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Unlock All Call of Duty WW2 Codes & Cheats List (PS4, PC, Xbox One)
Call Of Duty: WW2 Cheat Gives Unlimited Health, God Mode And More
The first cheat is a trainer file and is available at CheatHappens. it offers five different cheat options like Unlimited health, ammo, speed. Flak Guns — When It Unlocks: Available at 1st Lieutenant (Rank 42). Fire Bombing Run — When It Unlocks: Available at Major (Rank 46). Find and Download Call of Duty: WWII Hacks, Aimbots, Mods and other Cheats today! Learn everything you need to know about Cheating in CoDWW2 for free and. Where do you find mementos in CoD WW2? Are there cheat codes for cod mobile? How do you activate cheats in Just Cause 2? Is CoD WW2 cross platform ? Call of Duty: WWII Cheats and Cheat Codes, PlayStation 4. Playing War mode is the quickest way to level up in Call of Duty: WWII as it. Call of Duty: WWII Cheats · to where you've installed Call of Duty WWII. · the players2 folder and open the file "user_config_mp" in a text editor. Alternate Cheat Activation Instructions · 1- Enabled console item from game 's option. · 2- Run selected mission. · 3- Hit tilde key(~) in game. · 4- Insert seta.

Reach Level 55 in Multiplayer mode to unlock the option to Prestige. Prestige the indicated division to unlock the corresponding bonus weapon and a special badge:. The weapon deals high damage and can kill players with one shot. This weapon has a very high rate of fire and moderate recoil. This weapon has a steady rate of fire and minimum recoil. This weapon deals very high damage at close range. This weapon deals high damage. Obtain the following items to unlock the corresponding Epic weapon or uniform in Multiplayer mode. Note: Not all weapons have an Epic variant. Unlock the Gold camo for all weapons in a specific class e. Assault Rifle in Multiplayer mode to unlock the Diamond camo for all weapons in that class. Unlock the Diamond camo for all weapons in Multiplayer mode to unlock the Chrome camo for all weapons. The Chrome camo normally looks best on the Heroic version of weapons. Prestige all five divisions at least once. Then, get a 25 kill streak in Multiplayer mode to get the secret V2 Rocket scorestreak, which kills all enemy players on the map when it hits. Complete six Daily Orders in 24 hours to get a rare supply drop. Complete Weekly Orders to get rare supply drops; however, they are more challenging compared to Daily Orders. Quartermaster Contracts: Quartermaster offers different rewards for different contracts -- each contract requires you to complete a certain action in a set time limit. As you scroll through them, keep an eye on the rewards, as not all contracts give supply drops. Random Supply Drops: You can earn supply drops simply by playing multiplayer matches. There is also a chance you will get a random rare supply drop. Successfully complete the indicated tasks to complete all 23 heroic actions nine drag unique allies to safety, four surrenders, and ten struggles and get the "I've Got You! You can view how many there are per mission and how many you have found under mission selection. None of them are missable; you can still get all of them using mission select after completing the game. A few of them are hard to complete on the Veteran difficulty -- so if you have trouble with any of these, replay the mission on the Rookie difficulty later. There are three types of heroic actions: Struggles an enemy struggling with an ally, must shoot the enemy very quickly , Drags must drag wounded ally to safety before he bleeds out , and Surrenders instead of killing certain enemies, you must aim at them so they lay down their weapons. There is always a clearly visible marker on the Heroic Opportunities when they happen. The struggles and drags are timed events. If you are too slow, simply reload the last checkpoint to try again. All heroic actions are instantly saved. You do not have to complete them again if you die. You can also immediately quit out of the mission without having to reach the next checkpoint. Quickly shoot him. Surrender 1 Objective: Reach the AA Gun : After going up the house in the first enemy encounter, you will reach a farm area with many haystacks. Eventually, the enemies will fall back to the woods. When you enter the woods area, do not kill all the enemies. Leave enemies alive and they will surrender. Aim at them to complete the heroic action. After destroying the artillery, you will reunite with your army tanks. They will drive through some bushes and you reach an area with a huge bunker. Enter the far right side of the bunker where you also find a Memento collectible to find two soldiers struggling inside. Surrender 2 Objective: Push Forward with Your Armor : Just after Struggle 3, you must shoot some explosive canisters with a sniper rifle to destroy more enemy artillery. When you reach the trenches, leave some enemies alive and aim at them to make them surrender. Drag 1 Objective: Take the Church : In the starting area, after clearing the first house, one ally will get hurt in front of the church. You will hear Pierson say "There's wounded out there! Drag 'em to cover! The position of the hurt soldier is slightly random but always in front of the church somewhere near your allies, just wait for Pierson to make the comment. Drag 2 Objective: Stop the Train : In the area where the first two dogs attack you, one of your allies will get hurt. Drag him to cover. Drag 3 Objective: Assault the Garrison : After the stealth section in the courtyard after planting the two main objective bombs , there will be a large firefight on the city streets. When you have to cross a bridge with lots of barbed wire roadblocks on it, one of your allies will go down on the bridge. Drag him to safety. Surrender 3 Objective: Clear the Building : When your female ally throws a smoke grenade in the building that you visited at the start of the mission, you have to go inside and kill the enemies part of the story. You get a waypoint to go upstairs. Instead of killing all the enemies on the upper floor, leave a few alive and aim at them to make them surrender. Drag 4 Objective: Reach the Hotel : During the first enemy encounter after the tank drive , there will be an MG firing at you and your teammates in a narrow street. One of your teammates will go down. Struggle 4 Objective: Reach the Hotel : After you squeeze through the barricaded door, the struggle will happen right in front of you. As soon as you enter the hotel, there are many enemies. Immediately run to the back where they are spawning to see an enemy struggling with a friendly soldier. Drag 5 Objective: Defend the Bridge : During the first enemy encounter, you will have to defend a bridge from waves of enemies. As soon as they drop the smoke and artillery fire, go to the back of the bridge the way you came from. One teammate will go down and can be dragged to safety. Drag 6 Objective: Eliminate the Sniper : After crossing the foggy woods, as soon as you have a sniper shooting at you, run trough the trenches towards the sniper. Near the sniper's position is a downed teammate who you can drag to safety. It is recommended to do this on the Rookie difficulty. On the Veteran difficulty, the sniper will kill you very quicky and you have no cover while dragging the ally. What you can try on high difficulties is to drag him a little bit, run to cover and use a medkit, drag him again a little bit more, use another medkit and repeat. Even on the Recruit difficulty, you need a full health bar to make it. Struggle 6 Objective: Capture the Mill : Just after killing the sniper, you will reach a mill area with many enemies. Go to the first house on the left sawmill to find an ally in a struggle with an enemy. Drag 7 Objective: Eliminate MG Gunners : At the start of the mission, as you go up the hill to the enemy MG gunners, look for a downed ally on the left side. Struggle 7 Objective: Disable the Tank : After using thermite on the tank for the first time, enemy reinforcements will spawn. A struggle will then take place in the back of the area in a bunker. It is recommended to do this on the Recruit difficulty because there are many enemies and you have a limited time to rescue the ally. Drag 8 Objective: Form Up on the Center Lane : After the plane flying section, you will have to defend your line from enemies. During the defense, once your tanks start rolling in, an ally will go down. He is located where the rest of your teammates are, on your side of the battlefield. Struggle 8 Objective: Rally on Pierson : This is at the very end of the mission, immediately after throwing signal grenades at all three enemy tanks and having your bombers destroy them. The right side of your line will then get overrun. One enemy will try to bash in the head of a downed ally same ally you just dragged to safety moments ago, in the exact same spot. Quickly kill this enemy. You must do this before going up the hill to rally on Pierson. Note: The time to complete this is very limited and easy to miss. Drag 9 Objective: Ambush the German Transport : At the start of the mission, as soon as you attack the German transport, one of your allies will get downed near the first car the one your ally used the flamethrower on. This is the final unique ally you need to drag to safety to get the "I've Got You! Struggle 9 Objective: Reach the Tower : This is after the first sniping section of this mission after sneaking through the enemy air base you have to go up a roof and provide cover fire for Pierson. After you get off the roof where you used the sniper, you will see some red houses in front of you enemy barracks. Inside the first red house, where you also find a Memento collectible, you can see an enemy hold one of your teammates at gunpoint near the entrance of that building. Surrender 4 Objective: Secure the Tower : On the upper floor of the first tower you enter are four enemies. Kill two of them and the other two will drop their weapons and start to surrender. Aim at them to complete the final unique group of enemies surrendering and get the "Quarter Given" trophy. Struggle 10 Objective: Rally with your Squad : Immediately after getting off the AA Gun the one you use to shoot down attack planes , there is a struggle happening in the trenches on the left. You have very limited time to complete this one -- so quickly run there and make sure you do not kill your ally while shooting the enemy. This is the final unique ally locked in a struggle you need to save to get the "Rescuer" trophy. Search the indicated locations to find all 33 Mementos and get the "Pieces Of History" trophy. All Mementos can be collected using chapter select; none of them are missable. You can go back after completing the story to collect the ones you missed. It displays how many you found per mission under mission select. There are three Memento in each of the 11 missions. After finding a Memento, it will instantly be saved. Thus, you do not have to collect it again if you die. You can also quit out of the mission immediately after collecting Mementos and not lose them. Successfully complete the indicated task to unlock the corresponding character in The Final Reich Zombies :. The following is a list of the wallbuy and Mystery Box weapons in The Final Reich Zombies , their cost, and where they can be obtained:. After unlocking the Bunker and Salt Mine, go inside the Command Room and interact with the crank until it stops. Then, go inside the Emperor Room and interact with the machine in front of Barbarossa's statue. Next, continue killing zombies near the machine to charge it up. Keep killing zombies in the nearby area until the Mind Power Machine floats into a hole in the ceiling. After charging the Mind Power Device, go to the Command Room and interact with the button on the upper section of the room to cause the Mind Power Device to start moving; the machine will come to a stop at certain locations. You must keep the Mind Power Device moving. To do this, stay inside the red circle on the ground and continue killing nearby zombies to charge the MPD again. After a short while, the MPD will infuse with the Electrical Generator and shoot out a piece of the weapon. After obtaining the gun's part, the Mind Power Device will start moving again. While following it, kill zombies inside the red circle on the ground until the MPD reaches the Mortuary Generator. You then need to wait for a while to acquire the Tesla Canister from the inside of the generator. After that, go back to the Command Room to find a special zombie on the upper section of the room. Kill this special zombie and grab its head. Once you have both parts, go to the machine in the middle and place them to get the Tesla Gun. Step 1 - Turn on the Power: Turn the three valves in the starting area. You can then press a button in the middle area. Large flames will come through the floor and a few fire zombies will attack. Kill the fire zombies, drop down the hole that was blown open by the flames, and press the generator button to turn on the power. Open the next two doors inside the bunker for 1, points each. There are only two doors you can open inside; the third door says it does not have sufficient power. Use the crank in the laboratory room of the bunker. In the areas through each of the doors is a power switch. Activate one power switch, then quickly run to the other power switch and activate it. If done correctly, you will have fully activated the power on all of the map. It is flooded with blood and there is a cage in the middle, where you can press a button that will lift the cage a little. Pressing this button opens up three disposal tubes around the map. Step 4 - Jump Through all Three Disposal Tubes: They cost each and are small tubes on the walls you can interact with. One is in the bunker, laboratory area where you use the crank. The second is also inside the bunker, in front of the Schildblitz perk. The third is at the tower where you have to defend the lightning rod for the Easter Egg. Each tube brings you back to the Pack-A-Punch room. After exiting each tube, you will be standing in front a button. Press those buttons they are all in the Pack-A-Punch room, but only accessible after using each tube to unlock the Pack-A-Punch machine. It costs 5, points to Pack-A-Punch your weapon. You can also buy ammo for 4, points at the Pack-A-Punch machine at any time. Note: To make completing the Easter Egg easier, keep pressing the Touchpad button on your controller to highlight most of the objectives in-game. It can be completed solo offline or with any number of players in co-op. Step 1 - Turn on the Power: There is a generator in the middle of the map with three red lights on it. Your objective is to make all of them green. To do this, turn three gas valves around the map for about six seconds each. The first one is located behind the Geistschild machine in the village square area. The second one is also in this area to the left of the bunker door you are trying to open. For the third one, open the door towards the pub. You can simply look for the power cables connecting the generator and the gas valves on the floor. Just follow them to all the respective valves. Once the generator is working again, activate the flamethrower trap in the middle of the town square to destroy the wooden lid covering the entrance to the sewer area. Go down there and proceed down the only path you can follow to see the actual power generator for the map on the left side next to the exit. Interact with it to turn it on. Step 2 - Rerouteing the Power in the Bunker: Once you are in the bunker, buy the doors to the morgue and laboratory for 1, jolts each. Then, activate two different control panels within 30 seconds. One is in morgue and the other is in the laboratory. The morgue one is just down the set of stairs on the right when entering the area. The laboratory one is on the second floor, above the Schildblitz machine. Once the power has been rerouted, buy the door in the middle of the command room to the salt mine tunnels. This room is where most of the objectives will take place in, as it is your task to retrieve the Artifact from this machine. Interact with the device. Then, kill approximately zombies to charge the machine. All zombie types count for this. Once it is powered up, the next objective is to unlock the canopy that is blocking the device. To do that, simply return to the command room and turn the crank in front of you by interacting with it. Next, start the Tesla Gun assembly process. Simply walk up the stairs in the command room and interact with the red button in front of you. There is a red area around the device, and you have to kill zombies within that area to make it move. Once you have reached the end of the escort, the device will stop and power up a generator. Simply wait approximately seconds for the generator to finish. You can then collect the Tesla Gun barrel. After the device has moved back to the command room on its own, you have to escort it again by killing zombies in the red area, but this time it will move to the morgue. Once it is there, you have to wait seconds again for the giant blender to finish. Once you have collected the Tesla Gun core, go back to the command room and place both parts in the weapon forge be careful though as a powerful Brenner zombie will spawn first -- make sure to use a decent wall weapon for this part. You can then collect the Tesla Gun, which also unlocks the "Lightning Handler" trophy. Then, go back up to the command room and activate the large control panel behind the weapons forge. Your objective now is to activate the smaller fuse boxes 1 to 4 in sequence and to change the color of each display to the one you saw on the control panel. The three colors are Rot red , Grun green , and Blau blue. You have around 45 seconds to activate all four boxes -- so you will have to quickly memorize the four color sequence, change the first display to the respective color, and then make your way over to boxes They can be found at the following locations:. After going through the morgue and the door leading to the sewers, it will be in front of the Pack-A-Punch machine room, at the crossroads. Your next objective will be to go over to the tower and activate and defend the central lightning rod. This should be fairly easy if you use your special ability. Once this has been completed, activate and defend the two smaller lightning rods on the left and right. This can be a bit difficult solo, but should be fairly easy with a players. Just keep checking both rods frequently and kill the zombies as quickly as possible. Make sure to be careful since another Brenner spawns once this step has been completed. Shoot one of the four orange lights on the bottom of the zeppelin until a "Uberschnalle" battery is dropped by the ship. To do this, focus on one of the four lights and damage it until it is red and eventually drops the Uberschnalle. Run over to the location it was dropped to ensure the ship does not steal it back which would force you to damage the zeppelin again. Then, get kills near the Uberschnalle to charge it up. You might have to use your camouflage ability to carry it down there or drop it multiple times, as zombies will be attacking you. Repeat this step two more times. If the objective tells you to survive until the zeppelin returns, you have to end your current round or else the ship will not spawn again. Once you place the third and final Uberschnalle, the Hand of God will now be working. To calibrate it, change the four numbers below the raven symbols on the side of the machine to their correct number. To find the correct number for each raven, scan four portraits around the map, using a Brenner head. At this point, you should have already killed two or three Brenners. Go back to the spot where you killed one and grab their head. You can also click the touchpad button to highlight the heads. To scan a portrait, simply hold the ADS aim down sights button. You will see a roman numeral next to the raven. The numbers go from The four portrait can be found at the following locations:. Moonraven moon above his head, facing forward : On the lowest floor in the morgue, on the opposite side of the sewer door. Once you have figured out the four numbers needed, enter them into the Voice of God machine and activate it. Shoot it with the Tesla Gun to make it open up. You can now see the sword hilt sticking out of it. Collect it to start the Panzermorder Klaus boss fight. The fight consists of two steps that you have to repeat three times. The steps are:. Step 8. Follow Step 6 to complete it. Once you have done this for the third time, the boss fight will be completed. Step 1: Shoot the ten lanterns around the map. Eight lanterns are inside the house four downstairs and four upstairs and two are outside downstairs left and right windows. After shooting a lantern, it will make a raven sound and start glowing purple. After shooting all ten lanterns, a door will open upstairs and reveal the secret Mystery Box behind it. It costs 1, points to use and gives you one random weapon. This is random, but it is always one of the first few things you obtain from it. You usually get it within the first five draws, but it is guaranteed within the first ten draws. Then, stand and throw the Jack-In-The-Box in the exact location shown on the wooden beam outside the Mystery Box room. Step 3: Collect 10, points by killing zombies. Then, interact with the Piano in front of the Mystery Box room upstairs to pay 10, points. Unlike other maps, there is no actual Pack-A-Punch machine. Instead, all weapon draws are immediately Pack-A-Punched. They also continue to only cost 1, points per box draw. Collect "Max Ammo" pick-ups to restore all your ammo. Note: This does not work in the Prologue. It only works on the Groesten Haus map solo and co-op. To find the hidden STG44 assault rifle wall buy location, first reach the Cabaret area. You can get there through Main Street unlock the double doors up the stairs to the large building with neon letters. Once inside the Cabaret, look near the stage to find a low canopy of ruins you can go underneath and look up at. Go under this small path to get the STG44 wall buy prompt. The STG44 costs 1, points to purchase. The STG44 is a good starting weapon. It is also a good weapon to put in the Pack-A-Punch machine. Restart from the checkpoint if you miss a plane. There are 25 total planes. If you miss a plane, immediately restart from the checkpoint. It is recommended to create a manual backup save before getting on the AA gun. Otherwise, if you miss a plane you have to replay the entire mission. When you reach the AA gun, pause the game and select "Leave" to go back to the main menu. If you do not get the trophy, you can simply copy back the save game to start back at the AA gun. This way you do not have to replay ten minutes of the mission every time. In Mission 9: Battle Of The Bulge, you will be flying an attack plane and have to protect your allied bombers by shooting down enemy planes. There are two total waves of enemy airplanes. The first wave has 8, and the second wave has There are 20 total planes, and you must personally destroy 12 of them to get the "Flyboy" trophy. What makes this kind of difficult is that your teammates also shoot down these planes and do so relatively quickly. You have to be very fast and shoot down as many planes as possible. Press the Touchpad to highlight enemy planes. Fly close to them and hold ADS aim down sights to target them. Once you have locked on to them, you can speed up to get closer to them, making them easier to hit. It may take a few attempts. There are several checkpoints throughout this and if you are too slow in the beginning, it is almost impossible to still end up with 12 kills. It is recommended to create a manual backup save before this section. When you reach the plane section, pause the game and select "Leave" to go back to the main menu. This allows you to simply copy back the save and not have to go through the entire mission again if you do not get the trophy. In Mission 7: Death Factory, you must get through the foggy forest without being detected by human enemies to get the "Fog Of War" trophy. There is one dog that will always detect you, which is fine. It is the woods area where you see the dead pilot hanging from his parachute. In the first section, after killing the dog, stay to the far right side of the area. There are only three enemies and they are easy to move past if you wait behind a tree until they are gone. You will then reach a larger section with a flamethrower enemy. Stay to the far right side of the area. There are two enemies patrolling, but you can kill them with melee attacks. Stay to the right side and melee kill the enemy in front of the bunker while the other enemies are walking away. Your teammate will kill the second enemy in front of the bunker. You will get the trophy after reuniting with your teammate, opening the door inside the bunker, and reaching the woods area that does not contain any fog. Restart from the checkpoint if you get detected. If an enemy sees you for just a moment, it is fine as long as you do not alert the entire camp. At the start of Chapter 6: Collateral Damage, you will be driving a tank. It is a relatively lengthy section that lasts for approximately ten minutes. While driving the tank, there will be enemies with rocket launchers and enemy tanks shooting at you. Your armor is shown in the bottom left corner. However, it does not show the percentage you have remaining -- so you will have to guess. Try not to get hit in the beginning at all. Stay as far back as possible and shoot at the buildings to clear out enemies. Later on there will be more difficult sections. At one point, there will be two tanks driving around the map. You have to drive behind buildings so they lose sight of you, then ambush them from behind. Two shots from behind or one in the back, one in the side are enough to destroy an enemy tank. Just avoid shooting them at the front, as they are heavily armored in that area and will shoot back. Also, set the difficulty to "Rookie" to make this easier. Restart from the checkpoint if you get too badly damaged. In Mission Ambush, there is a sneaking section early in the mission after attacking the truck convoy. You are armed with a silenced pistol and must infiltrate an air base. Stay to the far right side of the base. Kill the enemies along the way with a headshot or bullets to the upper body. There is one room with three enemies and the base commander -- just quickly shoot them. It is fine if single enemies see you as long as you quickly kill them afterwards. They just are not allowed to alert the entire base. If the icon above their head turns red, you still have a second to kill them. Restart from the checkpoint if you are detected. You will get the "Infiltrated" trophy after climbing the ladder to the sniper nest. While in the church in Mission 3: Stronghold, you will have to go to the clocktower to provide cover fire for Zussman. Grab a sniper rifle at the top of the tower. Every shot you fire must now hit an enemy until Zussman reaches his target to get the "Marksman" trophy. Restart from the checkpoint if you miss a shot. To get this trophy, you are not allowed to get hit by the MGs at all. However, you are allowed to restart checkpoints if you do get hit. There is also a hidden time requirement of two minutes. The timer is not shown in-game -- so you just have to be as quick as possible. Stick close to Pierson, and he will run when it is safe and take cover when necessary. Just stick close to him and run very closely alongside him so the MGs have a low chance of hitting you. When Pierson takes cover, crawl on the ground. While crawling, the MGs are less likely to hit you. Sometimes you still get hit, but it is somewhat random and may take a few tries. Basically, just stay close to Pierson and crawl behind cover while the MGs are firing. When the MGs stop firing, move on to the next cover. Restart from the checkpoint if you get hit. An easy place to do this is in Mission 2: Operation Cobra. After the long tank drive at the start of the mission, you will have to enter an enemy building. In the first enemy building of the mission, go upstairs and stand there waiting for enemies to throw grenades from the farm below. The enemies are hiding behind haystacks on the farm and will frequently throw grenades at you. There are also lots of allies in this area near you. When you stand at the balcony leading to the farm, you are effectively blocking the path for your allies. This will cause a few of them to get stuck behind you around 10 total allies. It is very easy to get five in one spot in this area. Bombers start spawning frequently after Round They are larger than normal zombies and carry an explosive canister on their back. The easiest way to get this trophy is by killing a Bomber so it drops the explosive canister on the floor. Then, shoot the explosive canister on the floor when ten or more zombies are standing close to it. The blast radius is not too good -- so the zombies need to be really close together. Train a group of zombies run with them from one end of an area to the other so they are all running in one line , then lure them to the canister. There are always four Bombers spawning in the bunker, after opening the middle bunker door to the Salt Mines. Only the player shooting the canister gets the "Red Mist" trophy; other players in the session do not automatically get it. In the first hostile area of Mission 5: Liberation, you will be armed with only a silenced pistol and must sneak past enemies to place two bombs. As soon as the section starts, go outside on the balcony and jump on the railing do not drop down , then jump on the ledge of the house. You can go around the ledge to the next balcony where an enemy is standing. Stealth kill him, enter the building, and go downstairs. Proceed through the door to reach the first bomb. Plant it, then pick the lock of the nearest door. Behind the door, go upstairs and jump on the balcony and then on the ledge of the house to move undetected above the enemies. Make your way to the opposite side of the area where the southern bomb must be placed. You will get the "Silent Night" trophy after planting the second bomb. Wustlinge are larger than normal zombies. They use melee attacks and charge at you when shooting them. They frequently spawn after Round 10 they can spawn as early as Round 7, but it is rarer. Train a group of zombies run with them from one end of an area to the other so they are all running in one line. Then, let the Wustling get behind the normal zombies. Shoot the Wustling and he will come charging towards you, knocking over all other zombies along the way. When he knocks over ten zombies, you will get the "Strike! During the driving section in Mission 4: S. During the drive, you cannot hit any obstacles rocks, fences etc to get the trophy. You will get the "Sunday Driver" trophy when your teammate takes over the wheel and you switch to the MG. Restart from the checkpoint if you hit anything. Shortly after the start of Mission 8: Hill , you will have to escort an engineer holding an explosive pole charge up a hill. There is an MG guarding the hill. Shoot the MG to suppress it, then quickly tell the engineer to move forward. Repeat this until he reaches the top of the hill. You always have to shoot at the MG a few times until it stops firing. Some enemies will also spawn -- so make sure to kill them. Restart from the checkpoint if the engineer dies. Before starting a zombies match on The Final Reich, pick the Medic class with the Camouflage ability. This renders you invisible for a few seconds, which is ideal to melee kill enemies without being attacked by them. The best place to get the trophy is in the bunker. After turning on the power, you can go through the middle door in the bunker. Behind that door are always four Bombers. Use the Camouflage ability before opening that door, then use melee attacks to kill one of them. The shovel is your default melee weapon you always have it. They can take quite a few hits, but in lower rounds it is not too difficult. The bunker is just the first and easiest place to do it. Also, the Camouflage ability must first charge up. This happens automatically when you kill zombies. It will then show a red circle in the bottom right corner of the screen. Call Of Duty: WW2. PS5 Backward Compatibility. Has Facebook Screwed the Pooch with Oculus? The Life and Death of Motion Controls. The Best Games of Top 7 Badass Comic Stars. Top 10 Good Games. The 7 Fantabulous Faces of Harley Quinn. More Special Features Around The Web. No Cyberpunk? No Problem! Can Gamers Really Trust Facebook? Let's Face It Super Mario is Perfect! Do you like video games more now or sometime in the past? I enjoyed video games much more in the past. 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