how to change minecraft mod version
( Updated : October 23, 2021 )
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Change crafting recipes? | Feed the Beast
Change crafting recipes? CraftTweaker
the modpack is on minecraft version if that makes any difference. So if the previous explanation did not clarify, i want to take recipes. › feedthebeast › comments › how_do_you_change_recipes. I would like to know how to change crafting recipes and … Immersive Portals + Computercraft Pt. 3: Did I just invent VR in Minecraft? › minecraft › mc-mods › crafttweaker. CraftTweaker is a Minecraft mod which allows modpacks and servers to customize the game. With CraftTweaker you can change recipes. If you want to change a recipe, just remove the old one. Minetweaker does not make any files that add the normal recipes, it just allows you to. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING. I will be posting modding tutorials on this channel. › wiki › CraftTweaker. It is used to add, change, or remove crafting and smelting recipes, alter item names, customize the ore dictionary, edit tooltips, and a variety of other. With the update to Minecraft , Mojang introduced a new data-driven recipe system based on JSON files. Since then.
You'll need to have a custom IRecipeSerializer 1. I will be posting 1. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. It seem like you could also have two versions of the recipe with conditions that check the config value to determine which recipe to load. How do i do the recipe. Do i write a condition in the file. You write an IRecipeSerializer you can base it off of vanilla's crafting one s. Then you also need a IRecipe implementation that actually checks the config data for your mod when determining the result. So the IRecipeSerializer will do everything exactly the same as the vanilla one except it will load an extra piece from the json telling you which config data you need to access your choice on how to implement that and it needs to return a instance of your IRecipe implementation. My solution is different from what the others are talking about. See Jabelar's tutorial on conditional recipes and follow the link he gives to Choonster's TestMod3 example. It's all laid out there. The basic idea is that you create a class that implements IConditionFactory to return true or false based on some value in your config file. Then you add the condition into the recipe's json file. This is all for 1. I haven't looked at newer versions and don't know if it works the same. What version are you working with? They are slightly different. There is no IConditionFactory as a matter of fact no need for one. You can post now and register later. If you have an account, sign in now to post with your account. Restore formatting. Only 75 emoji are allowed. Display as a link instead. Clear editor. Upload or insert images from URL. By uSkizzik Started 1 hour ago. By TailsGamez Started July By blinky Started October 3. By using this site, you agree to our Privacy Policy. Currently Supported: 1. X Latest , 1. X LTS. Some Old installers currently do not work, Use latest for your version. Java and you: How to avoid crashes. Change Recipes with config. Share More sharing options Followers 1. Reply to this topic Start new topic. Recommended Posts. RaphGamingz Posted October 21, Posted October 21, Link to comment Share on other sites More sharing options Animefan Posted October 21, RaphGamingz Posted October 23, Posted October 23, Draco18s Posted October 23, No help will be given. Daeruin Posted October 25, Posted October 25, RaphGamingz Posted October 25, Animefan Posted October 25, Daeruin Posted October 27, Posted October 27, Animefan Posted October 27, RaphGamingz Posted December 7, Posted December 7, Join the conversation You can post now and register later. Reply to this topic Insert image from URL. Go to topic listing. Recently Browsing No registered users viewing this page. I can't spawn vehicles. That's quite a shame considering world-gen is purely server-side. A client distribution may have many saves, and each save has its own server config file that contains logical-server related settings. This allows different saves to have different settings. Of all of the configuration settings to be able to change on a per-world basis, I would expect world-gen to be one of them, considering all of the various world-gen options vanilla Minecraft allows you to change on a per-world basis. The entire configuration subsystem was added by Forge. I don't think that simply making a suggestion on the config load order of a modding platform is unreasonable. Humor me and point me in the right direction? I did not receive an answer, as the common config is not a suitable solution. If, however, it is the only solution, then I asked in my OP if there is a proper line of communication I may use to suggest a change in the Forge event execution order. Sorry if I sounded curt. So, I have a flying entity which I want to be rideable. I already got the rideable and controlling part except for up and down. How would I check if the player is pressing their jump or sprint keybind so I can change the entity's Y velocity? Sign In Sign Up. Important Information By using this site, you agree to our Privacy Policy. I accept.