altering the gameplay, and the meta of DotA 1. An example of a good new things in DotA 2 would be that if I have no unit selected and make an action such as right click , the game instantly jumps to my character and carries the command for me. This is hugely convenient because the de-selection of hero is rather a moot, and an archaic feature of the past imho. This creates a positive feel for the game as it takes a step forward in the ARTS genre without losing or altering any gameplay value. A bad example would be such as that of discrepancies in hero models. Tags: None. Because in dota 1 the model for lifestealer was the "tier 1" undead unit, he couldn't be big as fuck. If he was small in dota 2 he would seem weak. I think everything is fine. Comment Post Cancel. But the warcraft models were made based on the function of the original unit, hence why some were very small workers and very big expensive units , you couldn't have the same thing on dota 2, they are all heroes. Originally posted by Swordz View Post. I disagree about the hero size, But I completely agree with you about creeps being too big, They are. Look at the TALON to see the difference, how tall is it in dota2, rax is bigger, tower is just a little taller and smaller as a volume. The map clearly needs to be looked at not only gameplay bugs at this point spells and item bugs. Yes the hero models are indeed to big. And like ppasarel said you can block ways with a hero, thing that in dota1 wasn't possible. In my opinion everything should be reduced, like they look on river, or something like that. Or the best option should be to import the size models from dota. Make the shit smaller so we don't feel like we have claustrophobia all the freakin' time. Add BKB and you have Gigantic heroes. It's a bit too much for DOTA2 especially since it's suppose to be going for a cleaner visual style. Should tone down on the size increase, it already has a special effect now in any case because of the engine update. Yes No. OK Cancel.