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One of Doom 2's coolest mods reimagines Eternal as way more complex and empowering | PC Gamer
gamerant.com screenrant.com Top 20 Best Mods For Doom 2: The Ultimate List One of Doom 2's coolest mods reimagines Eternal as way more complex and empowering
Browse and play mods created for Doom II at Mod DB. Oct 8 Released Oct 9, First Person Shooter. extra doom mod, is a mod for doom 2 with the. Browse Doom II files to download full releases, installer, sdk, patches, mods, demos, and media. Top 20 Best Mods For Doom 2: The Ultimate List 袙路 Brutal Doom 袙路 Doom4: Death Foretold 袙路 MetaDoom 袙路 The Guncaster 袙路 The Trailblazer 袙路 1 Doom The Way Id Did 袙路 2 PS1 Sounds & Music 袙路 3 Zion (Doom 4 Conversion Mod) 袙路 4 TNT: Revilution 袙路 5 UAC Ultra 袙路 6 Valiant - Vaccinated Edition 袙路 7. Join our community and upload a mod before 10 October for your chance to win awesome prizes Adds the Heavy Cannon from Doom Eternal to Doom 2. One of Doom 2's coolest mods reimagines Eternal as way more complex and empowering. By James Davenport April 05, Doom EXP's update adds the. Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too. Tue Oct 05, am pm. Cameraman Mod. The mod hearkens back to the original games and is just one in a growing list of new maps for the re-releases of both Doom and Doom 2. Abysm is an an action adventure GZDoom TC for Doom 2 inspired by games such as Diablo, Dark Souls and Strife. the mod features A Hub level progression where.

Parent Directory. The universe is a wreck and you must sort out all this mess. So you have to go on a new adventure and kill Paul Corfiatis. Once he is beaten you will be a proud champion. Some maps have areas outside the X block but they are not part of the playing area. The idea was to focus on quick and fun gameplay It's comprised of 34 brand-new maps restricting the player's movements to a x space. Decoration and monsters were allowed outside of th It's comprised of 32 brand-new maps restricting the player's movements to a x space. Decoration and monsters were allowed o This is the second level compilation from that contest This is the result The purpose of this community wad is to improve on maps from Most maps from that time h This is the first in what may be a series of compilations of 1-hour speedmaps. Maps must be built within a 1 hour Each level of the megawad consists of two square sectors. For seventeen hours he looked through stupid posts and ran through ugl Inspired by projects like MAYhem and Congestion , we sought to make a project with similar restrictions: make a boom-com It was the pinnacle of burgerdom. Finally, the long summer's study in Aberdonian cuisine and bovine mating rituals had yielded of a supple, juicy tower clad with buns too good to slap and the fattest sow the YEDS had ever sewn. The chief engineer The 64 kb challenge: Limitless Selection Filename: 32oflr. The levels were made with pistol start in mind and each map will vary in terms of Theme, Difficulty and Gameplay style Participating mappers were given a week to make up to 2 maps each while only allowed to use 3 flats, 3 textures and 3 enemy types. The set contains 30 maps from 22 different authors, using only 3 flats, 3 wall textures and 3 enemy types per map. Started in response to a silly post made in the Editing forum which led I a Another 32 over 32 contains 32 standalone levels separated into 32 individual wad files. The levels were made with pistol start in mind and each map will vary in terms of Theme, Difficulty and Gameplay Go on a journey to discover the truth about the enigmatic origins of human civilization I'm not saying it was aliens, but Playable, but expect absolute random themes, horrible textures, random monsters, random stuffs all over the random maps. But do e After defeating the tyrant monster from Urania, your spaceship was hit by unknown forces and you had to catapult back to the surface of Urania, in the industrial area, between the jungle and the mountains. Filename: alt. Now it's 32 levels. Plot: "It all happened because of that strange portal in the cargo compartment of this falling plane. After we loaded the object we had found under kilometers of ice in the cargo hold, the commander appoin Each level has all new challenges awaiting you. Plenty of use of the features in Zdoom like stealth enemies. There are also some new enemies capable of peforming the most unexpected tricks. There is no scrip No matter why. So the marine does See BStainfo. Have fun playing it. It was created in January with the following gimmicks: - Castle map theme - Minimum 10 secrets - Harris Community Chest 2 Filename: cchest2. Originally announced almost one year ago in December , it is now complete and read After one year of work, they have been made available for your enjoyment After four years of work, they have been made available for your enjoyment. Included in this package is the base resource W Lots of inside jokes are involved so those who are outside the community will probably not un It contains maps from the top three winners from each year. These tournaments started in the now extinct Cabro's website in the Y2K, an Create a map of any size between x and x Nineteen talented mappers came together over an extended period of time to produce Twenty Three beautifully detailed m The area of each map the player has access to can only as big as a x map unit square, similar to the rules of mapping fo It was supposed to follow the "classic" doom2 style gameplay, so it should feel like doom Romero Head has hired an army of hitscanners and are now planning to blow up the electronic core of Hell, which would radically effect both Hell, and Earth above. Too bad demons still have a bone to pick with you Filename: coulduwouldu. Most maps are small to medium in size and average around monsters. Intended for UV play but other difficulties available I tried to keep it generic so that the various advanced ports can all run it the same way The maps should be playable with pistol start and also in one run. With each level having a continuous flow, and a new but old look Maybe and i repeat MAYBE i'll plan to made a sequel of the bleha saga, but it will a semiserious thing like in bella 2 of paul corfiatis. Oh and don't f Also uses textures from cc4-tex. This MegaWAD features 21 maps of neon-soaked cyberpunk adventure greatness! Also contains many new co-op related fixes and features a few new maps and text screens and graphi Version 3 music fix released It was created in the time frame of 5 days and with no knowledge at all. I've had a couple of people playing it including Bzplasma. Overall i think the map has done me a great favor and more maps will c Horror-themed but still with plenty of action. Continues the There were no rules and all maps were accepted Anyone could participate, and there were no restrictions regarding the theme or the quality of the maps, other I express my gratitude to all those who took part in the project, and also authors of textures, sprites, sounds and music, included in this build. Special thanks to scifista42, CWolf and Voltco Each mapper also demoed their own map. Once a mapper submitted their map and demo, the map wasn't allowed to be edited any more for any reason Read the story below for a real description It pretty much is a retelling of the DOOM story in a more up-to-date format. This wad contains 34 levels and it is an attempt to recreate the original DOOM maps while still keeping th Replaced all "thing" actions with linedef actions or scripts for better compatiblity with mods. Fixed iss Apologies to anyone thinking this has anything to do with Scythe DTS-T Filename: dts-t. There were two prototypes o A lot of us have been wanting to map for a while, but can't really get over that initial hump. There's only one way to improve, but oh man is it painful to just grind, grind, grind until you get a clue and figure out what to do. Two friends, Mystical and Gardevoir, said that a good experiment might be to try speedmapping. Just get the shit out of the mind and into the editor, stream-of-consci A reimagining of the Doom II storyline Max demos for all maps included speed demo for map Levels are playable from pistol start. Story: You are a marine stationed on a UAC mining facility I started this megawad in ! This project exclusively uses OTEX, a brand new high quality texture pack by ukiro. Eviternity's six chapters explore a series of unique and varied t Scythe and Mano Laikas also are a strong influence. It has be Difficulties are implemented. I suggest you use them. This wad consists of maps we have all had lying around but were not too sure what to do with them. So we threw them t This time being 1 Hour. Featuring the many aut Grab your gun, head to the roof and shoot your way down through the building to get to the bottom of the mystery. This is a 32 map Doom 2 megawad - boom format, complevel 9. Each map is a floor, One, simple rule which gave birth to the project and inspired the contributors to explore different approaches to level design, which encourages but not limits them Some slightly bigger maps than its predecessor, and some wacky new ideas. I also used some CC4 textures to spruce some stuff up Filename: ha. Where "Tenth Gear" was a 10 minute challenge, "Half-Moon" decided to take the idea to the extreme with a 30 minute time limit. With the time stacked After his death, Snail is looking for inner peace. Djinn was the mind trip of a mental inside an asylum. Happy is Metempsychosis: the post-mortem trip. This mapset is designed to be played Created with assets collected from Realm and Doomworld's Afterglow, mapped in a 2 month period by many, many enterprising anons, organized as a community project. Also featur Filename: hav2. This version is a patched version of the origional. Several fixes have been made, and it was long overdue for release. Every map had to be constructed in 3 days With small fixes afterwards within a certain shape and around a central piece. The demons have built a skyscrapper to invade heaven a All old maps are re-polished to make them consistent in look with the newer ones. Maps are "progressively" chained together so the pre It features classic Gameplay with intense Boss Fights in well detailed Levels All varied in year and quality, but what can ya do? This text is unfinished, I cannot remember where all these midis are from, frankly I don't care too much, I just want to get this damn thing off my comp, and I apologize if I The infuence for it came from my favourite games mentioned below. Herian2 has a simple story line. The setting, time-wise, is prior to the fearsome adventures that were seen in Doom and Doom2 the likes of which has never been see again. Many tales The first speedmapping contest "Nature" , most maps from which are in The project's aim was to create a community project with a running story, thematic continuity and gameplay gradient. See story. These maps hate you, and you will love it. Maps were designed for pistol start. Using idclev warping to play each map is highly encouraged. The levels can get quite long, so check it out if you want a megawad you can My primary aim was to create extraordinary maps, reaching the boundaries of gameplay, des Part 3 of 'Jenesis' adds 12 extra maps to the first twenty which have all also been modified for the better in some way or another and replaces the final map, as its predecessor did. The maps all vary quite dramatically in theme, and are similar only in terms of size and design - given the short time I had to make these in, my general approach to Each map is a tune-up of joe-ilya's earlier works such as "lost maps", " abc" or other contributions The mappers were talking through the basics of mappin The mappers were talked through the basics of mappi The mappers were talking through the basics of map The participants mapped under the strict guidance of Jimmy and a few session tutors via Discord and TwitchTV and were talked through the basics of mapping The participants mapped under the strict guidance of Jimmy and a few session tutors via Discord and TwitchTV and were talked through the basics of mapp Doom is a minor game in Japan, so Doom community in Japan is very small. The community having been weakening year by year, we started this project for strengthening our soli You must adventure through many unique worlds killing awful monsters along the way. When you play this in Zdoom you get all the level names. I learnt how to use mapinfo, add new textures and add new mu This is a 32 map wad with many new features. Further information is within the manual. Story Below This is a 36 map wad with many new features including a fork-in-the-road map progression system, a weapon upgrade system, and key-bound inventory Everything said and done before July! As usual the maps were made in a one month time span the month of May. This time, it's a very gothic edition of MAYhem where we decided to restrict every level to exactly 1, lines. These maps may Uses the Quake 1 and Darkening E2 Textures. The Ma Maps were designed in one month with time after for making fixes and quality assurance. Filename: mayhem18o. The theme of this year's MAYhem was a slew of new enemies introduced into the roster for mappers to use Filename: mayhem18p. Filename: mayhem The theme of this year's MAYhem was looking back at the olden days of Doom mapping, with a mapping limitation of 20 sectors and a texture You can follow the development of the project at this thread in the doomworld. All of humans is happy but the evil monsters of Hell come to kill everyone. Uh oh. Look like Doom guy need to save the day again The Project has started with remastering the levels from my first wad, Eclipse, but the changes became quite big and I decided to turn it into Moonblood it was initially called Revclipse, then after Rec Well, I got to map 24, removed one completely for not working, other one is tedious, and thus a secrect. Then we have the map pack for you! Introducing the Micro-Slaughter Community Project! It features new colorful, high contras The first NDCP had been completed and released. Towards the end of that project talk had been going on about a sequel, and thus this project was formed. PumpkinSmasher took the reigns as project leader and st Fun slaughter. With music. Filename: njzd0. A reworking of my old Enjay Doom project originally from for some of the older levels. Therefore, the look is a little primative in places The restrictions are as follows: - All maps must be in limit removing format -com Like its predecessor, NOVA II is a megawad designed to give new mappers a chance to flex their mapping muscles and develop their abilities with the help of veteran mapper Nova 3 is a showcase of maps created by newcomers and returnees to the Doom scene from Known as the Pcorf Community Project at the Doomworld forums. After the release of Whispers of Satan I wanted to make a community Known as the Pcorf Community Project 2 at the Doomworld forums. The aim of this project was simple and it was to crea The wad is split into three distinct episodes, each containing 7 maps - usually short to medium sized ones, with a large one to end the episode. The project is co-o It exists out of 32 levels 30 single player, 2 deathmatch. Each level exists out of the same enviroment The great arena but keeps getting ha Difficulty starts low and gradually builds Several mappers, including myself, failed to abide by this limit. Nevertheless, we still raked in 17 maps following the following themes: 1 Incorporate a graveyar Now there is only one left, and it is hiding away somewhere that will forever torment you. Chad, your homeland, has been overrun by the final gatekeeper: THE Demon. After a brutal battle with th The team landed, they report every thing seems fine, but the shuttle they were in had been Wow, talk about an intense month Nanopineapple was designed for Boom ports and pistol starts. No jumping, crouching, or free aim! This breaks the WAD. See Maplist below for map slots, authors, contest placement, and other misc info Contains basic support for deathmatch, as well as difficulty levels. It entails two episodes, with episode 1 being map , and episode 2 being map There is a secret level on map 15 as well as a credits Every map has at least 2 of each key that appears on it, same for weapons, also each map has 2 exits The difficulty is considerably less i Ahead, at the main teleporter's destination, there are five Imps trapped by explosive barrels and unable to move. The Revenant is headed straight for them. You are standing inside the n ZDoom based ports will have to level warp in order to access the secret levels, since Map14 sends you to the EndDoom screen. BOOM ports can access these maps regularly from Map Similar to the many wads. Just smaller. Inspired by Cycloids Congestion wad. Level themes are loosly base off Doom 2. So map names fit ok No one quite knows what it is, apart from the birthing grounds of the monstrous army that invaded your pla Version 2 Filename: scythe2. Expect better looking and bigger levels. Designed to be played from pistol start The objective in skulldash is to collect the Skulltokens scattered around each level to unlock the exit. While collecting the Skulltokens you have to race aga Each map was mostly completed within a week. All maps that were submitted and had a UV Max demo recorded were included, until there were 32 maps. The demos are also included in the zip file, so if The project consists to 32 speedmaps. Map 01 , 12 , 31 are my first baby speedmaps done in 3 hours each. Map 08 , 20 and 27 were made by Datacore and aren't speedmaps. Map 32 was built by Vergogneful All 42 levels with all the original graphics and hires sprites. Almost all enemies and decorations are covered in hd: All Spear of It has the Sonic layout zones, acts, bosses and also has some Sonic features monitors, springs, water. It als Industrial 2. Ancient city 3. It is essentially an overhauled version of the original Simplicity, with vast improvements made overall. It features new weapons and monsters replacement with DeHacked patch. Some of original monsters are also slightly changed, so it's recommended to check This was Doom Inspired by a ton of stuff The maps meander through a range of themes, from traditional bases and temples to abstract hellish, void, and tech aesthetics. UV is designed primarily I recommanded for novice players to play in "easy" "Toilet Break", or "Soft Event". SD is realized in speedmapping sessions, for the most parts of maps. Filename: tardgold. The resultin Created within only 2 days, each participating author was given a time limit of 10 minutes max to produce a WAD. A VERY tough time limit! Yet with the odds against He is greatly missed and his contributions to the Doom scene have helped keep this old game alive and kicking. This project tries to honor Ty with levels that pay tribute Some map Their efforts were supported by kind donators and guest mappers who tagged in to let the fatigued rocketeer You know it, and everyone that knows you knows it. Once stationed on Mars, you fought alone through the bloody cooridors of UACs science facilities and then into hell itself Next you This is the last entry in my four-part UnAligned series Each map is designed to be played from a pistol start, but some effort has been made to support continuous play as well. Additionally, Valiant includes a number If you really disliked the additional monsters and weapons in Valiant, you could also play this ve The levels aren't super detailed like Darkening or Eternal but just as good as Doom and Doom 2's levels. This is the third and final installment of the Dsv ser Villarreal Whitemare 2 Filename: white2. Maps were finalized some time later some - very significantly , and several maps w This is WOOO, an exhilarating experience into mapping The ZDoom orientated jokewad that nobody asked for This is a jokewad which is meant to be awful, silly and just plain weird. This time we have more than 32 maps of pure unbridled crap! We have maps Expect a high quality Doom experience with countless s Its the 43rd century, year , month 3 day Congestion Claustrophobia 2 is the community-made sequel to Claustrophobia which was released in June Claustrophobia Claustrophobia is the community-made, inspirational sequel to Congestion which was released back in From mid-August to mid-September, Doomworld. A collection of 32 new "speedmaps". Everybody knows that most maps from are pretty terrible, but what if we took maps from the archive that permit modification and then redetailed them? Sometimes, the urge to map comes in small moments where you want to challenge yourself to make something in a short amount of time. Moderator's Nightmare: Two-Sectored Trash. It's a jokewad. This project contains 32 maps in the main wad, plus an additional 6 that didn't make the cut contained in the extra wad. The 64 kb challenge: Limitless Selection. Not your average mapset. Five Rooms of Doom. A Doomworld community project, startes by Keeper of Jericho, in which the goal was to make the best map each author could make without exceeding the five room limit Another 32 over Another 32 over 32 is the sequel to 32 over Ancient Aliens. Ancient Aliens is a megawad featuring 32 colorful, action-packed maps for Boom compatible ports. Abandoned Megawad. This is just a collection of maps I've abandoned in my attempt to make a Megawad. Abysm: Dawn of Innocence. Adonis: Escape from Urania. Armadosia The Mad Corridor v2. And The Bloodshed Began. The Great Bicycle Mystery 2. The Great Bicycle Mystery 2 is a 32 level journey that will take you to the lowest pits of hell to the brownest of techbases to the highest of mountain teleportation testing facilities to the greasiest of restaurants to the most obligatory of sewer m Sooner or later, all cool guys die. Bloody Saturn v. Full map megawad. Back to Nirvana X: Episode One. Coop Build. Clandestine Castle Crashing. The Community Chest Project. This is a compilation of levels from the Doom Community Community Chest 2. Following the success of the original Community Chest, Community Chest 2 is a 32 map megawad including levels made by 26 different authors from the Doom Community. Community Chest 3. The third installment of the series, Community Chest 3 boasts 32 maps made by 20 different authors from the Doom community. Community Chest 4. The fourth installment of the series, Community Chest 4 boasts 32 maps made by 20 different authors from the Doom community. Chaingunner's wad pack. Community Is Falling 3. Community is Falling 3 is the third sequal to the 'Community Is Falling' series, which are jokewads based on the drama and comedy inside the Doom community. Cabro's legacy. Cabro's Legacy is a compilatory megawad, created in the year as an homage to the Cabro's mapping tournaments. Confinement Community Project. The Confinement Community project was created with one objective in mind. This originally started out as my set of 20 or so maps for ZDoom, but later turned into a full-fledged community project! Confinement The Mystery of Scrapped Concepts. This is all of the unimplemented ideas and unfinished maps I made for the original Confinement completed and refined to be playable and prboom-plus compatible, one year later A almost TC that follows the idea of making a series of small maps with a storyline about hellspawn and such similar to doom2. Countdown to Core. A 32 map Megawad with levels cofined to a x space Castle Doom. Single-player megawad that pits the player against the forces of Castle Doom. Czech Community project with all 32 maps made by Czech or Slovak authors. Doom 2 Redux is a community project aimed at re-creating, modernizing, and re-imagining the vanilla Doom 2 levels. The last joke! This is my last jokewad, as the title suggest. Deep into the Massacre Version 3 Music Fix. A classic-style Doom II megawad with 32 levels. Deloran is a fast paced wad with small maps. Doomworld Mega Project Harmata said it best: "I could've picked random wads from idgames and then combine them in a megawad and it would be exactly the same thing as this project. The idea and goal of the project was to get maps from as many mappers as possible, one map per person, during the course of the year Final release of Doomworld Mega Project This wad is better than your pile of crap. Updated version of Dark Encounters megawad. A hidden UAC base on Phobos: Not satisfied with their achievements, scientists have developed a new kind of teleporter, capable of not only sending things through space, but also through time and into different dimensions. Mapping is hard. For , I really want to better my mapping abilities and put out some good stuff. Monochrome Mapping Project. A collection of maps experimenting with the concept of simple textures in order to emphasize the fundamentals of level design lighting, elevation, thing placement, simple contrast, etc. DyingCamel's Demons 2. DyingCamel's Demons 3. Experiencing Nirvana. Eviltech: Soul Of Megawad compatibility fixed version. Eviternity Final version. Eviternity is a megawad comprised of six 5-map episodes called Chapters plus two secret maps. Exomoon aka Moonblood X is a megawad for Doom 2. Expired License. Freudian Slipgate. You are playing Quake, you walk into the Slipgate only to find out it's Freudian, suddenly, you are in Doom.. Fulll Moon is the tremendous third and final episode of the "Time Trilogy". Going Down. Something sinister is lurking in UAC headquarters. The Mapset is an updated version of the old game it replaces few soundtracks with different ones from popular megawads, also I replaced 3 maps with another 3 new maps, the mapset has a mish mash between old school design and new school design visuall The basic idea was to restrict mappers from using grid sizes smaller than 64 units. Pinochestein 3D edicion GL GL edition is a total conversion of the original pinochestein 3D that tries to take the best advantage of the new features of ZDoom based ports through UDMF format mapping and lighting implemented by hardware acceleration GZDoom Speedmapping Session 1. I set out to make a megawad in under one hour. GZDoom Speedmapping Session 2. GZDoom Speedmapping Session 3. GZDoom Speedmapping Session 4. Hell Awakened Read the read me for full story 32 levels of difficult gameplay and decent deco Happy is a set of 32 maps, which is a direct sequel to Djinn. Read the read me for full story 32 levels of difficult gameplay and decent deco. Hellevator is a community speedmapping project organized in late Herian has no story it is simply a 32 level TC made primarily for the single player. Herian2 is fully compatible with only ZDoom version 1. Hellforge Speed Mapping Session 1. Hocusdoom is a Total Conversion for Doom 2 that attempts to bring Hocus Pocus, a sidescrolling game by Apogee Software into the third dimension in a dazzling new adventure! Heroes' Tales. The project from iddqd. Destroy demons in 31 action-packed levels; Interception II is here. Somewhere in Time. The third and final part of my solo megawad. Jiffy Bag is a collection of 32 random maps made by me over the last 5 years or so. License to Ilya. A tune-up community project led, compiled and with new graphics by joe-ilya. Lost civilization. The Joy of Mapping 1. This was a livestreamed communal mapping session that took place on July 23rd, , with participants mapping under the strict guidance of Jimmy and a few session tutors via Discord and TwitchTV. The Joy of Mapping 2. This was a livestreamed communal mapping session that took place on August 27th, , with participants mapping under the strict guidance of Jimmy and a few session tutors via Discord and TwitchTV. This was a livestreamed communal mapping session that took place on January 28th, , with participants mapping under the strict guidance of Jimmy and a few session tutors via Discord and TwitchTV. This was a communal mapping session that took place between the 1st and the 10th of July, This was a communal mapping session that took place between the 1st and the 4th of December, This was a communal mapping session that took place between the 17th and 20th of December Japanese Community Project. Japanese Community Project is a 32 level megawad made by Japanese Doomers. Killing Adventure. This is an all new a 32 level episode for doom2. Temple of the Lizard Men 3. The third intallment of the Temple of the Lizard Men series. Temple of the Lizard Men 4. Lost maps. Putting here all the unofficial maps I've made so far they were either made randomly and accidently, some were made for a show off, some were rejected, some are just birthday maps and so. After Two successful After three successful ish endeavours and a year of slow-cooking, the MAYhem crew is back with 34 more maps made in May! Super MAYhem 17 v1. Super Mayhem 17 is a 28 map set based on using assets from the various classic mario games. MAYhem - Orange Edition! MAYhem - Purple Edition! Mock 2: The Speed of Stupid. It is the end of the clone wars of the 52nd century. Moonblood is a megawad 32 levels for Doom 2. Map a Day. A project that ran trough most of October , an attempt to create one map per day, to create a megawad. Micro-Slaughter Community Project. Do you like the idea of playing Slaughtermaps, but are often put off by their frequent size and intensity? Unreality has been struck with extreme stupidness and you have to kill all the demons and stop John Romero!! Mutiny A Doomworld Community Project. Newdoom Community Project. This project started on January 10, Necropia is new megawad with 32 new levels for use with Doom Newgothic Movement 2. Enjay Zdoom NoReason's Speedmaps 2. Phouse: "The great arena". Phouse: "The great arena" is a rather special wad created especially for an lmp competition on my site. To celebrate the 25th Anniversary of the introduction of such wonders as the Super Shotgun and Arch Vile, I present a brand new, limit-removing megaWAD, which uses every line and sector action at least once! Pigeon Speedmapping Session 1 -- Operation Health. The goal of this speedmapping session was to create maps within a 3 hour time limit. Haruko, NeedHealth, Nois. Plutonia The Plutinya Exeriment. Doom: Planet Wars. A marine's journey across different worlds to stop the forces of hell from taking over yet one more time Plutonia 4 - Back to your hole. When the doom marine surfaced from hell, he forgot to turn off the oven, so he goes back but demons don't want him, so they try to stop him Plutonia 7: Going To The Hell. You have defeated the 6 icons of Hell and deadliness. Project Mars Base. The first mission to the moons of mars was a 2 man team of space marines who were trying to see if the moons were able to sustain the UAC's new space station. Thirty-two maps, all first made during November and then further refined in December Plutonia: Revisited Community Project. Pandemonium Speed Maps Vol 1. Restoring Deimos. Resurgence final version. Resurgence is a 32 maps megawad project, an upgrade from the unfinished Surge project. The Revenant Problem. There is a runaway Revenant barreling down the teleporter track. Revenge of the 90's. March of the Speeddemons. Sparta 2 - Project vesuvius. A sequel to a wad that was made a long time ago, based on a similar premise of scrap maps and concept ideas that I never followed through, there are a few maps in here that i made specifically to stitch the whole thing together A single player 32 map megawad with playable dimensions of x Scythe 2. Version 2. This is the sequel to my old megawad "Scythe". Slaughterfest A compilation of 32 slaughter maps, each designed to be played from a pistol start Another compilation of slaughter maps, 35 to be precise. A long-awaited third entry in the series, this is another compilation of 35 slaughter maps designed to be played from pistol start Survive In Hell Public Release 2. Skulldash Version 1. Skulltiverse version 1. Skulltiverse is a community project built around constrains in both playable space and build time. SlaughterMAX is a community project meant to spread the joy of making and playing slaughter maps. Short maps for short people 2. Short map for short people. Speed of Doom. Super Sonic DooM. Speed Master. Megawad, based on the results of three speedmapping contests, held on www. Ultimate Simplicity. Ultimate Simplicity is a megawad comprised of 3 episodes, including 30 maps. Struggle - Antaresian Legacy. Struggle - Antaresian Legacy is a single-player mod for Doom 2 with limit removing compatibility. You know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and find the exit switch. Suitcase of Gor Formerly D2Redux. The first maps I ever made, they suck, look terrible and are cramped as shit. Sunlust is a set of 32 boom-compatible maps for Doom II, designed to be played from pistol start. Swift Death. Swift Death is an extremely hard megawad, calibrated for speedrunners. Tarakannik 2. Dark Tartarus: Dead Tonight. Ten Community Project. Fuzzball Fox came up with the concept of using only 10 textures for a map, and challenged the ZDoom forum members to create 15 single player maps and 5 multiplayer maps that used this limit, and also limit the player to a x area. Infected Telecom Stations v1. Texture Extravaganza. Texture Extravaganza is a community project initially led by bzzrak and later by NaZa which challenged mappers to make maps entirely out of a small selection of textures THT: Threnody. Ty Halderman, the essential pillar of the Doom community, passed away in The Journey ver. A new map megawad for DOOM II, focusing on short to medium length levels, played in a series or from pistol start, in single player or cooperative. The Modest Mapping Challenge. Time Of Maps - Part 1. TOM is a boom compatible wad that uses only doom2 format line actions except some boom light transfers and sector effects. Thy PrBoom Maps. Thy PrBoom Maps was to be a 1 man made megawad all maps done by me but that failed, then I tried to make it a community project but that failed so in the end I canned the whole thing and will just release the cancelled wad for sake of closure. Ultimate Doom 2. You're one tough marine. Valiant: Vaccinated Edition. This edition of Valiant strips out all of the MBF DeHackEd work from the original release, which means this version is compatible with gameplay mods! The Vilecore. Vile Flesh. Whitemare 2. Megawad, based on the results of a four speedmapping contests, held on www. WOOO 2. This is the highly anticipated sequel to WOOO! Whispers of Satan. Whispers of Satan is a 30 level add-on for id software's game Doom 2: Hell on Earth requiring a Boom compatible source port Pinochestein 3D edicion GL Zandronum. Zones of Fear. After the first czech community project we were decided to make something larger hance Zones of Fear were born A megawad of 3 themed episodes, each of them with numerous maps fully taking the advantage of ZDoom's features!